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EA Developers to Present Frostbite Engine Innovations at GDC 2024

San Francisco's annual Game Developers Conference (GDC) returns next week, bringing game devs together to share stories, experiences, and advice on everything from lighting scenes to writing resumes. Electronic Arts speakers will be participating in more than 25 in-person sessions this year, including multiple talks touching on innovative technologies driving the creation of next-gen games at EA.

This year's tech-focused sessions dig into the details of several successes, including Frostbite's non-interruptive expansion to new gaming platforms, SEED's work generating photorealistic facial rigs, and techniques for high-fidelity cloth simulation in Frostbite for EA SPORTS FC 24. There's also a fantastic talk from Respawn's Christopher Pierse and Samy Duc that explores the evolution of matchmaking techniques in Apex Legends, going all the way back to 2019.

This Week in Gaming (Week 40)

As we enter October—as well as autumn in the northern hemisphere—things kick off with a fairly big AAA release that involves assassins. The rest of the week is full of new games that range from lighting lamps to choo-choos and exploring unknown galaxies, to thieves and sword action to some kind of ice related sport. In other words, yet another jam packed week of new releases to look forward to.

Assassin's Creed Mirage / This week's AA title / Thursday 5 October
Experience the story of Basim, a cunning street thief with nightmarish visions, seeking answers and justice as he navigates the bustling streets of ninth-century Baghdad. Through a mysterious, ancient organization known as the Hidden Ones, he will become a deadly Master Assassin and change his fate in ways he never could have imagined.

This Week in Gaming (Week 39)

As we're about to enter the last week of September, we have another somewhat slow week of new releases, that is unless you're a football fan, the kind with a round ball, not the oblong pig bladder kind. That said, if you're into trains, house building, hunting relics or ever wanted to know what it's like to jump between worlds, there might be something for you this week as well.

EA Sports FC 24 / This week's AAA title / Thursday 28 September
EA Sports FC 24 welcomes you to The World's Game: the most true-to-football experience ever with HyperMotionV, PlayStyles optimised by Opta, and an enhanced Frostbite. Join us in building the future of football on a foundation of innovation and authenticity with more than 19,000 fully licensed players, 700 teams, and 30 leagues.

EA SPORTS NHL 24 Unleashes the Intensity of Hockey With All-New Exhaust Engine and Physics-Based Contact

Electronic Arts Inc. is creating the most intense NHL game yet with EA SPORTS NHL 24, coming to PlayStation 5, Xbox Series X|S, PlayStation 4, and Xbox One on Oct. 6, 2023. Colorado Avalanche superstar defenseman Cale Makar, whose world class on-ice skills exemplify the type of hard-checking and game-changing features that will be a part of EA SPORTS NHL 24, has been named the cover athlete for this year's game.

NHL 24 feels like hockey and brings the rush and fatigue of high-pressure games to life. The brand-new Exhaust Engine - powered by Frostbite - includes the Sustained Pressure and Goalie Fatigue systems to let players experience concentrated moments of intensity that hockey is known for. Through the Sustained Pressure System, offensive players who keep pressure on in the attack zone are rewarded and will trigger the Sustained Pressure perk, lowering their opponent's attributes for a limited time and creating more space for movement and setting up plays. With the Goalie Fatigue System, the more pucks you put on net, the more fatigue the opponent's goalie will experience. This will affect the netminder's ability to react to shots as they wear down over time and upwards of 75 new goalie animations will help bring this in-game storyline to life.

EA Sports FC 24 Previewed in Gameplay Deep Dive

EA SPORTS FC 24 welcomes you to The World's Game—the most true-to-football experience ever with HyperMotionV, PlayStyles optimised by Opta, and a revolutionised Frostbite Engine reinventing how 19,000+ authentic players move, play and look in every match. Pre-order EA SPORTS FC 24 Ultimate Edition by 22 August to get a UEFA Champions League or UEFA Women's Champions League Ultimate Team Hero Item on 27 November.

