qubit
Overclocked quantum bit
- Joined
- Dec 6, 2007
- Messages
- 17,865 (2.98/day)
- Location
- Quantum Well UK
System Name | Quantumville™ |
---|---|
Processor | Intel Core i7-2700K @ 4GHz |
Motherboard | Asus P8Z68-V PRO/GEN3 |
Cooling | Noctua NH-D14 |
Memory | 16GB (2 x 8GB Corsair Vengeance Black DDR3 PC3-12800 C9 1600MHz) |
Video Card(s) | MSI RTX 2080 SUPER Gaming X Trio |
Storage | Samsung 850 Pro 256GB | WD Black 4TB | WD Blue 6TB |
Display(s) | ASUS ROG Strix XG27UQR (4K, 144Hz, G-SYNC compatible) | Asus MG28UQ (4K, 60Hz, FreeSync compatible) |
Case | Cooler Master HAF 922 |
Audio Device(s) | Creative Sound Blaster X-Fi Fatal1ty PCIe |
Power Supply | Corsair AX1600i |
Mouse | Microsoft Intellimouse Pro - Black Shadow |
Keyboard | Yes |
Software | Windows 10 Pro 64-bit |
Actual 120Hz has nothing to do with it, and you won't find strobing AND 120Hz in that price range. I was referring to a 60Hz Samsung TV that uses strobing to minimize motion blur, nothing more.
You can have strobing in either 60 or 120Hz displays, it's synced to the refresh rate. I believe what you may be referring to is Nvidia's requirement for 3D Vision capable displays that strobe, because the stereoscopics require 60Hz per side to get smooth results.
Quite frankly 120Hz can add as many problems as it solves, depending on who's doing the buying, since you need pretty hefty GPU power to even stay at that frame rate in lots of games.
I wonder if those new Benq monitors with strobing support do so on a 60Hz refresh? The flicker would look the same as a CRT in that instance.
I've not had any problems from the 120Hz strobe on my Asus monitor. Even if the GPU can't maintain 120fps, it still looks way better than not having it. What problems are you thinking of?