News Posts matching #Ray Tracing

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World of Warcraft Set to Receive Ray Tracing Support with Shadowlands Alpha

Blizzard Entertainment is set to bring a significant upgrade to World of Warcraft's graphics just in time for the next expansion. A new Ray Traced Shadow option was discovered by Jaydaa over at the Wowhead forums on the Shadowlands Alpha, the ray tracing settings can be viewed on the alpha but can't be enabled yet. When Blizzard enables Ray Tracing support, players with NVIDIA RTX graphics cards will be able to take advantage of more realistic shadows and lighting within the game. The screenshots show the option for three levels of ray tracing fidelity from fair to good and up to high which will each offer higher resolution and more detailed lighting.

Minecraft with RTX Windows Open Beta Launches with DLSS 2.0

Millions of Minecraft gamers across the globe will get to experience their self-created worlds more vividly than ever before when Minecraft with RTX moves to open beta on Windows 10 this week and introduces realistic shadows, lighting and vibrant colors to the best-selling videogame of all time.

"We teamed up with Mojang Studios to bring next-generation ray tracing and AI to Minecraft and the results are truly amazing," said Jeff Fisher, senior vice president of gaming at NVIDIA. "There is a ton of excitement from the community for Minecraft with RTX, and we can't wait to see what they create."

Crysis Remastered Could be Coming Soon

The Crysis Twitter account today once again became active, after almost four years of inactivity, to post a two-worded tweet - "RECEIVING DATA". The tweet is an indication of something happening and the current industry rumors are pointing to a nonother then a remaster of the beloved title. Yes, we are talking about a remaster of one of the Crysis games, possibly the last entry added in 2013 - the Crysis 3. Originally developed by a German developer Crytek and published by Electronic Arts, the game is powered by CryEngine. The game is being worked on by both teams of EA and Crytek, however, the possible launch of the game is determined by EA, as it has rights to the game still. During the Q2 earnings call, EA's CEO mentioned that they are working delivering "some exciting remasters of fan favorites" for the fiscal year of 2021, so we can expect the game in a timeframe close to us.

It seems like the popular question "but can it run Crysis?" will gain traction again, as the game will likely be a real treat for the eyes. Implementing Crytek's latest CryEngine 5.6, it will feature all the latest bells and whistles of computer graphics. That means that Ray Tracing and support for 4K textures are going to be present. Meant for next-generation hardware of PCs and consoles like PS5 and Xbox Series X, the remastered Crysis game would need a powerful system to run on, however, judging by rumors of next-generation hardware it should be enough to power it without a problem. To see more about CryEngine 5.6, please check out the video below.
Crysis 3

MSI Announces new Creator and Gaming Laptops with Intel 10th Gen Core-H and GeForce RTX SUPER

MSI has comprehensively evolved! On top of the award-winning GE66 Raider and GS66 Stealth, MSI grandly revealed the complete line-up of six series of gamer-oriented laptops. Only the strong one can survive and evolve! MSI is the only laptop manufacturer that provides a stable supply under the global disruption of the supply chain. Now be the vanguard and evolve to next-generation by choosing the latest MSI gaming laptops equipped with 10th Gen Intel Core i9 processor (Comet Lake H-series) and latest GeForce RTX Super series graphics, newly designed for gamers in style!

The next-gen performance can entertain and satisfy the gamers in all aspects. The revamped MSI laptops can reveal the true computing power of the 10th Gen Intel Core i9 Processor. Featuring up to i9-10980HK processor, the latest Intel chip has a noticeable impact on FPS in demanding games and multitasking. With the latest Intel chip's 50% boot in computing and the Single-Core Turbo boost reaching 5.3 GHz, now gamers can enjoy an unparalleled gaming experience. Furthermore, see real-time Ray Tracing in games with up to the new NVIDIA GeForce RTX 2080 SUPER, AI-enhanced graphics, which can also provide a faster efficiency than its erstwhile generation.
MSI Creator 17 MSI Creator 17 MSI GS66 Stealth MSI GP75 Leopard

Sony's Mark Cerny to Detail PS5 Architecture March 18th

Sony has announced via Twitter that their lead system architect Mark Cerny will "provide a deep dive into PS5's system architecture, and how it will shape the future of games" tomorrow. This is likely the start of Sony's marketing campaign for the release of the PS5 which is due out Holidays 2020.

