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What are you playing?

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Been playing DiRT 3 (I have both versions on Steam), DiRT Rally, GRID, BLUR, BURNOUT: Paradise, Need for Speed (A LOT), and some others. Grand Theft Auto, Saints Row, DRIVER: San Francisco, Sleeping Dogs, WATCH_DOGS 1 & 2, MAFIA I & II, and many other games are included. Just felt like driving. It's awesome as always but I do see some gaps in my collection.
No idea if I remember FLATOUT to be excellent or not.
 
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Escape From Tarkov, Borderlands 3, Metro Exodus.
 
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Every time I see this I get totally triggered and then I realize I can't deal with too much Asian weirdness. Strange. Is it grindy?
LMAO I can say as someone who has seen a lot of anime that I go from completely dumbstruck and mystified to "I get it, and it's still weird." And then I kinda gotta pull back. It really never stops being weird. But I think a lot of that weirdness comes from the simple fact that we are not the target audience at all... it's really appealing to a completely different class of mindsets. What people in the west get out of it and what the original audience gets out of it aren't the same.

Oh man, you convey this so perfectly well... I totally recognize this. I'm not an avid fan of anything in specific though... and when I am, I really do want to just do the actual 'thing' I'm a fan of. But that is totally the perspective of a real fan, yes. The one that joins the fanclub-type fan, that is.

The void... had it so many times and luckily its just a temporary thing. To me it really helps a lot to just 'not game' for a while after having finished a truly awesome game or story. Metal Gear Solids have done this to me, numbers 2, 3 and 4 in almost equal measure. Those games really leave you with so much to think about. Its really nice to just let that be there and give it attention. Diving straight into another game is a sure way to destroy that unique moment.
I never really have been either... I don't really own any memorabilia now that I think about it. I do have some LPs, but at least actually do spin those lol.

But no, that is the answer for me, too. Just walk away for a little bit and kinda let other things enter your mind as you process everything you took in. And then there comes a point when you can either have another go and have it be fresh, or go in for a completely new experience and roll the dice on restarting the cycle.

There is also another type of void I'm familiar with... ....Pretty unique, that.
Ahahaha... I totally get that. That's how I always feel when I get the super-endgame weapons/armor in a FF game. That is basically the cap. Like you can keep going leveling up and all of this stuff, but you pretty much can't do more than murder everything. Level caps are tricky in general. I think it's best when everything is so tight that you basically hit the cap right as you run out of stuff, but that is so hard to execute without watering things down to primordial levels. So most seem to keep things more open to the point where you can progress at different rates, and then try to incorporate extra credit stuff in the game for people who class into 'slower' builds. I know with those, sometimes I can get so honed-in on the open-ended process that I have sort of a workflow that is central to everything else happening... to the point where the 'everything else' is almost arbitrary. But that can be a tightrope walk... if it's not done right I find myself getting lost and then I step back and clearly see everything I know is going to happen... and sort of run through every point in the progression... which brings this really jarring sense of meaningless, but in a bad way. It's almost too real of an emotion for a video game, you know? It's not supposed to feel like that! :laugh:

Fixed class systems have that limitation, I think. But like your example with Grim Dawn, there are ways of staging out the meta to continue keeping it fresh, where there are sort of reward tiers that can redefine a build just when you think it is finished. There are also plenty of ways to constrain progression reasonably without how far you can grow being obvious... sort of guide it to a range of points the player should be at by then and set up the parameters so it's very likely they will be in that range. It can completely negate the need for grinding to convey progress... the player still controls their progress, just not always so much the overall state of it. The problem is that this kind of balancing really takes time in order to iron out things like exploits, or boxing the player in too much... or even just leaving things too open. Honestly, I think that might actually be one of the toughest things to balance in those sorts of games. Any game with a level system is prone to some problems with it. The proof of concept is there, but it's pretty meticulous stuff, and yet sometimes it's hard to gauge.


Anywho, I found a Skyrim mod that adds distant particle mists. Volumetric Mists is the one. That's one thing I always missed from FO4. They had all of those thick mists and real volumetric fog. A lot of Skyrims volumetric fogs are simple meshes with basically static textures, just plopped around. The weather system has it's own fog system, too, but it's simple, old-style 'haze' layers. Performance hit is nil on the former because the meshes are simple... they basically need to call a texture and define boundaries, and then serve as a physical point for determining how the volumetric light works. The latter is similarly simple to generate... simply define the depth boundaries and layer it at varying strengths and opacities. These particle fogs need a lot more polygons to work because the shape and density of the fog isn't just limited to a single texture or some global attribute affecting the whole image equally... the whole cloud has to be able to shift, move, break-up, have variable density throughout, etc. What you see isn't a texture at all, but particle emittance. It deffo ups your drawcall count, haha.

