Tuesday, August 6th 2024
Lossless Scaling Frame Generation Boosts Frame Rate by 4x in All PC Games, Update Arrives This Week
Lossless Scaling, an all-in-one paid gaming utility for scaling and frame generation, is set to introduce an outstanding 4x FPS mode to its Lossless Scaling Frame Generation (LSFG) technology. Officially announced in the Lossless Scaling Discord and showcased by the YouTube user Vyathaen, the upcoming 4x FPS mode is expected to arrive in the upscaler's frame generation option within this week. While YouTube videos may not fully capture the experience and benefit of this improvement, beta testers have reported that the latency remains consistent with the current 2x FPS option, ensuring that most games will remain perfectly playable given a sufficiently high base framerate. For those seeking a more comprehensive demonstration, the Lossless Scaling official Discord server features a Cyberpunk 2077 video that better illustrates the capabilities of the 4x FPS mode.
The journey of Lossless Scaling has been marked by continuous innovation since its initial release. Version 2.1, launched in June, introduced a 3x FPS mode, effectively tripling framerates. Additionally, it brought performance optimizations that enhanced the speed of the 2x FPS mode compared to previous iterations. The update also included refinements for scenarios where the final frame rate surpasses the monitor's refresh rate. The software is universally compatible with all GPUs and PC games, including emulated titles, requiring only windowed mode and Windows 10 1903 or newer. While the LSFG frame generation technology and LS1 upscaler are proprietary, for upscaling, users can choose one of the many underlying options depending on their GPU like AMD FidelityFX Super Resolution, NVIDIA Image Scaling, Integer Scaling, Nearest Neighbor, xBR, Anime4K, Sharp Bilinear, Bicubic CAS. Below, you can check out the YouTube video with 4x frame generation example.
Sources:
Lossless Scaling on Steam, Wccftech
The journey of Lossless Scaling has been marked by continuous innovation since its initial release. Version 2.1, launched in June, introduced a 3x FPS mode, effectively tripling framerates. Additionally, it brought performance optimizations that enhanced the speed of the 2x FPS mode compared to previous iterations. The update also included refinements for scenarios where the final frame rate surpasses the monitor's refresh rate. The software is universally compatible with all GPUs and PC games, including emulated titles, requiring only windowed mode and Windows 10 1903 or newer. While the LSFG frame generation technology and LS1 upscaler are proprietary, for upscaling, users can choose one of the many underlying options depending on their GPU like AMD FidelityFX Super Resolution, NVIDIA Image Scaling, Integer Scaling, Nearest Neighbor, xBR, Anime4K, Sharp Bilinear, Bicubic CAS. Below, you can check out the YouTube video with 4x frame generation example.
15 Comments on Lossless Scaling Frame Generation Boosts Frame Rate by 4x in All PC Games, Update Arrives This Week
I mean, it will probably cost peanuts for Intel (they cut the free fruits, I guess they can spare a few peanuts), while the person/team behind the program could make 5-6-7 digits overnight and still keep the program's ownership, while also maintaining it's proprietary nature.
As for me and everyone with a 6000/7000 GPU we can have Frame Generation in ALL programs through the driver. Not 3 fake frames for every 1 real frame of course. Only 1.
SO, does this give you DLSS on AMD cards, or it give you DLSS on unsupported Nvidia cards?
Because i'm playing Halo MCC and use DSR 4x (1920x1200) to get better anti-aliasing, but ofcourse i'll get the FPS hit of going to 4K.
Can Lossless Scaling Frame Generation do the same thing but without the FPS hit?
If you have an RTX 3080 for example, you get Frame Generation in every game.
If you have an ARC 750, you get Frame Generation in every game.
If you have an AMD RX 580 you get Frame Generation in every game.
If you have a GTX 1080 you get Frame Generation in Every game.
Even if you have Intel integrated graphics with DirectX 11 you get a Frame Generation in every game!!!
If you have an RX 7800XT you get a second Frame Generation option next to the one offered by AMD. And while AMD's Frame Generation doubles FPS, this promises to quadruple FPS.
If you have an RTX 4060 you get a second Frame Generation option and this one works in all games, not just those supporting Nvidia's Frame Generation. And as with AMD's case, you get a Frame Generation that quadruples FPS, not just doubles FPS.
Tested it on my Iris Xe. The lack of multiple queues on Intel iGPUs make it unusable, the Xe can't render and calculate the generated frames at the same time, making the performance loss huge. This hardware really is useless.
Works like a charm on Vega iGPUs though.
The tool offers superb value for 7 Euro. You can't force the neural network related stuff from Nvidia, though. But lots of options for unsupported cards, like 3x frame generation with upscaling on a Geforce 1070 or Radeon 480.
That said, I don't play many new AAA blockbusters and the tool mainly works for SP titles.
I don't think there's anything you can do on AMD or Intel, but a regular framerate limiter and a pre-rendered frames limit (isn't this basically what Anti-Lag does?) should help in some way.