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3DMark Updated with New CPU Benchmarks for Gamers and Overclockers

UL Benchmarks is expanding 3DMark today by adding a set of dedicated CPU benchmarks. The 3DMark CPU Profile introduces a new approach to CPU benchmarking that shows how CPU performance scales with the number of cores and threads used. The new CPU Profile benchmark tests are available now in 3DMark Advanced Edition and 3DMark Professional Edition.

The 3DMark CPU Profile introduces a new approach to CPU benchmarking. Instead of producing a single number, the 3DMark CPU Profile shows how CPU performance scales and changes with the number of cores and threads used. The CPU Profile has six tests, each of which uses a different number of threads. The benchmark starts by using all available threads. It then repeats using 16 threads, 8 threads, 4 threads, 2 threads, and ends with a single-threaded test. These six tests help you benchmark and compare CPU performance for a range of threading levels. They also provide a better way to compare different CPU models by looking at the results from thread levels they have in common.

AMD Debuts Radeon RX 6000M Series Mobile Graphics Solutions

AMD today released the Radeon RX 6000M series mobile graphics lineup, based on the RDNA2 graphics architecture. These GPUs offer full DirectX 12 Ultimate readiness, including real-time raytracing capability. The lineup is led by the Radeon RX 6800M, followed by the RX 6700M, and the RX 6600M. The RX 6800M and RX 6700M are based on the 7 nm "Navi 22" silicon, while the RX 6600M debuts the "Navi 23" silicon. The RX 6800M appears to be maxing out the "Navi 22" silicon, much like the desktop RX 6700 XT. It features 40 RDNA2 compute units, amounting to 2,560 stream processors; game clocks of up to 2.30 GHz, 12 GB of GDDR6 memory across a 192-bit wide memory interface, and 96 MB of Infinity Cache. The RX 6700M is slightly cut down, with 36 compute units (2,304 stream processors), the same 2.30 GHz game clocks, 10 GB of video memory possibly across a 160-bit wide memory bus, and 80 MB of Infinity Cache.

The new RX 6600M debuts the 7 nm "Navi 23" silicon, with 28 RDNA2 compute units, game clocks of 2177 MHz, 8 GB of GDDR6 memory across a 128-bit wide memory bus, and 32 MB of Infinity Cache. All three chips feature Smart Access Memory (resizable BAR), and support for AMD SmartShift, a feature that load-balances the discrete GPU with an AMD iGPU. AMD claims that the RX 6800M and RX 6700M are fit for 1440p gaming, with the RX 6800M beating the RTX 2070 Notebook by anywhere between 40-70%, and 120 FPS in a large selection of e-sports titles. The company also claims that the RX 6800M beats the GeForce RTX 3080 8 GB by 14-39%. The RX 6600M, meanwhile is shown matching the RTX 3060 6 GB, in AMD's tests. Notebooks powered by AMD Radeon RX 6000M discrete graphics are shipping now.
The graphics press-deck follows.

Intel Xe DG2 Graphics Card "Right Around the Corner:" Game Dev Relations Engineer

A senior game developer relations engineer at Intel, Pete Brubaker, Tweeted late Wednesday that the company's DG2 discrete graphics card is "right around the corner," and that "it's about to get exciting." Brubaker's Tweet comes as the company is looking to recruit more engineers to work with its developer relations, the team that interfaces with game devs to optimize their engines and games for Intel's graphics architectures.

While the DG1, which was productized as the Iris Xe MAX graphics card, was essentially an iGPU-on-a-stick, the DG2 should spark a lot more interest. Based on a third-party foundry process, the DG2 is the first client graphics product based on the Xe HPG (high performance gaming) graphics architecture, and allegedly crams up to 512 execution units or 4,096 unified shaders—a 4.3x gain over the Iris Xe MAX. It's also rumored to ship with up to 16 GB of GDDR6 memory across a 256-bit wide memory bus. Whether it features DirectX 12 Ultimate features or not, remains to be seen, but it's becoming clear that Intel wants a crack at the high-volume e-sports market, with a product that's fast enough for competitive e-sports gaming, and capable of AAA.

