Monday, March 11th 2019

From Software's "Sekiro: Shadows Die Twice" Gets Launch Trailer

Fans of From Software's grueling worlds of tactical button prompts, perfect timing with animation triggers, and the oh so sweet taste of hard-wrought victory are in for another treat from the studio. Sekiro: Shadows Die Twice doesn't surprise anyone by now; its existence has been made very well known, and is very well known, despite a pretty silent marketing campaign for the game. But From Software doesn't have marketing needs: their games, as their audience, are of the strong, silent type.

The new launch trailer for Sekiro: Shadows Die Twice is action-packed, showcasing some of the game's verticality and head-to-head combat. If you're into the whole feudal Japan theme, and a bit into the masochistic side of the equation, you have to do yourself a favor and take a look at this game. Knowing From Software, it will be an evocative world building experience like few exist in the gaming world.
Add your own comment

10 Comments on From Software's "Sekiro: Shadows Die Twice" Gets Launch Trailer

The Exiled Airman
Almost like Highlander
Posted on Reply
Jeez this is painful in English
Posted on Reply
I'll start playing a bit of DS again to git gud. I'm praising the sun for this one.
Posted on Reply
I've watched the trailer. The game better be better than that (sic!), because that trailer screamed "repetitive".
Posted on Reply
ive been a FromSoft fan since chromehounds.....i love my souls, as much as anyone , i want this to be great, but i dont have the feeling for this title so far. i know not to expect souls, cuz this isnt it. they have delivered many times before, so im hopeful....but not optimistic, its hard to go on trust & faith alone though.
Posted on Reply
Bloodborne 2 >>>>>>>>>>>>>>> This
Posted on Reply
This doesn't strike me as a Dark Souls or Bloodborne clone. Different concept, this is more on the immersive/action side of things than it is focused on high difficulty.

I'd consider this more along the lines of Onimusha with less puzzling and more depth in combat, perhaps also some Tenchu-like elements (stealth, already saw grappling hooks and sneaking over rooftops).
Posted on Reply
Copyright © 2004-2021 All rights reserved.
All trademarks used are properties of their respective owners.