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Ubisoft and NVIDIA Team Up On Assassin's Creed Unity, Far Cry 4 And More

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#26
" NVIDIA's GameWorks technology includes TXAA antialiasing, which provides Hollywood-levels of smooth animation" - so do they mean all their games will be running at 23fps? I think fps in movies is not the same what fps in games and it leads me to conclusion: they do not think.
 
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#27
I really wanted to know what the problem people have with watch dogs on the PC. I finished the game with a 3570K and GTX660, setting the graphics to reasonable level (high texture, SMAA, other settings mostly high) and it seems fine.

The only problem I have with the game is that if I alt+tab out and in, there's a huge stutter + freeze but it's fixed if I restart the game.
The problem is

Stuttering, Bad FPS, VRAM hog etc.....
 
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#28
I think Ubisoft is quickly catching up to EA when it comes to being a scumbag company. I really dislike GameWorks, and I disagree with it being the same as Mantle. Mantle doesn't affect Nvidia cards' performance, nor does it give people with AMD cards better visuals.

That being said, Ubisoft also did a pretty shitty job optimizing the game and game engine itself, which also contributed to the problems Watch Dogs has.
 
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#29
To be honest the graphics in Watch Dogs is not as spectacular as one would have think. Even on ULTRA it looks cartoonish and flat.

" NVIDIA's GameWorks technology includes TXAA antialiasing, which provides Hollywood-levels of smooth animation" - so do they mean all their games will be running at 23fps? I think fps in movies is not the same what fps in games and it leads me to conclusion: they do not think.
Again, you are comparing apples with waffles.
 
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#30
Still promoting the junk called TXAA I see. How can they still pursue this garbage forward, is beyond my understanding....
people calling PhysX junk for years but did it stop nvidia from further developing and pushing the tech to game developer?
 
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#31
Let the AMD rage begin......
 
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#32
Let the AMD rage begin......
People are voicing their valid legitimate complaints. It doesn't seem like Game Works is good for anything other than destroying performance. The game is mediocre looking and yet it performs like crap.

Comparing Mantle to Game Works doesn't work. Mantle can be compared to Nvidia's Physix or CUDA as a so-far proprietary API. Having a Mantle renderer doesn't affect performance on Nvidia cards.

Game Works is basically Nvidia-optimized compiled libraries that no other company can look into or optimize their drivers for. It's a violation of the industry's ethics and doesn't help anyone, including Nvidia. I mean the game still runs like crap on Nvidia's cards too.
 
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#33
AMD hardware is in XBOX/PS4 with Mantle optimizations. That's why NVidia is pushing more and more Gameworks. It's there way to get in the middle and make sure stuff runs well on their discrete gfx cards.
 
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#34
Promoting PC gaming on proprietary hardware is a serious impairment on innovation within gaming houses they’ll all pull from the same graphic libraries… gamers should not be happy with such ideas! Gaming houses will be beholden to waiting for Nvidia/AMD next big graphic source library of innovations running on their latest supposed hardware abilities, then such hardware will want rehashed games there to show-case the hardware. That’s backwards, gaming houses should be in competition to develope innovation(s) and push the hardware to build for that. Open source/cross-platform is in all gamers best interests, and we should resist on a common front, unless you want nothing other the "console" PC’s.
 
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#35
people calling PhysX junk for years but did it stop nvidia from further developing and pushing the tech to game developer?
TXAA, PhysX are junks, but developers still use it because nVidia feeds them with money, a lot. And thanks to nVidia's success in the professional scene, they have enough money to play dirty, and then charge the premium on consumers to get even more money.
 
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#36
It is interesting reading views around the inter-webs about this. The goal posts do seem to have moved a bit in recent years.

I gather closed and proprietary is just fine now, as long as it doesn't effect their very fiercest rivals who they are in direct competition with.
 
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#37
I use Ndivia graphics and I have to say that this "gameworks" stuff is just Nvdia saying "hey we sell expensive GPUs and we want people to buy anyway" and Ubisoft helping them, and people do buy and developer use their techs, that's jus the way it is.

"THE WAY ITS MEANT TO BE"
 
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#38
Radeon users have no TXAA, so we're left with 4x MSAA to have any hope of clean graphics, and 4x MSAA roasts the GPU, leading to throttling and rubber-banding.
So your problem with the game is that AMD can't manage to put out graphics cards that don't overheat and start to throttle, so demanding games run like shit on them, and this is some how the fault of the game developers and nVidia. Wow!
 
