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Samsung Electronics Announces Second Quarter 2021 Results

Samsung Electronics today reported financial results for the second quarter ended June 30, 2021. Total consolidated revenue was KRW 63.67 trillion, a 20% increase from the previous year and a record for the second quarter. Operating profit increased 34% from the previous quarter to KRW 12.57 trillion as market conditions improved in the memory market, operations normalized at the Austin foundry fab, and as effective global supply chain management (SCM) helped maintain solid profitability for the finished product businesses.

The Semiconductor business saw a significant improvement in earnings as memory shipments exceeded previous guidance and price increases were higher than expected, while the Company strengthened its cost competitiveness. For the Display Panel Business, a one-off gain and an increase in overall prices boosted profits.

NAND Flash Contract Prices Likely to Increase by 5-10% QoQ in 3Q21 as Quotes Continue to Rise, Says TrendForce

The recent wave of COVID-19 outbreaks in India has weakened sales of retail storage products such as memory cards and USB drives, according to TrendForce's latest investigations. However, demand remains fairly strong in the main application segments due to the arrival of the traditional peak season and the growth in the procurement related to data centers. Hence, the sufficiency ratio of the entire market has declined further. NAND Flash suppliers have kept their inventories at a healthy level thanks to clients' stock-up activities during the past several quarters. Moreover, the ongoing shortage of NAND Flash controller ICs continues to affect the production of finished storage products. Taking account of these demand-side and supply-side factors, TrendForce forecasts that contract prices of NAND Flash products will rise marginally for 3Q21, with QoQ increases in the range of 5-10%.

PC Gaming Hardware Market Set to Recover From Supply Problems: JPR

Jon Peddie Research (JPR), the industry's research and consulting firm for graphics and multimedia, has released its newest gaming market study regarding the PC Gaming Hardware Market, which consists of personal computers, upgrades, and peripherals used for gaming. The PC Gaming Hardware market both flourished and suffered during the past year. It flourished financially, however not in a way most would hope. Because of supply problems, a large portion of the consumer spend did not make it back to manufacturers, with an abnormal amount going to resellers who charged inordinately high prices for PC components.

This phenomenon leads to how it suffered. Gamers with average budgets could not always get what they needed, and new entrants sometimes put off, or even worse, abandoned the platform or hobby adoption. New entrants are very important to the long-term health of any gaming platform. A stark warning to hardware companies in the PC Gaming space that long-term growth is dependent on having products available and priced within reach of mass-market consumers. Also, a warning that total dependency on imported products and Just-In-Time inventory systems can be a weakness during market anomalies like the COVID pandemic.

Intel CEO Predicts Chip Shortages Across the Ecosystem to Run Another Couple of Years

Intel CEO Pat Gelsinger, speaking at the company's 2021 Computex Opening Keynote address stated that the explosive demand for chips caused by recent inflections of technology, accelerated by the COVID-19 pandemic, has resulted in demand outstripping supply by such extent, that it could "still take a couple of years for the ecosystem to address the shortages."

Gelsinger detailed how the world of information technology is at its biggest crossroads ever, with the emergence of Cloud, 5G, AI, and smarter edge computing changing the way people work, learn, and interact. This has caused a huge growth in the demand for semiconductors straining technology supply chains around the world. Gelsinger stated that his company is working with partners across the technology ecosystem to increase output to meet demand. He detailed how Intel has nearly doubled its own chip wafer manufacturing capacity over the past four years. "But while the industry has taken steps to address near-term constraints, it could still take a couple of years for the ecosystem to address chip shortages of foundry capacity, substrate, and components.

TEAMGROUP Launches All-Round Storage Solutions at COMPUTEX 2021

Leading memory brand TEAMGROUP is returning to COMPUTEX 2021 with all of its sub-brands with full force. In response to the COVID-19 pandemic that continues to ravage the globe, the organizers of COMPUTEX have canceled the physical exhibition and switched to an online dual platform exhibition (exhibition dates: 5/31/2021-6/30/2021). As a Taiwanese brand, TEAMGROUP is excited to launch three all-round storage solutions simultaneously at this year's online COMPUTEX expo.