NVIDIA Releases GeForce 466.27 Game Ready Drivers

NVIDIA today released the latest version of its GeForce Game Ready drivers. Version 466.27 WHQL adds optimization for Metro Exodus PC Enhanced Edition. This includes additional raytraced effects, and support for DLSS 2.1. Optimization is also added for Mass Effect Legendary Edition and Resident Evil Village. The drivers also add support for the DirectX 12 Agility SDK, and Shader Model 6.6.

The drivers also confirm the existence of a new hardware revision of the GeForce RTX 3060 12 GB graphics card, which will be generally available from mid-May, 2021. These cards will require at least GeForce 466.24. The revision will likely come with a different device ID from the original RTX 3060 12 GB, and will re-engage the hash-rate limiter. Read more about this card in our article from earlier this week, here. A handful bugs were also fixed. These include performance issues related to NVIDIA Reflex and Rainbow Six Siege; an artificial FPS cap when V-Sync is off on displays connected via HDMI 2.1; and an application crash with RigidGems Prepar3D. Grab the drivers from the link below.

DOWNLOAD: NVIDIA GeForce 466.27 WHQL

DirectStorage API Works Even with PCIe Gen3 NVMe SSDs

Microsoft on Tuesday, in a developer presentation, confirmed that the DirectStorage API, designed to speed up the storage sub-system, is compatible even with NVMe SSDs that use the PCI-Express Gen 3 host interface. It also confirmed that all GPUs compatible with DirectX 12 support the feature. A feature making its way to the PC from consoles, DirectStorage enables the GPU to directly access an NVMe storage device, paving the way for GPU-accelerated decompression of game assets.

This works to reduce latencies at the storage sub-system level, and offload the CPU. Any DirectX 12-compatible GPU technically supports DirectStorage, according to Microsoft. The company however recommends DirectX 12 Ultimate GPUs "for the best experience." The GPU-accelerated game asset decompression is handled via compute shaders. In addition to reducing latencies; DirectStorage is said to accelerate the Sampler Feedback feature in DirectX 12 Ultimate.
More slides from the presentation follow.

Intel Teases Xe HPG Gaming Graphics Architecture

Intel Graphics tweeted a marketing splash screen of its upcoming Xe HPG gaming discrete graphics architecture. There's not much to the video, except announcing the Xe HPG logo. It starts off with a depiction of the Xe LP architecture, on which the company's Gen12 iGPUs and Iris Xe MAX entry-level discrete GPUs are based; and swells into a larger silicon that grows in all directions. The animation could be a hint that Xe HPG chips will be an order of magnitude faster than the Iris Xe MAX, target serious gaming, and take the fight to both NVIDIA and AMD.

Intel is designing the Xe HPG graphics architecture for third-party silicon fabrication nodes, such as TSMC and Samsung, and could leverage a sub-10 nm node to significantly scale up from the Xe LP. A recent report pointed to the likelihood of 512 execution units on a certain Xe HPG variant (4,096 unified shaders) and contemporary GDDR6 memory, while Intel has the necessary IP to pull off DirectX 12 Ultimate logo readiness, including raytracing. Intel is likely eyeing a slice of the e-sports hardware segment, although a high-end GPU cannot be completely ruled out. Watch the video from the source link below.

AMD Releases Radeon Software Adrenalin 21.3.1

AMD today released the latest version of Radeon Software Adrenalin 2021 drivers. Version 21.3.1 beta comes with support for the new Radeon RX 6700 series. It's interesting that they didn't specify the RX 6700 XT, which means other SKUs such as the RX 6700, could be right around the corner. Next up, the drivers come with optimization for "DOOM Eternal: The Ancient Gods, Part Two." The drivers also introduce many new feature updates. Radeon Anti-Lag technology now supports DirectX 12 games. The Radeon Boost performance enhancement has been updated with support for DirectX 12 and Variable Rate Shading on select titles. The Performance Tuning section of Radeon Software now comes with an internal stress-test. The drivers also introduce support for new Vulkan API extensions, including VK_KHR_synchronization, VK_EXT_4444_formats, VK_EXT_conditional_rendering, and VK_KHR_sampler_ycbcr_conversion.

