News Posts matching #Fall

Return to Keyword Browsing

Ubisoft Has No Other Assassin's Creed Remakes in the Works After Black Flag Resynced

Ubisoft says it currently has no other Assassin's Creed remake in active development, according to its Fall 2026 franchise update. Black Flag Resynced, which launched on July 9, was the series' first-ever remake, and Ubisoft called rebuilding its old systems from scratch "a massive undertaking." The game has reportedly done well, and it just received its final major content update, so plenty of fans were probably hoping for another nostalgia trip. Rumors were circulating about an Assassin's Creed 1 remake, but it looks like Ubisoft won't be going down that route just yet. Instead, Ubisoft says its teams are focused on the next Assassin's Creed titles, including unannounced projects with new settings and stories. The company isn't ruling out remakes for good, though, and says it will keep exploring ways to bring older games back.

Codename Hexe, the darker Assassin's Creed project, is apparently making "steady progress," but its next major update won't come until 2027. Ubisoft didn't give a release window, although an insider claimed back in July that Hexe won't launch before the second half of 2027. The Hexe section of the post also ends with a line of scrambled, coded text that fans will probably try to decode. The multiplayer project, Codename Invictus, is being reworked too, after hundreds of players tried an early prototype in a private Insiders Session. They liked the return of PvP, the parkour, and playing as different Assassin's Creed characters, but asked for more of the series' core pillars.

AI-Built Fallout: New York Game Goes Offline After Bethesda Sends Cease-and-Desist

Fallout: New York, a free browser game written with Claude Opus 5.5, is offline after its creator received a cease-and-desist notice from Bethesda. X user Chris First revealed the project on September 28, and the reveal video reportedly passed 3.5 million views. It only lasted a few days, however. Apparently, the notice came from ZeniMax Media, Bethesda's parent company, and said that it is obliged as a trademark owner to "monitor and enforce against the unauthorized and infringing use of its trademarks." The game has since been set to private, and Bethesda hasn't commented publicly so far.

The project was quite ambitious for something an AI model wrote. First claimed 117 locations, 112 characters, and 46 weapons, along with quests, dialogue trees, V.A.T.S., and a working Pip-Boy. It shipped without any texture or sound files, with First saying that "every building, weapon, face, and sound is generated by code." Of course, a game using the Fallout name was always going to get noticed by the lawyers, free or otherwise. Similarly, mere days ago, Take-Two sent a cease-and-desist to a project trying to bring GTA 5 to Android. As for official Fallout games in the pipeline, Bethesda has confirmed four Fallout games in development, and inXile Entertainment is also reportedly working on a new one.

NVIDIA DLSS 5 Neural Rendering DLL Leak Hints at Nearby Launch

NVIDIA's DLSS 5 neural rendering technology might be one of the most controversial announcements, as the gaming community has been quite vocal about their opinions on the new rendering technique. However, the launch of DLSS 5 is expected this fall, and we are already seeing the first DLSS 5 DLL files leaked through games, as confirmed by NBA 2K27 early access, which includes the new DLSS-NR file. The game is now in early access and is already shipping with DLSS Neural Rendering, essentially DLSS 5. This comes as a 158 MB package, which is substantially larger than any previous DLSS DLL file, indicating that NVIDIA has indeed packed a generative model inside the game, with only a tiny footprint considering that a whole generative AI model is running locally on the GPU.

However, this is about twice the size of the current official DLSS 4.5 Ray Reconstruction DLL file, which measures 72 MB. While size is not the only comparable quality of this DLL, we can assume that NVIDIA has included a massive feature set given the added storage space. If users recall, NVIDIA once again showcased its DLSS 5 neural rendering at the SIGGRAPH 2026 event, highlighting that one of the challenges faced with DLSS 5 was maintaining visual identity, object semantics, and character poses, along with output lighting semantics, motion, and art direction. Within these strict parameters, DLSS 5 applies material photorealism to enhance visual appeal. There has been some progress recently, but the fall launch is expected to shed more light on the entire situation and integration.

