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AMD Prepares FSR Update with Multi-Frame Generation

AMD, with its latest FSR "Redstone" graphics technology pack, is currently the only major GPU maker without multi-frame generation (MFG) in its suite of advanced graphics technologies. However, this might be changing soon as AMD is pushing new updates to its FSR SDK, as discovered by a Redditor. In the AMD Device Library eXtra (ADLX) SDK update, AMD is implementing a new function called IADLX3DFidelityFXFrameGenUpgradeRatioOption. While this lengthy name might not mean much at first glance, the ADLX SDK describes it as a feature that will allow users to choose the most optimal frame generation multiplier for performance and visual quality, essentially matching what multi-frame generation means in modern stacks like DLSS from NVIDIA and XeSS from Intel.

For instance, AMD currently supports frame generation with up to a 2x mode with its FSR 4 technology, but it lags behind the modern 6x mode that NVIDIA offers in its DLSS 4.5 pack and the 4x mode that Intel provides in XeSS 3.0, which can significantly boost FPS. AMD's current solution uses a custom ML-based algorithm to generate intermediate frames using optical flow estimation and motion vectors. FSR 4 uses per-pixel motion and appearance, combined with motion vectors, to generate a new frame between two frames, resulting in a high-quality frame. This leads to a significant FPS increase, but it is only a third of what NVIDIA can achieve and half of what Intel offers. Therefore, AMD is scaling this technology for a new FSR release, and we might see a 4x mode or even a 6x mode to match NVIDIA.

AMD on FSR 4 for RDNA 3 and Older GPUs: "No Updates to Share at This Time."

AMD's FidelityFX Super Resolution 4 technology, now known simply as FSR 4, is currently supported in many games, but not across all AMD RDNA GPU generations. In response to an inquiry from Hardware Unboxed, AMD mentioned that it is still uncertain whether official FSR 4 support will be extended to the Radeon RX 7000 series and older GPUs, as the company reportedly has "no updates to share at this time." AMD official product separation stems from its RDNA 4 architecture and the support for 8-bit floating point instructions. While the latest RDNA 4 hardware supports Wave Matrix Multiply Accumulate in FP8 format, older RDNA generations like RDNA 3 and RDNA 2 lack this hardware instruction support and can't process 8-bit floating point data in this format.

However, older Radeon GPUs can instead rely on the 8-bit integer (INT8) data formats, which Radeon RX 7000 series fully supports. AMD accidentally leaked FSR 4 INT8 on its AMD GPUOpen platform, showing that FSR 4 on older GPUs is a possibility, which is just kept hidden for now. Later on, ComputerBase tested this leaked library, finding that FSR 4 offers a balance between native image quality and FSR 3.1 performance on both RDNA 3 and RDNA 2 hardware. In tests with Cyberpunk 2077 in 4K on Ultra settings using the AMD Radeon RX 7900 XTX, FSR 4 delivered 11% faster performance than native, but was 16% slower than FSR 3.1. Interestingly, performance may be the reason why AMD is holding these INT8 FPR 4 libraries back, but another point could be product separation.

AMD Releases Adrenalin Edition 25.12.1 WHQL Drivers

AMD has released its latest AMD Software Adrenalin Edition 25.12.1 WHQL drivers, headlined by support for AMD FSR 4 "Redstone", the company's next-gen FidelityFX Super Resolution technology. The driver also adds product support for the Radeon AI PRO R9600D and Radeon AI PRO R9700S, alongside several fixes. These include Radeon Anti-Lag 2 not available in Counter-Strike 2 (DX11), crashes with some HDMI 2.1 displays during standby, intermittent Radeon Overlay freezes, and a crash in ARC Raiders on the Blue Gate map on RX 9000 series GPUs.

Known issues remain, including Cyberpunk 2077 path-tracing crashes, instability in Battlefield 6 on Ryzen AI 9 HX 370, Roblox Player crashes when task-switching on RX 7000 GPUs, Battlefield 6 texture flicker when using Record & Stream, and incorrect shadows in Call of Duty: Black Ops 7. AMD says fixes are in progress.