The three themes of the products are "heat dissipation," "large storage capacity," and "DDR5," which corresponds with TEAMGROUP's slogan at the 2021 online expo: "Chill the Heat, Feel the Speed, Make it Big." The exhibition will unveil TEAMGROUP's all-round solutions, and consumers will be able to get a first glimpse of TEAMGROUP's exciting showcase video on its official social media pages and COMPUTEX's dual online platforms. TEAMGROUP's 2021 showcase begins with the theme of "heat dissipation," followed by "large storage capacity," and lastly, the new generation of "DDR5."

Second TSMC Fab Worker Detected with COVID-19, Chip Shortages on the Anvil?

Taiwan's most valuable company, and chipmaker of the world, TSMC, confirmed that at least two of its fab workers have been diagnosed with COVID-19, but maintains that it doesn't affect operations at the plants. Most regions around world, including Taiwan, are bracing for successive waves of the disease, and a spread of COVID at TSMC could spell big trouble for the tech-giants dependent on the company for contract-manufacturing of their cutting-edge logic chips. Taiwan has been mostly spared from the Corona epidemic, but is now experiencing its largest wave of COVID-19 infections, with its medical infrastructure under strain. The latest outbreak has the potential to throw operations at TSMC off gear, affecting the supply chains of tens of billions of Dollars worth devices and vehicles around the world.

TSMC maintains an internal epidemic prevention committee, which has conducted contact-tracing of the the two employees, and discovered 10 contacts. Some of these have been sent to home-isolation, while others are closely monitoring themselves for symptoms. TSMC pledged that it will monitor the health of its employees on a daily basis. It has also completed the disinfection of the affected employees' workplace, and public areas visited by them. It once again emphasized that the incident will not affect company operations.

GIGABYTE Announces AMD Ryzen-powered Gaming Laptops

Hot of the release of the new generation of AERO creator and AORUS professional gaming laptops equipped with the GeForce RTX 30 series laptop GPUs, world leading PC brand, GIGABYTE is proud to unveil the all new mid-range gaming laptop series: GIGABYTE GAMING laptops. Introducing two models, the A5 and A7 laptops made for multitasking. Beyond gaming the A7 laptop is GIGABYTE's first mid-end gaming laptops to be equipped with AMD Ryzen 5000H series mobile processors and NVIDIA GeForce RTX 30 series laptop GPUs.

As COVID-19 continues to ravage countries around the world, cities are once again under lockdown and people are once again subject quarantine restrictions. Working remotely, learning remotely, and stay-at-home economics means accessible innovative computing is needed to meet the changes. GIGABYTE GAMING series target Gen Z and Millennial users, by offering up machines built for "multitasking" and meeting multiple needs at once, whether its learning, commerce, gaming or content creation. Capable of great performance, the GIGABYTE GAMING is ideal for everyday life, work, and entertainment. It features all-purpose product specifications - Up to 144 Hz refresh rate and 72% NTSC wide color gamut, 1+3 external DisplayPort, and three slots that support up to 6 TB storage space. The GIGABYTE GAMING series is ready to offer high performance to the mid-range market.

LED Market Revenue for 2021 Projected to Reach US$16.53 Billion Mainly Due to Automotive/Mini LED Applications, Says TrendForce

Owing to the impact of the COVID-19 pandemic in 2020, not only did LED revenue experience a downward trajectory, but this decline also reached a magnitude rarely seen in recent years, according to TrendForce's latest investigations. However, as vaccinations begin taking place in 1H21, the LED market's long-stifled demand is expected to rebound from rock bottom. Hence, global LED market revenue will likely undergo a corresponding recovery this year as well, with a forecasted US$16.53 billion, an 8.1% increase YoY, in 2021. Most of this increase can be attributed to four major categories, including automotive LED, Mini/Micro LED, video wall LED, and UV/IR LED.

Fancy Your Hardware? TV Pricing Sees 30% Increase, Could Escalate Further

We've all been beating dead consumer horses for a while now in most product areas that require semiconductors to operate - and that applies to almost anything, really. Whether CPU shortages from the AMD camp, GPU shortages from both AMD and NVIDIA, increasing prices of storage due to a new cryptocurrency boom, scalpers left and right on the most recent PC and console hardware, shortages on semiconductors for car manufacturers and technological companies like Bosch... It's a wild ride in the semiconductor world right now. And if you were looking at upgrading your media-consumption living room with a fancy new TV, you will also have to cope with increased pricing now, and perhaps further price climbs and shortages in the future.


