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What are you playing?

Easeful2341

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That's awesome! Just take it as it comes... and then when you restart you can take another path.

Don't worry bout the hours. There's another game in there you've just not seen at all ;)
For me a big motivation to start again is to think carefully about what characters you want in your party. Did you know you can customize every single one? If you want Gale to be a Rogue, you can. So you can get the perfect party setup, for example. Or you can get something really crazy going. Its really fun seeing what you run into with very creative party setups.
Yes i think completlly same way.

Most recent play through (last Nov/Dec) I went full Conrad Verner as a Dark Urge. Spoilers to follow:

I clowned around with Gale in the portal until it closed and chopped off his hand... and I'm like whelp and stuffed it into a bag. Wasn't really sure what to do with it, but seemed wrong to just leave it there. I also convinced Laezel to kill herself after she proposed a suicide pact (20CHA was like U FIRST GIRL and she was like 'kay and I'm like ooookay), but a weird ass bug revived her and she just stood around in camp for the rest of the game. Couldn't interact with her or anything... she just stared at me. There was some remorse. Just kept staring, never said a word. Every single camp.

Didn't even recruit Astarion, told him to piss off (I try not to recruit rogues because, well... we all know what happens; also emo vampires are on the list too) but the rest of the game I kept running into NPCs that acted like he was with me. I did something horrible to Karlach because her dancing kept distracting me. I can't even remember what it was, I just know she didn't make it. I'm a monster.
That was fantastic !!!! Gratulation ! Respect.
Tell me then:
It is good idea to this second start ,choose Dark Urge ?
 
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Yes i think completlly same way.


That was fantastic !!!! Gratulation ! Respect.
Tell me then:
It is good idea to this second start ,choose Dark Urge ?
I really enjoyed it, went in totally blind to the origin, as a bumbling moron with no morals. You can play it many ways, let's just say I succumbed to the corruption and the ending was great. It was my second complete playthrough (after a good dozen ACT1 runs).
 
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No, you are spot on about that game. I have not played it either but I have watched enough and read enough to know it's garbage. GAAS plus sweet baby inc. is a formula for fail. Know your audience or suffer the consequences. It is that simple.

First of all, I want to say that I support Rocksteady and I did indeed buy that game (if initially in protest). I enjoyed the campaign; the animations are top-notch (with some decent banter as well), but feel the endgame and live-service elements as they've been implemented are tedious, even though the gameplay can be fun. There are certain elements of these games that are very difficult to pull-off/maintain, such as initial balancing/meta-shifts and changing mechanics/goals over time, which do in-fact require that very thing to get right (time).

With that requires some patience from the community, which this game has never been afforded, and was never going to be afforded.

There's also the difficult aspect of how to monetize different aspects (ex: an expansion or a micro-transaction) of additional content, which in this case I think they got completely wrong.

It could be better (even with the same bones) if the structure were different, imo, as well as more varied (or better-utilized) content.

Perhaps target-farming increasingly difficult unique missions for better gear on a shifting meta across missions (leading up to a raid to acquire a character) rather than grinding difficulty ranks per mission.

It also would've helped a SUBSTANTIAL amount if MP had not been broken for months, as well as copious other bugs. It needed another beta/more-testing for sure, and probably more time in the oven.

I think they've worked many of them out now, but obviously these things are always a WIP.

There's also another issue, which you very clearly fail to recognize, but I'm going to save that for the end of this post...because I very much dislike being the guy that has to say it.

But somebody has to say it...in some amount of paragraphs from now.

I'm not trying to make excuses nor be an apologist, because the game (as it launched/sits) is far from perfect, but some people use that (after the) fact as a shield for their negative sentiment that they developed long before they knew that and said sentiment was and/or is in-fact bolstered by something else.