EA SPORTS FC 24 is a new era for The World's Game: 19,000+ fully licensed players, 700+ teams, and 30+ leagues playing together in the most authentic football experience ever created on PC. Develop club legends and improve your players with the brand new Ultimate Team Evolutions, and welcome women's footballers to the pitch alongside men as you craft your dream XI. Write your own story in Manager and Player Career, and join friends on the pitch with cross-play in Clubs and VOLTA FOOTBALL. EA SPORTS FC 24 is the next chapter in a more innovative future of football.

EA Sports FC 24 Introduced in First Ever Gameplay Trailer

Welcome to a new era for The World's Game. Feel closer to the game with three cutting-edge technologies powering unparalleled realism in every match—HyperMotionV, PlayStyles optimised by Opta, and a revolutionised Frostbite Engine. HyperMotionV captures the game as it's truly played, using volumetric data from more than 180 professional men's and women's football matches to ensure player movements in-game accurately reflect real-world action on the pitch. PlayStyles dimensionalise athletes, making them more authentic by interpreting real-world player data from Opta and other sources into signature abilities which heighten the realism and individuality of each player. The revolutionised Frostbite Engine delivers The World's Game in lifelike detail, bringing a new level of immersion to each match.

Develop your own club legends in Ultimate Team by improving your players with the brand new Ultimate Team Evolutions, and welcome women's footballers to the pitch alongside men as you craft your dream XI. Get closer to the touchline with new modern management features in Manager Career or pave your own path to glory in Player Career. Plus, connect and compete with more friends than ever through cross-play in both Clubs and VOLTA FOOTBALL. Pre-purchase EA SPORTS FC 24 Ultimate Edition by 22 August to get an untradeable UEFA Champions League or UEFA Women's Champions League Ultimate Team Hero Item on 27 November.

Dragon Age: Dreadwolf Development Team Bolstered With Mass Effect Staff, Ex-BioWare Veteran Added as Consultant

BioWare is working quietly on new entries in its long running Dragon Age and Mass Effect franchises, and not many details have been revealed about either game. Dragon Age: Dreadwolf was announced three years ago via a teaser trailer, but the gaming public knows little about the gameplay, lore or visual presentation. The Dreadwolf team has been expanded according to Gary McKay, general manager at BioWare - one of several details he divulged in a partially published interview conducted by GamesBeat. The game is in a post-production phase of development, and McKay confirmed via a blog update that Dreadwolf had reached an alpha milestone in September of 2022: "Now, for the first time, we can experience the entire game, from the opening scenes of the first mission to the very end. We can see, hear, feel, and play everything as a cohesive experience."

Select members of the Mass Effect team have been shifted over to help with late stage production on the fantasy RPG title: "Our studio is focused on creating the best Dragon Age: Dreadwolf while the core Mass Effect team continues their pre-production work." McKay also confirms that a former BioWare veteran has been re-introduced to the team, albeit in an external capacity: "We continue to iterate and polish Dreadwolf, focusing on the things that matter most to our fans. As we further connect this new experience with the series' legacy Mark Darrah will join the team as a consultant, bringing with him years of experience working on Dragon Age."

EA Retiring Legacy Battlefield Games, Digital Sales Ending in April

As we close in on 15 years since the release of Battlefield 1943, and Bad Company 1 & 2, we are announcing that their journey is coming to an end. Starting April 28 2023, Battlefield 1943, and Battlefield: Bad Company 1 & 2 will be removed from digital storefronts and you will no longer be able to purchase them.

This is in preparation for the retirement of the online services for these titles which will happen on December 8 2023. For Bad Company 1 and 2, you can still continue playing them and use their respective offline features, such as the single player campaign. You can also read our FAQ and Service Updates for further information on the retirement of online services.

Update 14:17 UTC: EA updated their press release this morning, to clarify that the inclusion of Mirror's Edge was an error. They stated via Twitter: "We currently have no plans to remove Mirror's Edge from digital storefronts."

Action-packed RTS Crossfire: Legion releases Today!

Prime Matter and Smilegate are proud to announce that Crossfire: Legion - a fast-paced RTS heavy on action, meant to honour the legacy of the giants that defined the genre at the turn of the millennium - has left Early Access and is now fully released! Co-developed by Blackbird Interactive, the game leverages Smilegate's hugely popular Crossfire universe - where rival military conglomerates fight for global domination across a shattered version of the near future.