Market research company NPD has said as much in its most recent market analysis; they've concluded that Smart TV prices have already increased 30% comparatively to the first months of 2020. The price increases are expected to hit anything with a screen - whether smartphones, TVs, laptops, or any other product that has to take up a portion of the world's panel output. This is the market correcting itself when it comes to the supply/demand equation - increased demand post-COVID-19 and global supply chain issues have set up a series of network effects that have led manufacturers to increase product pricing according to demand, passing on additional supply costs on to the customer, and simultaneously attaching the highest possible profits on the existing (and insufficient) supply. It's highly unlikely that this semiconductor supply shortage will see a turnaround throughout 2021.

Apple Awards Corning $45 Million from its Advanced Manufacturing Fund

Today, Apple is awarding $45 million from its Advanced Manufacturing Fund to Corning Incorporated, a supplier of precision glass for iPhone, Apple Watch, and iPad. The funding will expand Corning's manufacturing capacity in the US and drive research and development into innovative new technologies that support durability and long-lasting product life, building on both Apple and Corning's deep commitment to protecting the environment.

Corning has already received $450 million from Apple's $5 billion Advanced Manufacturing Fund over the last four years. Apple's investment helps support more than 1,000 jobs across Corning's US operations in Kentucky and other facilities. The investment has also helped facilitate research and development into state-of-the-art glass processes, which led to the creation of Ceramic Shield, a new material that is tougher than any smartphone glass.

Growth in Total Smartphone Production for 2021 Drops to 8.5% YoY Due to India's Second Wave of Coronavirus, Says TrendForce

TrendForce's investigations find that India has become the second largest market for smartphones since 2019. However, the recent worsening of the COVID-19 pandemic in the country has severely impaired India's domestic economy and subsequently dampened various smartphone brands' production volume and sales (sell-in) performances there. TrendForce is therefore revising the forecasted YoY growth in global smartphone production for 2021 from 9.4% down to 8.5%, with a yearly production volume of 1.36 billion units and potential for further decreases going forward.

TrendForce further indicates that the top five smartphone brands (Samsung, Apple, Xiaomi, OPPO, and Vivo) have either set up assembly plants in India or sought assistance from EMS providers with operations in the country. Hence, the share of made-in-India smartphones has been on the rise over the years, even though the majority of the domestically manufactured devices are still for meeting the demand of the home market. Judging from the current state of Indian smartphone manufacturing, TrendForce expects the second wave to reduce the country's smartphone production volume for 2Q21 and 3Q21 by a total of 12 million units, in turn resulting in a 7.5% YoY decrease in smartphone production in India for the whole year.

Xilinx Reports Fiscal Fourth Quarter and Fiscal Year 2021 Results

Xilinx, Inc. (Nasdaq: XLNX), the leader in adaptive computing, today announced record revenues of $851 million for the fiscal fourth quarter, up 6% over the previous quarter and an increase of 13% year over year. Fiscal 2021 revenues were $3.15 billion, largely flat from the prior fiscal year. GAAP net income for the fiscal fourth quarter was $188 million, or $0.75 per diluted share. Non-GAAP net income for the quarter was $204 million, or $0.82 per diluted share. GAAP net income for fiscal year 2021 was $647 million, or $2.62 per diluted share. Non-GAAP net income for fiscal year 2021 was $762 million, or $3.08 per diluted share.

Additional fourth quarter of fiscal year 2021 comparisons are provided in the charts below. "We are pleased with our fourth quarter results as we delivered record revenues and double-digit year-over-year growth in the midst of a challenging supply chain environment," said Victor Peng, Xilinx president and CEO. "Xilinx saw further improvement in demand across a majority of our diversified end markets with key strength in our Wireless, Data Center and Automotive markets, the pillars of our growth strategy. Our teams have executed well and we remain focused on continuing to meet customers' critical needs.

Global Server Shipment for 2021 Projected to Grow by More than 5% YoY, Says TrendForce

Enterprise demand for cloud services has been rising steady in the past two years owing to the rapidly changing global markets and uncertainties brought about by the COVID-19 pandemic. TrendForce's investigations find that most enterprises have been prioritizing cloud service adoption across applications ranging from AI to other emerging technologies as cloud services have relatively flexible costs. Case in point, demand from clients in the hyperscale data center segment constituted more than 40% of total demand for servers in 4Q20, while this figure may potentially approach 45% for 2021. For 2021, TrendForce expects global server shipment to increase by more than 5% YoY and ODM Direct server shipment to increase by more than 15% YoY.