I feel it's likely they didn't have the manpower (and/or experience in a live-service title) for initial acceptance to happen, especially given their circumstances. At least not very quickly. In hindsight, given...not yet...this game may have been better-served if their year of live-service content had been incorporated into the main campaign (without the repetitive mission-grinding structure). That said, that content may not have been possible without the extra time (or indeed funding from the initial game), not-to-mention these games generally improve over time as more content becomes available. People were never going to give TSSKTJL the time it needed to evolve and grow, even though that's always been needed for these types of games, and that's for a several reasons, but let's touch on a couple.

People forget games like Destiny, including it's sequel, likely had over one thousand voices working on them at their height; not just ALL of Bungie, but Vicarious Visions (RIP, they made great stuff) and High Moon Studios, yet still had rocky entry points with little worth-while repeatable content at the beginning. Something something...Better Devils meme. Something something...Two tokens and a blue.

You probably don't get those references. It's okay.

You also don't get the last couple also likely gave a couple really good dudes some really bad days, but that's not your fault. (I'll share the responsibility on that one.)

Speaking of said team, to this day I still hope that certain Diablo support studio will walk-out en masse into the open arms of Sony contracts. But hey, I know it's not realistic, nor do I know if those same people still work there or if they would want to do that. All I know is that they do good work on whatever they make, and that included Destiny.

Rocksteady is something like 250 people, not dissimilar (or perhaps even less in it's case) to what I would guess work on The Division 2 (Massive is something like ~750 iirc, but until recently they were also working on Avatar and Outlaws). Live-service teams are generally (too, imo) small, and they carry a lot on their shoulders (including the thankless job of [especially good-natured] community managers; remember how bad it was for Anthem?). But that game (TD2/Div2) too initially had something like (off the top of my head, I forget the exact number) 1200 people or something work on the initial game release...and that's why it's literally been one of the few examples of a live-service game that has had legs: because there was a ton of initial content (which stayed in the game), and is in-fact very repeatable/reworkable, while inviting new people to experience it for the first time.

While I play The Division (2) and very much appreciate that Ubi has continued to support it for years, I also understand the limitations of what the (current) devs are able to accomplish within a certain amount of time. I think most of it's players do. They (the players) also continue to grind for exotics to level up their gear; come back to play (re-occuring) events or the new monthly story content; because not only is there a chase and (cycling) unique ways to play the game: they want to support a thing that keeps supporting them. The content is FREE, as are the new rewards. It survives not cynically just to keep it relevant as Ubisoft's (perhaps surprisingly to some) premiere franchise, but because I think many players give them that season pass and/or cosmetic money. Not because they always need/want the stuff...but because the dev team DESERVES IT for what they do (and how they communicate). Again, this is not unlike people buying whisper/outbreak ornaments in D2 (after *extra*/*secret* content that rewarded those items).

It's support, but also appreciation.

People were never going to give TSSKTJL the time it needed to evolve or figure out it's own monetization strat, even though that's always been needed for these types of games.

Those reasons come down to those very basic aspects mentioned above.

The first is because this is a studio that made the single-player Arkham games. Those players not only were largely not live-service players; (and imo) were never going to be live-service players. Because of that development some of those players were openly resentful, which encouraged others to follow that path where-as I feel many otherwise would not have done that. From the moment it was announced (far into development), 'influencers' piled negativity onto this game, and hence their followers did as they do, or at the very least perpetuated it by covering those perspectives. From there it spiraled into constant digging for negative press and click-bait to feed that manufactured outrage because some people literally just want to make money...watch...create a trainwreck. This was not helped by the unfortunate passing of Kevin Conroy, whom people obviously cherish, especially when what happens in the initial part of the game leaked...which only gave more ammuniton to those that were shit-talking a game most had not hardly seen, let-alone played. Because of this not only did Rocksteady lose support (over work long-finished and nobody knew[/knows?] the complete context, as well as a situation they couldn't control), people lost their appreciation, instead focusing on the worst parts of what happened.

In essence, communal negativity killed this thing before it was even born...and that pissed me off. A lot. Because that wasn't fair to the time Rocksteady spent on it...IS STILL SPENDING ON IT.

Which is likely difficult (to work on and make good content) when you know the public sentiment is bad.

