- Joined
- Feb 7, 2010
- Messages
- 1,453 (0.26/day)
System Name | 2K Gamer |
---|---|
Processor | AMD 8370 @ 4.5GHZ |
Motherboard | ASUS Pro Gaming / Aura 970 |
Cooling | Corsair H60 AIO |
Memory | 16GB G. Skill RipJaw @ 1600MHZ |
Video Card(s) | Zotac AMP! GTX 1070 |
Storage | Samsung 600 Gig HDD (Raid 0 @ 7,500) / WD 1TB Blue @ 7,200 / PNY 128 GB SSD For Linux |
Display(s) | 27'' ASUS 144MHZ G-SYNC Read 1400p Gaming Monitor / 23'' LG LCD Flatron W2361VG 1080p @ 50,000:1 |
Case | NZXT Source 530 |
Audio Device(s) | Onboard 7.1 HD Realtek |
Power Supply | 750w Corsair HX |
Mouse | Cougar Gaming Mouse |
Keyboard | Saitek Eclipse |
Software | Windows 10 64bit Education Edition |
SauceThe Wii U GPU specs have yet to be announced, but based on developer comments and on the already available design sheets from AMD, we can estimate the following features for the graphics chip:
Based on Radeon HD 5000 “Evergreen” series
Built on 40nm manufacturing technology
Unified shader architecture
GDDR5 memory support (memory is likely to be shared with CPU and system)
Shader count: 400 unified shaders (rumored)
75 GB/S bandwidth
Low power design, 50W TDP
Full 1080p, 60 frames per second support
The Wii U GPU has been in development since 2010 according to sources, and it’s likely that AMD created a highly specialized chip for Nintendo, with many modern features incorporated into the 3 year old Evergreen design.