Global Chip Shortage Takes Another Toll... Now Your Home Router?

The global supply of semiconductor processors has been at risk lately. Starting from GPUs to CPUs, the demand for both has been much greater than the available supply. Manufacturing companies, such as TSMC, have been expanding capacities, however, they have not yet been able to satisfy the demand. We have seen the results of that demand in a form of the scarcity of the latest generation of graphics cards, covering NVIDIA's GeForce RTX 3000 series Ampere, and AMD' Radeon RX 6000 series Big Navi graphics cards. Consumers have had a difficult time sourcing them and they have seen artificial price increase that is much higher than their original MSRP.

However, it doesn't seem like the situation will improve. According to the latest reporting from Bloomberg, the next victim of global chip shortage is... you guessed it, your home internet router. The cited sources have noted that the waiting list to get a batch of ordered routers has doubled the waiting time, from the regular 30 weeks to 60-week waiting time. This represents a waiting list that is more than a year long. With the global COVID-19 pandemic still going strong, there is an increased need for better home router equipment, and delays can only hurt broadband providers that supply routers. Taiwan-based router manufacturer Zyxel Communications, notes that the company has seen massive demand for their equipment. Such a massive demand could lead to insufficient supply, which could increase prices of routers well above their MSRP and bring scarcity of them as well.

Once Again, NVIDIA CEO Jensen Huang to Showcase What's Been Cooking for GTC - From His Kitchen

Remember that time when NVIDIA CEO Jensen Huang pulled the company's HGX system (based on Ampere GA100) out of his own oven? Well, it seems we might be looking at something similar come GTC, which is set for April 12th. The event will again take place solely via online transmissions and announcements due to the still heavily-grassing COVID-19 pandemic, and NVIDIA teased a new kick-off presentation from its CEO - from his kitchen.

NVIDIA has usually taken GTC as an opportunity to showcase products not for the consumer segment, however, so temper your expectations. You should also likely temper your expectations regarding Huang taking enough RTX 30-series graphics cards form his oven to satisfy the incredible demand and stock issues we've been seeing with NVIDIA's latest and greatest. What we could be looking for (as an appetizer to this year's over 1500 presentations) are products focused on the professional computing markets, from quantum computing to AI, passing through RTX Ampere accelerators for professionals, NVIDIA Drive products, as well as Jetson announcements. NVIDIA did warn some surprises might be in store, but again, this doesn't mean these are surprises aimed at consumer gaming products. Catch up on NVIDIA's official announcement and a previously-released GTC retrospective video after the break.

COMPUTEX 2021 Physical Show Cancelled, Will be Held Online Only

TAITRA, the COMPUTEX organizer, has announced that the physical COMPUTEX event has been cancelled (surprising maybe some three or four people in the world). The organizer cites ongoing COVID-19 concerns (including the world's current state of vaccination levels) that would put the safety of attendees on the line, and has thus elected to forego the physical event and focus only on an online capacity.

However, even as the physical event has been cancelled, TAITRA doubled down on the virtual COMPUTEX event. Marketed #COMPUTEXVirtual, the event is scheduled to run for a full month, from May 31st to June 30th, in what marks COMPUTEX's first attempt at doing a large-scale virtual event. TAITRA had this to say on their decision: "With another wave of coronavirus pandemic across the world, it doesn't look like we are close to the end. The majority of the show's stakeholders, including international exhibitors, visitors, and media, cannot join the show due to border control. Therefore, the organizers of COMPUTEX have decided to cancel the onsite exhibition this year."

Revenue of Top 10 IC Design (Fabless) Companies for 2020 Undergoes 26.4% Increase YoY, Says TrendForce

The emergence of the COVID-19 pandemic in 1H20 seemed at first poised to devastate the IC design industry. However, as WFH and distance education became the norm, TrendForce finds that the demand for notebook computers and networking products also spiked in response, in turn driving manufacturers to massively ramp up their procurement activities for components. Fabless IC design companies that supply such components therefore benefitted greatly from manufacturers' procurement demand, and the IC design industry underwent tremendous growth in 2020. In particular, the top three IC design companies (Qualcomm, Broadcom, and Nvidia) all posted YoY increases in their revenues, with Nvidia registering the most impressive growth, at a staggering 52.2% increase YoY, the highest among the top 10 companies.