For months, the teams have been hard at work enhancing the playing field: new commanders and units have been added, then carefully tweaked and balanced; new competitive and co-operative game modes have introduced new ways to play; and the high-octane single-player campaign has been finalized. The 1.0 version now packs a ton of content for campaign players, co-op players, and competitive players alike - with substantial improvements across all areas and game modes!

Electronic Arts Announces the Return of Dead Space

Motive, a studio of Electronic Arts Inc. (NASDAQ: EA), today announced during EA Play Live 2021 the sci-fi classic survival horror game, Dead Space, will be returning as a remake completely rebuilt from the ground up. Dead Space is being developed exclusively for next generation consoles and PC, raising the level of horror and immersion to unprecedented heights for the franchise through stunning visuals, audio and controls powered by the Frostbite game engine. Fans will experience an improved story, characters, gameplay mechanics and more as they fight to survive a living nightmare aboard the desolate mining starship, the USG Ishimura, all while uncovering the dreadful mystery of what happened to the slaughtered crew and ship.

"The Dead Space franchise made a huge impact on the survival horror genre when it was released 12 years ago, and I came to Motive as a fan first to specifically work on this game," said Phillippe Ducharme, Senior Producer of Dead Space. "We have a passionate team at Motive who are approaching this remake as a love letter to the franchise. Going back to the original and having the opportunity to do so on next-gen consoles excited everyone on the team. As we look to modernize the game, we've reached out to dedicated fans and invited them to provide us with feedback since the early stages of production to deliver the Dead Space game they want and for new players to enjoy as well."

EA Hacked, Frostbite Engine Source Code Stolen, User Data Safe: Company

Electronic Arts (EA) servers were reportedly hacked, with the attackers doing away with 780 GB of data related to the Frostbite game engine by DICE. EA stated that no user data was stolen, and that none of EA's customers were at risk of compromised data or payment information. "We are investigating a recent incident of intrusion into our network where a limited amount of game source code and related tools were stolen. No player data was accessed, and we have no reason to believe there is any risk to player privacy," stated an EA spokesperson.

The Frostbite game engine is extensively used by EA across various game studios, including the "Battlefield" franchise, its top-selling FIFA franchise, and certain "Star Wars" titles. It's expected that as was the case with similar hacks to CD Projekt Red and Capcom, the attackers may seek a ransom from EA in exchange for not leaking the code to the web or selling it to the highest bidder.

EA SPORTS FIFA 21 Delivers the Most Authentic Matchday Experience to Date

Electronic Arts Inc. is taking The World's Game to the Next Level with today's unveil of EA SPORTS FIFA 21 on PlayStation 5 and Xbox Series X|S, launching December 4. The power of new generation consoles combined with advances in the Frostbite engine enables players to experience lightning fast load times and enhanced sights, sounds, and player movement, in addition to ultra-realistic football environments that immerse fans in the most authentic matchday experience in EA SPORTS FIFA franchise history.

The sights and sounds of FIFA 21 are reimagined for next generation consoles, with the brand new EA SPORTS GameCam inspired by the look and feel of top-level football broadcasts and LiveLight Rendering, a deferred lighting system that enhances every aspect of the on-pitch experience. Thousands of authentic chants captured exclusively from the world's biggest competitions, including the Premier League, La Liga and the Bundesliga, deliver the ultimate EA SPORTS Atmospheric Audio experience, unparalleled in sports video games.

Khronos Group Releases Vulkan Ray Tracing

Today, The Khronos Group, an open consortium of industry-leading companies creating advanced interoperability standards, announces the ratification and public release of the Vulkan Ray Tracing provisional extensions, creating the industry's first open, cross-vendor, cross-platform standard for ray tracing acceleration. Primarily focused on meeting desktop market demand for both real-time and offline rendering, the release of Vulkan Ray Tracing as provisional extensions enables the developer community to provide feedback before the specifications are finalized. Comments and feedback will be collected through the Vulkan GitHub Issues Tracker and Khronos Developer Slack. Developers are also encouraged to share comments with their preferred hardware vendors. The specifications are available today on the Vulkan Registry.

