News Posts matching "DirectX 12"

Return to Keyword Browsing

CryEngine to Support Vulkan Renderer in Upcoming 5.4 Update

CryEngine, the rendering prodigy responsible for some of the most visually impressive titles ever to grace our personal computing and gaming shores, is getting a Vulkan renderer. The news were broken down by the team at Crytek through a blog post, where they reaffirmed their commitment to proper GitHub support and updates for their game engine. The company puts it this way:

"Vulkan renderer
Following on from the renderer refactoring and DirectX 12 implementation, the team has been hard at work implementing a Vulkan renderer. The code can be seen in Code/RenderDll/XRenderD3D9/Vulkan/… although the feature is not functional, yet. We want to make these changes available to you for review whilst we are currently stabilizing the engine for our 5.4 release. So you can track our progress on GitHub until 5.4 is finally here by the end of July."

SAPPHIRE Introduces GPRO E-Series Professional Graphics

SAPPHIRE Technology is launching its new GPRO E-Series graphics cards series for professional and industrial usage. A comprehensive lineup of models, ranging from the best-performing to most compact and power-efficient units, will suit the varying needs of businesses. Increased computational through put and further power optimizations allow for more immersive visuals and sophisticated applications - from digital gaming and casinos to industrial automation, medical, aerospace, and defence.

Available starting in Q3 2017, the SAPPHIRE GPRO E-Series includes 4 models with different power levels and outputs. The E-Series lineup starts with the SAPPHIRE GPRO E9260, the fastest of the debuting cards, with 2.5 TFLOPS of computing power in single precision operations. SAPPHIRE has included 8 GB of GDDR5 memory and 4 DisplayPort 1.3 outputs. Thanks to the latest generation of Polaris GPU architecture, with updated display engine, the card can drive up to 2 screens in 5K resolution and 60 Hz refresh rate or up to 4 screens in 4K and 60 Hz. The applied thermal solution is active, with a single efficient, dual ball bearing fan. The GPRO E9260 model is dedicated to the most graphically-demanding and compute-heavy scenarios such us high-end digital gaming, advanced Real-time medical imaging as well as military.

Microsoft Trademarks Direct Physics - HAVOK Rebranded?

As you might recall, Microsoft bought HAVOK from Intel back in 2015, promising to "add Havok's IP to its existing tools and platforms, including DirectX 12, Visual Studio, and Azure." Well, it would seem we are seeing the fruits of that particular seeding, with Microsoft having trademarked "Direct Physics".

With Microsoft having previously talked about integrating HAVOK with its DX12 API, that is probably the most probable scenario for this trademark. A tighter, in-DX12 integration could possibly allow for the physics workflow to have increased performance under the API, which is something we can all get behind of. However, this also begs the question as to what exactly happens to HAVOK licensing in the process. I myself wouldn't expect Microsoft to put its HAVOK tools and libraries behind a DX12 implementation wall - the number of companies who license those libraries aren't few in number. So my guess is that Microsoft is simply rebranding the HAVOK middleware for integration under its DX12 API, which could mean opening up its libraries to any game that makes use of DX12.

NVIDIA Demonstrates GameWorks Flow Tech Under DirectX 12

NVIDIA Flow, was previously announced by the company in 2016's GDC as the new GameWorks implementation for combustible fluid, fire and smoke simulation (superseding NVIDIA's Turbulence and FlameWorks.) It makes use of an adaptive sparse voxel grid for maximum flexibility with the least memory impact, being optimized for use of Volume Tiled Resources when available. With this technology being implemented on the Unreal Engine 4 soon, the company is now looking to increase developer awareness of the tool by showcasing its capabilities.

In the video below, the company is showing off its DirectX 12 implementation of the technology, which showcases gas combustion that results into real-time simulation of fire and smoke in the air.


