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Nintendo to Acquire Bandai Namco Singapore Studio

Yesterday, Nintendo of Japan announced that it would acquire a majority share of Bandai Namco's Singapore-based development studio. In an investment notice, Shuntaro Furukawa (Nintendo president) outlined a planned 80% takeover of the overseas outfit, with an agreed April 1, 2026 completion. The remaining portion of shares will be purchased at a later date. Earlier this month, Nintendo revealed ambitions to strengthen game development across its internal studio portfolio. Part of this initiative included an: "acquiring (of) development companies." These new subsidiaries would then augment existing development facilities.

Officially, Bandai Namco Studios Singapore (BNSS) has already contributed—as a contracted support group—to the development of Splatoon 3 (2022), a first-party Nintendo title. The rumor mill proposed that a (now scrapped) version of Metroid Prime 4 was being worked on at BNSS prior to early 2019. Otherwise, the Southeast Asia-based outfit has worked on familiar multi-platform Bandai Namco IPs: Ace Combat, Soul Calibur, and Tekken. Unlike Xbox and Sony PlayStation, Nintendo has not expanded its international games development footprint at a rapid pace.

Nintendo Revises Switch 2 Product Info; VRR Support Scrubbed from Some Official Sites

Digital Foundry's Oliver Mackenzie and a member of the Resetera video game discussion forum have alerted the wider community to a small change within the text on several of Nintendo's Switch 2 product web presences. Mackenzie's social media post included a comparative screenshot; showing before and after conditions; Digital Foundry's Canadian correspondent provided comment: "some weird stuff going on at Nintendo. Looks like they've changed their US website to no longer mention VRR support for TV play? Only HDR and 120 Hz support get a call-out." Additional press coverage has put spotlights on Nintendo's Japan and Canada websites; both regional offices have scrubbed "VRR" (variable refresh rate) from Switch 2 promotional material. At the time of writing, Nintendo of Europe and UK's hardware feature sections still showcase an unadulterated description: "bring games to life with a larger 1080p screen—or connect to a TV and play in up to 4K resolution. Support for HDR, VRR, and frame rates up to 120 FPS let you enjoy brilliant colour, clarity, and smooth gameplay."

Video Games Chronicle and a few other news sites have reached out to Nintendo for comment regarding this confusing situation. The Switch 2 maker is notorious for its guarded stance when discussing technical details—as evidenced recently, by a top employee deflecting responsibility in NVIDIA's general direction. Mackenzie reckons that VRR support—when paired with compatible televisions and monitors—could be added post-launch (June 5). It is possible that Nintendo's engineering department has removed this feature from its day one bag of tricks. Meanwhile, the Switch 2's surprisingly capable integrated display is expected to arrive without any technological compromises.

Nintendo Confirms That Switch 2 Joy-Cons Will Not Utilize Hall Effect Stick Technology

Following last week's jam-packed Switch 2 presentation, Nintendo staffers engaged in conversation with media outlets. To the surprise of many, a high level member of the incoming console's design team was quite comfortable with his name-dropping of NVIDIA graphics technologies. Meanwhile, Team Green was tasked with the disclosing of Switch 2's "internal" workings. Attention has turned to the much anticipated-hybrid console's bundled-in detachable Joy-Cons—in the lead up to official unveilings, online debates swirled around potential next-gen controllers being upgraded with Hall Effect joystick modules. Many owners of first-gen Switch systems have expressed frustration regarding faulty Joy-Cons—eventually, Nintendo was coerced into offering free repairs for customers affected by dreaded "stick drift" issues. Unfortunately, it seems that the House of Mario has not opted to outfit its Gen 2.0 Joy-Cons with popular "anti-drift" tech.

As reported by Nintendo Life, Nate Bihldorff—senior vice president of product development and publishing at Nintendo of America—"outright confirmed the exclusion" of Hall Effect. Up until the publication of Nintendo Life's sit down interview, other company representatives have opined that Switch 2's default control system features very "durable feeling" sticks. When asked about the reason behind "new-gen modules (feeling) so different to the original Switch's analog stick," Bihldorff responded with: "well, the Joy-Con 2's controllers have been designed from the ground up. They're not Hall Effect sticks, but they feel really good. Did you experience both the Joy-Con and the Pro Controller?" The interviewer confirmed that they had prior experience with both new models. In response, Bihldorff continued: "so, I like both, but that Pro Controller, for some reason the first time I grabbed it, I was like, 'this feels like a GameCube controller.' I was a GameCube guy. Something about it felt so familiar, but the stick on that especially. I tried to spend a lot of time making sure that it was quiet. I don't know if you tried really whacking the stick around, but it really is (quiet)...(The Switch 2 Pro Controller) is one of the quietest controllers I've ever played." Nintendo will likely not discuss the "ins and outs" of its proprietary stick design, but inevitable independent teardowns of commercial hardware could verify the provenance of underlying mechanisms. Nowadays, hardcore game controller snobs prefer third-party solutions that sport Tunneling Magnetoresistance (TMR) joysticks.

Chuhai Labs Unveils "Wild Blue" - a Modern Spin on the Classic "Star Fox" Formula

We're so excited to show you the teeniest bit of what we've been working on! Having Giles Goddard as our founder (of Chuhai Labs), we've wanted to make something that pays tribute to his amazing career making legendary games for a while now. With Wild Blue we are making that dream a reality! We can't wait to share more about this love letter to '90s on-rails aerial adventures soon!

Wild Blue reimagines the classic on-rail adventures of the 1990s. Join Bowie Stray and the Blue Bombers as they soar through the skies on a mission to save the world in this action-packed, nostalgic journey! Soar over oceans, desert ridges, and perilous caves, battling waves of enemies and pushing back the Baron's forces. With the help of allies, you'll fight to restore peace while experiencing the thrill of classic arcade flight-combat! Easy-to-learn controls make Wild Blue accessible for newcomers and genre veterans alike, while the game's stunning visuals immerse you in a hand-crafted, anime-style universe. With its compelling gameplay loop, branching paths, and thrilling missions, every flight is an adventure!

Nintendo's Japanese Switch Repair Service Terminated

Nintendo of Japan has announced that its extended warranty service for the popular Switch console will be ending effective August 31, and customers will not be able to amend their ¥200 (~$1.40) monthly / ¥2000 (~$14) annual subscriptions beyond July 14. The "Wide Care" initiative was launched last July, as a collaboration with Aeon Japan—granting owners of Switch consoles, outside legal warranty, an allowance of six repairs (maximum) and two full unit replacements. No official reason for the termination was provided, which is surprising given that the Switch has sold 29 million units in the region. Naturally not all of the customer base is signed up with Wide Care, but the timing could suggest that Nintendo is adjusting its priorities and making way for the next generation model.

A Wide Care-style service was not made available to customers outside of Nintendo's native base of operation, but the Switch's Joy-Con controllers have gained a lot of attention over the console's lifespan due to analog stick drifting issues. The fragile nature of these modular attachments has resulted in plenty of negative feedback from the userbase, and Nintendo has been pressured by watchdogs and petitions to provide comprehensive and out-of-warranty repair services in certain regions, with their new-ish scheme slowly expanding across Europe.
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