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#39
I use Ndivia graphics and I have to say that this "gameworks" stuff is just Nvdia saying "hey we sell expensive GPUs and we want people to buy anyway" and Ubisoft helping them, and people do buy and developer use their techs, that's jus the way it is.

"THE WAY ITS MEANT TO BE"
I don't think it's fair to force people to buy high-end graphics cards to play games that could run perfectly well on mid-range $200ish graphics cards. I don't support that and my next GFX ain't gonna be an Nvidia one.
 
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#40
I use Ndivia graphics and I have to say that this "gameworks" stuff is just Nvdia saying "hey we sell expensive GPUs and we want people to buy anyway" and Ubisoft helping them, and people do buy and developer use their techs, that's jus the way it is.

"THE WAY ITS MEANT TO BE"
Like last time. Nvidia Closes $5 Million Deal with Ubisoft.

Ubisoft had been using Intels Havok so if switching to GameWorks brings in extra revenue instead of spending money. Its a smart business move for Ubisoft.

We've gone from companies paying for exclusive bundles to exclusive optimization to possibly only me optimization on a standard API.
 
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#41
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#42
So your problem with the game is that AMD can't manage to put out graphics cards that don't overheat and start to throttle, so demanding games run like shit on them, and this is some how the fault of the game developers and nVidia. Wow!
This post is hilarious
 
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#43
This remind me Dirt Showdown and global illumination.
I've seen enough graph's from AMD like this that are complete BS and this looks like another one.

Ignorant as always
Ever occurred to you people might own both ?..
Mantle doesn't affect competitors DX performance. The compiled .DLL issue with GameWorks was raised by developers through social media and how it was bad for the industry before Nvidia partially opened it up to certain features after pressure.
As for saying mantle doesn't effect it? How can you be sure? Since Now these dev's have to work on mantle api in their game debugging and optimizing it that takes away time from working and optimizing game on DX as a whole.


Comparing Mantle to Game Works doesn't work. Mantle can be compared to Nvidia's Physix or CUDA as a so-far proprietary API. Having a Mantle renderer doesn't affect performance on Nvidia cards.
Game Works is basically Nvidia-optimized compiled libraries that no other company can look into or optimize their drivers for. It's a violation of the industry's ethics and doesn't help anyone, including Nvidia. I mean the game still runs like crap on Nvidia's cards too.
Unlike Mantle source for game works is available. Though do need to license it but Least they can get it Unlike Mantle that is completely locked and NO ONE outside few dev's and AMD can get it.

This post is hilarious
It is true, AMD put out a card that has to run 95c and clocked 200mhz higher to even compete.


Besides all that, Sad how Much AMD Whine's about half things nvidia does, Yet you don't seen nvidia whine about AMD. Nvidia calls their driver dev's up and tells them to fix it, AMD just all up their PR tells them to complain.
 
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#44
I've seen enough graph's from AMD like this that are complete BS and this looks like another one.

As for saying mantle doesn't effect it? How can you be sure? Since Now these dev's have to work on mantle api in their game debugging and optimizing it that takes away time from working and optimizing game on DX as a whole.


Unlike Mantle source for game works is available. Though do need to license it but Least they can get it Unlike Mantle that is completely locked and NO ONE outside few dev's and AMD can get it.


It is true, AMD put out a card that has to run 95c and clocked 200mhz higher to even compete.
Do your research. You can register with AMD to get Mantle code, only the SDK requires subscription fee though.

And my 290x run at 55c, you got a problem with that? They save money on ref cooler and I'm fine with that cause I put a block on it anyways. And still cheaper than a vanilla 780Ti, well.
 
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#45
As for saying mantle doesn't effect it? How can you be sure? Since Now these dev's have to work on mantle api in their game debugging and optimizing it that takes away time from working and optimizing game on DX as a whole.
Incase you haven't notice Mantle is a separate API. GameWorks is libraries which cater to Nvidia hardware on current DirectX API. If you feel that way about Mantle you should be more pissed off at Nvidias GameWorks.

Besides all that, Sad how Much AMD Whine's about half things nvidia does, Yet you don't seen nvidia whine about AMD. Nvidia calls their driver dev's up and tells them to fix it, AMD just all up their PR tells them to complain.
Atleast read something and educate yourself on the subject.