DOWNLOAD: AMD Software Adrenalin 25.12.1 WHQL
[Editor's note: Our in-depth review of the AMD FSR 4 Redstone is now live]

FSR 4 on Older Radeon GPUs Tested: Improves Image Quality With Minor Performance Hit

After AMD recently leaked its own FSR 4 libraries on its GPUOpen GitHub repo, replete with libraries that support older hardware, it was only a matter of time before enterprising modders started demonstrating how those libraries could be used to port FSR to older RDNA GPUs. An enterprising Reddit user and modder recently posted a how-to guide explaining how to get FSR 4 implemented in games on RDNA 2 GPUs, and the results reveal improved image quality at the cost of performance. There are other caveats, as well, like having to use a very outdated driver or dive deep into configuration files to rename DLL files to get the upscaler working.

According to both the results posted in the Reddit thread and testing done by Computerbase, FSR 4 seems to offer a balance between native image quality and FSR 3.1 performance on both RDNA 3 and RDNA 2 hardware. Computerbase tested Cyberpunk 2077 in 4K on the Ultra settings preset using the AMD Radeon RX 7900 XTX, and FSR 4 delivered 11% faster performance than native, but fell short of FSR 3.1 frame rates by 16%. The Reddit user who posted the how-to guide tested an AMD RX6950 XT across a range of FSR 4 quality presets, and found that even when set to "Quality," the RDNA 2 GPU gained around 10% performance compared to native rendering in The Last of Us Part 2 at 1440p. Both sources comment that the image quality is a noticeable improvement over FSR 3, and it was more stable than XeSS, which, to its credit, beat out FSR 4 on RDNA 2 in The Last of Us Part 2 by up to 10%, depending on the quality preset. Curiously, similar performance deltas were observed when comparing the unofficial INT8 FSR 4 libraries on RDNA 4 to the officially supported FP8 libraries, and the performance difference between FSR 3.1 and FSR 4 is almost identical, as well.

AMD Releases Software Adrenalin Edition 25.9.1 WHQL Drivers

AMD officially released its AMD Software Adrenalin 25.9.1 WHQL drivers, adding new game support and enabling wider FidelityFX Super Resolution (FSR) 4 support. The list of new games includes Borderlands 4 and Hell Is Us, which are now supported on all compatible Radeon GPUs. Perhaps even the biggest feature add-on is the support for FSR 4, which can be enabled for most games that support FSR 3.1 with DirectX 12. This is a significant addition, as AMD gamers previously relied on custom, third-party community tools such as AMD GPU Profile Manager and OptiScaler. Additionally, AMD has fixed a wide range of issues, including those affecting older generation GPUs like the Radeon RX 6600 series, which now don't experience corruption while playing Mafia: The Old Country. The issue of SteamVR not detecting PlayStation controllers has also been fixed. You can see a complete changelog below.

DOWNLOAD: AMD Software Adrenalin 25.9.1 WHQL.

AMD FSR Leak Accidentally Tips Potential Support for Older GPUs

AMD recently released its FidelityFX Super Resolution SDK 2.0 to accompany the shift to the machine learning-based FSR 4, but in a bizarre twist, the company also seemingly accidentally open-sourced the libraries to FSR 4 via its AMD GPUOpen project, giving tech-savvy browsers a sneak peek at the inner workings of FSR 4. The files have since been removed from AMD's GPUOpen library, but quick fingers managed to snag screenshots of the file directory, which reveals enough. One of the biggest takeaways was the inclusion of 8-bit integer (INT8) libraries, which use less resources but are also less precise than those used in RDNA 4, indicate that there is or may have been some intention to release FSR 4 for AMD's RX 7000 GPUs. FSR 4 was initially announced to be exclusive to AMD's Radeon RX 9000 series GPUs, but that may not be the case for long.

There have previously been hints that AMD FSR 4 could be coming to older RDNA hardware, and there have even been mod projects that have successfully forced it to work on older hardware, but this is a substantial official signal that AMD may be working on porting it to older hardware. There is also speculation that the INT8 libraries may be destined for the PlayStation 5 Pro, but the file type seems to indicate otherwise—PS5 uses .PSSL, while these shaders were packaged as .HLSL, suggesting they were for PC use.

AMD Releases Software Adrenalin Edition 25.8.1 WHQL Drivers

AMD has released its latest AMD Software Adrenalin 25.8.1 WHQL drivers, adding support for the upcoming Radeon RX 9060 graphics card, as well as bringing game support for several new games, game support for AMD FidelityFX Super Resolution (FSR) in new games, and several other updates and improvements.

