- May 14, 2004
- 23,019 (3.61/day)
|Video Card(s)||RTX 3080|
|Display(s)||30" 2560x1600 + 19" 1280x1024|
|Software||Windows 10 64-bit|
That's what I thought, too. Maybe in the long term devs will be tempted to ship more data because it can be loaded so quickly and isn't as constrained by VRAMI was under the impression directstorage didn't increase install sizes at all
Maybe the compression is slightly worse than the zlib that typical games use, doubt it.
Could you elaborate how you think latency affects size?if anything it meant texture packs could be smaller as the latency to access each texture in a scene is minimal