Source: Developer.Nvidia.com

Futuremark Releases 3DMark v2.3.3682

Futuremark today released an update to 3DMark benchmark suite. Version 2.3.3682 resolves a critical bug in the API overhead test, which causes the test to fail on some machines, towards the end of the DirectX 12 API test. The API overhead benchmark tests the amount of API draw-calls your machine can handle, over popular 3D graphics APIs, including DirectX 11 (single-threaded and multi-threaded), DirectX 12, and Vulkan. The rest of the feature-set is consistent with the older version 2.3.3663, in which the company introduced a brand new Vulkan API overhead test, replacing the Mantle API test. Grab the update from the link below.
DOWNLOAD: Futuremark 3DMark + Time Spy v2.3.3682

Futuremark Releases 3DMark v2.3.3663 - Adds Vulkan Support

Futuremark has just released a major update to its 3DMark benchmarking suite, adding Vulkan support while simultaneously axing its cousin, Mantle. This means that the API Overhead test now uses a Vulkan path instead of its previous Mantle one, which is sure to lead several enthusiasts into a frenzy of benchmarking under the Khronos's API (which has just recently been announced will offer support for multi-GPU in Windows 10, 8.x, 7, and Linux operating systems.)

Check some of the new features, improvements and fixes on the new version right after the break. You can download this piece of software right here on TPU - just follow the link below.
Download: Futuremark 3DMark + TimeSpy v2.3.3663

NVIDIA Releases the GeForce 378.78 Drivers

Remember that NVIDIA driver update that I mentioned yesterday? NVIDIA has just released into the wild. Version 378.78 of its GeForce driver suite provides the optimal gaming experience for Tom Clancy's Ghost Recon Wildlands and includes DirectX 12 optimizations which provide additional performance increases for a variety of titles. This release also adds official support for the GeForce GTX 1080 Ti, and updates the SLI profiles for Deus Ex: Mankind Divided, Titanfall 2, and Tom Clancy's The Division. ANSEL support for Ghost Recon Wildlands is also baked into this update, which joins the likes of Dishonored 2, Mirror’s Edge Catalyst, Watch Dogs 2, The Witcher 3: Wild Hunt and The Witness, with Mass Effect: Andromeda support coming in at the game's launch.

Update: According to NVIDIA, average performance gains across all titles stands at around 16%. NVIDIA boasts of a 33% (no, that isn't a typo) on Tomb Raider; 16% on Hitman; Gears of War 4 sees a boost of 10%; Ashes of the Singularity makes do with 9%; and Tom Clancy’s The Division will get a 4% increase.

As always, you can get your driver fix right here on TPU. Just follow the download link below.
DOWNLOAD: NVIDIA GeForce 378.78 Drivers

NVIDIA Working on a Major DirectX 12 Focused Driver Update

NVIDIA is reportedly working on a major driver update that improves performance across the board on games that take advantage of DirectX 12. The company is working with major game studios to improve DirectX 12 performance by up to 16 percent on recent AAA titles, such as "Gears of War 4," "Hitman" (2016), "Rise of the Tomb Raider" and "Tom Clancy's The Division." Even "Ashes of the Singularity" is getting a performance improvement.

At its GeForce GTX 1080 Ti launch event, NVIDIA revealed that its "Pascal" and "Maxwell" GPU architectures are capable of tile-based rendering, a feature that significantly improves video memory bandwidth utilization. With the GTX 1080 Ti going on sale later this month, one can expect NVIDIA to release new drivers.

Source: OC3D

Is DirectX 12 Worth the Trouble?

We are at the 2017 Game Developers Conference, and were invited to one of the many enlightening tech sessions, titled "Is DirectX 12 Worth it," by Jurjen Katsman, CEO of Nixxes, a company credited with several successful PC ports of console games (Rise of the Tomb Raider, Deus Ex Mankind Divided). Over the past 18 months, DirectX 12 has become the selling point to PC gamers, of everything from Windows 10 (free upgrade) to new graphics cards, and even games, with the lack of DirectX 12 support even denting the PR of certain new AAA game launches, until the developers hashed out support for the new API through patches. Game developers are asking the dev community at large to manage their expectations from DirectX 12, with the underlying point being that it isn't a silver-bullet to all the tech limitations developers have to cope with, and that to reap all its performance rewards, a proportionate amount of effort has to be put in by developers.