(Did I just have a self-reflective moment wrt Bungie devoting resources to Marathon? I absolutely did. That is why I write. Because nobody is perfect, but we should all try to think of ways to try to be better.)

It wasn't...and isn't...fair to Kevin's (past or perhaps yet-unseen) work....or anybody's work...to approach this game with a specific type of demeanor.

It's fine if you don't like specific elements of the game THEY DECIDED TO MAKE, it's fine to be critical; perhaps there's something to be learned from your perspective.

The old saying goes something like: Critique the art that is there, not what you want to be there.

That saying still holds true, but in live-service games you can actually give suggestions and if enough people agree they might actually do that thing, hence making something (overall) better for everyone.

Understand the difference?

When many see the meme about "when you set yourself to offline to play TSSKTJL", some people laugh. I get angry, and for the same reason: it's true. Some people made association with the game toxic.

--------
@DAPUNISHER

Not people like that company you mentioned...which me a couple lives ago would have told you off for regurgitating blaming, me a life ago would have blocked, but in this life will write a long-ass post...no.

People like YOU. Somebody whom hasn't played the game and knows nothing but what someone else told you to dislike for reasons you don't even understand, and they likely don't either.

FUCK. THAT. SHIT.

Do not be the guy that responds to this by stating everyone has the right to be critical, because I know they do, but that's not criticism. That's ignorant and malicious hear-say. That...is...THE...problem.

Don't be part of the problem. Think for yourself, propose a solution, or kindly STFU.


--------

Point being, it appeared *almost* nobody wanted this game to succeed regardless of it's initial state or what may come after, and so it didn't. I do not think that was a natural occurance, but a by-product.

Myself, otoh, was excited by the game. Partially because I didn't have an attachment to it; I was anticipating getting to understand the Arkhamverse so many people loved and this was *my* way in because I really do enjoy live-service games. Part of it was the notion (that I really didn't want to talk about because sometimes a *guess* can sometimes either set unfair expectations and/or screw up somebody's plan) of what they could do with this game. I had always figured the title was just a controversial way to begin a typical comic arc and get people to pay attention (which partially back-fired because of said unforeseen tragic event, but also bc some loud people are extremely ignorant). I figured it was likely (over time) they planned to not only bring them back (especially coinciding with James Gunn wanting to reboot the WHOLE DC Universe and do transmedia) and perhaps even make them playable. None of that was out of the question. Perhaps they had Batman (or Batman-aided) missions planned, as well as Wonder Woman (super weird that her own game is being developed in what could've been this game's lifecycle...right? Not really). There is/was a lot of potential for this game, and even though I know the mechanics are different, I've begun to appreciate some of Rocksteady's strengths, including their long-form story-telling (which I guess that others used to appreciate somehow don't care about anymore).

There came a moment at the end of the campaign in which a certain thing happens. I literally cried for five minutes. You might think that's weird, but I don't think it is.

I only had passing knowledge of Kevin Conroy before this game's life-cycle (being a video game nerd; watching some Arrowverse and small amounts of the animated series growing up).

But after what Rocksteady did, I felt I could support and relate to his stance; it also showed that they had a tremendous amount of respect/appreciation for him (by how they did it). Those things all matter.

It was because of this that I decided I will forever support this game, however long it lasts. It's not perfect, it may never be great. I don't care. I will support those people because I appreciate what they did.

Because of playing this game, I even grew to appreciate Batman; the legacy and future. I even started paying attention to some content creators that do very good work following it.

Hell, there's even a singer that used to go by Batman I follow (now) that changed his name to...

...Oh wait. That's the post I wanted to make, one about the how absurdly clever Stellar Blade is; how much I want to thank Hyungtae Kim et al for creating it; Shuhei Yoshida et al for fostering it.
How it reminds me of Parasite Eve; the first Square Japan game worked on by a Western Studio, or other correlated ideas that have had, or could have, positive impact on the world (if in retrospect).

Instead, no...I have to remind, if not teach somebody about the cardinal rule of ANY forum:

DON'T BE AN ASSHOLE.
 