Among the issues fixed with Radeon Software Adrenalin 21.3.1 include high CPU utilization for Radeon Software, even when idling; Oculus VR headset causing system crashes when connected to GCN (pre-Polaris) GPUs; corrupted or missing textures for "Minecraft DXR," a crash with "Call of Duty : Modern Warfare" with raytracing enabled on RX 6000 series GPUs, improper lighting with "Star Citizen" on RX 6800 series; Enhanced Sync + V-sync causing black screens on Vulkan games; and a black screen on Hybrid Graphics systems; a crash with Bethesda Launcher, color corruption with Epic Games Social Overlay; display flicker or corruption on high refresh-rate multi-monitor configs using RX Vega series GPUs, and audio loss on TV displays connected to the video card's audio output.

DOWNLOAD: AMD Radeon Software Adrenalin 21.3.1 beta

Microsoft Introduces Auto HDR Support On PC For Select DirectX 11 & DirectX 12 Games

High dynamic range (HDR) offers the most impressive improvement to the visual experience in recent history. HDR unlocks an entirely new range of colors with more intensity than standard monitors, making games come to life like never before. In November 2020, the Xbox Series X/S consoles launched with the Auto HDR feature which automatically upgrades your backwards compatible games from SDR to HDR to take advantage of this amazing display innovation and provide a richer visual experience even on already-released games. Today we're excited to bring you a preview of Auto HDR for your PC gaming experience and we're looking for your help to test it out. When enabled on your HDR capable gaming PC, you will automatically get awesome HDR visuals on an additional 1000+ DirectX 11 and DirectX 12 games!

UL Benchmarks Announces DirectX 12 3DMark Mesh Shader Test

DirectX 12 Ultimate adds powerful new features and capabilities to DirectX 12 including DirectX Raytracing Tier 1.1, Mesh Shaders, Sampler Feedback, and Variable Rate Shading (VRS). After DirectX 12 Ultimate was announced, we started adding new tests to 3DMark to show how games can benefit from these new features. Our latest addition is the 3DMark Mesh Shader feature test, a new test that shows how game developers can boost frame rates by using mesh shaders in the graphics pipeline.

UL Announces End of Support for 3DMark Sky Diver, API Overhead test, PCMark 8, VRMark for Android Benchmarks

Benchmarks have a natural lifespan that ends when they no longer provide meaningful results on modern hardware. When old benchmarks are used with new hardware, the results can be skewed or limited in ways that reduce their accuracy and relevance.

After reviewing our product line, we've decided to end support for 3DMark Sky Diver, the 3DMark API Overhead feature test, PCMark 8, Servermark Media Transcode, and VRMark for Android. After January 14, 2021, these unsupported benchmarks will: No longer be sold by UL, Steam, or other app stores; no longer be guaranteed to work with UL's online services; no longer receive updates; no longer be eligible for customer support.

Khronos Releases Vulkan Ray Tracing Final Specification

Today, Khronos has released the final versions of the set of Vulkan, GLSL and SPIR-V extension specifications that seamlessly integrate raytracing into the existing Vulkan framework. This is a significant milestone as it is the industry's first open, cross-vendor, cross-platform standard for raytracing acceleration - and can be deployed either using existing GPU compute or dedicated raytracing cores. Vulkan Ray Tracing will be familiar to anyone who has used DirectX Raytracing (DXR) in DirectX 12, but also introduces advanced functionality such as the ability to load balance raytracing setup operations onto the host CPU. Although raytracing will be first deployed on desktop systems, these Vulkan extensions have been designed to enable and encourage raytracing to also be deployed on mobile.