In addition to the official support for Radeon RX 9060 non-XT, the latest AMD Software Adrenalin 25.8.1 WHQL drivers also add support for several new games, including Mafia: The Old Country, Battlefield 6 Open Beta, Mecha Break, WUCHANG: Fallen Feathers, Valorant (Unreal Engine 5 release), The Alters, and F1 25. The new drivers also added FSR 4 support for Mafia: The Old Country, WUCHANG: Fallen Feathers, Arena Breakout: Infinite, Game of Thrones: Kingsroad, Wreckfest 2, Lies of P, and finally, Cyberpunk 2077. AMD has also expanded Vulkan API extension support, as well as added support for AMD ROCm on WSL for the AMD Radeon RX 7700 XT graphics card, with Forward Attention 2 (FA2) decode kernel and Deepseek R1 Distilled (7B, 32B, 70B) and Qwen 2.5 7B models.

DOWNLOAD:AMD Software Adrenalin 25.8.1 WHQL

Mafia: The Old Country PC System Requirements and Features Detailed

2K Games and Hangar 13 have detailed the full PC features and graphics settings, as well as official system requirements for the upcoming Mafia: The Old Country game that will launch on August 8th. It is interesting to see that the game will support AMD's FSR 4, NVIDIA's DLSS 4, and Intel's XeSS 2 with Frame Generation FSR, DLSS, and XeSS on supported hardware, but there is no ray tracing. It will also support Unreal Temporal Super Resolution (TSR), have uncapped frame rate during gameplay, ultrawide monitor and HDR support.

The list includes minimum, recommended and epic preset requirements, and all are using Unreal TSR set to either Balanced or Quality mode. The minimum requirements target 1080p resolution with graphics settings set at Medium and Unreal TSR set at Balanced. You will need at least an AMD Ryzen 7 2700X or Intel Core i7-9700K CPU, 16 GB of RAM, and either an AMD Radeon RX 5700 XT or NVIDIA RTX 2070 graphics card. The recommended requirements target 1440p resolution with graphics quality preset set to High and Unreal TSR set to Quality. These settings require an AMD Ryzen 7 5800X or Intel Core i7-12700K CPU, 32 GB of RAM, and either an AMD Radeon RX 6950 XT or an NVIDIA RTX 3080 Ti graphics card.

Lossless Scaling's Frame Generation Lands on Linux, Works on Steam Deck

The popular third-party upscaling tool, Lossless Scaling, previously exclusive to Windows, has been ported to Linux with the release of the open-source lsfg-vk project. Developed by PancakeTAS, lsfg-vk utilizes Vulkan and the DXVK translation layer to bring the frame generation feature of the paid Windows application to Linux desktops and handheld devices, such as the Steam Deck. Until now, Linux gamers relied on FidelityFX Super Resolution frame generation only in titles where it was natively available. The lsfg-vk promises to extend artificial intermediate frames to nearly any game. Rather than depend on in-game integration, lsfg-vk intercepts DirectX 11 calls and reimplements the Lossless Scaling pipeline on top of Vulkan.

Rather than directly porting DX11 to Vulkan, the developer used DXVK to present a DX11 interface on Linux and hooked every shader load, allowing a bit-for-bit comparison between the original DXBC shaders and their SPIR-V counterparts. With shader fidelity verified, a combination of IDA-based static analysis, custom C++ utilities to log DX11 commands, and careful file-by-file comparisons in WinMerge enabled reconstruction of the entire rendering pipeline on Linux. Finally, RenderDoc traces of Vulkan calls guided the implementation of a native Vulkan pipeline, complete with the required synchronization primitives. Additionally, automation scripts and a statically linked subset of DXVK allow users to install the project and enable frame generation simply by setting a single environment variable.

PlayStation 5 Pro to Gain Full AMD FSR 4 Integration in 2026

Sony has announced that the PlayStation 5 Pro will receive the full version of AMD's FidelityFX Super Resolution 4 upscaling technology in 2026. This upgrade delivers the exact same engine that PC users have accessed since its March release, replacing the current PlayStation Spectral Super Resolution (PSSR) system without any reduction in functionality. Coming from Project Amethyst, the update is a collaborative effort between Sony and AMD, launched alongside the PS5 Pro's late 2024 debut. In a recent interview, PlayStation lead system architect Mark Cerny confirmed that the jointly developed algorithm will be implemented on the console exactly as it appears on PC. They are providing the full feature set of FSR 4 to PS5 Pro owners, without any trimmings.