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NOLF on a P4 and XP and runs great!
nolf.jpg
 
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While I play The Division (2) and very much appreciate that Ubi has continued to support it for years, I also understand the limitations of what the (current) devs are able to accomplish within a certain amount of time. I think most of it's players do. They (the players) also continue to grind for exotics to level up their gear; come back to play (re-occuring) events or the new monthly story content; because not only is there a chase and (cycling) unique ways to play the game: they want to support a thing that keeps supporting them. The content is FREE, as are the new rewards. It survives not cynically just to keep it relevant as Ubisoft's (perhaps surprisingly to some) premiere franchise, but because I think many players give them that season pass and/or cosmetic money. Not because they always need/want the stuff...but because the dev team DESERVES IT for what they do (and how they communicate). Again, this is not unlike people buying whisper/outbreak ornaments in D2 (after *extra*/*secret* content that rewarded those items).

It's support, but also appreciation.
That's a nice but very naive way to turn around on what Dark Patterns in MMO's and online gaming have always done to players.

Because tháts what you're seeing in The Division, and similar games. Live service games are built on the whole box of psychological tricks. No stone is left unturned to keep you playing. It doesn't matter what you're doing, just make sure you're logged in. And then yes you get invested because its all you see all the time. What else would you invest in? This is the same thing as subbing to something that keeps giving you perks. At some point you stay subbed because you don't want to lose the perks, the investment of time. The original reason you subbed in the first place was already fulfilled ages ago.

For someone who writes lengthy and content-rich posts like you do, I had expected a bit more background knowledge ;)

ANYTHING that is a live service game is built on dark patterns. The exceptions make the rule. Even a very community friendly game like Path of Exile (play free, you really don't have to spend a thing), still employs them to keep you playing and eventually invite you to a purchase. Its not always bad or malicious to its customers, or at least, not entirely, because single player games use similar tricks, but the rotten element in an online live service game is that the sky's the limit. Content can be infinite, and the potential earning potential much the same. We've seen countless examples, they still appear every day. Another rotten element in it is the social aspect. Where in SP games you have no one to compare to but yourself, online its one big dick measuring contest, especially amoung younger people.

Its easy to search but here.

So... be nice for games and devs? Hell no. Be realistic and try to identify the many, many rotten apples, so you can actually enjoy the truly great content.
 
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Just finished Sine Mora EX (PC)
I really love Shmup, one of my favorite genre, old classics like UN Squadron, Gigawings, Gunbirds, Aerofighters ...
Problem : I'm very, very bad playing them.
So this Sine Mora EX ? I've played it with exitement and curisosity, and it was good, hard but I managed to finish it (in "normal" mode)
Graphics are really nice, gameplay is classic with a twist, no bar life but time decrease when youy're shooted at, and when you hit a wall.
Story mode is short, approx 2.5 hours, but plenty of mode to play with, arcade, defy, coop etc ...
The highlight is the boss combat : Innovative and fun, big structure to destroy, love this things :)
A good game for sure, but i won't have the patience and the skills to push further ...

Capture d’écran (15).png

Nice an clean graphics, with 3D background. A warm up for the bosses to come !

Capture d’écran (16).png

Some variety in levels, cities, undergrounds ... Don't ask me why, but this level reminds me the art direction of Dishonored :)

Capture d’écran (17).png

This boss was hair pulling. A rotating labyrinth, filled with lasers, insta kill energy beams etc ... Remember : you loose time when you hit the walls too !
 
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Playing System Shock Remake, never played the original game seeing as it's older than I am which is crazy but this is really good reminds me of Prey a lot. Really cool aesthetic and atmosphere, runs great at 1440p with 200% resolution scale.

unknown_2024.05.19-22.38_1.png

unknown_2024.05.19-22.40_1.png

unknown_2024.05.19-22.40_2.png
 
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That's a nice but very naive way to turn around on what Dark Patterns in MMO's and online gaming have always done to players.