The presentation begins with the speaker talking about the disillusionment consumers have about DirectX 12, and how they're yet to see the kind of console-rivaling performance gains DirectX 12 was purported to bring. Besides lack of huge performance gains, consumers eagerly await the multi-GPU utopia that was promised to them, in which not only can you mix and match GPUs of your choice across models and brands, but also have them stack up their video memory - a theoretical possibility with by DirectX 12, but which developers argue is easier said than done, in the real world. One of the key areas where DirectX 12 is designed to improve performance is by distributing rendering overhead evenly among many CPU cores, in a multi-core CPU. For high-performance desktop users with reasonably fast CPUs, the gains are negligible. This also goes for people gaming on higher resolutions, such as 1440p and 4K Ultra HD, where the frame-rates are low, and the performance tends to be more GPU-limited.

Futuremark Readies New Vulkan and DirectX 12 Benchmarks

Futuremark is working on new game-tests for its 3DMark benchmark suite. One of these is a game test that takes advantage of DirectX 12, but isn't as taxing on the hardware as "Time Spy." Its target hardware is notebook graphics and entry-mainstream graphics cards. It will be to "Time Spy" what "Sky Diver" is to "Fire Strike."

The next, more interesting move by Futuremark is a benchmark that takes advantage of the Vulkan 3D graphics API. The company will release this Vulkan-based benchmark for both Windows and Android platforms. Lastly we've learned that development of the company's VR benchmarks are coming along nicely, and the company hopes to release new VR benchmarks for PC and mobile platforms soon. Futuremark is expected to reveal these new game-tests and benchmarks at its 2017 International CES booth, early January.

Tom Clancy's "The Division" Gets DirectX 12 Update, RX 480 Beats GTX 1060 by 16%

Over the weekend, gamers began testing the new DirectX 12 renderer of Tom Clancy's "The Division," released through a game patch. Testing by GameGPU (Russian media site) shows that AMD Radeon RX 480 is about 16 percent faster than NVIDIA GeForce GTX 1060 6GB, with the game running in the new DirectX 12 mode. "The Division" was tested with its new DirectX 12 renderer, on an ASUS Radeon RX 480 STRIX graphics card driven by Crimson ReLive 16.12.1 drivers, and compared with an ASUS GeForce GTX 1060 6GB STRIX, driven by GeForce 376.19 drivers. Independent testing by German tech-site ComputerBase.de supports these findings.
Sources: GameGPU, ComputerBase.de, via Expreview

AMD Cripples Older GCN GPUs of Async-Compute Support?

AMD allegedly disabled asynchronous-compute technology support on older generations of Graphics CoreNext (GCN) architecture, since Radeon Software 16.9.2. With the newer drivers, "Ashes of the Singularity" no longer supports asynchronous-compute, a feature that improves performance in the game, on GPUs based on the first-generation GCN architecture, such as the Radeon R9 280X.

"Ashes of the Singularity" benchmarks run by Beyond3D forum members on GCN 1.0 hardware, comparing older drivers to version 16.9.2 shows that the game supports async-compute on the older drivers, and returns improved performance. AMD, on its part, is pointing users to a patch change-list from the developers of "Ashes..." which reads that the game supports DirectX 12 async-compute only on GCN 1.1 (eg: Radeon R9 290) and above.
Sources: Reddit

AMD and NVIDIA Add-in-Board GPU Market Share from 2002 to Q3/2016

The folks over at 3dcenter.org have compiled comprehensive historical GPU AIB market share data for our digestion. While we recently reported on Q3'16 and its comparison to the quarter before and the same period last year, this information spans a near 14 year quarter-on-quarter time frame. The compilers have quite helpfully included points of reference along the timeline which highlight the two major GPU manufacturers milestone desktop product line debuts.

