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What DLSS/FSR Upscaling Mode do you use?

What DLSS/FSR Upscaling Mode do you use?

  • Native

    Votes: 13,024 44.5%
  • Quality

    Votes: 11,341 38.8%
  • Balanced

    Votes: 2,593 8.9%
  • Performance

    Votes: 1,376 4.7%
  • Ultra Performance

    Votes: 930 3.2%

  • Total voters
    29,264
  • Poll closed .

AcE

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The poll isn't well written, I use multiple different modes, maybe include "multiple" or say in the topic "what do you use *mostly*". This way i will just not vote.
 
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I run EA Sports WRC with Quality FSR because its implementation of FSR at 4K is quite decent. Otherwise I try to run all games natively.
 

soupinator

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DLSS quality in most games at 1440p. I treat it as free performance since image quality differences are negligible in most cases, and it's better quality AA with far less ghosting than TAA in most games as well. I'm continually baffled by the number of people who claim that any upscaling at all destroys image quality and that they'd rather turn down settings (which has a FAR larger impact on image quality) than use upscaling.
 
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I can get away with native most of the time on the games I bother playing, but on more demanding titles with upscaling available I'll stick to Quality for 1440p (main monitor) and Balanced on 4K (TV). Any internal res < 1080p just ain't worth it. I'd rather just lower settings.
 
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None of the above.
 
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Native,
 
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None.

But native as I don't use upscaler or as my display's resolution? Because if it's the latter, I don't use my native resolution (1920 x 1080), like ever, except on desktop.
 
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Quality when playing on my 4k tv. Balanced when playing on my 1440p monitor using dldsr to 4k.
 

Ruru

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If I have to use some form of upscaling, it's quality or nothing. Doesn't decrease image quality noticeably yet still gives a nice boost in FPS.
 
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I have posted once, but to demonstrate how this poll is not very well constructed, here’s a very extreme example:
During my time I have to send my current GPU to repair, I borrowed a 1660 something with 6GB of VRAM for a month. The only heavy games I played were Forza Horizon 5 and Forza Motorsport 8 for roughly the same amount of time. ( Well, and Crew Motorfest, but that thing doesn’t support upscaler. Only 50% resolution scaling. Good job, Ubisoft.) While keeping the current monitor setup (4K + double 1080p). VRAM usage at idle is just above 2GB.
This is gonna be bad…only for FM8, which constantly runs out of VRAM, at everything low and FSR Ultra Performance. (When I think about it, I should have gone with just resolution scaling and/or lowering actual output resolution and/or dropping the two 1080p when playing FM8.)
On FH5 IIRC I have gotten away at 4K medium/high, no upscaler required.
 
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At 4K with a 4090, I never use less than quality. Depending on the game, it can look better than native as it does a decent job at cleaning up aliasing without enabling anti-aliasing while giving a little performance increase.
 
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My resolution, 1440p:

  • DLAA preferred, if high FPS is obtainable in the game.
  • Quality if it's graphics heavy or an unoptimized game, but never lower, I just won't play it until optimizations are made or I get a GPU upgrade in the future.
  • Native, assuming DLAA is not available and the GPU is strong enough to render it at high FPS.
Then there is the fact, that my eyesight isn't as good as others, so, there is that to consider too, I have what, L-8/20 R-11/20 even with glasses, so yeah, take that for what you will.
 
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I voted Native, but whenever DLSS is available I use DLAA (which is DLSS applied to native resolution). Games which my RTX 4080 GPU cannot run at 4K I progressively lower the level of quality in DLSS until 60 fps is achievable, usually this is Quality mode although the Crysis 2 and 3 remasters as well as Final Fantasy XVI require me to go all the way down to performance.

If DLSS is not available, I will prefer to use XeSS and finally, if there is no recourse, FSR. FSR's image quality is consistently the worst when compared to XeSS 1.3 and DLSS 2.x, so it is not worth using if other technologies are available for your graphics hardware. The upside is that it is fast, so if your hardware is very weak, it's probably the one you should pick.

Can we get a DLAA option?
 
Last edited:

AlienIsGOD

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I use quality or balanced as my RX 5700 is long in the tooth and I'll take the extra few fps at a visual quality loss
 
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I avoid using IQ destructive upscalers, I prefer not to smear, introduce ghosting, and destroy textures.
 

MrAztecL

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I use native, but that's because I want to know how much work developers put into optimization of their games. Upscalers shouldn't be requirement for people who want to game on e.g 4080 in 1440p or even 1080p. Since upscalers became mainstream the gamedev doesn't care about optimization anymore. I work in gamedev and trust me on that, it's really bad.
 
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If the card can handle it performance wise, I always use DLDSR, if it can't DLSS Quality. Refuse to run native, too much smearing, it basically ruins image quality.
 
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Native as in native or native as in DLAA. Because DLAA looks better than TAA native (which is a common default)?

At 1440p, DLSS Quality is still hit to texture detail. I nearly always have to inject AMD CAS with ReShade to clear up the surface blur. Most in-game sharpeners just focus on edges, and I find them useless for clearing up DLAA of TAA blur.

The only time I use DLSS up scaling is for path tracing, which is only a handful of games. Older games get DL-DSR or 4x DSR or DLAA. Even DLAA with frame generation looks better than DLSS Quality with no frame generation...

All of this is for 1440p.
 
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Native whenever possible. In need for more performance, I rather lower some graphics settings than introduce blur.
 
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Dlss quality, whenever available. It barely affects image quality compared to native, and lets me crank up other IQ settings that make for better overall image quality.

You can tell the amd users here by the "native" whiners who say upscaling destroys image quality. Fsr does but not dlss which is far superior.
 
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Dlss quality, whenever available. It barely affects image quality compared to native, and lets me crank up other IQ settings that make for better overall image quality.

You can tell the amd users here by the "native" whiners who say upscaling destroys image quality. Fsr does but not dlss which is far superior.

Only made it a few sentences before contradicting yourself, upscaling will always be worse compared to native. You literally cannot create more texture information from a lower input resolution to match a higher base native resolution.
 
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Only made it a few sentences before contradicting yourself, upscaling will always be worse compared to native. You literally cannot create more texture information from a lower input resolution to match a higher base native resolution.
Reread and comprehend better.... There is no contradiction in my post.
 
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