Because tháts what you're seeing in The Division, and similar games. Live service games are built on the whole box of psychological tricks. No stone is left unturned to keep you playing. It doesn't matter what you're doing, just make sure you're logged in. And then yes you get invested because its all you see all the time. What else would you invest in? This is the same thing as subbing to something that keeps giving you perks. At some point you stay subbed because you don't want to lose the perks, the investment of time. The original reason you subbed in the first place was already fulfilled ages ago.

For someone who writes lengthy and content-rich posts like you do, I had expected a bit more background knowledge ;)

ANYTHING that is a live service game is built on dark patterns. The exceptions make the rule. Even a very community friendly game like Path of Exile (play free, you really don't have to spend a thing), still employs them to keep you playing and eventually invite you to a purchase. Its not always bad or malicious to its customers, or at least, not entirely, because single player games use similar tricks, but the rotten element in an online live service game is that the sky's the limit. Content can be infinite, and the potential earning potential much the same. We've seen countless examples, they still appear every day. Another rotten element in it is the social aspect. Where in SP games you have no one to compare to but yourself, online its one big dick measuring contest, especially amoung younger people.

Its easy to search but here.

So... be nice for games and devs? Hell no. Be realistic and try to identify the many, many rotten apples, so you can actually enjoy the truly great content.

Dude, I literally just wrote an article in the comment section. I'm tired.

I promise I'm not trying to ignore you, have respect for you, I'm not naive (wrt anything you wrote; heard it all a million times), and I will pick this conversation up later if you'd like.

I literally wrote a response (two-times, in-fact), because I have been aware of all of those perspectives for a very long time and do care about what you're saying, but I don't have the energy to self-edit it rn.
 
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Jedi Survivor Indeed. It's been a couple years since I played Fallen Order. Playing late and being tired did not go well. Got merked a lot more than I probably should have. I'll fire it up here in a bit and try to improve. This may be one of those games where I need to connect my Xbox Series controller to USB. I think input lag is hurting me in this game. Shout out to @GodisanAtheist for pointing out the obvious ability to use my BT controller wired, I completely derped on that a few months back.
 
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Playing some Horizon Chase Turbo on my Switch while on vacation:
20240519_172738.jpg
 
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Senna DLC worth bothering with? Didn't get that one, just Breeze one.
It's fun. And if you're a Senna fan, one of the modes emulates his career, then it's a must have.
 
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Playing System Shock Remake, never played the original game seeing as it's older than I am which is crazy but this is really good reminds me of Prey a lot. Really cool aesthetic and atmosphere, runs great at 1440p with 200% resolution scale.

View attachment 348035
View attachment 348036
View attachment 348037
Wow I already forgot about that release... added to the long list :D Thanks

Dude, I literally just wrote an article in the comment section. I'm tired.

I promise I'm not trying to ignore you, have respect for you, I'm not naive (wrt anything you wrote; heard it all a million times), and I will pick this conversation up later if you'd like.

I literally wrote a response (two-times, in-fact), because I have been aware of all of those perspectives for a very long time and do care about what you're saying, but I don't have the energy to self-edit it rn.
Sure, anytime, we can also discuss this further in PM :) This is probably not the topic for it
 
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Well well well. Blizzard actually listened and fixed alot of the issues with D4 for the new season. I actually enjoyed the game enough to level a new character and replay the story through all the way and am currently enjoying early mid game progression. Color me impressed.
 
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On-topic: Diablo IV all weekend still and having a blast.
I'm not a huge fanatic of Diablo games but I'm thoroughly enjoying IV more than any other Diablo. Makes me think I gave up too early on III.
Civ III is my all time favorite, still have my original discs and poster on my wall.
Typically if you like Civ III (one of my favorites) then you will like V (my all time favorite Civ game)

If you want Gale to be a Rogue, you can.
get the lv20 mod, turn Gale into a Sorcerer/Bard/Rogue
It is good idea to this second start ,choose Dark Urge ?
It's not drastic but a slightly better back story to the "tav' character. I got bored with it after the "major" reveal
Wow I already forgot about that release... added to the long list :D Thanks
They have a free demo on STEAM (or at least did)
 
