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SLI and CrossFire Support "Not Practical" - Batman Arkham Knight Developer

btarunr

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Batman Arkham Knight gamers' woes on the PC platform continue, as a patch that lets the game take advantage of multi-GPU technologies like SLI and CrossFire remains elusive. Responding to a distraught multi-GPU user on Steam Community forums, a developer stated that implementing multi-GPU support presented a too high risk of creating new issues for the gamers, to be "practical." The PC release of Batman Arkham Knight has been riddled with bugs, which caused its publisher to pull the Unreal Engine 3 based game off the shelves to fix those bugs, and a less than successful re-launch that ended up in distribution platform Steam taking refund requests until late-December. The developer, who goes by the username "wb.elder.pliny" stated:

We've been working with our development and graphics driver partners over the last few months to investigate utilizing multi-GPU support within Batman: Arkham Knight. The result was that even the best case estimates for performance improvements turned out to be relatively small given the high risk of creating new issues for all players. As a result we've had to make the difficult decision to stop work on further multi-GPU support. We are disappointed that this was not practical and apologize to those who have been waiting for this feature.

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To be fair I don't expect them to do anything more with Arkham Knight. It is so horribly broken it's probably cheaper to accept refunds than to continue working on a severely bugged system. I imagine they want to sweep it under the carpet and wait for the next round.
 
Good to know there is a refund option. Also lets hope someone is crazy enough to file a lawsuite against the WB and developer of this broken crap for a lot of money so they wont make such blunders again.
 
Mildly putting this game's coding is screwed beyond repair... BTW its UT 3 engine. :shadedshu:
 
I am 84% through the campaign and at 1080p the game performs relatively well on my system except when summoning the batmobile. I also had to use a small patch I found on steam forums to fix the horrible texture popping.
 
Defo refunding now, been waiting for this patch... I'm in an even worst boat with quad crossfire!
 
People should just refund the game without "maybes" and "waiting if the 15th patch will fix something". This is the only way to show developers not to fuck around with us. When other devs would see what happened to them with HUGE refunds, they'd made sure games are bug free from the start.

But instead it's still more feasible to release a buggy game, eat few refunds and still make huge profit. And in the end, only ones who get screwed are gamers. Just don't. Refund and never look back. If words and criticisms never teach them, money always will.
 
This is the price paid for making the game for that rubbish consoles and then using a cheap company to do the porting job in no time. It's like hire a small truck to transport two monkeys and then wonder how to put elephant in.
 
This is the price paid for making the game for that rubbish consoles and then using a cheap company to do the porting job in no time. It's like hire a small truck to transport two monkeys and then wonder how to put elephant in.

I want to know who is transporting elephants with monkeys. It's deeply unethical.
 
In other words, they don't know how messed up is the code in the game and they just go with the "let's try this and see what happens" method.
 
It's UE3, how incompetent does WB have to be to not be able to get multi gpu working? They managed it before, and that game engine is not exactly new. What an embarrassment.
 
Bullshit to english translation:

"We've somehow succeeded in FUBARing an engine so hard, that even though it's running on hardware that's nearly a decade newer than what it was written for, we still haven't attained acceptable performance. All of this because we consider PC-gaming some kind of afterthought, and couldn't be bothered to invest any resources besides these overworked, underpaid codemonkeys.

We hope we can keep shovelling shit your way and that you mindlessly keep eating it up while paying through the nose."

Vote with your wallet, people.
 
There's a good reason I refuse to buy AAA titles. The last one I bought was BF3, and I got it for 15 quid.

These fat companies are full of lousy filth that doesn't want to make a decent product and would rather invest all their effort into a bloated advertising campaign to get back the sales.

I'm not going to talk to the wall that is gaming consumerism and say not to pre-order or not to buy broken games, because it will keep happening and the gaming industry will go to **** because of exactly that, but when it happens, I'll be elsewhere, laughing at the fools that were to blame.
 
Wow what a crock. Game released>game re-released>patched>still broken. Glad I never spent money on this one. Whatever happened to releasing a quality game? The cash grabs publishers pull on people is crazy.
 
It's not "not practical." Just say that you can't make decent coding.
 
It is practical, it is possible, they just can't be arsed to do it because they already have their cash...
 
Is there a lemon law for software,..... :)
 
Hold on a second why can't they add multi-GPU support? The PS4 version uses multi-GPU...Fucking shit ass console port bullshit.
 
Strange that folks are complaining about it being broken. Maybe it is just me but, I am playing the game at 4k on my R9 290 i7-6700k system without issue. (Of course, I have 32GB of ram installed so that may be a big help.) Oh well, I have no need for a refund and I am sure that the game will run much better whenever I upgrade my video card in the next couple of years.
 
Hold on a second why can't they add multi-GPU support? The PS4 version uses multi-GPU...Fucking shit ass console port bullshit.

How exactly does the PS4 version use multi-GPU?
 
Vote with your wallet, people.

That's exactly what I did when I didn't buy it to begin with.
I thought about it initially, but people started to rant about it right away.

I didn't get it and I'm ~so~ glad.
 
I'm assuming it takes advantage of the dual gfx setup the PS4 has or is it that poorly coded that it doesn't use the hardware available?
 
I'm assuming it takes advantage of the dual gfx setup the PS4 has or is it that poorly coded that it doesn't use the hardware available?

Please show me evidence that there are dual graphics in the PS4. From my research and such stuff, neither the PS4 nor the XBox One uses dual graphics.
 
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