Extremetech - GameWorks FAQ: AMD, Nvidia, and game developers weigh in on the GameWorks controversy

Nvidia’s Tony Tamasi acknowledged on the phone that there are some bugs that can only be fixed by looking at the source.
Nvidia: Developers can now license the right to see source code on GameWorks libraries in a standardized fashion (before March this was apparently handled on a case-by-case basis).
Some pointed to the source code difference (keep in mind, you still have to buy/negotiate the right to GW library source code with Nvidia).
Love it or hate it, no one sees GameWorks and Mantle as equivalents.
 
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Frick

Fishfaced Nincompoop
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#47
I always find it laughable, to me it just seems like butt hurt people wanting everything anytime mantel or gameworks comes up.

Can't do xxx because i don't own card from company yyy. A complaint that can easily be summed up because it feels wrong and it feels wrong because a person cannot have both without doing something unreasonable like having two gaming computers.

Trying to blame one or the other while especially absolving the other is just mud throwing and unproductive just encourages more partisan tactics.

Simple truth is AMD pays game companies either literally or with resources such as engineers to get mantel into games. It's the same deal with Nvidia and gameworks they give away their time and resources to get their own product showcased.

Mantel wouldn't be in anything larger than indie without that support from AMD and gameworks wouldn't be a thing if nvidia charged companies to use it.

It's the same idea just different vectors.
Please read into what the devs say about Mantle. Notice that it got msft off of their butts to make DX competitive with Mantle. Notice Also that we have "Metal" a new close to the metal rendering API from Apple now (and Plants vs. Zombies, a Mantle game (hmmm?) the first to be ported to it.). Mantle is the crest of the wave that is building in the gaming industry. Devs aren't supporting it because they are being compensated. Devs have been begging anyone that would listen since DX9 for an API like Mantle. That's why they've embraced it. Someone finally listened to them.
 
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#48
I've seen enough graph's from AMD like this that are complete BS and this looks like another one.



As for saying mantle doesn't effect it? How can you be sure? Since Now these dev's have to work on mantle api in their game debugging and optimizing it that takes away time from working and optimizing game on DX as a whole.




Unlike Mantle source for game works is available. Though do need to license it but Least they can get it Unlike Mantle that is completely locked and NO ONE outside few dev's and AMD can get it.



It is true, AMD put out a card that has to run 95c and clocked 200mhz higher to even compete.


Besides all that, Sad how Much AMD Whine's about half things nvidia does, Yet you don't seen nvidia whine about AMD. Nvidia calls their driver dev's up and tells them to fix it, AMD just all up their PR tells them to complain.
Where do you get your information buddy
 
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#49
I look forward to more blur filtering by nVidia-exclusive AA's and more Ubisoft lazy porting, which will swiftly be blamed on nVidia despite Ubisoft's long, storied history of lazy porting.
 
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#50
Please read into what the devs say about Mantle. Notice that it got msft off of their butts to make DX competitive with Mantle. Notice Also that we have "Metal" a new close to the metal rendering API from Apple now (and Plants vs. Zombies, a Mantle game (hmmm?) the first to be ported to it.). Mantle is the crest of the wave that is building in the gaming industry. Devs aren't supporting it because they are being compensated. Devs have been begging anyone that would listen since DX9 for an API like Mantle. That's why they've embraced it. Someone finally listened to them.
You know those totally unbais devs that have no connections to AMD and their programs; just like the opinions of the unbias devs who talk about gameworks that have no conflict of interest to nvidia.

Devs been begging for an api that locks them into one gpu or another since dx9? Where did you get that source out of AMD's PR team? Plants vs Zombies from EA who has ties with AMD to push mantle not because they believe in it but they are paid to. Plus the whole thing about how drafts for openGL and directX about changes similar to mantle but gpu agnostic were public months before mantle was public shows this isn't more than AMD PR move. Considering Dx12 is another large rewrite to Dx like DX10 was shows it's something that takes years to develop not just a month or two after mantle's not really public release. The only difference between mantle and gameworks to me is that mantle is less sustainable. Both are piles of shit.

Gameworks is middleware something AMD abandoned for the most part and mantle is just an separate code path for AMD products.

Like i said they are both attempts at showcasing one company's product, not to put the competitors product down but to make theirs seem special. Both are cheats neither is malicious towards the other but cheats none the less.
 
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