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NVIDIA Releases GeForce 419.67 WHQL Game Ready Drivers

After the oddity that was its GeForce 419.67 WHQL Creator Ready drivers, NVIDIA launched new GeForce drivers with the same 419.67 version number, but with "Game Ready" branding. It's now clear that Creator Ready is a fork of the GeForce software, released at a slightly lesser frequency, targeting creativity and productivity software that don't quite need Quadro feature-set or certifications. GeForce 419.67 WHQL Game Ready, on the other hand, add day-one optimization for "Battlefield V: Firestorm," a new update that brings the highly addictive Battle Royale gameplay mode to the Battlefield franchise. Optimization is also added or refined for "Anthem," "Shadow of the Tomb Raider," and "Sekiro: Shadows Die Twice." NVIDIA expanded the list of Adaptive Sync monitors that are now capable of G-Sync.

Among the bugs fixed are a performance drop noticed in DaVinci Resolve, overexposed brightness and color seen in "Far Cry: New Dawn" with HDR turned on; performance issues with "Total War: Warhammer 2" with AA turned on; artifacts seen in certain Adobe applications; screen corruption when switching display modes with HDR turned on in "Apex Legends," FOV reduction when recording with GeForce Experience; flickering noticed in "Star Citizen" followed by a CTD on "Turing" GPUs, abnormal time taken on GeForce GTX 980 responding to NVAPI calls; TITAN RTX overheating when enabling TCC mode via NVLink; and second monitor flickering with two monitors connected to an RTX 2070. Grab the driver from the link below.

DOWNLOAD: NVIDIA GeForce 419.67 WHQL Game Ready

The change-log follows.

From Software's "Sekiro: Shadows Die Twice" Gets Launch Trailer

Fans of From Software's grueling worlds of tactical button prompts, perfect timing with animation triggers, and the oh so sweet taste of hard-wrought victory are in for another treat from the studio. Sekiro: Shadows Die Twice doesn't surprise anyone by now; its existence has been made very well known, and is very well known, despite a pretty silent marketing campaign for the game. But From Software doesn't have marketing needs: their games, as their audience, are of the strong, silent type.

The new launch trailer for Sekiro: Shadows Die Twice is action-packed, showcasing some of the game's verticality and head-to-head combat. If you're into the whole feudal Japan theme, and a bit into the masochistic side of the equation, you have to do yourself a favor and take a look at this game. Knowing From Software, it will be an evocative world building experience like few exist in the gaming world.

Story Trailer, System Requirements for From Software's Sekiro: Shadows Die Twice Outed

From Software's Dark Souls series has become one of the hallmarks of gaming in recent years, spawning multiple formula-copying titles with their own takes and settings. However, it has become clear that no one developer has mastered From Software's mix of cruel difficulty. I'd say From Software has mastered an almost alchemically concocted technical prowess in animation mechanics and timing, mixed with pattern recognition, attention to detail, reflexes, and the cherry on top, immediate, repeatable gratification on finally overcoming that damn Ornstein and Smough pair.

The latest story trailer showcases Japan's Sengoku period in the 1500's, a period drenched in conflict and the blood of samurai, with Owl taking on an apprentice from the remains of a battle. As with almost every samurai tale, Sekiro: Shadows Die Twice will be making use of a plot centered around recovering one's honor. According to From Software, you'll be able to use "deadly prosthetic tools and powerful ninja abilities while you blend stealth, vertical traversal, and visceral head-to-head combat". I'm already fully aware that the title is misleading: you'll die more than twice by the time the credits roll. You can start counting your deaths and victories come March 22nd, when the game is released for all platforms (via Steam on PC).
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