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NVIDIA NV2A

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NV2A
XGPU-S
XGPU-S
Die Shot
Oleg Kashirin
Die Shot
NVIDIA's NV2A GPU uses the Kelvin architecture and is made using a 150 nm production process at TSMC. With a die size of 142 mm² and a transistor count of 57 million it is a small chip. NV2A supports DirectX 8.1. For GPU compute applications, OpenCL version N/A can be used. It features 4 pixel shaders and 2 vertex shaders, 8 texture mapping units and 4 ROPs. Due to the lack of unified shaders you will not be able to run recent games at all (which require unified shader/DX10+ support).

Graphics Processor

Released
Nov 15th, 2001
GPU Name
NV2A
Architecture
Kelvin
Foundry
TSMC
Process Size
150 nm
Transistors
57 million
Density
401.4K / mm²
Die Size
142 mm²

Graphics Features

DirectX
8.1
OpenGL
1.4
OpenCL
N/A
Vulkan
N/A
Pixel Shader
1.1
Vertex Shader
1.1

Render Config

Pixel Shaders
4
Vertex Shaders
2
TMUs
8
ROPs
4

All Kelvin GPUs

NVIDIA GPU Architecture History

Graphics cards using the NVIDIA NV2A GPU

Name Chip Memory Shaders TMUs ROPs GPU Clock Memory Clock
XGPU 64 MB 4 / 2 8 4 233 MHz 200 MHz
Apr 26th, 2024 20:07 EDT change timezone

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