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What DLSS/FSR Upscaling Mode do you use?

What DLSS/FSR Upscaling Mode do you use?

  • Native

    Votes: 13,024 44.5%
  • Quality

    Votes: 11,341 38.8%
  • Balanced

    Votes: 2,593 8.9%
  • Performance

    Votes: 1,376 4.7%
  • Ultra Performance

    Votes: 930 3.2%

  • Total voters
    29,264
  • Poll closed .
I run a 7900-XTX, and recently got a triple monitor racing setup (all of them are 1440x2560) which I either 1: get a space heater for 60 frames, 2: I get a space heater for 100 (low quality) frames (FSR) 3: I get 60 low quality capped FSR frames with less of a space heater. OR 4: just turn down the graphics 1 level and get good.
 
I upscale my Frame rate with multiple GPUs....
Wait does that count if I'm running S.L.I RTX 2080 ti's?
 
DLSS has come a long way but there are still games that have strange issues on it to the point where it affects gameplay and looks like shit. FSR has exactly the same issues in the same games - so it's not FSR or DLSS it's just that the upscaling tech itself just doesn't work at times and lowering visuals work a whole lot better.

When I need the performance and I see no funny business I turn them on and it's great.
 
I choose Quality but use "DLSSTweak", and increase internal resolution to 900p. I do use a 1080p monitor though.
 
Native, and so far every game with forced upscale/TAA combo's has been below par in the graphics department. No complaints about the actual graphics, but it loses crisp detail entirely. Every time I side by side, or go back to, a game at native res, its just much easier to look at. Feels more correct or something, with detail easier to resolve, better color balance often, too. There are lots of games where the upscaled image is also really displaying colors differently, even if slight, and often towards more saturation, which generally isn't something I prefer, it makes games look gaudy and cartoony.

At the highest quality and in a decent implementation, there are still motion artifacts. I've gotten to a point where I don't even bother, not in the least because I just scale my graphics on native performance anyway. I think its similar to my preference to a neutral EQ in music. Just give it to me raw.

if the game cant be run at native on high end hardware its badly optimized. doesnt deserve to be played.
Yeah, this one sticks with me too. Do I really care about these games? Nine out of ten times they're not even fun. I think the only exception so far has been Silent Hill 2.
 
Native with disable forced TAA from config files or mods. Which will stop all upscaling from functioning anyway.
You can't. Disabling TAA turns everything to crap - especially in UE5 games.
 
When availble, I'm using this:
1736852730025.png


This is way better in picture quality and FPS compared to DLAA or native.
I have found DLAA to be too blurry compared to this, having lower FPS too.

I never understood why more engines offer the option to ran native with TSSAA Anti-Aliasing option, which is million miles better that the uber crappy TAA
 
Im pretty confident in a blind test must people would pick DLSS Q looking better than native TAA. It's not even a fair comparison since DLSS Q is also a lot faster but still. Easy example, look at all that shimmering at native, I have no idea how people choose to play like that. Of course if you don't have access to DLSS sure, that's a different story.

What are the nvcp settings?

What you are showing seems to be forcing performance into your nvcp and then it is normal for DLSS to "fix it".
 
This is probably an optimization of the game, I didn't have the game to test :(
 
This is probably an optimization of the game, I didn't have the game to test :(
Maybe, but no amount of optimization can make 1440p native look better than 4k dlss quality, while performance is similar the latter looks obviously better.
 
Maybe, but no amount of optimization can make 1440p native look better than 4k dlss quality, while performance is similar the latter looks obviously better.
hmm... doesn't 1440p dlss quality & 4k dlss quality look the same? (if the monitor has the same ppi)

Or does DLSS, FSR & XESS scale better with higher base resolution? (more information/pixels per picture)
 
hmm... doesn't 1440p dlss quality & 4k dlss quality look the same? (if the monitor has the same ppi)

Or does DLSS, FSR & XESS scale better with higher base resolution? (more information/pixels per picture)
No, dlss looks better. It's better like supersampling. Even fsr looks better than native
 
The driver can override some settings:

if you just choose quality it is like that:

1736863014290.png

1736862972984.png


Or you can manually set through Manage 3D settings:

1736863589509.png


This will also affect the quality of the TAA/DLSS, so it may be more or less blurred.
Of course, it depends on the game.
 
hmm... doesn't 1440p dlss quality & 4k dlss quality look the same? (if the monitor has the same ppi)
That is a good question. My guess is no, because the higher your output resolution, the higher the upscaler's base resolution is, too, and below a certain threshold, there just isn't enough raw data to work with to avoid artefacts.
 
You can't. Disabling TAA turns everything to crap - especially in UE5 games.
God of War Ragnorak looks really good without TAA and no motion smearing. For UE5 I've been playing Remnant 2 without TAA and looks fine.
 
Native all day long!!

If Native aint cutting it i'm not looking to upscalers at 1440p but a better performing GPU

hmm... doesn't 1440p dlss quality & 4k dlss quality look the same? (if the monitor has the same ppi)

Or does DLSS, FSR & XESS scale better with higher base resolution? (more information/pixels per picture)

PPI doesn't matter as much, upscaling tech focuses on the quality of the reconstructed image rather than the pixel count. If you're upscaling 1080p to 1440p (1440p being the native resolution) you're essentially reconstructing a lower detailed image to a higher resolution display where loss of details, blur, poorly smoothed edges, etc are no stranger. More importantly - the loss of details! The AI model kicks in trying to fill in the gaps but at 1440p usually this is hardly reminiscent of the native image itself.