It is worth noting that their exact numbers differ slightly to the ones Jon Peddie Research provided as 3dcenter have also cited the work of Mercury Research, which appears more conservative. The figures provided in their own graph split the difference between the two sources to give us a more impartial look at the market.

AMD to Give Away Civilization VI with Radeon RX 480

AMD is readying a new graphics card promotion for Holiday 2016. The company is planning to give away game keys to "Sid Meier's Civilization VI" with both the 4 GB and 8 GB variants of its Radeon RX 480 graphics cards. Available through participating retailers, and in select markets, the promotion will be applicable to both the reference and custom-design graphics cards. Sapphire, for example, is giving away keys to the game with both its NITRO+ and reference-design RX 480 cards. Purchase receipts for the cards will come with special promotion codes that can be redeemed on the AMD Rewards website to enable the game directly to your Steam account. The 6th edition of the smash-hit turn-based strategy game, "Civilization VI" takes advantage of DirectX 12 through its latest patch, the Radeon RX 480 meets or exceeds its recommended system requirements.

Sid Meier's Civilization VI Gets a DirectX 12 Renderer in Latest Update

Firaxis Games released the biggest update to Sid Meier's "Civilization VI." The update is particularly big for the PC version, as it adds a DirectX 12 renderer, letting the game take advantage of performance-enhancing features introduced with the API, such as multi-threaded rendering, which could improve frame-rates in CPU-limited low-resolution setups. The in-game benchmark tool is also updated. The update also adds new content, user-interface updates, and gameplay changes.

Source: Kotaku

AMD Wants You to Choose Radeon RX 470 Over the GTX 1050 Ti, For Now

Hot on the heels of NVIDIA's GeForce GTX 1050 Ti launch, AMD fired off an elaborate press-deck explaining why consumers should choose its $169 Radeon RX 470 graphics card over the $139 GeForce GTX 1050 Ti it announced last Tuesday (18/10), which is due for market launch a week later (25/10). The presentation begins explaining that the RX 470 is better equipped to offer above 60 fps on all of today's games at 1080p (Full HD) resolution, with anti-aliasing enabled.

Later down the presentation, AMD alleges that NVIDIA "Pascal" architecture lacks asynchronous compute feature. There are already games that take advantage of it. AMD also claims that its "Polaris" based GPUs RX 480, RX 470, and RX 460, will be faster than competing GTX 1060, GTX 1050 Ti, and GTX 750 Ti at "Battlefield 1" with its DirectX 12 renderer. The presentation ends with a refresher of the company's current product-stack, and how it measures up to NVIDIA's offerings across the competitive landscape. Turns out there is indeed a big price/performance gap between the RX 460 and RX 470, just waiting to be filled.

AMD Actively Promoting Vulkan Beyond GPUOpen

Vulkan, the new-generation cross-platform 3D graphics API governed by the people behind OpenGL, the Khronos Group, is gaining in relevance, with Google making it the primary 3D graphics API for Android. AMD said that it's actively promoting the API. Responding to a question by TechPowerUp in its recent Radeon Technology Group (RTG) first anniversary presser, its chief Raja Koduri agreed that the company is actively working with developers to add Vulkan to their productions, and optimize them for Radeon GPUs. This, we believe, could be due to one of many strategic reasons.

First, Vulkan works inherently better on AMD Graphics CoreNext GPU architecture because it's been largely derived from Mantle, a now defunct 3D graphics API by AMD that brings a lot of "close-to-metal" API features that make game consoles more performance-efficient, over to the PC ecosystem. The proof of this pudding is the AAA title and 2016 reboot of the iconic first-person shooter "Doom," in which Radeon GPUs get significant performance boosts switching from the default OpenGL renderer to Vulkan. These boosts aren't as pronounced on NVIDIA GPUs.