AMD introduced Sony to its comprehensive quality-assurance practices and helped establish a dedicated QA team focused solely on upscaling performance. Participants from both companies credit this reciprocal exchange with accelerating development, achieving significant milestones in under nine months. Sony plans to distribute the FSR 4 upgrade as a free system update to all PS5 Pro users. Meanwhile, AMD will integrate lessons learned from Project Amethyst into its next RDNA 5/UDNA graphics architecture. Because neither company placed usage restrictions on the shared research, third-party developers and hardware partners can also adopt these advancements. For PS5 Pro owners, the upgrade will provide a noticeable improvement in image clarity without compromising performance. For next-generation RDNA 5/UDNA GPUs, upscaling optimizations will be even more fine-tuned, as developers have already done the same work for the console.

ASUS Announces the New ROG Xbox Ally and ROG Xbox Ally X Gaming Handhelds

ASUS Republic of Gamers (ROG) is proud to announce an all-new series of Ally handhelds built from the ground up with improved ergonomics and a seamless player-first user experience. Developed in partnership with the incredible team at Xbox, the new ROG Xbox Ally and ROG Xbox Ally X offer best-in-class ergonomics and a full-screen Xbox experience that marries the best of Xbox and PC gaming in one cohesive package.

"We wanted to take our handheld to the next level, but we could not do it alone." said Shawn Yen, Head of the Consumer product team at ASUS. "This revolutionary partnership with Microsoft allowed us to forge a brand new device with ROG muscle and the soul of Xbox." The ROG Xbox Ally sports an AMD Ryzen Z2 A Processor with incredible power efficiency, while the ROG Xbox Ally X offers the new AMD Ryzen AI Z2 Extreme Processor for next-level gaming performance. Both launch holiday 2025 in select markets, with additional markets to follow.

AMD Radeon RX 9060 XT Available on iBUYPOWER Gaming PCs

iBUYPOWER, a leading system integrator of high-performance prebuilt and custom gaming PCs, announced today that computer systems using AMD's latest Radeon RX 9060 XT 8 GB and 16 GB GPUs are now available for purchase. Each iBUYPOWER computer is also backed by the company's comprehensive warranty of three-years labor and two-years parts. To purchase an iBUYPOWER system with an AMD Radeon 9060 XT GPU, please visit this page.

Like AMD Radeon's 9070 and 9070XT GPUs, the 9060 XT GPU is powered by unified AMD RDNA 4 compute units with enhanced ray tracing capabilities, allowing players to enjoy ultra-immersive gaming experiences across multiple resolutions. These new GPUs are also equipped with FidelityFX Super Resolution 4 for AI-powered upscaling, and AMD HYPR-RX1 technology for performance boosting and latency reduction across thousands of games. iBUYPOWER systems equipped with both an AMD Radeon 9000-series GPU and an AMD Ryzen 9000 series processor can take advantage of PCI Express Gen 5 support, AMD Smart Access Memory technology, DisplayPort 2.1 support, and up to 16 GB of video memory for top-of-the-line gaming experiences.

Arm's Accuracy Super Resolution (ASR) Upscaler Lands in Fortnite

Delivering a good visual experience on mobile devices remains a significant engineering challenge: limited GPU power, stricter memory bandwidth, and tighter thermal constraints all threaten to undermine the game's signature smooth frame rates and high-fidelity visuals. To combat these challenges, Epic Games is partnering with Arm to integrate Arm's Accuracy Super Resolution (ASR) upscaling technology into Fortnite Mobile, also being the first ASR-enhanced title. Rather than overhauling Fortnite's existing rendering pipeline, Epic is embedding ASR through a dedicated Unreal Engine 5 plug-in, which will be compatible with both Android and iOS devices. By leveraging a temporal upscaling approach, which is rooted in AMD's FidelityFX Super Resolution 2 framework, ASR analyzes multiple frames to reconstruct a higher-quality image.

Early demonstrations at GDC 2025 showed that devices using Arm's Immortalis-G720 GPU can achieve up to a 53% increase in frame rates while reducing power consumption by approximately 20%. Consequently, gamers can look forward to longer play sessions without worrying about overheating or excessive battery drain. For Fortnite players, ASR's integration translates into noticeably sharper textures in fast-paced encounters, crisper detail when surveying distant environments, and fewer visible artifacts overall. Importantly, these improvements are achieved without sacrificing artistic intent: Epic's artists and engineers retain full control over color accuracy and visual effects, even as the game renders at a lower internal resolution. Tests in collaboration with MediaTek further confirmed similar power savings on Dimensity 9300 chipsets, addressing one of the most pressing mobile concerns: battery life.

