Wednesday, June 7th 2023

Apple Vision Pro Estimated to Ship 200,000 Units in 2024, Concerns around Price and Battery Life Linger

TrendForce reports that the recently unveiled Apple Vision Pro at this year's WWDC is poised to revolutionize the AR/VR market with its sleek design and high-performance capabilities. However, the complexity behind its production and its limited production capacity present significant challenges, leading to a projected initial release in the US during 1H24. Furthermore, considering factors such as pricing and the absence of certain essential features, TrendForce anticipates a modest shipment volume of approximately 200,000 units for Apple Vision Pro in 2024. The market's response will heavily depend on the subsequent introduction of consumer-oriented Apple Vision models and the ability of Apple to offer enticing everyday functionalities that will drive the rapid growth of the AR market as a whole.

TrendForce also notes that the Apple Vision Pro boasts cutting-edge hardware specifications and innovative design. However, a substantial price tag of US$3,499 and the requirement for an external power source to operate for a mere two hours pose challenges to consumer adoption. Currently, the Apple Vision Pro lacks sufficient applications for mainstream users, making it more attractive to developers and enterprise customers who can capitalize on its innovative features to create diverse applications. Consequently, the higher price point of the product is justified.
Looking ahead, Apple has the opportunity to fine-tune the product specifications based on the usage patterns of various features in Vision Pro. This will pave the way for the launch of a distinct offering, Apple Vision, which will cater to the budgetary constraints of general consumers while optimizing battery life. As such, WWDC 2023 primarily focuses on the concept of spatial computing, setting the stage for the anticipation of more practical AR applications to be showcased at WWDC 2024. These applications will be tailored towards usage in daily life, including seamless integration with other Apple products for information retrieval and effortless command execution.
Source: TrendForce
Add your own comment

34 Comments on Apple Vision Pro Estimated to Ship 200,000 Units in 2024, Concerns around Price and Battery Life Linger

#1
Broken Processor
Apple fans pay $1000 for the pro stand the same peep's will be queuing for this.
Apple always milks there faithful and they are happy to be milked.
Posted on Reply
#2
TheLostSwede
News Editor
Broken ProcessorApple fans pay $1000 for the pro stand the same peep's will be queuing for this.
Apple always milks there faithful and they are happy to be milked.
It'll be a collectors item, no?
Posted on Reply
#3
Broken Processor
TheLostSwedeIt'll be a collectors item, no?
Yeah my Pro Stand has pride of place in my tech collection display case I had to bin my Foxconn Black Ops to make room for it XD.
Posted on Reply
#4
Bwaze
Do we even see the real, independently confirmed sales numbers anywhere? This is a niche product, even if Apple only sells couple (and gives the tons of them for free to influencers), we would never know.
Posted on Reply
#5
Bomby569
BwazeDo we even see the real, independently confirmed sales numbers anywhere? This is a niche product, even if Apple only sells couple (and gives the tons of them for free to influencers), we would never know.
They are open about this, when sales aren't good they always openly talk about it.
Posted on Reply
#6
the54thvoid
Intoxicated Moderator
Folks, the OP is about the sales of the AR/VR headset. This isn't a thread about monitor specs.
Posted on Reply
#7
R0H1T
Sure, off to watching that 6 day sport without these silly glasses :shadedshu:
Posted on Reply
#8
dgianstefani
TPU Proofreader
the54thvoidFolks, the OP is about the sales of the AR/VR headset. This isn't a thread about monitor specs.
Fair enough, in the same vein, I expect the quality of those micro OLED panels to justify the price, I wonder if they're true 10 bit, like the Pro Display XDR.

You don't buy something like this unless it's either 1. pocket change or 2. you're going to use it to make money (so the price isn't relevant).
Posted on Reply
#9
the54thvoid
Intoxicated Moderator
I agree on pricing. It's aimed at specific people, and they'll buy it. Whether they'll use it or not is not the point. Apple didn't get rich by being fiscally inclusive.
Posted on Reply
#10
dgianstefani
TPU Proofreader
the54thvoidI agree on pricing. It's aimed at specific people, and they'll buy it. Whether they'll use it or not is not the point. Apple didn't get rich by being fiscally inclusive.
Yeah it seems like a really high quality product, and I'm sure the software/ecosystem integration will be borderline flawless, as with most Apple stuff.