These extensions were initially released as provisional versions in March 2020. Since that time, we have received and incorporated feedback from hardware vendors and software developers, both inside Khronos and from the wider industry, but the overall shape of the API and the functionality provided are fundamentally unchanged. Thank you to all who reviewed and used the provisional extensions and especially those who provided feedback.

AMD Teases RDNA 2 "Hangar 21" Raytracing Tech Demo

AMD is launching their next-generation RX 6800 series of graphics cards on November 18th, these will be the first cards from AMD featuring the new RDNA 2 architecture. To coincide with the launch of RDNA 2 in consumer graphics cards AMD is launching a new tech demo titled "Hangar 21", the new demonstration will highlight the power of RDNA 2 with real-time raytracing effects enabled by AMD FidelityFX and Microsoft DirectX 12 Ultimate. The "Hangar 21" tech demo will be launching on November 19th and you can view a short trailer of the tech demo down below.
AMDComing November 19, the "Hangar 21" Technology Demo Video will let you see the breakthrough AMD RDNA 2 gaming architecture in action, the foundation of the AMD Radeon RX 6000 Series graphics cards that power the next generation of gaming with mind-blowing visuals featuring realistic lighting, shadows, and reflections enabled by AMD FidelityFX and Microsoft DirectX 12 Ultimate.

UL Benchmarks Updates 3DMark with Ray-Tracing Feature Test

The launch of AMD Radeon RX 6000 Series graphics cards on November 18 will end NVIDIA's monopoly on real-time raytracing. For the first time, gamers will have a choice of GPU vendors when buying a raytracing-capable graphics card. Today, we're releasing a new 3DMark feature test that measures pure raytracing performance. You can use the 3DMark DirectX Raytracing feature test to compare the performance of the dedicated raytracing hardware in the latest graphics cards from AMD and NVIDIA.

Real-time raytracing is incredibly demanding. The latest graphics cards have dedicated hardware that's optimized for raytracing operations. Despite the advances in GPU performance, the demands are still too high for a game to rely on raytracing alone. That's why games use raytracing to complement traditional rendering techniques. The 3DMark DirectX Raytracing feature test is designed to make raytracing performance the limiting factor. Instead of relying on traditional rendering, the whole scene is ray-traced and drawn in one pass.
DOWNLOAD: 3DMark v2.15.7078

Intel Storms into 1080p Gaming and Creator Markets with Iris Xe MAX Mobile GPUs

Intel today launched its Iris Xe MAX discrete graphics processor for thin-and-light notebooks powered by 11th Gen Core "Tiger Lake" processors. Dell, Acer, and ASUS are launch partners, debuting the chip on their Inspiron 15 7000, Swift 3x, and VivoBook TP470, respectively. The Iris Xe MAX is based on the Xe LP graphics architecture, targeted at compact scale implementations of the Xe SIMD for mainstream consumer graphics. Its most interesting feature is Intel DeepLink, and a powerful media acceleration engine that includes hardware encode acceleration for popular video formats, including HEVC, which should make the Iris Xe MAX a formidable video content production solution on the move.

The Iris Xe MAX is a fully discrete GPU built on Intel's 10 nm SuperFin silicon fabrication process. It features an LPDDR4X dedicated memory interface with 4 GB of memory at 68 GB/s of bandwidth, and uses PCI-Express 4.0 x4 to talk to the processor, but those are just the physical layers. On top of these are what Intel calls Deep Link, an all encompassing hardware abstraction layer that not only enables explicit multi-GPU with the Xe LP iGPU of "Tiger Lake" processors, but also certain implicit multi-GPU functions such as fine-grained division of labor between the dGPU and iGPU to ensure that the right kind of workload is split between the two. Intel referred to this as GameDev Boost, and we detailed it in an older article.