I'm thinking they must've had it ready, but chose not to use it much because it was considered too expensive at the time, only placing it in later for FO4, when machines could reasonably handle it. I mean, it's basically extra fog, manually put into parts of the worldspaces, as opposed to being baked into the image space - being a layer in a gobstopper that's technically static and tied directly to the weather system. They stay put as the world moves. The particle fog is locational - it's literally a part of the world. It hangs out where it is, regardless of where the camera moves. Though visibility is still distance dependent, so it can still appear to run from you - the difference is you can only see it when you back away. You can't chase the fog line. So it's a little higher in plausibility. Back in the day, it wouldn't have been worth the cost. Consoles would definitely struggle with all of the extra polygon action.

But it's a total yes. It's one of those things that's so simple that it's silly to get excited about, but it really is just the perfect compliment to the volumetric light from the sun. When you have that gradient moving further back in the frame, it really feels like the rays are really cutting through to you and actually moving over distance instead of just popping up in front of things.

All of the fogs are hand-placed... really adds a certain something, along with the more static Obsidian Mountain Fogs. I feel like with this and dyndolod, my LODs are probably about as agreeable as they can be - the textures are higher-res and many more objects show up - they even have shadows for the trees. The only thing I could do is try to get full 3D LODs going. By default most of Skyrim's non-ground LOD objects are literally just a flat texture duplicated and rotated 90 degrees on itself, looks like a '+' sign when looking from the top down. Same awful trick they do with chains in the vanilla game. LODs with lots more polygons obviously hurt performance but I bet they look much better with even simple 3D polygons than standing cardboard cutouts. The best you can do elsewise is to try and obscure them like this. Which fortunately serves the atmosphere very well.
SkyrimSE 2020-04-09 03-40-37.jpg

SkyrimSE 2020-04-09 03-59-36.jpg

SkyrimSE 2020-04-09 04-14-56.jpg
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SkyrimSE 2020-04-09 05-01-44.jpg

SkyrimSE 2020-04-09 05-03-36.jpg

Unfortunately I think it's not even about hardware grunt when it comes to LODs. The engine starts to struggle immediately when you so much as up the resolution too high. Your game will just crash. It just can't handle all of it. So when people claim that certain 3D LODs have borked their saves, I kind of believe it. It has enough trouble with textures, and you do have to hook into saves to change them to begin with. It's the only way to get more trees, rocks, and even large locations (say a huge nordic ruin jutting out of another mountain halfway across the world,) showing up in your distant LODs. Once you have trees, buildings, water, and everything all the way back to the furthest mountain, you really realize how bare they were before. I would love to have the 3D trees... and actual grass on the surrounding cells lol. But at least there are ways to make due. Skyrim's weather system was kind of ahead of it's time... it is staggeringly nuanced and advanced. Lots of creative ways to tweak the illusion and make up for it. Sometimes I think the power of a good weather mod is in its ability to hide the right things.

As I learn more about making them and realize how many different things go into hiding this and accentuating that, I kind of shake my head more at Bethesda for having an amazingly useful weather system and barely making half the use of it that their own players were able to. It looks dead and stark for no reason other than not using what the engine had to put much more art and color into the renditions of the images. It's all there, but it's like a movie with no post-processing or grading on any of the footage. It's really bad to me now, what they did there, because I'm starting to think their weather system is one of the best-developed parts of the engine. It's really got a lot going for it. So it's like one of the best things they had to really make the game look impressive and immersive, they didn't even use fully! There is so much built-in that you can use that really just works and you can use it in many ways, that never sees use or proper care put in. Just base game with weather mods, which are basically just different settings for the already finished weather system, can be almost disappointingly better.