AMD Reports First Quarter 2025 Financial Results

AMD today announced financial results for the first quarter of 2025. First quarter revenue was $7.4 billion, gross margin was 50%, operating income was $806 million, net income was $709 million and diluted earnings per share was $0.44. On a non-GAAP(*) basis, gross margin was 54%, operating income was $1.8 billion, net income was $1.6 billion and diluted earnings per share was $0.96.

"We delivered an outstanding start to 2025 as year-over-year growth accelerated for the fourth consecutive quarter driven by strength in our core businesses and expanding data center and AI momentum," said Dr. Lisa Su, AMD chair and CEO. "Despite the dynamic macro and regulatory environment, our first quarter results and second quarter outlook highlight the strength of our differentiated product portfolio and consistent execution positioning us well for strong growth in 2025."

AMD Software Adrenalin 25.4.1 Beta Drivers Released

Yesterday, AMD released Radeon Software Adrenalin Edition 25.4.1 Optional Beta drivers that add FidelityFX Super Resolution 4 to The Elder Scrolls IV: Oblivion Remastered, Assassin's Creed Shadows, Kingdom Come Deliverance 2, Dynasty Warriors Origin, Civilization 7, and Naraka Bladepoint. It also brings Amuse 3 support and AMD-optimized models to Radeon RX 9000 and RX 7000 series graphics cards alongside Ryzen AI 300 series processors. Among the many fixes you'll find corrected lighting artifacts in Topaz Photo AI's Adjust Lighting features on RX 9000 series cards, removed flicker when using AMD FreeSync, improved DirectML and GenAI performance in Amuse 3.0 on RX 7000 GPUs and Ryzen AI 300 series chips, and patched image corruption in certain diffuser models on RX 9000 hardware.

The update also smooths out stutter and performance drops in World of Warcraft's Western Plaguelands, restores integrated camera detection after factory resets on Ryzen AI Max devices, and addresses AMD Chat installation hangs. Since this is still an optional beta with some known issues, like FSR 4 not activating in Naraka Bladepoint on Windows 10, crashes in The Last of Us Part 2, memory leaks in SteamVR on RX 9000 cards, or intermittent launch and stability hiccups in games like Cyberpunk 2077, Fantasy VII Rebirth, Battlefield 1, Monster Hunter Wilds and Marvel's Spider-Man 2, AMD recommends using the suggested workarounds such as disabling motion smoothing or integrated graphics in your BIOS and holding out for your system vendor's certified driver to ensure full compatibility.

DOWNLOAD: AMD Software Adrenalin 25.4.1 Beta

NVIDIA DLSS Technology is Now Present in Almost 770 Games and Applications

Today, NVIDIA confirmed that its Deep Learning Super Sampling technology (DLSS) boasts native support in 769 games and applications, reinforcing its lead over competing upscaling suites from AMD and Intel. With the addition of six newly announced titles, including the open-world survival MMO RuneScape: Dragonwilds, DLSS's ecosystem continues to expand rapidly. Since its debut alongside the RTX 20 series in 2018, DLSS has evolved from a single AI-powered upscaling method into a comprehensive toolkit. The current DLSS 4 iteration introduces Multi-Frame Generation (MFG) and DLSS Transformers, delivering sharper images and smoother frame rates than earlier convolutional neural network modes. On supported RTX 40- and 50-series GPUs, gamers can now take advantage of frame generation, denoising enhancements via ray reconstruction, and AI-driven anti-aliasing.

Of the six titles highlighted in NVIDIA's latest blog post, Steel Seed from Storm in a Teacup is the first to ship with DLSS 4's MFG. RuneScape: Dragonwilds, The Talos Principle: Reawakened, and Tempest Rising have added DLSS 3's frame-generation and Super Resolution features, while indie releases Clair Obscur: Expedition 33 and Commandos: Origins deploy DLSS 2's Super Resolution alone. These incremental rollouts demonstrate how studios of all sizes are integrating NVIDIA's upscaling techniques at varying depths. By contrast, AMD's FidelityFX Super Resolution (FSR) and Intel's Xe Super Sampling (XeSS) toolkits support 356 and 161 titles, respectively. While AMD's FSR 4.0 can override older versions, its adoption remains focused on basic upscaling without frame generation, and XeSS continues to trail in overall scope. NVIDIA's manual override in its GeForce Experience app further widens the gap, allowing engineers to retrofit MFG into titles whose developers have yet to implement it natively.

