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S.T.A.L.K.E.R. Call of Pripyat Benchmark!

the bench looks great if it doesnt suffer from the old stalker feeling of i cant be bothered this is slow then ill try stalker again

i just got bored it takes to long to get into it

they are great games tho if you can plow through them
 
This game is wild! It's much harder than I expected. Very fun, and you have to be dam fast! I run it maxed at 1920x1200. Graphics look very good. I can post screenies if you all want....
 
the bench looks great if it doesnt suffer from the old stalker feeling of i cant be bothered this is slow then ill try stalker again

i just got bored it takes to long to get into it

they are great games tho if you can plow through them


This is actually an excellent game, man . . . think of the best between SoC and CS.

There's a very linear story that's easy to follow - but there's a lot of side-quests that you can undertake that actually affect the final outcome of the game.

As well, like SoC, there's no pressure to finish up the main storyline - you can move at your own pace.

The visuals are better than CS, and a very balanced feel to the game - it has that same lonesome atmosphere of SoC, without the "overcrowded" feeling of CS.

If you want, I've posted some screens before in the screenshot thread - feel free to check them out.
 
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pripyat1.jpg

pripyat2.jpg

Very kewl!
 
According to a post over at GSC forum, the Polish version of Call of Pripyat is due to be released on Nov. 27th. The Polish version of the game has 3 language options. One of the Options is a Full English Voice Over! (Polish Cop + Mikael Grizzly Translation Patch = Full English Version!):eek:
 
Mine, I will now update drivers and try again.
 

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heres mine..... @ High setting dx10 1920x1200
 

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ultra setting dx10 1920x1200 the last benchmark test takes a huge hit for some reason.:eek:
 

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Wait, what?

Call Of Pripyat is out in English?!?! - I've been waiting and waiting.. our local distributors SUCK :\
 
so none have DX 11 card, it's kind suck, you know, i'm just want to see some DX11 in action



please someone, buy 5970
 
Wait, what?

Call Of Pripyat is out in English?!?! - I've been waiting and waiting.. our local distributors SUCK :\

No Official English version until Q1 2010. Polish Language version (with Full English Voice Over) due on Nov. 27th. Just mod the Polish game with the Mikael Grizzly Translation patch and you will have English Text and English Voices!:D
 
stalker 2.jpg


4x MSAA
16xAF (CCC forced)
HDAO SSAO
Ultra SSAO Quality
Tessellation and Contact Hardening shadows enabled
 
After playing with this for a while and seeing 10.1 and 11 screenies i think the Stalker engine is gettin a little old.
 
I wish they made it completely multi-threaded and 64bit but that's asking way too much when it shouldn't be. I downloaded this last night, looking forward to running it and checking out how CoP might run on my rig.
 
re-run..
 

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Wait, what?

Call Of Pripyat is out in English?!?! - I've been waiting and waiting.. our local distributors SUCK :\

Not full english, yet. The rumor is that the Polish version will have the option to change between Russian, Polish and English in-game audio - combined with the "english translation" mods that are out, you could *make* an english version.

There's still no date set for the WW or NA releases - figure by Jan-Feb of 2010.

so none have DX 11 card, it's kind suck, you know, i'm just want to see some DX11 in action



please someone, buy 5970

I'm planning on purchasing two HD5970s - as soon as I can find a retailer who has some stock . . . :banghead:



After playing with this for a while and seeing 10.1 and 11 screenies i think the Stalker engine is gettin a little old.

Yes and no . . . I agree, compared to other titles, it does look a little dated . . . but, I think the visuals of the X-Ray engine really make stalker what it is visually. It's a really dark atmosphere, and the game doesn't have that "highly polished" look like all the other FPS titles do (everything from CoD:MW/MW2/WaW to Crysis, FEAR2, TimeShift, etc.).
 
Benchmark didn't look all that amazing.. The shadows are still crappy when looking from a distance and the foliage pop-up is a total boner kill for me.. If I could have it my way, I'd just turn the foliage off completely. I do LOVE how well it runs now I guess. That's definitely a huge plus! I'll wait to pick up CoP when it's fully released in the states. I'm not all that excited to play it now..
 
In my view, the engine is fine, but the artworks are not. Low res, generic, flat looking textures plastered everywhere...
 
call paryat dont have DX10.1 support it has DX10 or DX11 with newest patch,my card runs it smooth on DX10 but my friend got 5850 and running it on DX11 it slideshows a bit he got amd phenom system maybe phenomII or i7 system will get rid of that lag.But game is more detailed like previous game,but feels still the same with new features and so.I like it
 
In my view, the engine is fine, but the artworks are not. Low res, generic, flat looking textures plastered everywhere...

Paritally agreed - there's a bug with CoP that prevents maxing out textures unless you're running a x64 OS - but this was addressed with the first patch (although, I agree with the limitation).

Vanilla textures are a little blah - but modders quickly fix a lot of that stuff :toast:

call paryat dont have DX10.1 support it has DX10 or DX11 with newest patch,my card runs it smooth on DX10 but my friend got 5850 and running it on DX11 it slideshows a bit he got amd phenom system maybe phenomII or i7 system will get rid of that lag.But game is more detailed like previous game,but feels still the same with new features and so.I like it

CoP does support DX10.1 - but it needs to be manually set within the in-game console . . . there's no option in the graphics setting anymore - the engine still detects whether your hardware supports DX10.1 render, though (listed as render_r3a).

DX11 is still questionable - we see the options in the console (and supposedly the options will show up the graphics config menu if you have a DX11 card), but it supposedly wasn't functioning. As well, supposedly it works now with the first patch. I don't yet have DX11 hardware to confirm or deny these theories . . . yet.
 
10.1 x4AA SSAO Ultra
10.1 x4 AA SSAO Ultra.jpg

10.1 x4AA SSAO default
10.1 x4 AA default SSAO.jpg

10.1 no AA SSAO Ultra
Max 10.1 no AA Full SSAO.jpg

10.1 no AA SSAO Default
10.1 no aa SSAO default.jpg

x4 AA spanks the framerates :eek:
 
Thought I'd open the firehose just a little bit and let these 4 GPUs do some breathing . . .

Mild OC of the CPU and SYS BUS (CPU@ 3.6GHz; DRAM @ 1600MHz; GPUs are still at stock clocks):


copmildoc.jpg





LOL - can't wait to see how 2 HD5970s will tear through one of the harshest FPS games to-date.


. . . and the benchmark banner from GSC:

benchmark_img_gen.php


Reads:

Render version: Ultra DX10
Bench score: 10922
Better than: 93.29% (of submitted benchmarks)
Name: {imperialreign}
 
The textures are just seriously dated now. With real "DX11" support the bricks on those buildings wouldnt look like crap and a bunch of other issues i could name out. Dont get me wrong still a great game just dated engine.
 
I agree even when it's running the benchmark in DX11 it still does not look that good. There some part you see and think that looks good then all of a sudden you see a wall and some trees and think god that is ugly. The bark on the trees looks good most of the time lol.
Cpu @ 3.9. Like others cpu use 25% but all on one core so 1 core 100% so I assume I am getting a cpu bottleneck (funny that!!) GFX stock.

As for the game I still do not get the option to run in DX11 from the menu even after the patch. I am not sure if there is a command to make go to DX11. The game runs very well on the 5970 between 70 - 100 so I am not cinvinced looking at the benchmark result the game is running in DX11. I switched everything to it's highest level for the benchmark.


COPDX11Ultra.jpg
 
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settings as per screen shot, PC as per specs.

options%20COJ%20bench.png
 
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