AMD Radeon RX 6000 Series Specs Leak: RX 6900 XT, RX 6800 XT, RX 6700 Series

AMD's Radeon RX 6000 series graphics cards, based on the RDNA2 graphics architecture, will see the introduction of the company's first DirectX 12 Ultimate graphics cards (featuring features such as real-time raytracing). A VideoCardz report sheds light on the specifications. The 7 nm "Navi 21" and "Navi 22" chips will power the top-end of the lineup. The flagship part is the Radeon RX 6900 XT, followed by the RX 6800 XT and RX 6800; which are all based on the "Navi 21." These are followed by the RX 6700 XT and RX 6700, which are based on the "Navi 22" silicon.

The "Navi 21" silicon physically features 80 RDNA2 compute units, working out to 5,120 stream processors. The RX 6900 XT maxes the chip out, enabling all 80 CUs, and is internally referred to as the "Navi 21 XTX." Besides these, the RX 6900 XT features 16 GB of GDDR6 memory across a 256-bit wide memory interface, and engine clocks boosting beyond 2.30 GHz. The next SKU in AMD's product stack is the RX 6800 XT (Navi 21 XT), featuring 72 out of 80 CUs, working out to 4,608 stream processors, the same 16 GB 256-bit GDDR6 memory configuration as the flagship, while its engine clocks go up to 2.25 GHz.

Basemark Launches GPUScore Relic of Life RayTracing Benchmark

Basemark is pioneer in GPU benchmarking. Our current product Basemark GPU has been improving the 3D graphics industry since 2016. After releasing GPU 1.2 in March Basemark development team has been really busy developing brand new benchmark - GPUScore. GPUScore benchmark will introduce hyper realistic, true gaming type of content in three different workloads: Relic of Life, Sacret Path and Expedition.

GPUScore Relic of Life is targeted to benchmark high end graphics cards. It is completely new benchmark with many new features. The key new feature is real-time ray traced reflections and reflections of reflections. The benchmark will not only support Windows & DirectX 12, but also Linux & Vulkan raytracing.

AMD "Big Navi" GPU Die Pictured? Allegedly Measures 536mm²

Coreteks, in a video presentation on Sunday, released what is possibly the very first picture of the AMD "Big Navi" GPU silicon, which could power the company's next-generation Radeon RX 6000 series flagship graphics card. The grainy, blurry-cam picture reveals a mostly square package with a large, rectangular die at its center, which Coreteks estimates to be 536 mm² in die-area, with 29 mm x 18.5 mm (LxW) dimensions. The channel used an unusual method for measuring the die size. The chip is rumored to feature around 80 compute units based on the RDNA2 graphics architecture, which includes fixed-function hardware for real-time raytracing, as RDNA2 is designed to meet DirectX 12 Ultimate logo requirements. We'll know more about the chip in the run up to its October 28 unveiling.

NVIDIA Will Stop Creating SLI Driver Profiles After January 2021

NVIDIA has been limiting SLI support recently with only the RTX 3090 featuring support for the feature and even then only through modern APIs such as DirectX 12 and Vulkan meaning that games must explicitly support SLI to work. NVIDIA will no longer be adding new SLI driver profiles on RTX 20 Series and earlier GPUs starting on January 1st, 2021. The only way to use SLI going forward will be through native game integrations which NVIDIA will focus on helping developers provide. NVIDIA also noted that various DirectX 12 and Vulkan games already feature native integrations such as; Shadow of the Tomb Raider, Civilization VI, Sniper Elite 4, Gears of War 4, and Red Dead Redemption 2. Creative and other non-gaming applications that support multi-GPU acceleration will continue to function across all supported GPUs.