GPU Shipments Soar Once More in Q4: Jon Peddie Research

According to a new research report from the analyst firm Jon Peddie Research, the growth of PC-based Graphics Processor Units (GPU) shipments of all types worldwide reached 20.5 percent in Q4 2020 and 12.4 percent year over year. Overall, the installed base of GPUs will grow at a compound annual growth rate of 3.7 percent during 2020-2025 to reach a total of 419 million units at the end of the forecast period. Over the next five years, the penetration of discrete GPUs (dGPU) in the PC will grow to reach a level of 21 percent.

As part of its ongoing research on the PC graphics market, Jon Peddie Research (JPR) has released its Market Watch report for the fourth quarter of 2020. Before 2020, the PC market was showing signs of improvement and settling into a new normal. The pandemic has distorted all models and predictions, as has the gold-rush in Ethereum. JPR's Market Watch report confirms that trend for the fourth quarter of 2020, but with cautious guidance for next year.

BioWare & EA Cancel Development of Anthem NEXT

In the spirit of transparency and closure we wanted to share that we've made the difficult decision to stop our new development work on Anthem (aka Anthem NEXT). We will, however, continue to keep the Anthem live service running as it exists today. Since Anthem's launch, the team has been working hard to continually improve the game, releasing multiple updates that brought with them a variety of improvements and introduced new content to play. Towards the end of 2019 we expanded on that effort and started working on a more fundamental restructure of the game.

During the development we've provided updates revealing some of the team's work through blog posts and conversations with you on social media and it's been inspiring for us to see the positive reactions and feedback. I've been incredibly proud of the work the team has been doing, and excited to see and play each new build of the experience.

Unity Releases 2020 Gaming Benchmark Report

Unity, the world's leading platform for creating and operating real-time 3D (RT3D) content, today released the 2021 Gaming Report: Unity Insights from 2020 and Predicted Trends for 2021, which provides a comprehensive look at how gaming changed for both players and creators one year into the pandemic. With more than 2.8 billion monthly active consumers of content created or operated with Unity solutions, this report represents the largest dataset on COVID-19's impact on gaming. For a free copy of Unity's 2021 Gaming Report, please visit this page.

"It's still too early to tell if changed habits will become the new norm once the pandemic is over, but given our understanding of past player behavior changes, it would be surprising to see many players revert," said Ingrid Lestiyo, Senior VP and General Manager, Operate Solutions, Unity. "In a year where online entertainment content - more than ever - became the cornerstone of social connections for so many when seeking a semblance of normalcy, Unity Operate Solutions was there to provide reliable, scalable solutions that helped keep the experiences connected and players engaged. Our amazing creators are here for that reason, and our mission is to enable them to focus on, and produce more, content with the technology we provide. While the nature of work may have changed for many game studios over the last year, the tools that help to power their success continued to deliver results that kept players happy, and revenue for developers of all sizes growing."

Intel Apparently Discounting 10th-Gen CPUs in Bid to Claw Market from AMD

Intel has apparently begun discounting its desktop CPUs, perhaps in a bid to try and maintain market share earning momentum the company garnered in the last few months. As AMD struggles to keep up with consumer demand for its latest Ryzen 5000 series, Intel looks to be capitalizing on its vertical integration (as well as the fact that Intel owns its own fabs and fabricates in a more than mature 14 nm process). A interesting move by the blue giant, who has generally opted out of a price reduction strategy - a move that might make Intel look on the back foot, and as an alternative budget brand, to the incommensurately smaller AMD.

Various retailers have been carrying Intel inventory with much reduced prices over their official MSRP. Amazon, for example, is offering the Intel Core i7-10700K for $344, down from its average pricing of $383. In the same retailer, the iGPU-less i7-10700F processor is down from $315 one month ago to just $229. Odds are that this is an Intel decision because if one considers the amount of demand on PC products and components due to COVID-19, it's very likely that consumers who can't get an AMD 5000-series CPU will still choose to purchase hardware - even if it has to be from Intel. So retailers eschewing part of their profits at a time like this seems slightly off-character.

