News Posts matching "HTC Vive"

Return to Keyword Browsing

EVE: Valkyrie - Warzone's Winter Update Brings Holiday Cheer to Players

Today, CCP Games is excited to launch the Winter Update for EVE: Valkyrie - Warzone - the acclaimed multiplayer first-person spaceship shooter set in the gritty-but-glorious universe of EVE - across PlayStation4 and PC, including all high-end VR headsets (PlayStationVR, Oculus Rift and HTC Vive). This update introduces highly requested community tools and Spectator Mode designed for player-run tournaments, along with a new EVE Online: Lifeblood-themed map, plus support for TrackIR and Tobii delivering head-tracking for non-VR players.

First is the long-awaited addition of Custom Matches. No longer will you have to wait for a specific game mode, now you can set up your own matches on EVE: Valkyrie - Warzone's official dedicated servers. You can also control the lobby through passcodes, private invites and a public server browser. Additionally, you'll find options for map rotation, game mode and a ton of other settings to tweak the game for maximum enjoyment (…or carnage, depending on your preference).

Fallout 4 VR is Out for the HTC Vive

We're pleased to announce that Fallout 4, the legendary post-apocalyptic adventure from Bethesda Game Studios and winner of more than 200 'Best Of' awards, is available now worldwide in virtual reality on the HTC VIVE. Fallout 4 VR is a true, full-length open-world game, offering an unparalleled amount of VR content for players, including the complete core game with all-new combat, crafting, and building systems fully re-imagined for virtual reality.

As the sole survivor of Vault 111, players enter a world destroyed by nuclear war and must rebuild the Wasteland and determine the fate of its residents. Within the massive world, players can interact with hundreds of locations, characters, and quests, all while collecting, upgrading, and building thousands of items in the most advanced crafting system ever. In addition, an all-new graphics and lighting engine brings the Wasteland to life like never before. From the blasted forests of the Commonwealth to the ruins of Boston, every location is packed with dynamic detail.

ROCCAT's First-Ever VR Game Debuts on Steam at $8

At last, the long wait is over. The best Virtual Reality game of Gamescom 2017, according to Elite Gamer, is now available on Steam. Elevator… to the Moon! takes players on a wild ride in a dilapidated lunar elevator. Players are tasked to fix their odd space vehicle while off-kilter and loudmouthed president of the world, Doug-Slater Roccmeier yells at them for not following every instruction to the point. Take the trip to its end, where dark and horrible mysteries on the moon are just waiting to be uncovered. Elevator… to the Moon! is no one trick pony. After you've finished the storyline, there is a perplexing alternate ending to experience, many achievements to unlock and fun little secrets to be discovered. As you can see, there is enough action going on to satisfy your lust for entertainment for quite a while.

Killing Floor: Incursion Brings the Horror and Gore to the HTC Vive

Tripwire Interactive, developers of the award-winning Red Orchestra and Killing Floor franchises, announced today that Killing Floor: Incursion is now available for HTC VIVE and is available for purchase on Steam for $39.99 USD. In addition to today's launch on Steam, a new downloadable content update is now available to current owners of Killing Floor: Incursion on Oculus Rift. The update highlights include a new Hardcore difficulty setting, Katana weapon, leaderboards, achievements, and the exciting new "Holdout" game mode, which finds players defending a random location in one of the game's maps against increasingly deadly hordes of Zeds in a frenetic, arcade-like action experience.

In Killing Floor: Incursion, players must take on the role of an elite Horzine Security Forces soldier as they team up with allies to fend off the horrific Zed hordes using an array of weapons including guns, blades and more. Players will be able to freely explore as they move throughout the environment, scavenging for weapons and ammo while searching for the best locations to fight the monster onslaught. Battle in diverse environments from creepy farmhouses to high-tech facilities through Horzine Security Forces missions and unlock the secrets of the Zeds' origins.

Latest LG Patent Reveals UltraGear VR Headset Splitting in Two

LG demonstrated their prototype VR headset at the Game Developer Conference earlier this year. It was widely known as the LG VR HMD, since it lacked a proper name at the time. Mobiel Kopen, a very popular Dutch publication, later discovered a LG filed patent revealing the device's name to be the UltraGear. LG's UltraGear headset, just like the HTC Vive, employs Valve's SteamVR tracking technology. Both headsets even share a similar controller design. However, LG has implemented two 3.64" OLED displays into the UltraGear, which features a 1440 x 1280 resolution and an impressive 90 Hz refresh rate to beat out both the HTC Vive and Oculus Rift headsets. But LG's innovative flip-up design is the real differentiating factor here. The concept is to give users the option to lift the front of the headset when they want to exit the VR world.