AMD Radeon Software Adrenalin 20.8.3 Released as WHQL

AMD today posted the Radeon Software Adrenalin 20.8.3 WHQL drivers. This was earlier released as a beta in late-August. Besides the WHQL certification, nothing appears to have changed since 20.8.3 beta. The drivers come with optimization for "Marvel's Avengers" (the game), "Project CARS 3," and "Fortnite" (specific to DirectX 12 model in "Epic" setting). Other changes over the previous 20.8.2 drivers include new Vulkan API extensions, a number of game-specific fixes, improved compatibility of YouTube playback on certain browsers when paired with AMD Ryzen processors, and more. Grab the drivers from the link below.

DOWNLOAD: AMD Radeon Software Adrenalin 20.8.3 WHQL

Microsoft Rolls Out DirectX 12 Feature-level 12_2: Turing and RDNA2 Support it

Microsoft on Thursday rolled out the DirectX 12 feature-level 12_2 specification. This adds a set of new API-level features to DirectX 12 feature-level 12_1. It's important to understand that 12_2 is not DirectX 12 Ultimate, even though Microsoft explains in its developer blog that the four key features that make up DirectX 12 Ultimate logo requirements were important enough to be bundled into a new feature-level. At the same time, Ultimate isn't feature-level 12_1, either. The DirectX 12 Ultimate logo requirement consists of DirectX Raytracing, Mesh Shaders, Sampler Feedback, and Variable Rate Shading. These four, combined with an assortment of new features make up feature-level 12_2.

Among the updates introduced with feature-level 12_2 are DXR 1.1, Shader Model 6.5, Variable Rate Shading tier-2, Resource Binding tier-3, Tiled Resources tier-3, Conservative Rasterization tier-3, Root Signature tier-1.1, WriteBufferImmediateSupportFlags, GPU Virtual Address Bits resource expansion, among several other Direct3D raster rendering features. Feature-level 12_2 requires a WDDM 2.0 driver, and a compatible GPU. Currently, NVIDIA's "Turing" based GeForce RTX 20-series are the only GPUs capable of feature-level 12_2. Microsoft announced that AMD's upcoming RDNA2 architecture supports 12_2, too. NVIDIA's upcoming "Ampere" (RTX 20-series successors) may support it, too.

AMD Releases Radeon Software Adrenalin 20.8.3

AMD late Thursday released the latest Radeon Software Adrenalin software. Version 20.8.3 beta comes with optimization for "Marvel's Avengers" (the game), "Project CARS 3," and "Fortnite" (DirectX 12 mode in Epic setting now yields a 12% uplift as tested on an RX 5700 XT). The drivers also add four new Vulkan API extensions, VK_EXT_extended_dynamic_state, VK_EXT_private_data, VK_EXT_image_robustness, and VK_GOOGLE_user_type.

Among the fixed issues are an application crash with "Mortar Shell" when opening the inventory window in-game, issues with enabling HDR on FreeSync 2 displays, and application crash with "Surviving Mars" on RX 5000 series graphics, a start-up crash with "eFootball PES 2020," Radeon Overlay not being available in a hybrid graphics system when in-game with "Hyper Scape," a stuttering issue with CS:GO with certain applications running in the background; and compatibility issues with YouTube playback on Microsoft Edge player or Chrome on certain Ryzen 3000 and Ryzen 4000 machines.

DOWNLOAD: AMD Radeon Software Adrenalin 20.8.3
The change-log follows.

NVIDIA Releases GeForce 452.06 Game Ready Drivers

NVIDIA today released the latest update to its GeForce Game Ready software. Version 452.06 WHQL comes with optimization for Microsoft Flight Simulator (2020), Tony Hawk's Pro Skater 1 and 2 (2020 remastered), Troy: A Total War Saga, and World of Warcraft: Shadowlands (beta). The drivers also add G-SYNC compatibility for eight new gaming monitors, spanning Acer, ASUS, Lenovo, and I-O Data brands.

Among the issues fixed are Shadow of the Tomb Raider crashing in DirectX 12 mode with Windows 10 GPU hardware scheduling enabled; a texture corruption issue with Death Stranding affecting GTX 16-series and RTX 20-series graphics cards; black square artifacts noticed in Path of Exile; a stuttering issue with Forza Motorsport 7, and several games randomly freezing during gameplay. Grab the drivers from the link below.
DOWNLOAD: NVIDIA GeForce 452.06 WHQL Game Ready

The change-log follows.

