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Intel VS AMD

Alec§taar

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Ah, you DO concede there is a gain via the example I noted above... this explains the 2% you mention, & an improvement IS an improvement. Small, or not.

But the "simple" facts are that dual core CPU's have been out for quite some time now and only 5-10% of games really utilise the potential of 2 cores so how long before we see real utilisation of a quad core design.....ages

Granted, it is how it is, NOW... not many games implement multiple thread design & those that do use 'coarse threading'... there is a method called 'fine grained threading' which is potentially even MORE effective, just so you know.

I think we'll start seeing game motors soon, this upcoming year 2007 in fact, where both coarse AND fine grained threading will be used.


now again you could argue that even a 2% improvement is worth it, I would beg to differ however,

Oh, I wouldn't: An improvement is an improvement, no matter what... is it as much as it could be, if games would just use multiple threads & let the OS process scheduler kernel component send threads to a less used CPU core present? No, it's not as good, but improvements STILL results on SMP/MultiCore rigs... even w/ single threaded games, more on multithreaded ones.

All because of the reasons & examples I put up above.

Of course I am not talking genuine multi tasking here or even multi threaded apps only because you were talking about games.

Very good... that IS the "exception to the rule"....

APK
 

Tatty_Two

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Ah, you DO concede there is a gain via the example I noted above... this explains the 2% you mention, & an improvement IS an improvement. Small, or not.



Granted, it is how it is, NOW... not many games implement multiple thread design & those that do use 'coarse threading'... there is a method called 'fine grained threading' which is potentially even MORE effective, just so you know.

I think we'll start seeing game motors soon, this upcoming year 2007 in fact, where both coarse AND fine grained threading will be used.

Oh, I wouldn't: An improvement is an improvement, no matter what... is it as much as it could be, if games would just use multiple threads & let the OS process scheduler kernel component send threads to a less used CPU core present? No, it's not as good, but improvements STILL results on SMP/MultiCore rigs... even w/ single threaded games, more on multithreaded ones.

All because of the reasons & examples I put up above.



Very good... that IS the "exception to the rule"....

APK

Still cannot see a 2% improvement for a 30% price hike as reasonable or worth it personally.
 

Alec§taar

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Still cannot see a 2% improvement for a 30% price hike as reasonable or worth it personally.

Oh, I agree...

IF one is JUST/ONLY gaming, that is, & w/ single-threaded games...

HOWEVER - If all games had engines like Quake 4 SMP (which showed CPU-driven gains, up thru ALL resolutions (most @ 640x480-1600x1200 midrange resolution , up to 87% here), but even @ higher GPU dominated res' like over 1600x1200 resolutions used while playing, & averaged around 45% gains over single-thread builds overall, thru all resolutions used)?

I'd HIGHLY recommend getting an SMP rig, even for gaming...

Otherwise regarding your point on % gain vs. 'bang-for-the-buck', I agree, for gaming reasons only & game players only as well!

BUT, if someone does nothing on a PC but game? GET A CONSOLE is my real recommendation... & do note? Modern consoles?? Have multiple CPU's iirc... the trend towards this is on THOSE too (multithreaded game design, IF NOT TRUE EXPLICIT MULTITHREADED SMP DESIGN, using API calls like Win32's SetThreadAffinity).

I do a lot more on PC's than game, as most of you probably do as well, so it makes sense to get a multicore system for performance, & especially IF you multitask many apps @ once, & especially if above & beyond what runs in the background on your PC (trayicon apps, other apps you are running (e.g.- FTP, email, webbrowser))...

Especially since most apps today are multithreaded (excluding most games), you get performance gains, on the same principle illustrated & PROVEN by Gannt methods.

APK
 
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That first post is so full of marketing bull its not even funny..

seriously, you need to read up more LOL

High end intel does win.. right now... but thats always a teeder-todder for whos faster.

Low end, AMD has the big guns.

Ditto, I love AMD! But it's true Intel has one upped them as far as 32bit stuff is concerned, now when 64bit servers and applications are concerned the 64bit opterons blow Intel away, mainly because Intel still hasn't made an actual 64bit chip, only 64bit supporting 32bit chips.

Edit:
Heh my bad, just found out that Intel finally did release a few 64bit chips... Just don't mistake EMT64 for 64bit like a lot of people do.
 
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