Arm Releases Open-Source ASR Upscaler Based on AMD FSR 2 Technology

Arm has officially unveiled its Accuracy Super Resolution (ASR) upscaling technology at Game Developer Conference 2025, delivering an open-source upscaling solution for mobile and low-power devices. Built upon AMD's FidelityFX Super Resolution 2 (FSR 2) framework, ASR promises up to 53% higher frame rates while reducing power consumption by 20% on devices utilizing the Immortalis-G720 GPU. This technology addresses a critical performance gap in the Android ecosystem, which has historically lagged behind Apple's MetalFX implementation. The temporal upscaling approach employed by ASR combines information from multiple frames to generate higher-quality images, offering superior visual fidelity compared to Qualcomm's Game Super Resolution (GSR), which relies on the older spatial-based FSR 1 technique. In benchmark testing with complex scenes, Arm demonstrated that ASR helps maintain stable device temperatures, preventing thermal throttling that can compromise user experience.

Collaboration with MediaTek confirmed significant power savings on Dimensity 9300 chipsets, directly addressing battery life concerns for mobile gamers. Arm plans to release pre-built plugins for Unity and Unreal Engine by year-end, streamlining integration for developers working with these widely-used game engines. During GDC demonstrations, Arm showcased the "Mori" demo running in Unreal Engine 5, where ASR delivered 30% performance improvements without visual compromises. Licensed under MIT open-source terms, ASR's accessibility extends across the entire Arm ecosystem, potentially benefiting smartphones running MediaTek Dimensity, Qualcomm Snapdragon, Samsung Exynos, and even Arm-powered laptops featuring Snapdragon X series SoCs.

Acer Refreshes Predator BiFrost and Acer Nitro Graphics Cards with New AMD Radeon RX 9000 Series GPUs

Acer today unveiled its latest Predator BiFrost and Acer Nitro graphics cards, powered by the next-generation AMD Radeon RX 9000 Series GPUs. This cutting-edge line-up includes six models designed to elevate gaming and creative experiences with next-level performance and visual fidelity. The models include the Predator BiFrost Radeon RX 9070 XT OC 16GB, Predator BiFrost Radeon RX 9070 OC 16GB, and four Nitro graphics cards: Acer Nitro Radeon RX 9070 XT OC 16GB, Acer Nitro Radeon RX 9070 OC 16GB, and standard versions of the Acer Nitro Radeon RX 9070 XT 16GB and Acer Nitro Radeon RX 9070 16GB.

The new GPUs are engineered for ultra-fast gaming and demanding tasks, leveraging AMD RDNA 4 compute units and up to 16 GB of memory to deliver immersive 8K visuals. The advanced cooling technology, featuring three FrostBlade 4.0 fans, and reinforced designs ensures systems can be pushed to their limits while maintaining peak performance. DIY gamers will appreciate new software features such as Acer Intelligence Space, which offers intuitive AI system detection, and Acer Game Assistance's adaptive aim system to give players a competitive edge.

ASRock Unveils AMD Radeon RX 9070 XT and Radeon RX 9070 Graphics Cards

ASRock, the leading global motherboard, graphics card and mini PC manufacturer, today launched the new Taichi, Steel Legend and Challenger series graphics cards based on AMD Radeon RX 9070 XT and Radeon RX 9070 GPUs. The new graphics cards are built-in the ultra-fast AMD RDNA 4 architecture graphics which features 3rd Gen ray tracing and 2nd Gen AI accelerators to deliver the performance you need to max out your gaming. Powered by AMD RDNA 4 architecture, the AMD Radeon RX 9070 XT GPU features 64 compute units (3rd Gen ray tracing and 2nd Gen AI accelerators), AMD HYPR-RX, AMD FidelityFX Super Resolution, DisplayPort 2.1, and PCI Express 5.0 ready. And the AMD Radeon RX 9070 features 56 compute units (3rd Gen ray tracing and 2nd Gen AI accelerators), AMD HYPR-RX, AMD FidelityFX Super Resolution, DisplayPort 2.1, and PCI Express 5.0 ready.

