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TPU's own 3D renders

I lol'd

mech gun936.png


and tooned

mech gun.png
 
Hmm I cant get the installer for Daz studio 3 to run on Server 2008 R2 :(
 
Hmm I cant get the installer for Daz studio 3 to run on Server 2008 R2 :(

im running 7? and i had it on vista both x64...i wionder how diff they oculd be :( you have to though :( its wicked fun try compatability mode?
 
Tried that, tried changing the registry key that defines the product type from "ServerNT" to "WinNT" which worked for live messenger. CPU usage goes up a tad and then it doesnt do anything. Bah humbug! :(
 
Tried that, tried changing the registry key that defines the product type from "ServerNT" to "WinNT" which worked for live messenger. CPU usage goes up a tad and then it doesnt do anything. Bah humbug! :(

NOOOOOO
 
Restart didn't help either. It pops up in task manager and then goes. :(
Even tried changing the file extension to rar zip msi etc to see if i can get the contents out, but no luck there either.
 
thx, hopefully I'll actually finish a model lol
 
1966gto_by_rlemar.jpg


very very old image circa 2006 lol enjoy

all modeling done in maya 8 using Nurbs surfaces
 
yea it was my first project using nurbs which are always smooth but far harder to control compared to polygons. And the water effect is okay at best it was a quick and dirty method since i spent the entire class playing Unreal Tournament lan with buddies in the back corner so i slapped it together so i would fail haha still u can see the errors on the chrome as i used mayas defauly crome shader the lights i messed up on the bottom right u can also see a render error with the shadow map above the front right wheel lol


Warrior_male_finished_base_by_rlemar.jpg


character is from 2007 early 2008 never finished it thats the low poly with normal mapping etc

Armored_Warrior_Render_test_by_rlemar.jpg
 
nice

so has anyone else actually used Wings3d?
 
i have not altho ive heard that its a decent all around program and it dosent break the bank like the big name apps namely Maya 3dsmax XSI etc
 
Not the best but just mucking round with bitmaps and displacement,

1.jpg


Working on a couple more versions of this and will add them soon :)
 
how do you even do that kind of stuff?

I think you have a fair idea, infact I should be asking how you do your's i recon your way more advanced!!
 
nice work with the image planes etc try moving the light a bit further behind the sphere ;) and give it a slight top down angle to it brushes the side and top more then it is now that way it will better match your image planes / skybox w/e ;) hope that helps ya get it a bit closer also in order to make the image a bit darker try creating a light that has a negative value and it should suck light away to give more contrast
 
nice work with the image planes etc try moving the light a bit further behind the sphere ;) and give it a slight top down angle to it brushes the side and top more then it is now that way it will better match your image planes / skybox w/e ;) hope that helps ya get it a bit closer also in order to make the image a bit darker try creating a light that has a negative value and it should suck light away to give more contrast

Ill move the light now ;) stay tuned for render (it takes a while on this old duel core):)
 
eagerly awaiting
 
lol no worries on wait man im used to 100k poly models being subivided into the 50mill polygon range for sculpting in mudbox im used to crawling along and with long renders haha
 
Well its finished, I dont like it as much as the first, o well theres always tomorrow.
2.jpg
 
light needs its intensity dropped also try and move it a tad further back and up that image plan has a bright spot thus most light would come from that direction also try and chance the light to match the color around it also if u know how tweak the ambiet color to better reflect ur image choice you have the right ideas you have entered the dreaded it looks good phase but how can i make it better and thats where trial and error comes in :toast:
 
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