NVIDIA NV2A
NVIDIA's NV2A GPU uses the Kelvin architecture and is made using a 150 nm production process at TSMC. With a die size of 142 mm² and a transistor count of 57 million it is a small chip. NV2A supports DirectX 8.1. For GPU compute applications, OpenCL version N/A can be used. It features 4 pixel shaders and 2 vertex shaders, 8 texture mapping units and 4 ROPs. Due to the lack of unified shaders you will not be able to run recent games at all (which require unified shader/DX10+ support).
Graphics Processor
- GPU Name
- NV2A
- Architecture
- Kelvin
- Foundry
- TSMC
- Process Size
- 150 nm
- Transistors
- 57 million
- Density
- 401.4K / mm²
- Die Size
- 142 mm²
- Released
- Nov 15th, 2001
Graphics Features
- DirectX
- 8.1
- OpenGL
- 1.4
- OpenCL
- N/A
- Vulkan
- N/A
- Pixel Shader
- 1.1
- Vertex Shader
- 1.1
Render Config
- Pixel Shaders
- 4
- Vertex Shaders
- 2
- TMUs
- 8
- ROPs
- 4
All Kelvin GPUs
- NVIDIA NV20
- NVIDIA NV25
- NVIDIA NV28
- NVIDIA NV2A
- NVIDIA NV2A-B
NVIDIA GPU Architecture History
- 1998-2000 Fahrenheit
- 1999-2005 Celsius
- 2001-2003 Kelvin
- 2003-2005 Rankine
- 2003-2013 Curie
- 2006-2010 Tesla
- 2007-2013 Tesla 2.0
- 2010-2016 Fermi
- 2010-2013 VLIW Vec4
- 2010-2016 Fermi 2.0
- 2012-2018 Kepler
- 2013-2015 Kepler 2.0
- 2014-2017 Maxwell
- 2014-2019 Maxwell 2.0
- 2016-2021 Pascal
- 2017-2020 Volta
- 2018-2020 Turing
- 2020-2021 Ampere
Graphics cards using the NVIDIA NV2A GPU
Name | Chip | Memory | Shaders | TMUs | ROPs | GPU Clock | Memory Clock |
---|---|---|---|---|---|---|---|
NVIDIA Xbox GPU
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XGPU | 64 MB | 4 / 2 | 8 | 4 | 233 MHz | 200 MHz |