The AMD RDNA 4 architecture also delivers various features such as Radiance Display Engine, Fluid Motion Frames 2 technology, Radeon Anti-Lag 2 technology, AV1 Encode/Decode, AMD FidelityFX technologies and AMD Noise Suppression etc. These rich features enhance the gaming comprehensive performance of RDNA 4 and bring much powerful gaming platform to gaming users.

AMD RDNA 4 and Radeon RX 9070 Series Unveiled: $549 & $599

AMD today unveiled the highly-anticipated AMD RDNA 4 graphics architecture with the launch of the AMD Radeon RX 9070 XT and RX 9070 graphics cards as a part of the Radeon RX 9000 Series. The new graphics cards feature 16 GB of memory and extensive improvements designed for high-quality gaming graphics, including re-vamped raytracing accelerators and powerful AI accelerators for ultra-fast, cutting-edge performance, and breakthrough gaming experiences.

In a YouTube livestream, David McAfee, CVP and GM, Ryzen CPU and Radeon Graphics AMD, was joined by Andrej Zdravkovic, SVP of GPU Technologies and Engineering and Chief Software Officer, AMD, as well as Andy Pomianowski, CVP of Silicon Design Engineering, AMD, to discuss the outstanding performance and value proposition of the Radeon RX 9000 Series. In a related event in Zhuhai, China, Jack Huynh, SVP of the Client and Graphics Group, AMD, led a regional event for the new products. Huynh was joined by David Wang, SVP of GPU Technology and Engineering, AMD, and Lanzhi Wang, Senior Director of Product Management, AMD. The celebration was also marked by a customer celebration with Darren Grasby, EVP and Chief Sales Officer, AMD; Spencer Pan, President of AMD China, and partners including ASRock, ASUS, Gigabyte, Sapphire, Tul, Vastarmor, Veston, and XFX.

RDNA4-Exclusive AMD FSR 4 Technology Comes to 30+ Games at Launch, Over 75 Games By End of year

Thanks to VideoCardz, we are getting confirmation that AMD's FidelityFX Super Resolution (FSR) 4.0 technology will be available for more than 30 games at launch, and over 75 games by end of the year. The leak notes that the support for FSR 4.0 will be coming only to games with FSR 3.1 already implemented. By manually toggling it in AMD Software, users can enable FSR 4.0 in their supported games. There is even a way to enable it thought HYPR-RX, but that will be limited to the support game list, too.

AMD's FidelityFX Super Resolution technology has evolved through four distinct generations, each marking significant architectural shifts in upscaling approach. FSR 1 implemented basic spatial upscaling with broad hardware compatibility across AMD's GPU lineup dating back to RX 400 series. FSR 2 pivoted to temporal techniques, adding native anti-aliasing support while maintaining compatibility with RX 590 cards and select Ryzen APUs. FSR 3 introduced frame generation technology for the first time, requiring newer RX 5000 series hardware for this feature while keeping basic upscaling accessible to older GPUs. FSR 4 represents AMD's most advanced implementation to date, combining temporal upscaling with machine learning techniques, native AA, and frame generation—though requiring the latest RX 9000 series hardware based on RDNA 4.
Below is a list of FSR4-supported games at launch:

AMD Software Adrenalin Edition 25.1.1 Radeon Beta Driver Released

AMD has released its latest Adrenalin Edition 25.1.1 Radeon beta driver today, supporting additional gaming titles, improvements, and bug fixes. In this release, AMD has brought driver game support for the newly released FINAL FANTASY VII REBIRTH, released today, and Marvel's Spider-Man 2, which is finally coming to PCs after being console-exclusive for years. AMD has brought day-one support and has managed to fix some software issues along the way. First in line is the improvement in performance while playing Apex Legends with DirectX 12 API, which has been a pain point for AMD's drivers. Previously, some AI enthusiasts experienced lower-than-expected performance while using LM Studio on AMD Ryzen AI and Radeon products, which is now also fixed.

However, some issues persist. Users can experience a partial black screen problem in Marvel's Spider-Man 2 when using Radeon Anti-Lag 2 and Ray Tracing on AMD Ryzen 7000 series processors, intermittent crashes in FINAL FANTASY VII REBIRTH, driver timeouts in Warhammer 40,000: Space Marine 2, and performance stuttering in Marvel Rivals with AMD FidelityFX Super Resolution 3 frame generation. Additionally, users may encounter an intermittent AMD Bug Report Tool appearance after using the AMD Cleanup Utility and potential HEVC encoding issues with OBS Studio's Twitch-enhanced broadcasting, which will hopefully be fixed soon.

