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Codemasters Reveal DiRT Rally 2.0 Season Two Content

Codemasters on 17th of May revealed the DiRT Rally 2.0 Season Two DLC will launch on June 4th 2019. New content, comprising of cars, liveries and environments, will be made available every two weeks with a primary focus on rallycross. Traditional rally fans can also enjoy a new location with the return of Wales and the Porsche 911 SC RS.

Debuted in DiRT 4, Group B rallycross cars are celebrated in Season Two with the inclusion of the Peugeot 205 T16 Rallycross, Ford RS200 Evolution, Lancia Delta S4 Rallycross and the MG Metro 6R4 Rallycross. With improved handling and graphical overhaul, the four vehicles will be a welcome addition when they are put through their paces on all rallycross circuits including the two brand new tracks, Bikernieki, Latvia and Estering, Germany. The new tracks are available weeks three and 11 respectively.

Codemasters Releases DirectX 12 Beta for F1 2018

Adoption rate of DirectX 12 has slowed a lot in recent months, with some titles like Hitman 2 even backtracking and offering only DirectX 11 support, even though the previous game supported both DX12 and DX11. Codemaster, developers of the Formula One game series have now announced their plans for DirectX 12 support in their game engine.

After enabling the "Beta" option in Steam, and entering passcode "244EwzNFQkfnqf4Xc6GTmgsPtT6LAbYn", you'll be able to download the DirectX 12 branch, which is identical to the regular public version in every regard, with the exception of running in DirectX 12. Your existing savegames will continue to work and you can still play online, with players using DX11 and/or DX12 - there are no limitations.

Codemasters requests feedback in this forum thread, to improve their engine, and a few issues are already known. For example SLI and CrossFire support is "not yet implemented", and some other minor issues.

Codemasters Announces Dirt Rally 2.0 for February 26 2019, Releases Trailer

Codemasters today announced the year-away release of their next Dirt game. Dirt Rally 2.0 will be available in February 26th 2019, and aims to keep up with Codemaster's tradition of being one of the relevant racing-games developers in the world, alongside their annual F1 releases.

The company has announced that the game will have six rally locations (New Zealand, Argentina, Spain, Poland, Australia and the USA, in 8 of the WRX circuits) and a smattering of classic and modern cars with their distinct handling profiles for your racer's heart to feel contented with. There will be seasons of post-launch content, which will be paid, and there's a Deluxe Edition of the game which will include the first initial seasons. You can catch the trailer after the break.

Codemasters Releases Official Screenshots for F1 2018 - Better Graphics, Expanded Career Mode

With the 2018 F1 Season going on in full swing (with some unexpected troubles for Mercedes' leadership this past weekend), gamers are about to get another taste of what it feels to drive some of the most advanced cars in the world. Codemasters are at it again, with some improved visuals over the previous iteration of the game, and my god - would you look at those beautiful Alfa Romeo Saubers?

The game has been announced for release on August 24th - so if nothing else for this summer, you'll be able to race at breakneck speeds. Follow the break for the full press release, where an expanded career mode and more classic cars are mentioned - but only after you've gorged your eyes on the screenshots below.

Codemasters Announces Release Date for F1 2018

Codemasters and Koch Media today announced that F1 2018, the official videogame of the 2018 FIA FORMULA ONE WORLD CHAMPIONSHIP, will immerse players into the world of Formula 1 more than ever before. F1 2018 will release onto PlayStation 4 computer entertainment system, the Xbox One family of devices including the Xbox One X and Windows PC (DVD and via Steam) worldwide on Friday 24th August 2018, the weekend of the FORMULA 1 2018 BELGIAN GRAND PRIX at the iconic Spa-Francorchamps Circuit.

"We were delighted by the reception that the highly-acclaimed F1 2017 game received, and are extremely excited to be able to further build on such a strong starting point with F1 2018" said Paul Jeal, F1 Franchise Director at Codemasters. "Over the past few years we have engaged heavily with our fan-base to understand what is important to them and we cannot wait to unveil more details on features we know our fans will love. Career mode has been further expanded to immerse players even deeper into the world of F1 than before, with the return of a highly requested feature back into the franchise. We are also adding more classic cars, again listening to our fans as to which of the historical F1 cars they would most like to virtually drive next. Outside of those headline additions there are many other great enhancements to be revealed before the game launches."

Humble Bundle Giving Away Free Copies of F1 2015

For the next 25 hours, Humble Bundle is offering Codemasters' F1 2015 racing title for free. Head over to their store to get your free copy now. If you don't have a Humble Bundle account already, registration is quick and easy. Then all you need to do is add the game to your cart and check out. Humble Bundle will send you an email with the product key to activate F1 2015 on your Steam account. Happy racing!

DiRT Rally is Coming to MacOS on November 16

Feral Interactive announced today that DiRT Rally, the acclaimed rally simulation game, will be released for macOS via Steam on November 16th. The Mac App Store version will be arriving shortly afterwards. Developed and published by Codemasters for Windows and consoles, DiRT Rally has been praised for its realistic handling and pure focus on rally driving. DiRT Rally will support Metal 2, Apple's latest graphics API.