EA, Embark, and Ubisoft Bring Their Blockbuster Titles to NVIDIA RTX Spark

NVIDIA announced today that some of the world's leading game developers are supporting the upcoming RTX Spark PC platform. Launching this fall, RTX Spark will include support for major AAA titles, featuring the work of publishers and developers like Electronic Arts, Embark, and Ubisoft. This list of major publishers pledging their support for the platform is growing, with KRAFTON, NetEase, Riot Games, SEGA, and Xbox already on board. Newly added titles include EA's EA SPORTS F1 25 and Apex Legends, Ubisoft's Anno 117: Pax Romana, and Embark Studios' ARC Raiders and THE FINALS, with many more to come.

Additionally, NVIDIA has collaborated with EA to ensure the EA Javelin Anticheat system supports the RTX Spark Windows-on-Arm platform, making online gaming possible. As readers may know, modern games with online features often include complex anticheat engines that are usually platform-specific, making them difficult to port without the developer's involvement. Many anticheat engines run exclusively on Windows for x86 CPUs, leaving out Linux-based gamers and Arm-based Windows gamers like those using the upcoming RTX Spark. By porting its Javelin Anticheat system to Windows-on-Arm, EA suggests that other developers may soon follow suit with their own anticheat systems.

Intel Foundry Nears Major Customer Wins as Apple, AMD, Google, and NVIDIA Weigh Deals

Intel Foundry has been attracting significant attention from the industry lately, with some of the world's largest companies expected to announce new foundry commitments this fall, according to UBS Group. The investment bank has reported that Intel Foundry is on the brink of securing many new contracts scheduled for this fall, citing the release of version 1.0 of the 14A node process design kit (PDK) as a key catalyst. There have been numerous rumors that Apple, AMD, NVIDIA, Google, and Broadcom are considering utilizing Intel's silicon manufacturing, including the 18A, 18A-P, and 18A-PT nodes, as well as the upcoming 14A node. Apple is rumored to manufacture some of its M-Series "Apple Silicon" laptop processors in 2027 using the 18A-P node, while Google might leverage Intel's EMIB and Foveros 3D advanced packaging technology for some of its TPU designs.

Companies regularly evaluate leading industry nodes but often choose TSMC's manufacturing due to its reliability, high volume capacity, and advanced packaging, which has produced numerous high-performance and low-power designs at scale. However, Intel Foundry has been investing significant resources and logistics into attracting external clients, leading UBS to anticipate multiple foundry commitments being announced this fall. Late last year, we learned that Apple was waiting for Intel to release the 18A-P PDK version 1.0 or 1.1, scheduled for Q1 and Q2 of 2026, respectively. As we are now in Q2, we are awaiting further confirmation to see if Apple proceeded with the deal, but UBS expects it did.

Project Motor Racing Simulator to Hit the Track this Fall

Published by GIANTS Software and developed by Straight4 Studios, Project Motor Racing ignites all the passion, beauty and intensity of professional motorsport. The racing simulator will hit the track in fall 2025 with 70+ vehicles from 10 racing classes and 27 track layouts.

Built for Thrills
From today's radical LMDh hypercars to iconic legends from motorsport's rich legacy, each car is meticulously recreated and licensed from the world's top car manufacturers like Lamborghini, Aston Martin, and Audi.

Report: ASP of NAND Flash Products Will Continue to Fall 5~10% in 2Q23, Whether Prices Continue to Decline in 2H23 Will Depend on Demand

Although NAND suppliers have continued to roll back production, there is still an oversupply of NAND Flash as demand for products such as servers, smartphones, and notebooks is still too weak. Therefore, TrendForce predicts that the ASP of NAND Flash will continue to fall in 2Q23, though that decline may shrink to 5~10%. The key to supply and demand returning to a market equilibrium lies in whether NAND suppliers can cut back on production even more. TrendForce believes if demand remains stable, then the ASP of NAND Flash will have an opportunity to rebound in 4Q23; if demand is weaker than expected, then ASP will take longer to recover.

