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3dfx Velocity 200

Graphics Processor
Avenger
Pixel Shaders
1
Vertex Shaders
N/A
TMUs
2
ROPs
1
Memory Size
12 MB
Memory Type
SDR
Bus Width
128 bit
The Velocity 200 was a graphics card by 3dfx, that was never released. Built on the 250 nm process, and based on the Avenger graphics processor, the card supports DirectX 6.0. Since Velocity 200 does not support DirectX 11 or DirectX 12, it might not be able to run all the latest games. The Avenger graphics processor is a relatively small chip with a die area of only 74 mm² and 8.2 million transistors. It features 1 pixel shader and 0 vertex shaders, 2 texture mapping units, and 1 ROP. Due to the lack of unified shaders you will not be able to run recent games at all (which require unified shader/DX10+ support). 3dfx has paired 12 MB SDR memory with the Velocity 200, which are connected using a 128-bit memory interface. The GPU is operating at a frequency of 143 MHz, memory is running at 143 MHz.
Being a single-slot card, the 3dfx Velocity 200 does not require any additional power connector, its power draw is rated at 15 W maximum. Display outputs include: 1x VGA. Velocity 200 is connected to the rest of the system using an AGP 2x interface.

Graphics Processor

GPU Name
Avenger
Foundry
TSMC
Process Size
250 nm
Transistors
8.2 million
Density
110.8K / mm²
Die Size
74 mm²

Graphics Card

Release Date
Never Released
Generation
Voodoo3
Predecessor
Voodoo2
Successor
Voodoo4
Production
End-of-life
Bus Interface
AGP 2x

Clock Speeds

GPU Clock
143 MHz
Memory Clock
143 MHz

Memory

Memory Size
12 MB
Memory Type
SDR
Memory Bus
128 bit
Bandwidth
2.288 GB/s

Render Config

Pixel Shaders
1
Vertex Shaders
0
TMUs
2
ROPs
1

Theoretical Performance

Pixel Rate
143.0 MPixel/s
Texture Rate
286.0 MTexel/s

Board Design

Slot Width
Single-slot
TDP
15 W
Suggested PSU
200 W
Outputs
1x VGA
Power Connectors
None

Graphics Features

DirectX
6.0
OpenGL
1.1
OpenCL
N/A
Vulkan
N/A
Pixel Shader
N/A
Vertex Shader
N/A

Card Notes

Velocity cards only have 1 working TMU enabled on OpenGL and Glide games, but both TMUs working under DirectX games.

Texture Rate with OpenGL and Glide: 143.0 MTexel/s
Apr 26th, 2024 20:22 EDT change timezone

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