I wonder if the lack of certain professional compatibility standards that existing software uses and is designed to work with specific hardware partners etc. will be an issue long term or if Apple will draw enough developers to create their own AR/VR ecosystem.
Posted on Reply
#11
Bwaze
I can't imagine people "using it to make money" using it only 2 hours at a time, and then what, charge it and take a long break? Attach the second power bank, yours only for $1299.99?
Posted on Reply
#12
dgianstefani
TPU Proofreader
BwazeI can't imagine people "using it to make money" using it only 2 hours at a time, and then what, charge it and take a long break? Attach the second power bank, yours only for $1299.99?
It can be run off mains power when plugged in. The power banks are only if you want to use it while disconnected.
Posted on Reply
#13
TheoneandonlyMrK
No specs?! Usual Apple , next gen this high quality that, no software to speak of at all, or they would be , but on the price alone, it's comedy apple arse slapping time.

Any of my family and friends I see wearing this and NOT for professional reasons is getting mocked for life as a Muppet.

Make it encased in solid gold and apple would still be taking the piss with that Entry level price to do nothing.

I can't wait for the car!?! F#@£ imagine dgistefanis take on that.

This is fine, lmao to you perhaps.
Posted on Reply
#14
trsttte
Good luck Apple, when even facebook coff coff Meta is starting to throw the towel you went and made the most distopic VR headset possible even including an external display (this one confused me for a while, how did they manage that great inside display and to make it transparent!? I initially thought, well they didn't duh...)

I think calling this AR is an exercise in marketing more than a description of the product, merging virtual elements with the environment around you is not new to this, they're just doing it better with better tech. For me AR means you're adding digital elements to your own vision of the world (i.e. hololens, google glass, etc.), not simply capturing and reconstructing the world and presenting the result digitally (pretty much every VR headset just like this one)
BwazeDo we even see the real, independently confirmed sales numbers anywhere? This is a niche product, even if Apple only sells couple (and gives the tons of them for free to influencers), we would never know.
It's a public company, they can fudge the numbers a bit but they'll need to disclose the better (or worse in this case) part of it
dgianstefaniPro Display XDR.
I think you're both wrong, the Pro Display XDR is better than regular consumer stuff but also doesn't really compete with the displays you mentioned and doesn't even have professional grade inputs. It's kind of in a league of it's own where you're either fine with something much cheaper (like higher end dell ultrasharps etc) or you'll want something much better (like the monitors you quoted) - just the market Apple usually targets
Posted on Reply
#15
Bwaze
dgianstefaniIt can be run off mains power when plugged in. The power banks are only if you want to use it while disconnected.
But why stick a computer in it, if it's meant to be used plugged in?
Posted on Reply
#16
dgianstefani
TPU Proofreader
BwazeBut why stick a computer in it, if it's meant to be used plugged in?
Why make an imac integrated in the screen if you have to plug it in?
Posted on Reply
#17
RedelZaVedno
How can Apple demand $3,500 yet compromise on battery capacity? Especially as it's seperated from the VR headset so weight shoulf not be a problem. Just stupid.
Posted on Reply
#18
SOAREVERSOR
They are intending for developers and companies to buy this up and build the eco system for it. So 200k isn't that unreasonable. Then a cheaper non pro version will come out for the masses once the eco system is there.
Posted on Reply
#19
Bwaze
dgianstefaniWhy make an imac integrated in the screen if you have to plug it in?
Design choice? But Apple Vision Pro is in no way similarly integrated - you are either wearing a separate battery pack or you are connected with a cable.
Posted on Reply
#20
trsttte
SOAREVERSORThey are intending for developers and companies to buy this up and build the eco system for it. So 200k isn't that unreasonable. Then a cheaper non pro version will come out for the masses once the eco system is there.
Good luck with that, maybe it works maybe it doesn't, i'm betting on the latter. VR is still very much a niche market, devices like the meta quest are much cheaper (both for developers and the masses) and, more importantly, everyone should be well aware how Apple works. Developers have been robbed for years by app store fees and high percentage commissions, or just sherlocked when Apple decides a feature is nice enough to warrant becoming part of "the experience" and makes it first party, will they jump at the chance of purchasing a very expensive device to develop an ecosystem for Apple to profit from? I don't think so
Posted on Reply
#21
crubino
VR-porn business would be gone wild in both side (creator would using their stereoscopic camera for shooting their movie, and subscriber would see that movie in higher fidelity)
LMAO! =))
Posted on Reply
#22
SOAREVERSOR
trsttteGood luck with that, maybe it works maybe it doesn't, i'm betting on the latter. VR is still very much a niche market, devices like the meta quest are much cheaper (both for developers and the masses) and, more importantly, everyone should be well aware how Apple works. Developers have been robbed for years by app store fees and high percentage commissions, or just sherlocked when Apple decides a feature is nice enough to warrant becoming part of "the experience" and makes it first party, will they jump at the chance of purchasing a very expensive device to develop an ecosystem for Apple to profit from? I don't think so
You're forgetting that the consumer market, and especially the gaming market, are after thoughts and jokes to vast portions of the computing industry and they don't care. Take the MS HoloLense. That seemed like a dud right? Too costly, not good for consumers, not good for gaming. Except that was never the point. The product is used in industrial training, defense applications, medical training, design, construction, by companies like Boeing. It's been a massive hit there. And nobody involved in that gives a rats ass about consumers, especially gamers.