DiRT Rally is the most authentic rally game ever made, with a highly sophisticated handling model that perfectly captures the exhilaration of driving cars at the edge of control while tearing along treacherous, undulating tracks at breakneck speed. Its high-risk, high-reward gameplay challenges players to learn and master three different disciplines: the point-to-point races of Rally, the tight circuits of Rallycross, and the legendary slopes of Hillclimb.

F1 2017 Makes Official Comeback to Linux on November 2

Feral Interactive today announced that F1 2017, the official game of the current 2017 FIA FORMULA ONE WORLD CHAMPIONSHIP, will be released for Linux on November 2nd. Developed and published by Codemasters for Windows and consoles, F1 2017 is the most compelling F1 game yet, and the latest to be brought to Linux by Feral.

F1 2017 grants players unprecedented access to not only the on-track excitement of F1, but also the off-track dealings and vehicle development that goes along with it. The ten-year Career Mode includes practice programmes to help players hone their skills, an expansive Research and Development tree to provide greater control over the development of their car, and the ability to tune engines and gearboxes over the course of the season.

Intel Delivers New Range of Developer Tools for Gaming, Media

Intel Corporation today announced several tools and initiatives targeted at software developers, creating some of the most performance-hungry gaming and media titles on the market. Intel Core processor performance, power efficiency and strong momentum for Intel HD Graphics are freeing developers to take applications in new directions.

Debuting at GDC 2013 were new graphics capabilities for forthcoming Intel HD Graphics platforms that are accessible through DirectX extensions. The first of these extensions, called PixelSync, provides access to underlying hardware that allows programmers to properly composite partially transparent pixels without the need for an expensive sorting operation. Game developers have long awaited this capability in order to more realistically render smoke, hair, windows, foliage, fences and other complex geometry and natural phenomena.

Codemasters To Focus On Racing Games

Codemasters is giving up on action genre games such as Operation Flashpoint, to focus on its star racing game franchises such as DiRT, F1, and Grid. The British game studio will release make new installments to the three franchises under a new banner, Codemasters Racing. One of the first Codemasters Racing titles will be DiRT Showdown, slated for May 25. "Racing is our DNA, it is our heritage, it is our specialisation and it is our absolute focus going forward," said Codemasters communications chief Rich Eddy.

"We have kept our reputation for delivering best-in-class racing games, And best-in-class racing games is now our razor focus going forward. In racing, we are No.2 in Europe and that's not good enough. We want to take racing games across multiple platforms and genres. So that players can play anytime, anywhere and on any device," Eddy added. Codemasters is also setting up a free online community for players of DiRT, F1, and Grid, which gives them a single portable profile between the games, with a few added incentives. This online service is called Codemasters Racenet.

F1 2012 To Launch Worldwide in September

Ahead of the first race of the 2012 FIA FORMULA ONE WORLD CHAMPIONSHIP in Melbourne this weekend, Codemasters today announced that F1 2012 will launch worldwide in September for the Xbox 360 video game and entertainment system from Microsoft, PLAYSTATION 3 computer entertainment system and PC. F1 2012 is the next game in the award-winning, multi-million selling series from Codemasters as part of an exclusive multi-year deal with Formula One World Championship Limited.

To mark the announcement and introduce one of F1 2012's new headline features, Codemasters has released a video following F1 2012 Creative Director, Stephen Hood, as he meets the next generation of drivers at the Young Driver Test. Filmed at the Yas Marina Circuit, home of the FORMULA 1 Abu Dhabi GRAND PRIX, Stephen asks if their experience with Codemasters' FORMULA ONE games has been of benefit as they prepare for a career in the world's most exciting motorsport in real life.

AMD Expands DirectX 11 Gaming by 12x HD Resolution with ATI Radeon HD 5870 Eyefinity6

Harnessing the world's most powerful graphics processor, AMD today introduced the ATI Radeon HD 5870 Eyefinity 6 Edition graphics card. Equipped with 2GB of GDDR5 memory, the ATI Radeon HD 5870 Eyefinity 6 is the first graphics card capable of rendering in excess of 1 billion pixels per second in today's titles, unleashing PC game environments of unprecedented size and resolution. Enthusiast gamers now have access to a seamless, stunning perspective across six displays, enabling up to 12 times more resolution than 1080p HD.

"The ATI Radeon HD 5870 Eyefinity 6 Edition graphics card opens the door to a new era in personal computing," said Matt Skynner, vice president and general manager, AMD Graphics Division. "With the ATI Radeon HD 5870 Eyefinity 6 Edition, PC users get the ultimate panoramic computing experience in one powerful card. By bridging the innovation in ATI Eyefinity technology with broad ecosystem support, AMD is revolutionizing the PC visual experience."

AMD Introduces ATI Radeon HD 5970: Fastest Graphics Card in the World

AMD today announced the flagship installment in the award-winning line of graphics cards, the ATI Radeon HD 5970, the fastest card ever created. The new ultra high-end model joins a growing list of the world's first and only graphics cards to fully support Microsoft DirectX 11 technology and ATI Eyefinity multi-display technology.