SK hynix Inc. Reports Fiscal Year 2020 and Fourth Quarter Results

SK hynix Inc. today announced financial results for its fiscal year 2020 ended on December 31, 2020. The consolidated revenue of fiscal year 2020 was 31.9 trillion won while the operating profit amounted to 5.013 trillion won, and the net income 4.759 trillion won. Operating margin of for the year was 16%, and net margin was 15%.

"Due to the global pandemic and the intensifying trade disputes last year, the memory market showed sluggish trend," said Kevin (Jongwon) Noh, Executive Vice President and Head of Corporate Center (CFO) at SK hynix. "In the meantime, the Company stably mass-produced its main products such as 1Znm DRAM and 128-layer NAND Flash." Noh also explained, "The Company expanded its server market share based on its quality competitiveness, which resulted in an increase in the revenue and the operating profit by 18% and 84%, respectively, compared to the previous year."

Gabe Newell Confirms That Valve Has Multiple Games In Development

Gabe Newell who is currently residing in New Zealand has recently confirmed in a new interview that his company Valve "definitely has games in development that they're going to be announcing". With the positive release of Half-Life: Alyx the company plans to create further single-player games and Gabe noted that there is a lot of momentum within Valve to do so.

Gabe Newell has been living with his family in New Zealand since early 2020 when they decided to stay in the country after a holiday due to the countries successful management of COVID-19. He has now been granted New Zealand residency in principle and is actively considering transferring Valve operations and major events to the country. This includes hosting the companies DOTA 2 and CS:GO annual esports tournaments which had to be canceled in 2020 and "strong interest" from employees for relocation.

Shipped Pre-built PC Systems See 13% Rise in Sales in 2020 Compared to 2019

The International Data Corporation (IDC) has revealed PC shipping growth numbers for 2020 - counting desktops, notebooks (including Chromebooks) and workstations (but excluding laptops and servers), and the results are clear. In a currently-pandemic world, and with the urge and necessity for teleworking efforts so as to reduce personal exposure to risk environments, we've seen an unprecedented demand for technological components. Whether in shortages for the latest "comfort" technologies such as dedicated graphics cards, latest-gen consoles, or even webcams, it's been clear that citizens of the world have been increasingly investing their money in technological devices. This need - either for work, for bridging social distances through the Internet, or for entertainment - has led the pre-built PC ecosystem shipments to increase as much as 13% in 2020 - and a global shipment number set at 302.6 million units.

This year-over-year (YoY) increase is bolstered, mainly, by rises in sales throughout Q4 of 2020, where global PC shipments achieved an outstanding 26% increase from Q4 2019 - in the fourth quarter of 2020 alone, 91.6 million units were shipped. In that particular quarter, Lenovo led the top three vendors with a 25.2% share of the sales, followed by HP (20.9%) and Dell (17.2%). Apple appears in fourth place with a mere 8% market share, but shows the strongest growth among the top 5 sellers, at 49.2% YoY - and that's with Apple's comparatively small product portfolio when put against any of the other top three vendors.

DisplayPort 2.0 Implementations Delayed, Will Surface Late 2021

DisplayPort 2.0 was supposed to see its implementation beginning by the end of 2020, but that time has come and gone without a single DisplayPort 2.0-touting product on sight. According to VESA, the rollout has been delayed mostly due to the COVID-19 pandemic, which prevented the standards body to perform its PlugTest events, where engineers and hardware developers convene to discuss, tinker, and decide on the standard's implementation. VESA held multiple of these events per year, but none in 2020, due to the COVID-19 pandemic; thus, the delay we are now witnessing surged.

VESA plans to have their first 2021 PlugTest event in Spring of this year, however, and aims to see products on the shelves later, and likely not before 2H 2020. The standards body said that there are, indeed, DisplayPort 2.0 monitors currently in-development, but that these too have been affected by the lack of PlugTests. DisplayPort 2.0 is an update to the current 1.4 implementation, and currently, there are no launched products (monitors, graphics cards, etc) that can make use of the new version. The new standard will technically support up to 80 Gbps max, nearly three times the currently available bandwidth in the DisplayPort 1.4 spec. DisplayPort Alt Mode 2.0 also brings most of these capabilities to USB Type-C connectors via the USB 4.0 revision.
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