4K is a different beast. You can run into similar issues if set to performance mode which renders the image from 1080p but the true magic occurs on the 'quality' setting where the upscaled image is pulled from 1440p to 4K. At these higher pull and push resolutions, the visual fidelity is better preserved and the final image is excellent or in some games/scenes it even looks better than native.
 
Native
I have eyes that work properly so I will never use garbage upscaling that makes everything look like trash
My eyes work properly, DLSS quality looks great.
I voted Native, but whenever DLSS is available I use DLAA (which is DLSS applied to native resolution). Games which my RTX 4080 GPU cannot run at 4K I progressively lower the level of quality in DLSS until 60 fps is achievable, usually this is Quality mode although the Crysis 2 and 3 remasters as well as Final Fantasy XVI require me to go all the way down to performance.

If DLSS is not available, I will prefer to use XeSS and finally, if there is no recourse, FSR. FSR's image quality is consistently the worst when compared to XeSS 1.3 and DLSS 2.x, so it is not worth using if other technologies are available for your graphics hardware. The upside is that it is fast, so if your hardware is very weak, it's probably the one you should pick.

Can we get a DLAA option?
Big +1 to all this.
Reread and comprehend better.... There is no contradiction in my post.
There isn't, seems pretty obvious what you're saying is DLSS is good, FSR... Not so much.
99% of games you can't turn TAA off. TAA is basically a worse version of dlss (works similar, it basically samples frames just like dlss) since it's defacto blurrirer due to the way it works. Even if you could somehow turn it off and actually play native, youd still need some form of AA cause even 4k in a small screen looks jagged.

That's why dlss is used by most people for the increased IQ, cause 4k "native" is horrendously blurry, and any other proper method of AA is computationally expensive.
Big +1 to this too.

____________________________________

Native to me in this sense likely means TAA, but if available to you, you should be using or at least trying FSR native AA, DLAA (gold standard temporal anti aliasing) etc. Bog standard TAA is more often than not forced, and average at best. Zero reason I wouldn't use DLSS in those cases when it's available. Exceptionally few IQ drawbacks and an extremely stable image. At 4k output DLSS Quality truly feels like free performance most of the time. I try FSR in every game it's come with that I play and I can see why so many people voted native on this forum, average TAA still has less glaring flaws than FSR (so far), and if all you can use is FSR or XeSS dp4a, I'd probably agree that I wouldn't want to use upscaling either, although XeSS shows a tonne of promise as does what we've seen of FSR4. I'm not opposed to lowering settings too (think bang for buck / optimised settings), but doing that and using upscaling aren't mutually exclusive, and I often use both to get my fps/IQ target.

Most games are set up well enough these days to understand upscaling, and provide texture quality relative to the output resolution, not the input resolution, too.

Personal preference is king and I will respect anyone's choice to game the way they want to game on their own setup, but I'll never understand native or bust as a hill to die on, and I'd bet money some people are anti upscaling out of principle rather than because of results. The pinnacle of IQ is supersampling / DSR / VSR or whatever name you want to give over rendering and downsampling. That's always the ultimate target for me but modern games are just too heavy for that to be a reality. But when you get awesome new high end hardware it's great to revisit older games with that level of quality.
 
Personal preference is king and I will respect anyone's choice to game the way they want to game on their own setup, but I'll never understand native or bust as a hill to die on, and I'd bet money some people are anti upscaling out of principle rather than because of results.
Back a few years ago someone at ocuk was saying the same stuff, "DLSS BAD, blurry, fake etc.". But he indeed actually believed it was the case, he didn't just parrot it, so he accepted a blind test. So he got provided with some picture and he had to figure out what is what (from cyberpunk btw), with native dlss q and dlss performance. Wanna guess what happened? :D :D
 
Back a few years ago someone at ocuk was saying the same stuff, "DLSS BAD, blurry, fake etc.". But he indeed actually believed it was the case, he didn't just parrot it, so he accepted a blind test. So he got provided with some picture and he had to figure out what is what (from cyberpunk btw), with native dlss q and dlss performance. Wanna guess what happened? :D :D
I'm guessing it didn't go the way they presumed it would go.

Some of the opinions I read/hear to which I attribute low value are oftentimes the ones that use over the top yet somehow vague language to describe it. "garbage, trash, mess". Like, actually describe what the visual shortcomings are instead of being like that, use descriptive words to outline specific artefacts and their intensity. Was it ghosting? Crawling? Boiling? Shimmering? Flickering? Dissoculusion? Pixelisation? Soft? Low resolution appearance? Where in the image? During which scenes/movements? On what materials or animations? To what degree? Being rather specific and articulate as to the issues you see / notice, and I feel more people might take you seriously, and maybe even try to help or offer suggestions or alternatives.

But hey, maybe I'm wrong, because what I see happen all too often is those descriptions being rewarded by those whom, for whatever reason of their choosing, agree, which of course is their right.

Don't get me wrong and I'll say it again I can absolutely respect peoples personal preferences and the way they want to play their games and that some visual shortcomings are just unacceptable to them, but is it too much to ask sometimes to be precise and articulate? One of my shortcomings sure is allowing myself to stoop to those levels on occasion lol, fight fire with fire, or something.
 
I'm guessing it didn't go the way they presumed it would go.
He was shocked and accepted the results, he stopped parroting. But people that wanna keep pretending will not accept a blind test, so it's meaningless to even argue. It's like me saying Low textures look better than Ultra and then refuse a blind test. They will see the light if FSR 4 is good.
 
Interesting you say that, I ran a DLSS test in Forza Horizon 5 and I thought that it appeared blurry. At the time I was using a 55" 4k TV which has poor pixel density as it is, but still, I expected more.
 
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