Client SSD: Currently, PC OEM's have managed to liquidate most of their component inventory, and are now gearing up in preparation for mid-year sales events. Suppliers are cutting prices to clear out their inventories of PCIe Gen 3 SSDs, which are gradually being phased out. Meanwhile, prices of PCIe Gen 4 SSDs continue to face downward pressure due to a slow intake of new customer orders. The continuous decline of QLC products in 1Q23 has also dragged down the prices of TLC products, and there is relatively little room for prices to keep falling in 2Q23. While it still remains unclear whether or not demand will recover, TrendForce projects that the prices of PC client SSDs will drop 5~10% in 2Q23.

2Q22 Output Value Growth at Top 10 Foundries Falls to 3.9% QoQ, Says TrendForce

According to TrendForce research, due to steady weakening of overall demand for consumer electronics, inventory pressure has increased among downstream distributors and brands. Although there are still sporadic shortages of specific components, the curtain has officially fallen on a two-year wave of shortages in general, and brands have gradually suspended stocking in response to changes in market conditions. However, stable demand for automotive and industrial equipment is key to supporting the ongoing growth of foundry output value. At the same time, since the creation of a marginal amount of new capacity in 2Q22 led to growth in wafer shipments and a price hike for certain wafers, this drove output value among top ten foundries to reach US$33.20 billion in 2Q22. Quarterly growth fell to 3.9% on a weakening consumer market.

A prelude to inventory correction was officially revealed in 3Q22. In addition to intensifying severity in the initial wave of order slashing for LDDI/TDDI, and TV SoC, diminishing order volume also extended to non-Apple smartphone APs and peripheral IC PMIC, CIS, and consumer electronics PMICs, and mid-to-low-end MCUs, posing a challenge for foundry capacity utilization. However, the launch of the new iPhone in 3Q22 is expected to prop up a certain amount of stocking momentum for the sluggish market. Therefore, top ten foundry revenue in 3Q22 is expected to maintain a growth trend driven by high-priced processes and quarterly growth rate is expected to be slightly higher than in 2Q22.

IDC: Worldwide PC Shipments Fall 15.3% in the Second Quarter of 2022 as Supply and Demand Both Waver

Worldwide shipments of traditional PCs declined 15.3% year over year to 71.3 million units in the second quarter of 2022 (2Q22), according to preliminary results from the International Data Corporation (IDC) Worldwide Quarterly Personal Computing Device Tracker. This was the second consecutive quarter of lower shipments following two years of growth. The decline was worse than expected as supply and logistics further deteriorated due to the lockdowns in China and persistent macroeconomic headwinds.

"Fears over a recession continue to mount and weaken demand across segments," said Jitesh Ubrani, research manager for IDC's Mobile Device trackers. "Consumer demand for PCs has weakened in the near term and is at risk of perishing in the long term as consumers become more cautious about their spending and once again grow accustomed to computing across device types such as phones and tablets. Meanwhile, commercial demand has been more robust although it has also declined as businesses delay purchases."

Total NAND Flash Revenue Drops 2.1% QoQ in 4Q21 Due to Slowing Demand and Falling Prices, Says TrendForce

In 4Q21, NAND Flash bit shipments grew by only 3.3% QoQ, a significant decrease from the nearly 10% in 3Q21, according to TrendForce's investigations. ASP fell by nearly 5% and the overall industry posted revenue of US$18.5 billion, a QoQ decrease of 2.1%. This was primarily due to a decline in the purchase demand of various products and a market shift to oversupply causing a drop in contract prices. In 4Q21, with the exception of enterprise SSD, the supply of which was limited by insufficient upstream components, the prices of other NAND Flash products such as eMMC, UFS, and client SSD, all fell.

TrendForce's summary of NAND Flash market sales performance in 2021 is as follows: although there have been signs of weakening since 2H21, thanks to remote services and cloud demand driven by the pandemic, revenue performance still grew significantly compared to 2020. Revenue reached US$68.6 billion, up 21.1% YoY, the second-biggest increase since 2018.

