Saturday, November 14th 2026
Sony's QSSR Upscaler Expands to Spider-Man 2, ARC Raiders, No Man's Sky and More
Base PS5 owners have six more games lined up for QSSR, Sony's lighter AI upscaler. Marvel's Spider-Man 2 is the first of the batch, with an update that's live now and adds QSSR to both its Fidelity and Performance modes. Control Resonant follows in a December update, while No Man's Sky should get it "in the next few weeks." Embark Studios says ARC Raiders and The Finals are getting it soon, and Hell Let Loose: Vietnam will add it through an upcoming patch. Sony shared the list on the PlayStation Blog.
Sony introduced QSSR in October, starting with Marvel's Wolverine and Ghost of Yotei. It's a cut-down version of the PS5 Pro's PSSR, developed through Project Amethyst with AMD. QSSR shares its interface with PSSR, which should make it fairly simple to add to games that already support the Pro upscaler. The developers mostly point to sharper and more stable images, and Remedy's Erik Jansson even compares the jump to what PSSR did for the PS5 Pro. It does come at a cost, though. In Digital Foundry's Marvel's Wolverine testing, QSSR took about 1.5 to 1.8 ms longer per frame than Insomniac's own upscaler when going from 864p to 1440p, and the cost climbed to roughly 4.4 ms with a 4K output.Sony says more PS5 games will add QSSR over the coming months. Meanwhile, AMD and Microsoft are bringing FSR 4.1 to the Xbox Series X|S. As for GTA 6, Rockstar's console details only mention PSSR for the PS5 Pro, with nothing on QSSR for the base PS5 ahead of the game's November 19 launch.
Source:
PlayStation Blog
Sony introduced QSSR in October, starting with Marvel's Wolverine and Ghost of Yotei. It's a cut-down version of the PS5 Pro's PSSR, developed through Project Amethyst with AMD. QSSR shares its interface with PSSR, which should make it fairly simple to add to games that already support the Pro upscaler. The developers mostly point to sharper and more stable images, and Remedy's Erik Jansson even compares the jump to what PSSR did for the PS5 Pro. It does come at a cost, though. In Digital Foundry's Marvel's Wolverine testing, QSSR took about 1.5 to 1.8 ms longer per frame than Insomniac's own upscaler when going from 864p to 1440p, and the cost climbed to roughly 4.4 ms with a 4K output.Sony says more PS5 games will add QSSR over the coming months. Meanwhile, AMD and Microsoft are bringing FSR 4.1 to the Xbox Series X|S. As for GTA 6, Rockstar's console details only mention PSSR for the PS5 Pro, with nothing on QSSR for the base PS5 ahead of the game's November 19 launch.



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