Logitech Develops Bridge SDK to Bring Keyboards Into Virtual Reality

The keyboard is one of the most basic and most used input devices that exist. It's also very useful in the virtual reality realm, since many applications require user input. For this same reason, Logitech has been working alongside HTC to develop a virtual keyboard for VR users. Their efforts have given fruits, and Logitech has officially announced their Bridge SDK. Users are required to purchase a Bridge developers kit which costs $150. The kit comes with a Logitech G gaming keyboard, a small accessory to attach the Vive Tracker to the keyboard, and the necessary software. As you may notice, the Vive Tracker is purchased separately, so that will set you back another $99.

Once everything is hooked up, the Bridge software will position a virtual keyboard over the physical one. Users can then see their hands and type on the keyboard without having to take off their VR headset. The only catch is that you must use the Logitech keyboard as models from other manufacturers aren't supported. However, Logitech does allow users to customize the virtual keyboard to some extent. They can change the keyboard's appearance, the font's size and colors, or highlight and hide the different keys.

Sparc Coming Later This Month to Oculus Rift and HTC Vive

CCP Games today announced that Sparc, the energetic competitive virtual reality game currently available on PlayStationVR, is coming to Oculus Rift and HTC Vive headsets on PC on November 16th. Sparc's unique full-body experience is only possible in virtual reality, where players' VR equipment becomes their sports gear.

Players on PlayStation 4 and PCs will be able to compete against each other seamlessly. In Sparc, players connect online to compete in fast-paced and physical one-on-one gameplay, using motion controllers to throw projectiles across the court at their opponent while dodging, blocking or deflecting incoming shots.

Oculus VR Slashes the Price of Oculus Rift Down to $399

Oculus VR announced that its pioneering Oculus Rift VR HMD has finally emerged from its early-adopter pricing, and will be sold at USD $399 a piece, going forward. The company had been facing increased competition in HMDs from the likes of the HTC Vive, and tech majors Microsoft announcing their VR/AR standards. Each $399 Rift bundle comes with Touch controllers, sensors, and six free apps that give you hours of entertainment including Epic's arcade shooter, Robo Recall, and our creative tools, Medium and Quill. Oculus VR, throughout its press-release, emphasized that the $399 price isn't a limited-period offer, and that the pricing is "permanent."

ZOTAC Announces ZBOX MAGNUS EK and ER Series Compact Gaming Desktops

ZOTAC International, a Hong Kong based and a global manufacturer of innovation which created the first-ever Mini Gaming PC, continues to push the MAGNUS Series to a previously impossible level. With the all-new MAGNUS EK and ER Series powered by high-performance Intel or AMD Ryzen processors with a ZOTAC GeForce GTX 1070/1060 Series graphics card, ZOTAC is showcasing the first Mini PC series ever built with desktop sized graphics cards. Packing the punch that rivals full-size desktop rigs twice their weight, they are solid choices even for demanding pro gamers.

ZOTAC takes the unprecedented step of packing the best-performing desktop graphics card into the small footprint of the Gaming Mini PC paired with a next-generation processor. MAGNUS EK Series features a 7th Gen Intel Core quad-core processor based on the Kaby Lake architecture to deliver higher frequencies in speeds for a powerful gaming experience. Plus it adds the revolutionary new Intel Optane Memory that enables quick access times while allowing for larger storage capacities.

HTC Vive Reduces Price By $200

HTC Vive today announced a $200 price reduction for Vive, making the best VR system more accessible to the mass market, across the globe. Starting today, Vive will be available for $599. All Vive purchases come with a free trial to Viveport Subscription, where consumers can choose up to 5 titles per month to experience, and copies of many of the most popular pieces of VR content today, including Google's Tilt Brush, Everest VR, and Richie's Plank Experience.