CryEngine to Support Vulkan This November, DX12 Multi-GPU Next February

Game developer CryTek is planning to implement Vulkan API support for its in-house game-engine, CryEngine. To be released in November 2016 as CryEngine 5.3, CryTek will implement Vulkan across platforms, including PC (Windows desktop/notebook), and mobile (smartphones, tablets). The decision to implement Vulkan could have been fueled by Google's decision to make Vulkan the primary 3D graphics API of Android.

CryTek will also expand its support for DirectX 12, which it implemented in March 2016. With CryEngine 5.4, scheduled to be released in February 2017, along the sidelines of the Game Developers Conference (GDC), CryTek is introducing support for DirectX 12 native multi-GPU; deferred shading in sandboxed viewports, and multi-threaded rendering in sandbox.

Source: OC3D

AMD GPUs See Lesser Performance Drop on "Deus Ex: Mankind Divided" DirectX 12

Deus Ex: Mankind Divided is the latest AAA title to support DirectX 12, with its developer Eidos deploying a DirectX 12 renderer weeks after its release, through a patch. Guru3D put the DirectX 12 version of the game through five GPU architectures, AMD "Polaris," GCN 1.1, GCN 1.2, NVIDIA "Pascal," and NVIDIA "Maxwell," through Radeon RX 480, Radeon R9 Fury X, Radeon R9 390X, GeForce GTX 1080, GeForce GTX 1060, and GeForce GTX 980. The AMD GPUs were driven by RSCE 16.9.1 drivers, and NVIDIA by GeForce 372.70.

Looking at the graphs, switching from DirectX 11 to DirectX 12 mode, AMD GPUs not only don't lose frame-rates, but in some cases, even gain frame-rates. NVIDIA GPUs, on the other hand, significantly lose frame-rates. AMD GPUs tend to hold on to their frame-rates at 4K Ultra HD, marginally gain frame-rates at 2560 x 1440, and further gain frame-rates at 1080p. NVIDIA GPUs either barely hold on to their frame-rates, or significantly lose them. AMD has on multiple occasions claimed that its Graphics CoreNext architecture, combined with its purist approach to asynchronous compute make Radeon GPUs a better choice for DirectX 12 and Vulkan. Find more fascinating findings by Guru3D here.
More graphs follow.

AMD Rolls Out the Radeon Software Crimson Edition 16.9.1

AMD today rolled out the Radeon Software Crimson Edition 16.9.1 Beta drivers. The drivers add optimization for the DirectX 12 renderer of "Deus Ex: Mankind Divided," and adds an AMD CrossFire profile for the DirectX 11 renderer of "DOTA 2." The drivers also address flickering on certain 144 Hz displays, and some rare game crash bugs on "DOOM," "Total War: Warhammer," "DiRT Rally," and "GTA V." Grab the drivers from the links below.
DOWNLOAD: AMD Radeon Software Crimson Edition 16.9.1 for Windows 10 64-bit | Windows 10 32-bit | Windows 8.1 64-bit | Windows 8.1 32-bit | Windows 7 64-bit | Windows 7 32-bit

No DirectX 12 Support for "Deus Ex: Mankind Divided" at Launch

Eidos announced that its upcoming AAA title "Deus Ex: Mankind Divided," which was touted as one of the posterboys for DirectX 12 by GPU manufacturers, won't ship with DirectX 12 support at launch. The game will release on August 23, 2016, with a DirectX 11 renderer, while the DirectX 12 renderer will be added via a patch, which will release in the week of 5th September.

Eidos said that it delayed DirectX 12 support because it needs some "extra work" by the developers, followed by optimizations. "We have some extra work and optimizations to do for DX12, and we need more time to ensure we deliver a compelling experience," the release reads. "Deus Ex: Mankind Divided" releases for PC, Xbox One, and PlayStation 4 on the 23rd of August, and is the 5th entry to the smash hit cyberpunk RPG.

