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Intel adds Integer Scaling support to their Graphics lineup

Intel's Lisa Pearce today announced on Twitter, that the company has listened to user feedback from Reddit and will add nearest neighbor integer scaling to their future graphics chips. Integer scaling is the holy grail for gamers using console emulators, because it will give them the ability to simply double/triple or quadruple existing pixels, without any loss in sharpness that is inherent to traditional upscaling algorithms like bilinear or bicubic. This approach also avoids ringing artifacts that come with other, more advanced, scaling methods.

In her Twitter video, Lisa explained that this feature will only be available on upcoming Gen 11 graphics and beyond - previous GPUs lack the hardware required for implementing integer scaling. In terms of timeline, she mentioned that this will be part of the driver "around end of August", which also puts some constraints of the launch date of Gen 11, which seems to be rather sooner than later, based on that statement.

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