Alec§taar
New Member
- Joined
- May 15, 2006
- Messages
- 4,677 (0.71/day)
- Location
- Someone who's going to find NewTekie1 and teach hi
Processor | DualCore AMD Athlon 64x2 4800+ (o/c 2801mhz STABLE (Ketxxx, POGE, Tatty One, ME)) |
---|---|
Motherboard | ASUS A8N-SLI Premium (PCIe x16, x4, x1) |
Cooling | PhaseChange Coolermaster CM754/939 (fan/heatsink), Thermalright heatspreaders + fan built on (RAM) |
Memory | 512mb PC-3200 DDR400 (set DDR-33 for o/c) by Corsair (matched pair, 2x256mb) 200.1/200mhz |
Video Card(s) | BFG GeForce 7900 GTX OC 512mb GDDR3 ram (o/c manually to 686 core/865 memory) - PhaseChange cooled |
Storage | Dual "Raptor X" 16mb 10krpm/RAID 0 Promise EX8350 x4 PCIe 128mb & Intel IO chip/CENATEK RocketDrive |
Display(s) | SONY 19" Trinitron MultiScan 400ps 1600x1200 75hz refresh 32-bit color |
Case | Antec Super-LanBoy (aluminum baby-tower w/ lower front & upper rear cooling exhaust fans) |
Audio Device(s) | RealTek AC97 onboard mobo stereo sound (Altec Lansing ACS-45 speakers - 10 yrs. still running!) |
Power Supply | Antec 500w ATX 2.0 "SmartPower" powersupply |
Software | Windows Server 2003 SP #1 fully patched, & massively tuned/tweaked to-the-max (plus latest drivers) |
Ah, you DO concede there is a gain via the example I noted above... this explains the 2% you mention, & an improvement IS an improvement. Small, or not.
Granted, it is how it is, NOW... not many games implement multiple thread design & those that do use 'coarse threading'... there is a method called 'fine grained threading' which is potentially even MORE effective, just so you know.
I think we'll start seeing game motors soon, this upcoming year 2007 in fact, where both coarse AND fine grained threading will be used.
Oh, I wouldn't: An improvement is an improvement, no matter what... is it as much as it could be, if games would just use multiple threads & let the OS process scheduler kernel component send threads to a less used CPU core present? No, it's not as good, but improvements STILL results on SMP/MultiCore rigs... even w/ single threaded games, more on multithreaded ones.
All because of the reasons & examples I put up above.
Very good... that IS the "exception to the rule"....
APK
But the "simple" facts are that dual core CPU's have been out for quite some time now and only 5-10% of games really utilise the potential of 2 cores so how long before we see real utilisation of a quad core design.....ages
Granted, it is how it is, NOW... not many games implement multiple thread design & those that do use 'coarse threading'... there is a method called 'fine grained threading' which is potentially even MORE effective, just so you know.
I think we'll start seeing game motors soon, this upcoming year 2007 in fact, where both coarse AND fine grained threading will be used.
now again you could argue that even a 2% improvement is worth it, I would beg to differ however,
Oh, I wouldn't: An improvement is an improvement, no matter what... is it as much as it could be, if games would just use multiple threads & let the OS process scheduler kernel component send threads to a less used CPU core present? No, it's not as good, but improvements STILL results on SMP/MultiCore rigs... even w/ single threaded games, more on multithreaded ones.
All because of the reasons & examples I put up above.
Of course I am not talking genuine multi tasking here or even multi threaded apps only because you were talking about games.
Very good... that IS the "exception to the rule"....
APK