I found a few more to throw on top. It'll be interesting to see what the other fog mods do... I think I have 5 of them now :D There's one that puts interior fogs over water ONLY on cloudy mornings. Another one adds more defined, mid-field fog. Should be interesting, because at the same time I've found these, I've really started to figure out to how to make the cloudy/foggy weathers really work on the ENB weather module. It's kind of dizzying... there are literally hundreds of parameters for different point in the TOD cycle. I just tackle one point at a time. The interactions with the fog in place make it so I have to dial it back in for the more extreme points in the cycle, but it works great when you do! Would've made this one a lot cooler if I had those fogs and had the sun/volumetric fog/volumetric light all working together:
SkyrimSE 2020-04-07 02-57-04.jpg

I swear, any time I am near Azura's statue, there is at a minimum light shining specifically on her, even if it's cloudy all around. I'd say it was planned, but I struggle to remember a time when you could actually see the sun in vanilla Skyrim. There's a light source up there for the TOD system, obviously, but there is no sun casting rays in the engine, so it strange to me that they would go through the trouble to line it up intentionally for people to later add one in and see it coincide... but with where it ends up lining up I think they actually might've!
 
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Every time I see this I get totally triggered and then I realize I can't deal with too much Asian weirdness. Strange. Is it grindy?

As Asian as I get is Samurai Jack.
 
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Every time I see this I get totally triggered and then I realize I can't deal with too much Asian weirdness. Strange. Is it grindy?
well ... it tick all my boxes ... i couldn't handle DS series look but loved the gameplay and idea (same dev/publisher tho) and i loved Gods Eater .... thus Code Vein was natural for me
grindy ... aherm ... 59hrs 2 bosses left in story but i wanted to max +10 all my weapons and blood veil as well to reach max level before end of run 1 and that will probably take me a lot more ... as i am lvl 282 atm and it took me almost same farming time from 280 to 282 as it took for 1 to 150 ... but i positively love the game and experimenting on various combination of blood codes/gifts weapons and veils

ok i have my second favorite ... FF XV started today and well, I LOVE IT!

firstly how to make the game look good but run somewhat fine (aka 60fps 1620p high settings for me is fine ) elementary: turn off all Nvidia's "ameliorations" (HairWorks/VXAO/TurfEffect/ShadowLibs... although HairWorks is not too taxing since it run at 45-55fps ) and no AA (well in 2880x1620 it's fine)

the road trip start off good ... no gas for the beauty :laugh:
20200409202103_1.jpg

and sure that car is a beauty ...
20200409212107_1.jpg20200409220600_1.jpg20200409212449_1.jpg

the chara design (aspect and personality) is impressive the environment is awesome the size of the maps is gigantic and the combat is quite fun and taking
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then i notice car customization ... and almost fell of my sofa laughing, seeing that one :
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indeed Best girl skin for the "Old Girl" (which is the nickname for Regalia given by Cindy )

i check the official weapon and costume "collab" well ... the outfit is ... ahhhh whatever ... the sword ... oh, FFXIII Lightning sword NEAT!
20200409204258_1.jpg20200409204254_1.jpg20200409204602_1.jpg

but the most hilarious moment is when you notice it support mods ....
20200410035724_1.jpg
yes ... that's Dante in place of Gladiolus and Squall (Kingdom Hearts version) for Noctis ...

uh ... did i pick the wrong game? in order DA:O FF XIV Warframe
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but the best is Metal Gear Rising: Revengeance with Raiden outfit (not model swap like above) for Noctis and Jetstream Sam for Gladiolus :laugh: MGR:R is one of my top wishlist for a good nervous time killer ...
20200410035433_1.jpg20200410035513_1.jpg
 
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Electricity went off just when the game (A PLague Tale: Innocence) was auto-saving. Just for a second or so. But enough to corrupt the save. And since I got GOG files from a friend no cloud-save either. *sigh*

And I was just getting to the interesting part too :cry:

Fuck my life!
 
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oh, a behemoth
20200410224824_1.jpg

oh boy... i felt that growl loud and clear (i have a good subwoofer, that plus the vibration of the controller made it almost real )
20200410224856_1.jpg20200410224908_2.jpg

time to sneak around and attempt to take him down (or her ... it's not precised if they have gender dimorphism )

easy easy easyyyyyy not get spotted ...
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spotted ... oh "detonate the oil drum with fire" errrrr .... I FORGOT TO EQUIP MY FLASK!
20200410230354_1.jpg20200410230402_1.jpg20200410230745_1.jpg

well i wouldn't get a A+ on time since i did it the hard way ... and finesse is not my thing, although i made it a bit easier using 2 Magitek armor for Prompto and Ignis and the Raiden/Jetstream for Noct and Gladio :laugh:
20200410230916_1.jpg
 
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Electricity went off just when the game (A PLague Tale: Innocence) was auto-saving. Just for a second or so. But enough to corrupt the save. And since I got GOG files from a friend no cloud-save either. *sigh*

And I was just getting to the interesting part too :cry:

Fuck my life!
Hopefully you can get back soon! I know for me that game is maybe 2-4 normal after work dealeos for me to complete. Don't let it get you down. It's a worthy game.
 
