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Microsoft DirectStorage Walled Off from Windows 10, Now Needs Windows 11 and DirectX 12 Ultimate GPU


Staff member
Oct 6, 2004
50,981 (8.22/day)
System Name Rainbow Sparkles
Processor Ryzen R7 5800X (EK Quantum Velocity block) (PBO tweaked, 4.4-5.05GHz)
Motherboard Asus x570 Gaming-F
Cooling Custom EK loop, 360mm top exhaust rad 280mm front intake rad
Memory 64GB DDR4 3600 Corsair Vengeance RGB @ 3800 C16
Video Card(s) Galax RTX 3090 SG 24GB - EK Quantum ARGB block w/ active backplate 1750MHz 737mv | 10950MHz VRAM
Storage 2TB WD SN850 NVME + 1TB Sasmsung 970 Pro NVME + 1TB Intel 6000P NVME
Display(s) Gigabyte G32QC + Phillips 328m6fjrmb (2x 32" 1440p 165Hz/144Hz curved )
Case Fractal Design R6
Audio Device(s) Razer Leviathan + Corsair Void pro RGB, Blue Yeti mic
Power Supply Corsair HX 750i (Platinum, fan off til 300W)
Mouse Logitech G Pro wireless + Steelseries Prisma XL
Keyboard Razer Huntsman TE
VR HMD Oculus Rift S
Software Windows 10 pro x64 (all systems)
Benchmark Scores Lots of RGB, so you know it's fast.
Considering how laughably easy it is to mod W11 to work on "anything" i doubt there will be any real issues going forward.

I've found one game with driver related bugs (same bug in W10, ghost recon: wildlands hates GPU hardware scheduling being turned on as much as it hates Gsync being turned on with wild FPS swings)

and everything else... works the same. W7 x64 drivers installed onto W11 x64 on my laptop for its card reader and intel chipset with zero issues as well. Havent had a single crash i couldnt blame on OCing/undervolting, either.
Oct 17, 2014
8,316 (3.28/day)
Windows 11...smooth as butter. free too. And everything just works. Gave up on Xp did ya? lmfao.

Hmm, nope, went to win 8 at launch, then win 10 at launch... and no issues really. but Linux Mint works just fine for my personal needs, so I see no reason to go to Win 11. have a good one.
Nov 23, 2020
365 (1.19/day)
Not Chicago, Illinois
System Name Desktop-TJ84TBK
Processor Ryzen 5 3600
Motherboard Asus ROG Strix B350-F Gaming
Cooling ARCTIC Liquid Freezer II 120mm, Noctua NF-F12
Memory B-Die 2x8GB 3200 CL14, Vengeance LPX 2x8GB 3200 CL16, OC'd to 3333 MT/s C16-16-16-32 tRC 48
Video Card(s) PNY GTX 692, EVGA GTX 650 Ti BOOST 2GB Superclocked Edition
Storage Crucial M4 128GB, Crucial MX500 500GB,WD 250GB, WD Black 2TB, WD Caviar Green 3TB, Intel Optane 16GB
Display(s) Samsung S22B350 1080p77, ASUS 1080p74
Case Rosewill CRUISER Black Gaming
Audio Device(s) SupremeFX S1220A
Power Supply Seasonic FOCUS GM-750
Mouse Kensington K72369
Keyboard Microsoft Comfort Curve 2000
Software Windows 10 Home 64-bit
Benchmark Scores are good
In theory Shader Model 6.0 is supported all the way back to GCN 1 and Kepler.
No, Shader Model 6.0 requires Feature Level 12_0 and WDDM 2.1 at the minimum. Kepler supports Feature Level 11_0 which only has Shader Model 5.1. The few GK110B-based Kepler cards have Feature Level 11_1 support but that doesn't change that much.