- Joined
- Apr 4, 2008
- Messages
- 4,686 (0.75/day)
System Name | Obelisc |
---|---|
Processor | i7 3770k @ 4.8 GHz |
Motherboard | Asus P8Z77-V |
Cooling | H110 |
Memory | 16GB(4x4) @ 2400 MHz 9-11-11-31 |
Video Card(s) | GTX 780 Ti |
Storage | 850 EVO 1TB, 2x 5TB Toshiba |
Case | T81 |
Audio Device(s) | X-Fi Titanium HD |
Power Supply | EVGA 850 T2 80+ TITANIUM |
Software | Win10 64bit |
I'm not going to ditch something that works for something that does not exist yet.
Well that's just it, people really need to make an active choice to support the compute shader option and denounce the closed off physx route. If nobody makes a stand nothing will change. As of now physx will always be limited to one brand, but direct x11 and whatever comes after it will without doubt be in a position to be used on a greater range of systems than physx. In roughly 5 years after enough new pcs have been bought market penetration should be sufficient. Once that happens it seems like an obvious choice, unless you're getting paid under the table, it will always make more sense to pick the open solution that covers the most systems. Until then it's not even worth messing with physx, it will never have real full game integration because the exclusivity. And let's not forget about the eventual next console gens, they will most likely be direct x based. So you can imagine what an impact that will have on the choice of physics options, it will bleed through to the pc considering all games will be some sort of crappy console port. However tricky it is to use, compute shader physics seems to have no real long term challenger.