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TPU's own 3D renders

Well I've got a X2 6000 and a n270 which I doubt would be much help. Cool idea though.
 
faceoff2.jpg

brg01-1.jpg

Previewrtrd.jpg

resolute_new01copy.jpg

tbresolute.jpg


Tiny desk I built to do my work
media1-2.jpg



From what I hear of others, my LCD monitors must not be color corrected or something. I think one monitor is green/yellow and the other is more blue so my renders may look right to me but not to you guys. :(


I use XSI 5.0 and Photoshop CS

XSI sometimes crashes when i try to do ambient occlusion maps so I render that with "Xnormal" instead.

oh and a short clip of Phaeton, from EXO Squad. http://www.youtube.com/watch?v=ZkZ8uhELdnk

I lost all his textures for the head so I'm in the process of redoing them.

another face, this time a Kilrathi Female from Wing Commander. http://www.youtube.com/watch?v=FAnO4TTWkKM
 
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I'd kill to be able to make models like that.
 
http://i23.photobucket.com/albums/b351/Wendy_girl/faceoff2.jpg
http://i23.photobucket.com/albums/b351/Wendy_girl/brg01-1.jpg
http://i23.photobucket.com/albums/b351/Wendy_girl/Previewrtrd.jpg
http://i23.photobucket.com/albums/b351/Wendy_girl/resolute_new01copy.jpg
http://i23.photobucket.com/albums/b351/Wendy_girl/tbresolute.jpg

Tiny desk I built to do my work
http://i23.photobucket.com/albums/b351/Wendy_girl/media1-2.jpg


From what I hear of others, my LCD monitors must not be color corrected or something. I think one monitor is green/yellow and the other is more blue so my renders may look right to me but not to you guys. :(


I use XSI 5.0 and Photoshop CS

XSI sometimes crashes when i try to do ambient occlusion maps so I render that with "Xnormal" instead.

oh and a short clip of Phaeton, from EXO Squad. http://www.youtube.com/watch?v=ZkZ8uhELdnk

I lost all his textures for the head so I'm in the process of redoing them.

another face, this time a Kilrathi Female from Wing Commander. http://www.youtube.com/watch?v=FAnO4TTWkKM

Awsum stuff!! and welcome to TPU :)
 
very nice Espera
very nice indeed
 
Not as good as my original textures were but I wanted to show you this in a larger image.
I dunno why but photobucket must save and resave my images slowly degrading the quality of the jpg files.

phaeton_2010.jpg

phaeton_2010copy.jpg


so you can see the wiremesh

This is pretty low poly for a head, I just upped the subdivision level.
 
dude that's sick
 
nice wireframe a few areas need a bit more work but otherwise its nice and clean without random tris and ngons so thumbs up man
 
nice wireframe a few areas need a bit more work but otherwise its nice and clean without random tris and ngons so thumbs up man

Thanks :D



If anyone wants to try this:

Cubic Mapping a Sphere.

Basically you cubic map a cube then blow the cube up and smooth it to make a sphere.
The end result is actually quite nice. I do not take any credit for this though.

mapping.jpg

new_detroit_render.jpg
 
well i took my female mesh into mudbox 2010 gave it a once over and upped the base poly count from 13k to 4mill exported out my Ambient occlusion normal and displacment maps id show how it turned out but the mesh isnt exactly child friendly so ill update you all a bit later when its not so well nude haha
 
can't wait for the update
 
edited for child safety :toast:

This is the high rez mesh in Mudbox for normal map scultping mesh is 4163098 polygons or 4.16mill

base mesh that the normal map Ambient Occlusion map and displacement map is 13k roughly depending on variation

small edit poly counts are in quads so in terms of triangles thats dbl so 8mill + high rez lol

fem2.jpg

fem3.jpg

Fem1.jpg

fem4.jpg
 
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Im experimenting a little with a plugin called "Destruction" for Maxon Cinema 4d.

Im using a homemade hdri picture, to generate the light.

Cube.jpg
 
alright so i got bored and i ahem started working on a Monster Truck no idea when ill finish it as i am planning on doing the tubular chassis engine suspension etc and the tires i have NO frigging idea how im gonna get that to work right but anyways its on the drawing bored as something different
 
Im experimenting a little with a plugin called "Destruction" for Maxon Cinema 4d.

Im using a homemade hdri picture, to generate the light.

http://img.techpowerup.org/100109/Cube.jpg

Nice render, looks like a useful plugin :D




Here is more work for EXO Squad

The Neosapien Y-Wing
Still a work in progress
Neosapien_ywing.png

Neosapien_ywingd.png

Neosapien_ywingt.png

Neosapien_ywingf.png



used these as reference
neoYwing.jpg



A big mistake on my part was trying to draw out front side and top views of this model to work from. It didn't work.
I instead chose to make each part of the model separately based on the above screen shots, then scale them till they matched each-other.





as for the remodeling of Phaeton, I'm a bit behind.
phaeton_build_01.jpg
 
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I didn't render that out very large, but I'll see if I still have that scene saved on my computer and do a larger render.



ywing_afterbattle.png

ywing_compsunset.jpg
 
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thats pretty sweet bro
 
Espera that's some sweet work! Thx for sharing.
 
definitely good stuff
 
Nice Work espera :)
Im working on a little gem myself ;)
Its taking forever to render though,
so heres a litle snip of what has rendered:
gem.jpg

Ill post full pic as soon as its done rendering
 
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