The Japanese company has remained puzzlingly tight-lipped regarding their next-gen games console, which is a far cry from Microsoft's position, who have been releasing details and teasing their next-gen Xbox Series X system for a while now. It remains to be seen how Sony's system will differ from Microsoft's Xbox Series X, since most specs are rumored to be close on both consoles. The underlying Zen 2 architecture for the CPUs is confirmed in both consoles, and so should the fabrication process and RDNA2-based graphics with dedicated ray tracing hardware. It remains to be seen how the companies will aim to differentiate their offerings.

Khronos Group Releases Vulkan Ray Tracing

Today, The Khronos Group, an open consortium of industry-leading companies creating advanced interoperability standards, announces the ratification and public release of the Vulkan Ray Tracing provisional extensions, creating the industry's first open, cross-vendor, cross-platform standard for ray tracing acceleration. Primarily focused on meeting desktop market demand for both real-time and offline rendering, the release of Vulkan Ray Tracing as provisional extensions enables the developer community to provide feedback before the specifications are finalized. Comments and feedback will be collected through the Vulkan GitHub Issues Tracker and Khronos Developer Slack. Developers are also encouraged to share comments with their preferred hardware vendors. The specifications are available today on the Vulkan Registry.

Ray tracing is a rendering technique that realistically simulates how light rays intersect and interact with scene geometry, materials, and light sources to generate photorealistic imagery. It is widely used for film and other production rendering and is beginning to be practical for real-time applications and games. Vulkan Ray Tracing seamlessly integrates a coherent ray tracing framework into the Vulkan API, enabling a flexible merging of rasterization and ray tracing acceleration. Vulkan Ray Tracing is designed to be hardware agnostic and so can be accelerated on both existing GPU compute and dedicated ray tracing cores if available.
Vulkan ray tracing

EVGA Bundles in "Deliver Us The Moon" with Select RTX 20 Series Graphics Cards

In case you missed the giant banners on the website, EVGA shared news with us that they are bundling in a free game with their GeForce RTX 20 series graphics cards, and this includes the EVGA GeForce RTX ️ 2080 Ti, 2080/2070/2060 SUPER, and 2080/2070/2060. The promotion is not from NVIDIA, and this is not the first time EVGA have gone the extra step to sweeten the deal towards consumers buying their cards as opposed to other add-in card partner solutions. Deliver Us The Moon is a weird little sci-fi thriller game with puzzle mechanics and rudimentary flight systems that yours truly found interesting for the few hours played thus far, and is well worth checking into- especially as a freebie on top of your GPU purchase. There is also NVIDIA RTX support to use with your new graphics card, and the ambient lighting in the game does benefit from it, especially when flying in space. For more information on this promo, click here.

Intel and Wargaming Join Forces to Deliver Ray Tracing to World of Tanks

Intel has been very serious about its efforts in computer graphics lately, mainly because of its plans to launch a dedicated GPU lineup and bring new features to the graphics card market. Today, Intel and Wargaming, a maker of MMO titles like World of Tanks, World of Warships, and World of Warplanes, partnered to bring ray tracing feature to the Wargaming's "Core" graphics engine, used in perhaps one of the best-known MMO title - World of Tanks.

Joint forces of Intel and Wargaming developers have lead to the implementation of ray tracing, using only regular software techniques without a need for special hardware. Being hardware agnostic, this implementation works on any graphics card that can run DirectX 11, as the "Core" engine is written in DirectX 11 API. To achieve this, developers had to make a solution that uses CPU's resources for fast, multi-threaded bounding volume hierarchy which then feeds the GPU's compute shaders for ray tracing processing, thus making the ray tracing feature entirely GPU shader/core dependent. Many features are reworked with emphasis put on shadow quality. In the images below you can see exactly what difference the new ray-tracing implementation makes, and you can use almost any graphics card to get it. Wargaming notes that "some FPS" will be sacrificed if ray tracing is turned on, so your GPU shouldn't struggle too much.