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Very impressed with FC New Dawn and I'm glad they brought back some nasty baddies, this time in the form of a couple of punk-looking black girls who happen to be twins.
They've also brought back crafting which I like, there's loads of loot, the weapons are rustic, homemade but effective, especially the saw launcher which is similar to Gordon Freeman's usage of the Grav Gun when shooting saw parts at zombies.
Taking strongholds is a mission aspect that remains and one which I never get bored of and I enjoy the Far Cry formula on the whole.
The look is great, very post-apocalyptic with a so-called super bloom, so everything looks very pink and multicolour. It's certainly not just a lick of paint over FC5, but I'm glad I only paid $14 for it as I suspect it's much shorter than FC5. Thoroughly enjoying the shooting and looting anyway.
Far Cry® New Dawn2020-4-10-20-7-37.jpg


Far Cry® New Dawn2020-4-10-18-9-46.jpg
 

Keullo-e

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Yo WTF.... I got TWO of those 0.4% rare drops IN A ROW in FF IV?! Been hunting for hours of those, and now this? Damn!

Now just some max HP item farming and then I'm ready for that first superboss, I have five Adamant Armors, two Onion Swords and other top tier gear. :cool:
 
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Electricity went off just when the game (A PLague Tale: Innocence) was auto-saving. Just for a second or so. But enough to corrupt the save. And since I got GOG files from a friend no cloud-save either. *sigh*

And I was just getting to the interesting part too :cry:

Fuck my life!
That kinda sucks. You really should go get a copy of your own though.
Not to be all judgmental, I know times are tough right now. :peace:
That game was on sale not long ago, and I'm sure it will be again.
Make yourself a GOG account(if you don't already have one) and add it to your Wish list. You'll get a notification when anything on your wish list goes on sale or has a deal going.
 
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First off, I hope and pray that damn little ole bug hasn't got any of us or y'alls family. Keep your head in a game as much as you can and stay safe.

I'm still play'n Fallout New Vegas. I thought to change off and do the DLCs...I had forgotten a lot of went on in them. I've played Lonesome Road but i be darned if i can remember much of it.
Each DLC are longer than many of the games out there. One needs a long game to play now and this fits the bill perfectly. Oh by the way, yes the bugs are there, it's a Bethesda game after all. It does't matter who the developer is, If it's published by Bethesda it's bugged...it might be a mod or two making things worse. Still, i like most of their games.

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First off, I hope and pray that damn little ole bug hasn't got any of us or y'alls family. Keep your head in a game as much as you can and stay safe.

I'm still play'n Fallout New Vegas. I thought to change off and do the DLCs...I had forgotten a lot of went on in them. I've played Lonesome Road but i be darned if i can remember much of it.
Each DLC are longer than many of the games out there. One needs a long game to play now and this fits the bill perfectly. Oh by the way, yes the bugs are there, it's a Bethesda game after all. It does't matter who the developer is, If it's published by Bethesda it's bugged...it might be a mod or two making things worse. Still, i like most of their games.
I think the vision for that game surpassed what Bethesda's engine could handle. The amount of bugs on launch could've killed New Vegas entirely... hell, Obsidian went under for a while there due to unexpectedly lower review scores from unexpected bugs in that game. I'm sure they tried to do what they could, but it's like borrowing your buddy's jalopy and not understanding how any of his ghetto rigs work. And then you're stuck at the supermarket trying to get the trick to starting it right, and dudeman ain't grabbin the phone. The one I always remember was the save overflow bug, which due to some weird memory issues with save files, made saves unplayable after playing long enough. Things would just gradually stop working... every kind of glitch imaginable came from that. Real, game-breaking stuff... not just the usually silly ones.