Designed to support the most demanding PC games at ultra-high resolutions and image quality settings, the ATI Radeon HD 5970 has unlocked overclocking potential, granting access to every bit of power the card has to offer through ATI Overdrive technology. Now shipping from retailers and available in the channel, the ATI Radeon HD 5970 also launches today in new Alienware Area-51, Area-51 ALX and Aurora desktop PCs.

New On-Demand Gaming Platform Threatens to Kill Gaming PC Upgrades

We all regard PC games, as an entertainment medium, but spend hundreds to even thousands of Dollars regularly, to keep our PCs up to date, to be able to play the latest PC games. Imagine a medium that rids us of that, and we are able to consume PC gaming like any other content, like the TV or radio. Well, that the potential a new on-demand gaming platform holds - to make you never have to buy/upgrade a gaming PC again.

Called OnLive, the on-demand platform consists of a web service, an internet connection, and a thin-client, called "micro-console" that connects your input (game controllers), and output (monitor/TV/HDTV). You control the game - whichever you're subscribed to and playing - the client relays your input to the OnLive servers, that do the processing, including graphics rendering, and send back output to your client. The client then displays the output. Sounds familiar? Cloud computing? Exactly, but for PC gaming. The platform is conceptualized to be advanced-enough to handle any of today's games, Crysis included. The work-model of this platform is what makes it tick with any game, and is far more future-proof than the present mode of PC gaming (where people own expensive hardware that are in requirement of upgrades, the costs of buying games, buying gaming services separate).

For standard definition television quality, a broadband connection of at least 1.5 megabits per second is required. For HDTV resolution, a connection of at least 5 mbps is needed. The service uses patented algorithms that work to counter lag caused by network constraints. The technology is already gaining attention from major publishers, including EA, THQ, Codemasters, Ubisoft, Atari, Warner Bros., Take-Two, and Epic. People can buy or rent a game to play it, the usage fees are expected not to be much more than the subscription fees for Xbox Live.

Codemasters Acquires Sega Racing Studio

Game publisher Codemasters yesterday announced plans to acquire Sega's UK Racing Studio. Previous owner Sega recently announced its intent to close the studio, citing a mandate to ensure each branch remained profitable. "In seizing this opportunity, we have created additional resources to escalate our plans in the racing segment," stated Codemasters chief executive Rod Cousens. "We hope to welcome more than 40 people to the company ... We have enjoyed the full co-operation of our friends at Sega in making this happen," he continued. "It is good business for Codemasters, an exciting prospect and there will be more to come as we are not content to stand still." Most likely both publishers will concentrate their development skills in releasing a new versions of the well known Codemasters' Colin McRae and Race Driver racing games.

Codemasters Details New Engine

Codemasters has unveiled the latest iteration of its proprietary in-game graphics engine, an evolution of the eye-catching technology that powered the Colin McRae: DiRT title. The EGO Game Technology Engine will be used in forthcoming games Operation Flashpoint 2: Dragon Rising and Race Driver: GRID, neither of which have confirmed release dates as yet. The engine, which is multi-platform capable, has been in development for three years at the Codemasters Central Technology Unit, and this investment - part of the GBP 40.5 million spent on design and development in the past year - is something that Gavin Cheshire, vice president of Codemasters Studios, is confident will stand the company in good stead. "Developing the engine, even through its initial phases, has been lengthy and a major investment for Codemasters," he said. CEO Rod Cousens added: "We made significant investments in our own cross-platform, multi-genre development solution in anticipation of the next generation console transition."

Codemasters and Epic Games Join ESA

Codemasters and Epic Games are the latest publishers to join the Entertainment Software Association (ESA), which represents U.S. computer and video game publishers, the ESA announced today. These two new additions bring the association's membership to 29, and highlight the expanding role of the association in the ever-growing computer and video game industry.

Operation Flashpoint 2 Teaser Trailer Released

Codemasters today announced that Operation Flashpoint 2: Dragon Rising is the full title of its military action simulation game sequel. Developed in-house, Dragon Rising takes place on an oil-rich island located off the eastern coast of Russia, with Russia and China fighting over ownership of the island. The game will be released in 2008 for PC and console systems.

Cinematic Teaser Trailer

Codemasters Releases Colin McRae: DIRT Xbox 360/PC Demo

Codemasters released today the Colin McRae: DIRT playable demos for the Xbox 360 video game and the PC, and confirmed a U.S. release date of June 19, 2007. The DIRT demos take gamers on three mud-splattered race events. The Xbox 360 demo events include Crossover, Hill Climb and C.O.R.R. (Championship Off-Road Racing). The PC demo swaps mountains for multiplayer and enables up to 100 players to go head-to-head in a race for the best time over a point-to-point rally stage. Both demos are available for download now - The Xbox 360 version from Xbox LIVE Marketplace, and the PC version of the demo, complete with a multiplayer event, available from codemasters.com/dirt.
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