Matrox D1450 Graphics Card for High-Density Output Video Walls Now Shipping

Matrox is pleased to announce that the Matrox D-Series D1450 multi-display graphics card is now shipping. Purpose-built to power next-generation video walls, this new single-slot, quad-4K HDMI graphics card enables OEMs, system integrators, and AV installers to easily combine multiple D1450 boards to quickly deploy high-density-output video walls of up 16 synchronized 4K displays. Along with a rich assortment of video wall software and developer tools for advanced custom control and application development, D1450 is ideal for a broad range of commercial and critical 24/7 applications, including control rooms, enterprises, industries, government, military, digital signage, broadcast, and more.
Advanced capabilities

Backed by innovative technology and deep industry expertise, D1450 delivers exceptional video and graphics performance on up to four 4K HDMI monitors from a single-slot card. OEMs, system integrators, and AV professionals can easily add—and synchronize—displays by framelocking up to four D-Series cards via board-to-board framelock cables. In addition, D1450 offers HDCP support to display copy-protected content, as well as Microsoft DirectX 12 and OpenGL support to run the latest professional applications.

Intel "Tiger Lake" Gen12 Xe iGPU Compared with AMD "Renoir" Vega 8 in 3DMark "Night Raid"

Last week, reports of Intel's Gen12 Xe integrated graphics solution catching up with AMD's Radeon Vega 8 iGPU found in its latest Ryzen 4000U processors in higher-tier 3DMark tests sparked quite some intrigue. AMD's higher CPU core-count bailed the processor out in overall 3DMark 11 scores. Thanks to Thai PC enthusiast TUM_APISAK, we now have a face-off between the Core i7-1165G7 "Tiger Lake-U" processor (15 W), against AMD Ryzen 7 4800U (15 W), and the mainstream-segment Ryzen 7 4800HS (35 W), in 3DMark "Night Raid."

The "Night Raid" test is designed to evaluate iGPU performance, and takes advantage of DirectX 12. The Core i7-1165G7 falls behind both the Ryzen 7 4800U and the 4800HS in CPU score, owing to its lower CPU core count, despite higher IPC. The i7-1165G7 is a 4-core/8-thread chip featuring "Willow Cove" CPU cores, facing off against 8-core/16-thread "Zen 2" CPU setups on the two Ryzens. Things get interesting with graphics tests, where the Radeon Vega 8 solution aboard the 4800U scores 64.63 FPS in GT1, and 89.41 FPS in GT2; compared to just 27.79 FPS in GT1 and 32.05 FPS in GT2, by the Gen12 Xe iGPU in the i7-1165G7.

Matrox Now Shipping D-Series D1480 Graphics Card

Matrox is pleased to announce that the Matrox D-Series D1480 multi-display graphics card is now shipping. Purpose-built to power next-generation video walls, this new single-slot graphics card supports up to four 4Kp60 DisplayPort monitors and can be combined to drive a high-density-output video wall of up 16 synchronized 4K displays. Along with a rich assortment of video wall software and developer tools, the D1480 card enables OEMs, system integrators, and AV installers to deploy high-performance display walls for a broad range of commercial and critical 24/7 applications, including control rooms, enterprises, industries, government, military, digital signage, broadcast, and more.

Backed by innovative technology and deep industry expertise, D1480 delivers exceptional video and graphics performance on up to four 4K DisplayPort monitors from a single-slot card. OEMs, system integrators, and AV professionals can easily add—and synchronize—displays by framelocking up to four D-Series cards via board-to-board framelock cables. In addition, D1480 offers HDCP support to display copy-protected content, as well as Microsoft DirectX 12, OpenGL 4.5, and OpenCL 1.2 support to run the latest professional applications.
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