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Intel HD Graphics 400 Mobile
- Graphics Processor
- Braswell GT1
- Cores
- 96
- TMUs
- 12
- ROPs
- 2
- Memory Size
- System Shared
- Memory Type
- System Shared
- Bus Width
- System Shared
GPU
Recommended Gaming Resolutions:
-
640x480
-
1280x720
-
1366x768
The HD Graphics 400 Mobile is a mobile integrated graphics solution by Intel, launched on April 1st, 2015. Built on the 14 nm process, and based on the Braswell GT1 graphics processor, the device supports DirectX 12. Even though it supports DirectX 12, the feature level is only 11_1, which can be problematic with newer DirectX 12 titles. Unlike the fully unlocked HD Graphics 405 Mobile, which uses the same GPU but has all 128 shaders enabled, Intel has disabled some shading units on the HD Graphics 400 Mobile to reach the product's target shader count. It features 96 shading units, 12 texture mapping units, and 2 ROPs. The GPU is operating at a frequency of 320 MHz, which can be boosted up to 600 MHz.
Its power draw is rated at 6 W maximum.
Clock Speeds
- Base Clock
- 320 MHz
- Boost Clock
- 600 MHz
- Memory Clock
-
System Shared
IGP Variants
-
Atom x5-E8000: 320 MHz
-
Celeron N3050: 320-600 MHz
-
Celeron N3060: 320-600 MHz
-
Celeron N3150: 320-640 MHz
-
Pentium N3700: 400-700 MHz
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Pentium N3710: 400-700 MHz
-
Pentium J3710: 400-740 MHz
Memory
- Memory Size
-
System Shared
- Memory Type
- System Shared
- Memory Bus
-
System Shared
- Bandwidth
-
System Dependent
Render Config
- Shading Units
-
96
- TMUs
-
12
- ROPs
-
2
- Execution Units
-
12
Theoretical Performance
- Pixel Rate
-
1.200 GPixel/s
- Texture Rate
-
7.200 GTexel/s
- FP32 (float)
-
115.2 GFLOPS
- FP64 (double)
-
28.80 GFLOPS (1:4)
Board Design
- Slot Width
- IGP
- TDP
- 6 W
- Outputs
- Portable Device Dependent
Graphics Features
- DirectX
- 12 (11_1)
- OpenGL
-
4.3
- OpenCL
- 3.0
- Vulkan
- 1.0
- Shader Model
- 5.1