• Welcome to TechPowerUp Forums, Guest! Please check out our forum guidelines for info related to our community.

Windows 12

Are you ready for next Windows, Windows 12?


  • Total voters
    172
Lmao it's not launching until at least 2027, if at all, and if it will even be called Windows 12.
 
unlimited detail technology?
What do you mean by that?

l’m looking forward to Windows 13 as 13 is one of my favourite numbers.
 
I think is time now for Windows 12.

What features would you want to see?
DirectX 13 with unlimited detail technology?
Improved DirectStorage, so fast PCIe SSDs are properly utilised?
Fixed scaling with high-DPI monitors like 8K?

View attachment 268742
windows 12 release date - Google Search
3 control panels because 2 are passe, oh and a edgier browser , plus direct Gaming turbo, a new initiative that allows you to game at 9000+ FPS on any display or GPU.

Plus UI updates to make it harder to find anything and at least four clicks instead of the usual three to start any App.
 
3 control panels because 2 are passe, oh and a edgier browser , plus direct Gaming turbo, a new initiative that allows you to game at 9000+ FPS on any display or GPU.

Plus UI updates to make it harder to find anything and at least four clicks instead of the usual three to start any App.

Don't forget the required advertisement view before you can launch any app :laugh:
 
What do you mean by that?

Unreal 5 has Nanite which is maybe the beginning in this direction.
Nanite Virtualized Geometry in Unreal Engine | Unreal Engine 5.0 Documentation
  • Multiple orders of magnitude increase in geometry complexity, higher triangle and objects counts than has been possible before in real-time
  • Frame budgets are no longer constrained by polycounts, draw calls, and mesh memory usage
  • Now possible to directly import film-quality source arts, such as ZBrush sculpts and photogrammetry scans
  • Use high-poly detailing rather than baking detail into normal map textures
  • Level of Detail (LOD) is automatically handled and no longer requires manual setup for individual mesh's LODs
  • Loss of quality is rare or non-existent, especially with LOD transitions

Unlimited Detail:



 
Hi,
MS has the uncanny ability to make older os's look better with new releases :laugh:
 
Lmao it's not launching until at least 2027, if at all, and if it will even be called Windows 12.

I don't think Windows 11 will receive a warm welcome, so it will be a transition OS similar to Vista and 8.

We need a new OS like Windows 7 which is probably the greatest Windows of all time.

And maybe every year a new release, like Android and iOS.
 
What do you mean by that?

l’m looking forward to Windows 13 as 13 is one of my favourite numbers.
It's 69 for me.
 
Don't forget the required advertisement view before you can launch any app :laugh:
what advertisements?

>linux advocate

oh ok bye

Hi,
MS has the uncanny ability to make older os's look better with new releases :laugh:
Disagree, 7 looks like garbage. Vista SP2 was Windows UI design at its peak. 11 is second best.

3 control panels because 2 are passe, oh and a edgier browser , plus direct Gaming turbo, a new initiative that allows you to game at 9000+ FPS on any display or GPU.

Plus UI updates to make it harder to find anything and at least four clicks instead of the usual three to start any App.
am i supposed to laugh? if so, my laugh will be delivered in 3 business neptunian years
 
Windows 12 requirements: TPM 3.0 .... :banghead:

Screenshot 2022-11-06 144210.png
 
Windows 12 requirements: TPM 3.0 .... :banghead:

View attachment 268744
AMD and Intel have done what MS have been asking them to do since 2012, which is include hardware support for VBS, in their 8th gen Core and 2nd gen Ryzen generations. 11 exists just to finally push those requirements. Doubt future versions would require anything special, at worst they would support them (such as Pluton). Or again, if there even will be any future versions for the foreseeable future...

and before any of you go 'well they can just make Pluton a requirement!' - cutting off some old CPUs out of your supported processors list is one thing, but denying 99% of people access to your OS because their CPUs don't have Pluton is extremely idiotic and, despite popular consensus stating the otherwise, Microsoft is not dumb to do that.
 
Last edited:
Disagree, 7 looks like garbage. Vista SP2 was Windows UI design at its peak. 11 is second best.
Hi,
There was very little difference in the two os's there
I liked vista to but 7 only added libraries and aero effects so they aren't all that different but you went to far back :laugh:
 
@ARF l thought you meant that. Unlimited Detail was debunked years ago as they were literally claiming an infinity of detail which is impossible. There was a thread on TPU that went on for miles until the mods couldn't take it anymore lol.

Nanite is something else entirely and not connected with UD.
 
infinity of detail which is impossible

Unlimited detail is possible and very easy and simple. Use Direct Storage to feed with TBs of textures, and AI to render frames (FSR for example). Bingo :D
 
Unlimited detail is possible and very easy and simple. Use Direct Storage to feed with TBs of textures, and AI to render frames (FSR for example). Bingo :D
That's not unlimited. I guess you could procedural generate from some data sets to get true unlimited, but it'd be pretty pointless. Diminishing returns and all.
 
Unlimited detail is possible and very easy and simple. Use Direct Storage to feed with TBs of textures, and AI to render frames (FSR for example).
Or implement any procedural gen algorithm...
Wonder if someone ever made a wonky, fractal-based, abstract art game.
 
With AI, soon games will be as boring as life!
Hey! At least instead of crashes and ugly graphical corruptions, bugs will manifest as the computer equivalent of an acid trip...

Reject determinism, embrace undefined behaviour!
 
I really don't care about any new stuff just looking for very stable OS called Windows XO.
 
Unlimited detail is possible and very easy and simple. Use Direct Storage to feed with TBs of textures, and AI to render frames (FSR for example). Bingo :D
Not quite so easy and simple as you make it sound. Anyway, unlimited detail according to that company literally meant infinite detail, even on a smartphone. This is impossible on any hardware. That video you linked to is one of the snake oil ones made at the time.
 
Were they still planning to use a subscription windows service with 12 or was that going to wait for a future release?

If not a sub service I bet it will be more “secure” than 11, offer more advertising, and be a little prettier.

I actually liked Vista and thought it was quite pretty. The thing with Vista64 was you pretty much needed the best hardware available at the time I think. 7 was easier to run, but maybe not quite as pretty iirc. I could be mistaken though as it has been eons since I have used Vista.. pretty much didn’t look back after 7 :laugh:
 
I haven't even tried Win11 yet, so I'm certainly not ready for Win12.

Vista's biggest problem was MS's unrealistic minimum required RAM (512MB). I ran Vista 32bit with 2GB of RAM for a while without issue. It was even better after I put 4GB in the system.

(Favorite number is 42). :)
 
I actually liked Vista and thought it was quite pretty.
I think it had the best looking interface of all the Windows versions to date. Shame it was so much maligned. It was quite stable after the patches, but it was always on the slow side. W7 was Vista v2.
 
That's not unlimited. I guess you could procedural generate from some data sets to get true unlimited, but it'd be pretty pointless. Diminishing returns and all.

I'd say it is not needed because in a game you won't walk and stare with infinite zoom at the small pebbles on the ground.
 
Back
Top