System Requirements for Call of Duty: Modern Warfare Released

The official system requirements for the Call of Duty: modern Warfare Beta have been outed, and these should remain pretty close to the final release version requirements. If you want to enjoy the game's implemented NVIDIA RTX features, you know you'll have to have an NVIDIA RTX graphics card - that part is pretty straightforward.

Luckily, the system requirements for non-RTX gameplay aren't too steep; this is a Call of Duty game we're talking about, after all. Even though these games usually offer more than adequate graphics, this is a twitch shooter; the better frame rates players can have, the better and more fluid the action is; and hence, an optimized game engine is key. For the minimum system requirements, a Core i5 2500K "or AMD equivalent" is required, paired with an NVIDIA GeForce 670 2 GB (jeez, they really went into their dust bin for this one) or, puzzlingly, a GTX 1650 4 GB; for the AMD camp, a Radeon HD 7950 is all that's necessary. The recommended specs call for an Intel Core i7 4770K "or AMD equivalent" paired with an NVIDIA GeForce GTX 970 4 GB / GTX 1660 6 GB or an AMD Radeon R9 390 / RX 580. The games' beta will be available for all players tomorrow, September 21st.

AORUS Announces the All-New AORUS 17 Flagship Laptop

Top-of-the-line gaming brand AORUS, reveals itself at the 2019 GAMESCOM trade show in Germany Cologne, in which the spotlight shines at the all-new 17 inch flagship gaming laptop, the AORUS 17. AORUS takes the lead yet again through the co-op with world renowned switch manufacture OMRON to innovate and develop a set of unique mechanical switches that is tailored for the AORUS 17, not only does the keys offer exceptional durability, it also offers one of the best feeling keys that gamers can find on a laptop. The AORUS greatness continues through the combination of the brand new Intel 8-core CPU, NVIDIA RTX graphics chip with Ray Tracing technology and an exclusive WINDFORCE INFINITY cooling system, the AORUS 17 steadily sits on the high-end gaming thrown with these specs.

AORUS leads the industry again by working with world renowned mechanical switch manufacture, OMRON in order to create a unique set of mechanical keys for the AORUS laptop, with gamer oriented design details, including an optimal 2.5 mm key travel and an actuation point of 1.6 mm, giving gamers both the sensational touch and sound of a crisp blue switch, which gamers can now enjoy the qualities of a full mechanical keyboard right on their AORUS laptop. AORUS pursues further by redesigning the key caps to produce stunning backlit keys with unique "concentric" keycaps, letting the LED underneath the keycap shine though evenly, increasing the overall lighting intensity by 27%, in addition to the AORUS exclusive FUSION 2.0 keyboard customization software, gamers can truly create a unique personal style.

NVIDIA CEO Says Buying a GPU Without Ray Tracing "Is Crazy"

During NVIDIA's second quarter earnings call, the company's co-founder and CEO, Jensen Huang, talked about earnings and what drives demand. When talking about sales, Huang noted a few things about NVIDIA's RTX lineup of graphics cards and why buying one is the only reasonable thing to do.

Specifically, Huang said that "SUPER is off to a super start for and at this point, it's a foregone conclusion that we're going to buy a new graphics card, and it's going to the last 2, 3, 4 years to not have ray tracing is just crazy. Ray tracing content just keeps coming out. And between the performance of SUPER and the fact that it has ray tracing hardware, it's going to be super well positioned for throughout all of next year."

MSI Announces New GeForce RTX 2060/2070/2080 SUPER Series Graphics Cards

As the world's most popular GAMING graphics card vendor, MSI is proud to introduce its full line up of graphics cards based on the new NVIDIA GeForce RTX SUPER GPUs. Equipped with exceptional thermal design, MSI GeForce RTX 2060/2070/2080 SUPER series are optimized for higher core and memory clock speeds for increased performance in games. The GeForce RTX 2060 SUPER will be available as GAMING, ARMOR, VENTUS and AERO ITX, while the GeForce RTX 2070/2080 SUPER will be limited to GAMING TRIO and VENTUS.

Ray Tracing, which has long been used for rendering in movies, provides realistic environments by simulating the physical behavior of light. The application of this technology will be even more widespread in the future, as many of the most highly-anticipated blockbuster games have announced support for real-time ray tracing, a next-gen feature only available on GeForce RTX GPUs.