"Our goal at Vive has always been to offer the best and most advanced VR system and drive mass market adoption for VR across the globe," said Cher Wang, Chairwoman, HTC. "We're continuing to deliver on that commitment with this new price for Vive, making VR more accessible to a broader audience and driving the entire VR industry forward. Vive's game-changing technology, best-in-class content and unmatched global partners are fulfilling the promise of VR like never before. With highly anticipated titles, and the upcoming launch of Vive Tracker, there has never been a better time to embrace Vive, and enjoy the most immersive VR experience available."

HTC to Expand Vive to Various Price Points, Updating Original Vive Headset

IN a bid to increase attractiveness in the VR ecosystem (particularly its own VR ecosystem), HTC is seemingly working on expanding its VR headset lineup beyond just the Vive headset, with other options spaced out at different price points. Lower price points are all but guaranteed, since HTC sees - and expects to continue seeing - the Vive as the top of the line VR headset in the market. Marc Metis, Global Head of Vive X at HTC Vive, told TechRadar that the company will "(...) also always try to address other market segments as well [beyond the high end] (...) Expect new offerings from us over time. We're an entrepreneurial company. Don't view us as static. We'll only enter a segment when we can offer the most immersive and considered experience. "

Mr. Metis also said that there are always innovations being applied to the current Vive inside their labs, as they try to keep up with technological advancement for what their Vive successor might be, saying that HTC will " (...) continue to evolve the current Vive with innovations." Certainly an improved Vive VR headset is great news, as technology progresses and matures, allowing for higher specs in the same power envelope. However, better than improving image resolution further, perhaps the focus should be on usability and the untethering of the VR experience, which seems to be one of the more immersion breaking faults in current-gen VR. The addition of different products at different price-points is also a result of technological development and manufacturing improvements. Perhaps before seeing new, lower performing products hitting the market, we'll see a new Vive 2 headset, displacing the current Vive to a lower price-point. That certainly would make more sense (in theory) than developing a whole new VR headset.

Source: Techradar

Bethesda's E3 Press Conference: Dishonored, Wolfenstein, Fallout 4 VR, and more

At Bethesda's E3 press conference, the company revealed a slew of new games that it had kept relatively well hidden until now. First up (and you'll forgive me for the not so random order of coverage for these), there's the upcoming Dishonored stand-alone expansion (it's been a while since we've seen one of those, uh?). Dishonored: Death of the Outsider, whose title should send your mind reeling if you know something about Dishonored lore, will follow Billie Lurk (which you might recognize from Dishonored 2) as she attempts to bring death to the Outsider on Daud's behest. She now has what seems like bionic implements in the shape of an arm and an eye, and interestingly, what would be the Outsiders' powers seem to have been substituted by a tech-based approach. Dishonored: Death of the Outsider drops on September 15th this year.

Another game showcased by the company is Wolfenstein II: The New Colossus, which once again follows B.J. Blazkowicz; this time, after the events in Wolfenstein: The New Order. Take the fight back to the Nazi regime once again, with Wolfenstein's signature graphics language and gameplay. The games' graphics have been (naturally) upgraded, and in particular the particle effects seem to have been pumped up significantly. The game drops on October 27th this year. You might even encounter another grammar Nazi in the game. Who knows...

NVIDIA Showcases Multi-User VR Concept at GTC

At GTC (GPU Technology Conference) today, NVIDIA has gone on to show how much VR is in the company's cards for future expansion. After giving us a ray-tracing solution for gaming audio with their VRWorks Audio SDK, and a VR stitching solution via their 360 Video SDK, NVIDIA has now showcased a system capable of running what could be defined as a "local VR party". I would like to point out, however, that such a system may find itself of much more use to businesses, education, and the military segments than local LAN parties, though I wouldn't mind embracing the skin of a VR-driven Darth Vader.

NVIDIA's proof-of-concept system can drive four different VR headsets. It makes use of four of the company's Quadro P6000 GPUs running four virtual machines on a PC server, which are paired with four HTC Vive Business Edition headsets and HTC's Lightroom tracking system. The system appears to be tiny for such a powerful configuration, though having a system powered by four video-cards shouldn't come as a surprise to anyone at this point in time - even if such an approach is now bordering on virtual impracticality for most consumers. NVIDIA is offering a look at the design guide technical document for such a system, though, which can prove an interesting read, right here.

Source: NVIDIA Blogs
Return to Keyword Browsing