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Grand Theft Auto VI Runs at 30 FPS, PS5 Pro Gets PSSR and Ray Tracing

Grand Theft Auto VI is now available for pre-load for gamers who pre-ordered the game, allowing them to start the download. With the game launching on November 19, Rockstar has confirmed that it will run at 30 frames per second on consoles, utilizing their integrated graphics for maximum visual fidelity. This means that while the studio has invested significant resources to maximize the performance of these console graphics cards, the game will be capped at 30 FPS to ensure stability and optimal visual quality. Current generation consoles are limited to 30 FPS, although some will receive additional features.

For instance, Sony's PlayStation 5 Pro will offer gamers PlayStation Spectral Super Resolution (PSSR) and ray-traced shadows, exclusive to that console. Although the standard PlayStation 5 supports a similar technology called Quick Spectral Super Resolution (QSSR), a simplified version of PSSR, it will not be implemented at launch. Only the more powerful PS5 Pro will feature PSSR and ray tracing.

AMD and Microsoft Bring FSR 4.1 to Xbox Series X|S, FSR Diamond Teased for Project Helix

AMD and Microsoft have confirmed that FSR Upscaling 4.1 is coming to the Xbox Series X and Series S. The news came in an AMD video presentation led by Jack Huynh, joined by Xbox CTO Scott Van Vliet and ASUS. The ROG Xbox Ally handhelds are getting it too, and it looks like they will be first in line, while the consoles are only listed as "coming soon." Neither company has shared a release date or a list of supported games. Both consoles use RDNA 2 graphics, the same architecture as the Radeon RX 6000 series, which AMD also announced FSR 4.1 for today, well ahead of the early 2027 target it set in May. Here's what Van Vliet said:
With FSR 4.1 coming to Xbox. Now, we've worked very closely with AMD to optimize this technology, giving developers another powerful tool for great performance and visual quality for players. Now, whether you're playing on an Xbox Ally handheld, as well as coming soon to Xbox Series X and Series S consoles. And this is just the beginning. Our teams are continuing to work together across hardware and software, and there's even more ahead with Project Helix, leveraging FSR Diamond to power what comes next.

PlayStation 5 Gets AI Upscaling With Quick Spectral Super Resolution Technology

Sony today announced that it is extending its AI upscaling efforts to the base PlayStation 5 model, expanding beyond the flagship PlayStation 5 Pro. This new technology, called Quick Spectral Super Resolution (QSSR), was developed from Project Amethyst in collaboration with AMD. QSSR is a simplified version of the Spectral Super Resolution (PSSR) used in the PS5 Pro. The neural network architecture has been streamlined in a way to get maximum visual fidelity, and its performance has been fine-tuned to maximize the computing capabilities of the base PS5 model.

Sony currently considers PSSR the "gold standard" for the PS5 Pro, while QSSR serves as a lower-tier option, but the only viable AI technology that can run on PS5. Both technologies will continue to coexist, catering to different console generations, and we may see an enhanced version of PSSR in future PS6 consoles. The first few titles to support QSSR include Wolverine and Ghost of Yōtei, and game developers are working on updates to bring more titles in line with QSSR. You can check out visual comparisons below.
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Nov 12th, 2026 06:31 PST change timezone

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