Ray tracing is a rendering technique that realistically simulates how light rays intersect and interact with scene geometry, materials, and light sources to generate photorealistic imagery. It is widely used for film and other production rendering and is beginning to be practical for real-time applications and games. Vulkan Ray Tracing seamlessly integrates a coherent ray tracing framework into the Vulkan API, enabling a flexible merging of rasterization and ray tracing acceleration. Vulkan Ray Tracing is designed to be hardware agnostic and so can be accelerated on both existing GPU compute and dedicated ray tracing cores if available.
Vulkan ray tracing

EA Reveals Next-Generation Hair Rendering for Frostbite

In the gaming industry, everything is evolving around game graphics. GPUs are integrating new technologies such as ray tracing, there are tons of software dedicated to making in-game illustrations look as realistic as possible. Electronic Arts, one of the game publishing companies decided to release a state of the art AAA games, today revealed an update to DICE's Frostbite engine.

DICE's Frostbite engine is powering many of today's AAA titles such as Battlefield V, Anthem and Star Wars Battlefront. Today it got a big update. EA released new capabilities to render the hair of in-game characters with almost real-life realism. This is pretty impressive considering that hair is very difficult to model artificially. Being one of the most interesting topics for game developers, good hair animations are extremely important to achieving the lifelike look newer AAA titles are targeting.

Inno3D Announces iChill Frostbite GeForce RTX 20-series

INNO3D, a leading manufacturer of pioneering high-end multimedia components and various innovations is excited to introduce the new iCHILL Frostbite. The brains in R&D have revisited the water cooling solution segment of iCHILL and developed this water block masterpiece. It is designed around NVIDIA's GeForce RTX series 2080 Ti, 2080 and 2070, providing nothing short of excellent cooling for these powerhouse of graphics cards.

INNO3D decided it was the right time to bring back water cooling and add this to the iCHILL arsenal, befitting to the power of the new
RTX series and its need for the best cooling technology. The iCHILL Frostbite is built with top quality components for supreme functionality whilst catering to the aesthetic demands with its magnificent RGB lighting. The iCHILL Frostbite is built with pure copper and is nickel plated which completely seals the heatsink protecting it. Increased cooling performance is enabled with thin thermal pads and close proximity with radiator and component. It also has ultra-thin cooling fins at 0.6 mm thick that stand 0.6 mm between each other resulting in maximum possible cooling performance.

An Anthem for SLI: Bioware's New Universe in 60 FPS 4K Run on Two NVIDIA GeForce GTX 1080Ti GPUs

Lo and Behold: SLI working properly. This was my first reaction whilst reading up on this potential news piece (which, somewhat breaking the fourth wall, actually did end up as one). My thought likely isn't alone; it's been a while since we heard of any relevant dual graphics card configuration and performance improvement now, as developers seem to be throwing dreams of any "Explicit Multi-GPU" tech out of the water. This slight deviation from the news story aside, though: Anthem needed two of the world's fastest GPUs running in tandem to deliver a 4K, 60 FPS experience.

EA Acquires Titanfall, Titanfall 2 Developer Respawn Entertainment for $455M

Publisher EA has just announced that they are acquiring Titanfall and Titanfall 2 development studio Respawn Entertainment. The deal, which includes cash, equity, and performance milestone payments valued at $455M, will add one more studio to the publisher's wing, just weeks after EA announced the shuttering of Visceral Studios and the end of its single-player, linear, story-driven Star Wars game. EA fought for this acquisition, outbidding South Korean publisher Nexon, who also had their eyes on Respawn.

"We've had success as an independent company but as we look to how we want to compete in the future, and the challenges that face us in a rapidly changing landscape, now is the time for us to combine forces with a global industry leader like EA," said Vince Zampella, Respawn Entertainment's CEO in a blog post on Respawn's website. "EA will provide us with more resources, access to new technologies, and expertise that we can tap into to that will help us make better games, and Respawn will retain the same creative freedom and culture we've always had," he added. "We've been talking closely with the leadership at EA and we share their values and vision for the future of being a developer-focused company that puts the players first."
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