And of course, Bethesda took no responsibility for it. The fact is that they were largely preexisting bugs that just were never fully dealt with. Obsidian bore the consequence when review scores were below what they were contracted to get in order to get paid. IIRC they were 1 or 2% too low on metacritic. Sounds sensational but it really was THAT close... all of the real money rode on that. It basically amounted to Bethesda still getting paid well from the great sales it got, while Obsidian was left in a lay-off state for failing to wrangle all of the bugs with Bethesda's engine, after dumping all of the money they got from the deal into building-up for making the best FO:NV they could muster. Sordid affair, considering the legacy that game has now. I think a lot of diehard NV fans are still salty about that, feeling that it not only dug in the studio who made what many consider to be the BEST 3d Fallout, but also cinched-out the chances of future Fallout titles with Obsidian. I myself think it's screwy... Obsidian likely did not know what they were in for until they were going up against the limitations for real... and then they were forced to quickly grapple with how to finish the project in light of the many new problems they encountered working with it. No doubt that detracted from what made it in.

To me, they handed off a huge liability to a company that probably didn't realize the extent, thinking they're getting tossed a juicy bone... and then when things turned south, instead of helping that studio work to fix the engine-based issues with the game they made using their engine, just kinda took the money and ran :/ And that may be why we got Outer Worlds and 76 instead of a fully fledged Obsidian Fallout on the new creation engine.

Lotta history to that game, for sure. The unofficial classic 3D Fallout.
 
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Hopefully you can get back soon! I know for me that game is maybe 2-4 normal after work dealeos for me to complete. Don't let it get you down. It's a worthy game.
I briefly thought about about downloading a third party save off the net. But in the end I just can't see myself playing another guy's save. Half the fun of the game was inventory managing and upgrades anyway. The other half was the story itself. But the gameplay was tedious at best. FOV was nauseating sometimes and traversal is slow af. It’s one of those you have to finish it cause the story's so good but never touch again.

I uninstalled it anyway. I'll just watch the rest of the game on Youtube or sth. Preferably that has French voice-over with english subtitles. Cause that's how I played it xD
 
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Still on P5, 60h in, I think i'm... ~2/5ths of the way in, or maybe closer to 50% just started the.. "egypt" "area".
Worst enemy selection in the game still in royal. Full of Lovely 1 shot AoE enemies. At least this time I have Shiki-Ouji with me so at I dont get one shot unlike the rest of the team

Persona 5 Royal_20200403223716.jpgPersona 5 Royal_20200404130906.jpgPersona 5 Royal_20200404214026.jpgPersona 5 Royal_20200404214535.jpgPersona 5 Royal_20200408193439.jpg
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Completed Mad Max just now. Kinda sad that Hope, Glory, Chumbucket and even Magnum Opus is dead. But I feel like it wouldn't be Mad Max-ish ending if it wasn't.

Story: 9/10
Gameplay: 8/10
Audio: 6/10
Punchable face of enemies: 10/10
Classic Avalanche cutscene with non-moving wheels (sometimes): 10/10

Since I feel inadequate not posting any screenshots like you artsy types here's priest doggo:
20200409124927_1.jpg


Now that I mention it, I think doggo's dead too :(
 

Keullo-e

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I'm kinda disappointed, this was hella easy. Still the harder superboss to go so I guess I need moar max HP item farming..

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1.6% of FF IV Steam players got this. Uploading a video of the boss fight to youtube atm.
 
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Completed Mad Max just now. Kinda sad that Hope, Glory, Chumbucket and even Magnum Opus is dead. But I feel like it wouldn't be Mad Max-ish ending if it wasn't.

Story: 9/10
Gameplay: 8/10
Audio: 6/10
Punchable face of enemies: 10/10
Classic Avalanche cutscene with non-moving wheels (sometimes): 10/10

Since I feel inadequate not posting any screenshots like you artsy types here's priest doggo:

Now that I mention it, I think doggo's dead too :(

The one thing I wish Mad Max had is the ability to reset the bad guys in all of the territories. After the main story concludes, you've got a beast car but very few enemies roaming around to fight. Maybe there's some kind of hack I don't know about to bring them back, but AFAIK it's not possible.
 
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and what is very important for me in Mad Max that ya do not spend all your tokens at forgot the name(Griffa) because game gets too easy.

i just spend 1\3 of all the tokens and could play trough all with a little bit more challenge
 
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I'm close to finishing Black Mesa but I'm also very close to 'rage' quiting the game.