EVGA Hardware Breaks 3DMark "Time Spy" World Records

EVGA and extreme overclocker Vince "K|NGP|N" Lucido have done it again, this time in the new DirectX 12 benchmark from Futuremark: "3DMark Time Spy". This new benchmark pushes the limits of modern PC gaming technology and can be used as a gauge for future game performance and visuals.

Armed with Liquid Nitrogen, an EVGA X99 FTW K motherboard, and an EVGA GeForce GTX 1080 Classified overclocked to 2,594MHz, K|NGP|N was able to hit new performance heights. He was able to score 9,973 points, a new single card World Record. The new EVGA Precision XOC software was used to overclock the graphics card, and is one of the only tools that can display a DirectX 12 OSD, a must have feature for overclockers.

Futuremark Releases 3DMark Time Spy DirectX 12 Benchmark

Futuremark released the latest addition to the 3DMark benchmark suite, the new "Time Spy" benchmark and stress-test. All existing 3DMark Basic and Advanced users have limited access to "Time Spy," existing 3DMark Advanced users have the option of unlocking the full feature-set of "Time Spy" with an upgrade key that's priced at US $9.99. The price of 3DMark Advanced for new users has been revised from its existing $24.99 to $29.99, as new 3DMark Advanced purchases include the fully-unlocked "Time Spy." Futuremark announced limited-period offers that last up till 23rd July, in which the "Time Spy" upgrade key for existing 3DMark Advanced users can be had for $4.99, and the 3DMark Advanced Edition (minus "Time Spy") for $9.99.

Futuremark 3DMark "Time Spy" has been developed with inputs from AMD, NVIDIA, Intel, and Microsoft, and takes advantage of the new DirectX 12 API. For this reason, the test requires Windows 10. The test almost exponentially increases the 3D processing load over "Fire Strike," by leveraging the low-overhead API features of DirectX 12, to present a graphically intense 3D test-scene that can make any gaming/enthusiast PC of today break a sweat. It can also make use of several beyond-4K display resolutions.

DOWNLOAD: 3DMark with TimeSpy v2.1.2852

AMD Partners with Firaxis on Civilization VI Development

AMD today announced that it is partnering with Firaxis and 2K Games on the development of "Civilization VI," the next addition to the smash-hit turn-based strategy franchise. AMD announced that it is helping the developer take advantage of DirectX 12, including API-standardized Asynchronous Compute, and Explicit multi-adapter (MDA). This will let the game use setups that are a mixture of discrete and integrated GPUs, and mixed multi-GPU. The game is also said to feature a benchmark tool.

Source: AMD

Microsoft Refines DirectX 12 Multi-GPU with Simple Abstraction Layer

Microsoft is sparing no efforts in promoting DirectX 12 native multi-GPU as the go-to multi-GPU solution for game developers, obsoleting proprietary technologies like SLI and CrossFire. The company recently announced that it is making it easier for game developers to code their games to take advantage of multiple GPUs without as much coding as they do now. This involves the use of a new hardware abstraction layer that simplifies the process of pooling multiple GPUs in a system, which will let developers bypass the Explicit Multi-Adapter (EMA) mode of graphics cards.

This is the first major step by Microsoft since its announcement that DirectX 12, in theory, supports true Mixed Multi-Adapter configurations. The company stated that it will release the new abstraction layer as part of a comprehensive framework into the company's GitHub repository with two sample projects, one which takes advantage of the new multi-GPU tech, and one without. Exposed to this code, game developers' learning curve will be significantly reduced, and they will have a template on how to implement multi-GPU in their DirectX 12 projects with minimal effort. With this, Microsoft is supporting game developers in implementing API native multi-GPU, even as GPU manufacturers stated that while their GPUs will support EMA, the onus will be on game-developers to keep their games optimized.Source: GitHub
Return to Keyword Browsing