AMD Patent Shines Raytraced Light on Post-Navi Plans

An AMD patent may have just shown the company's hand when it comes to its interpretation of raytracing implementation on graphics cards. The patent, titled "Texture Processor Based Ray Tracing Acceleration Method and System", describes a hybrid, software-hardware approach to raytracing. AMD says this approach improves upon solely hardware-based solutions:
"The hybrid approach (doing fixed function acceleration for a single node of the bounded volume hierarchy (BVH) tree and using a shader unit to schedule the processing) addresses the issues with solely hardware based and/or solely software based solutions. Flexibility is preserved since the shader unit can still control the overall calculation and can bypass the fixed function hardware where needed and still get the performance advantage of the fixed function hardware. In addition, by utilizing the texture processor infrastructure, large buffers for ray storage and BVH caching are eliminated that are typically required in a hardware raytracing solution as the existing vector general purpose register (VGPRs) and texture cache can be used in its place, which substantially saves area and complexity of the hardware solution."

Quake II RTX to Launch on Steam

NVIDIA plans to release their adaptation of Quake, called Quake II RTX, soon on Steam. The Quake II RTX will be free(in some cases) to play, full Quake II game, with additional features such as ray tracing. The game is using Vulkan API for its Ray Tracing capabilities and requires NVIDIA's Turing GPUs in order to play with and use all of the advanced lighting effects.

All the owners of the original Quake II on Steam will get the RTX update free of charge. However, new users will get only 3 levels to play for free and if they want more levels with multiplayer as well, they will have to purchase the original Quake II for $4.99. The game will become available on June 6th, one day from present.

Manli Introduces GeForce RTX 2080 and RTX 2080 Ti Gallardo Graphics Cards

Manli Technology Group Limited, one of the major Graphics Cards and other components manufacturers, today announced the superior ultimate edition of Gallardo series graphics solution - Manli GeForce RTXTM 2080 Ti & RTXTM 2080 Gallardo, addition of the latest valued software - Turbo Engine and LED Lighting Control. Two lightning flash across cooling cover, and flashing with stunning LED lights. Meanwhile, it is equipped with 5 composite copper heatpipes, and triple 90 mm fans to ensure working in a silent and cool condition.

AMD Confirms Launch of Next-gen Ryzen, EPYC and Navi for Q3

During AMD's annual shareholder meeting today, AMD president and CEO Dr. Lisa Su confirmed the launch of next-generation AMD Ryzen, EPYC CPUs and Navi GPUs for the third quarter of this year. The expected products are going to be manufactured on TSMC's 7 nm process and will be using new and improved architectures.

Ryzen 3000 series CPUs are rumored to have up to as much as 16 cores in Ryzen 9 SKUs, 12 cores in Ryzen 7 SKUs and 8 cores in Ryzen 5 SKUs. EPYC server CPUs will be available in models up to 64 cores. All of the new CPUs will be using AMD "Zen 2" architecture that will offer better IPC performance and, as rumors suggest for consumer models, are OC beasts. Navi GPUs are the new 7 nm GPUs that are expected to be very competitive both price and performance wise to NVIDIA's Turing series, hopefully integrating new technologies such as dedicated Ray Tracing cores for higher frame rates in Ray Tracing enabled games. No next generation ThreadRipper launch date was mentioned, so we don't yet know when and if that will that land.

Crytek Updates CryEngine Roadmap: Version 5.7 to Support DirectX 12, Vulkan and Ray Tracing

Crytek have updated their development roadmap for CryEngine, adding in some of the features we discussed yesterday on our piece regarding their Neon Noir ray tracing tech demo performance. The new roadmap now places Spring 2020 as the time where both DirectX 12 and Vulkan, lower level APIs than the currently-supported DX11, will be fully integrated into the engine. Ray Tracing will be added at the same time, no doubt taking advantage of the higher performance that can be extracted from hardware through the lower level APIs.

It will be interesting to see the level of performance on CryEngine's hardware agnostic ray tracing, and whether their Spring 2020 implementation will take advantage of specialized RTX hardware - or focus on a software solution ran at varying degrees of rendering resolution according to the scene. Though with AMD's Navi being expected to incorporate some sort of hardware-based ray tracing acceleration, it's very likely software calculations will only be a fallback of the coding.