As good as the Xen maps look they are equally irritating to play trough,at least for me its more annoyance than fun and at this point I just want it to be over..
I can't remember the last time I had to use my F6/7 key this much,getting stuck in bunch of small stuff,falling of the map cause missing a jump by 1 centimeter while dealing with the shitty controls.:banghead:

Earlier part of the game was fun but this is not my cup of tea even tho I'm not new to platforming 'and then my friend stoped DOOM Eternal cause he said the platforming sucks,well that was a joke compared to this'.

Meanwhile I already checked out some EPIC freebies I'm gonna play after,RUINER which was posted in this topic at some point and it looks like a fun side game and also Close to the Sun which has a nice Bioshock 1/2 art vibe to it. 'currently free'
 
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The one thing I wish Mad Max had is the ability to reset the bad guys in all of the territories. After the main story concludes, you've got a beast car but very few enemies roaming around to fight. Maybe there's some kind of hack I don't know about to bring them back, but AFAIK it's not possible.
Lol. That's why when I replayed Far Cry 3, I din't liberate all the places. I just avoided random towers so I actually have random enemy encounter when I went to the area.
 

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The one thing I wish Mad Max had is the ability to reset the bad guys in all of the territories. After the main story concludes, you've got a beast car but very few enemies roaming around to fight. Maybe there's some kind of hack I don't know about to bring them back, but AFAIK it's not possible.
and what is very important for me in Mad Max that ya do not spend all your tokens at forgot the name(Griffa) because game gets too easy.

i just spend 1\3 of all the tokens and could play trough all with a little bit more challenge
Lol. That's why when I replayed Far Cry 3, I din't liberate all the places. I just avoided random towers so I actually have random enemy encounter when I went to the area.
Well you guys must love Far Cry 2 then. The enemies there are reborn as soon as you drive around the next curve in the road. :laugh:
 
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FF XV is a FF with a lot ...

what make a FF a FF? hummm ... crystal, meteor AND OVERGROWN CHICKEN!

i jest i jest ... i meant Chocobos
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great thing : your teammate don't just follow you in line ... they outrun you, jump and glide at random ... neat!

camping is great too ... specially since the game promote stupid trend like "food-porn"
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although Coleman? well i should have guessed by the look of the cars (not the Regalia ... she look German ... Maybach Exelero oops Maybach is also DaimlerChrysler ahhh well half breed ... bahhh the essence is German ), music and landscape ... but that's too much real America for me ...
20200411154553_1.jpg


well ... luckily they have Nissin too ... that's already a lot of real brand advertising :laugh: and the local market in Lestallum, well the whole city in fact, looks more like a coastal Spanish town
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oh well, river fishing have the same fish as we have in Wallis, oh Callatein Brook Trout, well the Brook Trout is called "Saumon de fontaine" in Switzerland french side (i need to find a Fario ... )
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the open-world is a great thing in FFXV
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ok ok i am too much river focused ... but i love fishing ...

the fights ... well i am a traditionalist FF fan ... but XV is really pleasing (yes i attempted a lvl 5243 Bandersnatch at lvl 10, well the Midgardsormr was 52 at lvl 25 )
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and the Autosnap function is hilarious ... even the enemies are posers
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alright one more sidequest and i go back to Code Vein ... wait ... i already said that 10 sidequest ago ... :laugh:
well with 2 bosses left i have time to go back to it

edit: i do not play with the 4K texture pack ... 155gb needed for it is overkill xD and the game already look awesome as it is (and i would really need to upgrade my rig ... )

oh, lol....
ookay a FFXIV "collab" in FFXV ...
a fat Chocobo ... and ... a Miqo'te
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you gotta be kidding :laugh: after a short quest you face Garuda FFXIV raid version lvl 45 for FFXV and 45-120 for training replication it even has HER phase 1 raid theme ... oh my f'ing DOG ... i got chills hearing that song ... almost make me want to re play some FFXIV just for the boss raids and their songs ...
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and it unlock an invocation (strangely enough seems like Garuda's but for FFXV world)
20200411205554_1.jpg

that's how you do cross games event right :D
 
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Still on P5, 60h in, I think i'm... ~2/5ths of the way in, or maybe closer to 50% just started the.. "egypt" "area".
Worst enemy selection in the game still in royal. Full of Lovely 1 shot AoE enemies. At least this time I have Shiki-Ouji with me so at I dont get one shot unlike the rest of the team

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Finished second palace today, end fight was too easy on merciless.
 
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