The writing has been on the wall for a while that VR and AR are for corporate type functions, and gaming is a stupid use for it and a waste of time. You have to look at this product from that angle and if it works there maybe a version of it can trickle down for home office and general use, but for sure not gaming it's wasted on that.
Posted on Reply
#23
dgianstefani
TPU Proofreader
SOAREVERSORYou're forgetting that the consumer market, and especially the gaming market, are after thoughts and jokes to vast portions of the computing industry and they don't care. Take the MS HoloLense. That seemed like a dud right? Too costly, not good for consumers, not good for gaming. Except that was never the point. The product is used in industrial training, defense applications, medical training, design, construction, by companies like Boeing. It's been a massive hit there. And nobody involved in that gives a rats ass about consumers, especially gamers.

The writing has been on the wall for a while that VR and AR are for corporate type functions, and gaming is a stupid use for it and a waste of time. You have to look at this product from that angle and if it works there maybe a version of it can trickle down for home office and general use, but for sure not gaming it's wasted on that.
Another angle is private conferencing or viewing in public places. Sensitive info that shouldn't be on screens that are visible to people other than the recipient.
Posted on Reply
#24
trsttte
SOAREVERSORYou're forgetting that the consumer market, and especially the gaming market, are after thoughts and jokes to vast portions of the computing industry and they don't care. Take the MS HoloLense. That seemed like a dud right? Too costly, not good for consumers, not good for gaming. Except that was never the point. The product is used in industrial training, defense applications, medical training, design, construction, by companies like Boeing. It's been a massive hit there. And nobody involved in that gives a rats ass about consumers, especially gamers.

The writing has been on the wall for a while that VR and AR are for corporate type functions, and gaming is a stupid use for it and a waste of time. You have to look at this product from that angle and if it works there maybe a version of it can trickle down for home office and general use, but for sure not gaming it's wasted on that.
I understand all that, but the hololens was designed with that in mind by a company heavely present in those markets. Apple is pretty much out of professional environments that are not either multimedia or software fields, and this device doesn't achieve anything that can't be done with a much cheaper meta quest, valve index, hp reverb, htc whatever it's called etc. etc. etc., all of them made by companies much more favorable to work with the client requirements instead of having a "you're using it wrong" design philosophy.

Apple has carved itself into a pure lifestyle brand and doesn't seem to be doing anything to get out of that categorization - which is a damn shame, their recent advances in computing are awesome and being kind of wasted.
dgianstefaniAnother angle is private conferencing or viewing in public places. Sensitive info that shouldn't be on screens that are visible to people other than the recipient.
There are better and cheaper solutions available and no reasonable person would be taking such a big device on the go with them. We've had VR headsets for about decade and they haven't made a dent in any kind of video conferencing and their only use in public places are the usual demos of what kind of experience is possible
Posted on Reply
Add your own comment
Apr 29th, 2024 02:33 EDT change timezone

New Forum Posts

Popular Reviews

Controversial News Posts