Sony PlayStation 5 Console Confirmed Powered by 8-core Zen 2 CPU, Navi and Ray Tracing Confirmed

Sony's own lead system architect Mark Cerny spilled the beans on the company's upcoming "PlayStation 5" games console - the name isn't confirmed, but it's a PlayStation, and it's the fifth, so, following from the previous nomenclature just makes sense, doesn't it? One particular detail, however, is of most interest to us PC hardware junkies, and that one little fact is the confirmed Navi GPU that will power it. This is, almost certainly, a semi-custom Navi-based GPU, however; but the tidbit that PlayStation 5 will have raytracing support is the one game changer for hardware expectations - on paper, at least.

Of course, Navi is expected to debut much sooner in the consumer space than on next-gen consoles, but the fact that PlayStation 5 development kits are already being seeded - and an increasing rate, according to Sony - bodes well for the feature's inclusion on AMD's consumer-based cards. Either that or the company is taking a software approach to raytracing, which, if NVIDIA's 1000 and 10*0 series is any indication, wouldn't go very well with performance intentions. This does mean that raytracing is about to receive a much-needed market penetration boost for its adoption by developers. NVIDIA will of course be able to wave the flag of having been the first company to introduce the technology to consumers.

Quake II Reimagined with Ray-tracing on Vulkan

Christoph Schied reimagined the 1990s cult-classic "Quake II" with real-time ray-tracing, using the Vulkan API and NVIDIA GeForce RTX 20-series hardware exposing the "VK_NV_ray_tracing" extension. Called "Q2VKPT," this game based on id Software's open-source Quake II code, implemented real-time path-tracing to make the lighting more physically accurate. NVIDIA expanded on Schied's work with "Quake II RTX," which is possibly the world's first game that is fully real-time ray-traced.

This NVIDIA rendition of Q2VKPT leverages NVIDIA's RTX for Vulkan to ensure all lighting, shadows, reflections, and other visual effects are ray-traced and denoised using NVIDIA's AI-accelerated denoiser. Unless it somehow scored higher-resolution texture assets from id Software, NVIDIA could also be using a GPU-accelerated upscaler to improve texture resolution. It's also possible that ambient-occlusion methods such as HBAO+ are in play to add apparent geometric detail to some of the surfaces in the game. NVIDIA hasn't made Quake II RTX public yet, although you could take the path-traced Q2VKPT for a spin. You'll need an RTX 20-series graphics card and the latest drivers.

NVIDIA to Enable DXR Ray Tracing on GTX (10- and 16-series) GPUs in April Drivers Update

NVIDIA had their customary GTC keynote ending mere minutes ago, and it was one of the longer keynotes clocking in at nearly three hours in length. There were some fascinating demos and features shown off, especially in the realm of robotics and machine learning, as well as new hardware as it pertains to AI and cars with the all-new Jetson Nano. It would be fair to say, however, that the vast majority of the keynote was targeting developers and researchers, as usually is the case at GTC. However, something came up in between which caught us by surprise, and no doubt is a pleasant update to most of us here on TechPowerUp.

Following AMD's claims on software-based real-time ray tracing in games, and Crytek's Neon Noir real-time ray tracing demo for both AMD and NVIDIA GPUs, it makes sense in hindsight that NVIDIA would allow rudimentary DXR ray tracing support to older hardware that do not support RT cores. In particular, an upcoming drivers update next month will allow DXR support for 10-series Pascal-microarchitecture graphics cards (GTX 1060 6 GB and higher), as well as the newly announced GTX 16-series Turing-microarchitecture GPUs (GTX 1660, GTX 1660 Ti). The announcement comes with a caveat letting people know to not expect RTX support (think lower number of ray traces, and possibly no secondary/tertiary effects), and this DXR mode will only be supported in Unity and Unreal game engines for now. More to come, with details past the break.

Crytek Shows Off Neon Noir, A Real-Time Ray Tracing Demo For CRYENGINE

Crytek has released a new video demonstrating the results of a CRYENGINE research and development project. Neon Noir shows how real-time mesh ray-traced reflections and refractions can deliver highly realistic visuals for games. The Neon Noir demo was created with the new advanced version of CRYENGINE's Total Illumination showcasing real time ray tracing. This feature will be added to CRYENGINE release roadmap in 2019, enabling developers around the world to build more immersive scenes, more easily, with a production-ready version of the feature.