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Since I'm on a retro streak, I managed to fix up a Pentium II 350, 512Mb RAM and fired up Quake II on Win 98 SE. Very smooth on an FX 5200.
I had to use alt+ print screen which reminds me how far we've come since then!
quake2.jpg
 
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@Splinterdog
Quake 2 is really underrated. It has a bad luck of being stuck between an absolute classic and what is arguably one of the most important MP shooters of all time, but it isn’t a bad game. Great soundtrack too. But a lot of people dismiss it (like Doom 3 later, funnily enough) as just a tech demo for Carmack to experiment with and a betrayal of what made id games great. In both cases it’s undeserved.
 
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Wasn't Q2 like first FULL 3D FPS? As in both environments AND models, not mere sprites for models like in Doom/DN3D?

Also, Q2 chaingun is THE most iconinc version for me of this weapon trope. No moderated ROF, just full blown bullet hell :D
 
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I'm not a huge fanatic of Diablo games but I'm thoroughly enjoying IV more than any other Diablo. Makes me think I gave up too early on III.

Typically if you like Civ III (one of my favorites) then you will like V (my all time favorite Civ game)


get the lv20 mod, turn Gale into a Sorcerer/Bard/Rogue

It's not drastic but a slightly better back story to the "tav' character. I got bored with it after the "major" reveal

They have a free demo on STEAM (or at least did)
Oh yeah I did, level 20 + extra 5e spells. Glorious multiclass exploration. I just didn't do it with Gale, I hate his guts, can't stand him. Not even in a narrative kind of way like he serves a purpose so "I'll allow him". Just no. :D
Matter of fact I might do another play where I actively find ways to spite him, see where that goes :p
 
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Remnant 2 and Returnal exceeded my expectations. Surprise how smaller AA studios manage to produce better quality games than big-budget AAA companies. I
 
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Time for the crazy/madness round 2.:laugh:
Hellblade2.4.jpg
Hellblade2.5.jpg
Hellblade2.3.jpg
Damnit those combat animations/sequences are pure badass,screens really wont do it justice.:eek:
Also this game like the first is actually better to be played with a headset. 'can hear the crazy sounds/talk really well like its in my head since it was designed to be like that'
For now I'm using a mix of medium-high 'high is max in this game' with DLSS on Quality and that way its around 50 FPS during gameplay and a bit less during close up/cutscenes but considering that the game is capped at 30 FPS on consoles I'm fine with this + its not a too fast paced game anyway with the combat mainly focused on 1v1 fights.

O ye the game does start with a recap of the first game in case someone is new to it tho I would still suggest playing the first game before.
 
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@Splinterdog
Quake 2 is really underrated. It has a bad luck of being stuck between an absolute classic and what is arguably one of the most important MP shooters of all time, but it isn’t a bad game. Great soundtrack too. But a lot of people dismiss it (like Doom 3 later, funnily enough) as just a tech demo for Carmack to experiment with and a betrayal of what made id games great. In both cases it’s undeserved.
Yes, it still stands up well today and I fire it on my main machines, not to mention the 'remastered' version. It was also the first MP I ever played back in dial up days and probably the last.
 
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Wasn't Q2 like first FULL 3D FPS? As in both environments AND models, not mere sprites for models like in Doom/DN3D?
Quake 1 had all that already and even THAT wasn’t the first. Technically, that would be Descent.
 
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Also this game like the first is actually better to be played with a headset. 'can hear the crazy sounds/talk really well like its in my head since it was designed to be like that'
Yeah, Hellblade was always intended to be played with a headset as they used binaural recording and from story standpoint narration is done as a form of inner monologue.
 
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V Rising players @Vayra86 @SN2716057 and all others out there reading this, any PvE servers with enhanced rates (less grind), no teleport restrictions, normal or relaxed, no wipes, etc. setup to recommend? Anyone from TPU hosting or willing to join one? If my internet weren't so terrible, I'd already have one up and running. And this post would be an invite rather than question, with appropriate thread as well.
 
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