DOWNLOAD: AMD Software Adrenalin 25.1.1 Beta

AMD is Taking Time with Radeon RX 9000 to Optimize Software and FSR 4

When AMD announced its upcoming Radeon RX 9000 series of GPUs based on RDNA 4 IP, we expected the general availability to follow soon after the CES announcement. However, it turns out that AMD has scheduled its Radeon RX 9000 series availability for March, as the company is allegedly optimizing the software stack and its FidelityFX Super Resolution 4 (FSR 4) for a butter smooth user experience. In a response on X to Hardware Unboxed, AMD's David McAfee shared, "I really appreciate the excitement for RDNA 4. We are focused on ensuring we deliver a great set of products with Radeon 9000 series. We are taking a little extra time to optimize the software stack for maximum performance and enable more FSR 4 titles. We also have a wide range of partners launching Radeon 9000 series cards, and while some have started building initial inventory at retailers, you should expect many more partner cards available at launch."

AMD is taking its RDNA 4 launch more cautiously than before, as it now faces a significant problem with NVIDIA and its waste portfolio of software optimization and AI-enhanced visualization tools. The FSR 4 introduces a new machine learning (ML) based upscaling component to handle Super Resolution. This will be paired with Frame Generation and an updated Anti-Lag 2 to make up the FSR 4 feature set. Optimizing this is the number one priority, and AMD plans to get more games on FSR 4 so gamers experience out-of-the-box support.

Acer Expands Handheld Gaming Portfolio with New Nitro Blaze 8 and Nitro Blaze 11

Acer today launched the new Nitro Blaze 8 and Nitro Blaze 11 handheld gaming devices, designed to elevate mobile gaming experiences with cutting-edge performance and versatile features. Powered by AMD Ryzen 7 8840HS processors, 16 GB of LPDDR5X memory, and up to 2 TB of storage, the Nitro Blaze series boasts lightning-fast performance and responsiveness. Their WQXGA touch panels (8.8-inch or 10.95-inch) featuring Radeon Super Resolution and AMD FidelityFX Super Resolution technology, ensure fluid image quality. The dedicated Acer Game Space application simplifies managing and accessing popular games and applications on handheld gaming PCs.

The new Nitro Mobile Gaming Controller enhances the mobile gaming experience by enabling users to game anywhere and anytime with its foldable design. It supports fast charging to allow uninterrupted gaming sessions while powering mobile devices quickly.

AMD to Skip RDNA 5: UDNA Takes the Spotlight After RDNA 4

While the current generation of AMD graphics cards employs RDNA 3 at its core, and the upcoming RX 8000 series will feature RDNA 4, the latest leaks suggest RDNA 5 is not in development. Instead, UDNA will succeed RDNA 4, simplifying AMD's GPU roadmap. A credible source on the Chiphell forums, zhangzhonghao, reports that the UDNA-based RX 9000 series and Instinct MI400 AI accelerator will incorporate the same advanced Arithmetic Logic Unit (ALU) designs in both products, reminiscent of AMD's earlier GCN architectures before the CDNA and RDNA split. Sony's next-generation PlayStation 6 is also rumored to adopt UDNA technology. The PS5 and PS5 Pro currently utilize RDNA 2, while the Pro variant integrates elements of RDNA 4 for enhanced ray tracing. The PS6's CPU configuration remains unclear, but speculation revolves around Zen 4 or Zen 5 architectures.

The first UDNA gaming GPUs are expected to enter production by Q2 2026. Interestingly, AMD's RDNA 4 GPUs are anticipated to focus on entry-level to mid-range markets, potentially leaving high-end offerings until the UDNA generation. This strategic pause may allow AMD to refine AI-accelerated technologies like FidelityFX Super Resolution (FSR) 4, aiming to compete with NVIDIA's DLSS. This unification is inspired by NVIDIA's CUDA ecosystem, which supports cross-platform compatibility from laptops to high-performance servers. As AMD sees it, the decision addresses the challenges posed by maintaining separate architectures, which complicate memory subsystem optimizations and hinder forward and backward compatibility. Putting developer resources into RDNA 5 is not economically or strategically wise, given that UDNA is about to take over. Additionally, the company is enabling ROCm software support across all products ranging from consumer Radeon to enterprise Instinct MI. Accelerating software for one platform will translate to the entire product stack.
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Nov 11th, 2026 04:20 CST change timezone

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