MSI GeForce GTX 1660 Ti SKUs Listed on the Eurasian Economic Commission, Adds Fuel to 1660 Ti Fire

It seems only yesterday that we were discussing a Turing microarchitecture-based TU116 die that would power the yet-to-be-confirmed GeForce GTX 1660 Ti. With no RTX technology support, this was speculated to be NVIDIA's attempt to appease the mainstream gaming market that understands the GPU does not have enough horsepower to satisfactorily drive real-time ray tracing in games while still maintaining an optimal balance of visual fidelity and performance alike. Reports indicated an announcement next month, followed by retail availability in March, and today we got word of more concrete evidence pointing towards all these coming to fruition.

It appears that trade listings in various organizations are going to be a big source of leaks in the present and future, with MSI GeForce GTX 1660 Ti SKUs, including the Gaming Z, Armor, Ventus, and Gaming X, all listed on the Eurasian Economic Commission (EEC). The listing covers the associated trademarks, all awarded to MSI, and is one of the last steps towards setting up a retail channel for new and upcoming products. Does the notion of a Turing GTX GPU without real-time ray tracing interest you? Let us know in the comments section below.

Remedy Shows The Preliminary Cost of NVIDIA RTX Ray Tracing Effects in Performance

Real time ray tracing won't be cheap. NVIDIA GeForce RTX 20 Series graphics cards are quite expensive, but even with that resources the cost to take advantage of this rendering technique will be high. We didn't know for sure what this cost would be, but the developers at Remedy have shown some preliminary results on that front. This company is working on Control, one of the first games with RTX support, and although they have not provided framerate numbers, what we do know is that the activation of ray tracing imposes a clear impact.

It does at least in these preliminary tests with its Northlight Engine. In an experimental scene with a wet marble floor and a lot of detailed furniture they were able to evaluate the cost of enabling RTX. There is a 9.2 ms performance overhead per frame in total: 2.3 ms to compute shadows; 4.4 ms to compute reflexions; and 2.5 ms for the global denoising lighting. These are not good news for those who enjoy games at 1080p60.

NVIDIA Recreates Lunar Landing with RTX Technology and Ray Tracing

NVIDIA has released an exquisite lunar landing recreation powered by their RTX technology, bringing a fresh coat of paint to their previous iteration of the video. The new version goes to great lengths to showcase exactly what ray tracing is all about: those little, graphics-card-accelerated rays of light interact perfectly with objects and their physical qualities. This means reflections, ambient occlusion, shadows, and the entire graphics reality - no longer effects - that ensues.

Developed under Unreal Engine 4 with a ray-tracing capable graphics path, this is a serious showcase of actual physically-accurate lighting, and NVIDIA, of course, took the opportunity to throw in a time-travel joke for how good their RTX graphics cards are in rendering reality. Can't really blame the green company, though.

NVIDIA Turing SDKs Now Available

NVIDIA's Turing architecture is one of the biggest leaps in computer graphics in 20 years. Here's a look at the latest developer software releases to take advantage of this cutting-edge GPU. CUDA 10: CUDA 10 includes support for Turing GPUs, performance optimized libraries, a new asynchronous task-graph programming model, enhanced CUDA & graphics API interoperability, and new developer tools. CUDA 10 also provides all the components needed to build applications for NVIDIA's most powerful server platforms for AI and high performance computing (HPC) workloads, both on-prem (DGX-2) and in the cloud (HGX-2).

TensorRT 5 - Release Candidate: TensorRT 5 delivers up to 40x faster inference performance over CPUs through new optimizations, APIs and support for Turing GPUs. It optimizes mixed precision inference dramatically across apps such as recommenders, neural machine translation, speech and natural language processing. TensorRT 5 highlights include INT8 APIs offering new flexible workflows, optimization for depthwise separable convolution, support for Xavier-based NVIDIA Drive platforms and the NVIDIA DLA accelerator. In addition, TensorRT 5 brings support for Windows and CentOS Operating Systems.
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