DigiTimes: Memory Prices to Fall 10% in Q4 of 2020

According to the latest insights from DigiTimes, industry memory prices are expected to fall by as much as 10% in Q4 of this year. DigiTimes is citing industry sources of its own for this prediction, meaning that the industry is slowly preparing to take a price hit. The reason for this price drop is that there has gathered an oversupply of memory that is resulting in price fall. That fall is expected to continue as we are headed in 2021, so the memory might become even cheaper. It is, of course, worth noting that memory manufacturers will adjust their capacities and production lines so the price fall should be adjusted in not too distant future.

Fallout 76 Platinum Edition Costs $115, Doesn't Include the Game!

Bethesda sure is testing their fan base in more ways than one with the upcoming Fallout 76 game. First, we learnt that it was an online experience with no single-player campaign. Then came the news of an exclusive (at least at launch) use of the Bethesda.net launcher rather than Steam for the PC platform. Interest in the game was mediocre at best, if online gaming communities are anything to go by, and today we got to know about the Fallout 76 Platinum Edition that costs a whopping $115 USD but does not even include the actual game!

That's right, Bethesda in their infinite wisdom are selling this alongside the standard $60 edition, a $80 Tricentennial Edition, and an even more expensive $200 Power Armor Edition. The other editions all include the game, because why not, but this $115 edition is sold as a gear and comes with goodies galore for the hardcore Fallout fan. If you wanted to shell out the cash for a guide to the game universe, a collector's case, a numbered art print, mini journals, postcards, maps and more, you can find the link in the source. For everyone else, hold on to your horses and see how the game is received by the media before even deciding if the base game itself is worth it. Bethesda is setting a dangerous precedence here with physical goodies for pre-order based off an online game that is not even out yet, and all we can do with vote with our wallets by keeping them shut.

Intel Clover Trail-based Systems Won't Receive Creators Update - Ever

We recently covered how users with systems powered by Intel's Clover Trail CPUs were having issues with a "Windows 10 is no longer supported on this PC" error when trying to update their machines to Microsoft's latest Windows 10 Creators Update. The systems in question - built around Intel's Clover Trail Atom processors - are generally low-cost, low-power machines (mainly 2-in-1) released between 2012 and 2015 under Windows 8 and 8.1. These systems were deemed ready to receive Windows 10; however, now it looks as if they won't ever be able to support it.

In our last piece, we wondered if this problem was only temporary; now it seems it's permanent. Microsoft has however announced that Clover Trail-based systems will still receive security updates (just not feature updates) until 2023. The issue seems to lay with Clover Trail's integrated GPU drivers; Clover Trail Atoms use GPU technology licensed from Imagination Technologies. Ars Technica's Peter Bright says that "Imagination appears unwilling, and Intel appears unable, to update the GPU drivers to meet the demands of the Creators Update. So systems built with such hardware will never be upgradable beyond the Anniversary Update."

Microsoft Decreasing Windows 10 Updates Downtime in Fall Creators Update

If you're a standard Windows user, you probably find Windows updates something of a pain - especially when they force you to reboot your PC after they're installed. But imagine you own a business that constantly has its machines up and running, but also requires the latest security upgrades; each minute of downtime for installing such updates is lost revenue. Because of that issue, which companies brought to Microsoft's attention over the years, the company is streamlining its update process, decreasing the amount of update steps that need to be taken offline (which means less time waiting for the machines to become available to use following an update.)

Microsoft Announces New Fall Creators Update With Fluent Design System

After announcing its plan for a new, six-month update cycle for Windows 10, which Microsoft is treating as the last, monolithic release of Windows, the Redmond company has now announced its plans for the forthcoming Fall Creators Update (aherm) update.

Microsoft also announced the adoption of a new, Fluent design language, which strikes me as aesthetically pleasing, and a far cry from the Metro interface we've been saddled with since Windows 8. It carries on the bold color schemes, but marries it with a more subdued, less in-you-face style of user interface, and is supposed to encourage developers to design their apps in a way that makes sense on a variety of platforms - which, considering the advent of the Universal Windows Platform, makes all kinds of sense, doesn't it?
Return to Keyword Browsing
Nov 12th, 2026 06:35 PST change timezone

New Forum Posts

Popular Reviews

TPU on YouTube

Controversial News Posts