News Posts matching #The Last of Us Part I

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Blind Test Shows Gamers Prefer NVIDIA DLSS 4.5 Over AMD FSR 4.1

Back in February, ComputerBase conducted a large blind test comparing in-game screenshots generated using the latest upscaling technologies: AMD's FSR 4.0 and NVIDIA's Deep Learning Super Sampling 4.5. The testing has since been updated, and community votes have been processed, revealing that AMD's updated upscaling technology, FSR 4.1, shows significant improvement over FSR 4.0. However, it still trails behind NVIDIA's DLSS 4.5 in visual quality. In the latest ComputerBase testing, the following games were upscaled using FSR 4.0, FSR 4.1, and DLSS 4.5: Year 117 - Pax Romana, ARC Raiders, Assassin's Creed Shadows, Call of Duty: Black Ops 7, Kingdom Come 2: Deliverance, Resident Evil Requiem, and The Last of Us Part I. In all of these games, the ComputerBase review concluded that DLSS 4.5 was the top performer, a view confirmed by the community in a separate blind test vote.

Similar to the previous test, the ComputerBase team conducted the comparison using videos labeled with three options, without revealing which rendering method was used, to ensure a fully blind test. This resulted in a community verdict with two notable outcomes. First, NVIDIA's DLSS 4.5 remains the leader in image quality, with 6 out of 7 games showing the best results using DLSS 4.5. The only game where AMD's FSR upscaling came out on top was Resident Evil Requiem, where DLSS 4.5 placed second behind FSR 4.1. Overall, DLSS 4.5 is seen as providing sharper visual details and more consistent frame generation compared to AMD's FSR upscaling.

AMD Releases Adrenalin 25.6.2 Beta Drivers

AMD late Friday released the latest version of AMD Software Adrenalin drivers. Version 25.6.2 Beta comes with optimization for "The Alters" and "FBC: Firebreak." It also adds FSR 4 support for "The Alters," "Delta Force," "Dragonkin: The Banished," and "RoadCraft." The drivers fix a handful new issues. To begin with an issue that causes Oculus Rift S HMD to put out a green tint on Radeon RX 7000 series GPUs has been fixed. Stuttering and lower than expected performance noticed when using alt+tab to switch windows and streaming with Discord on machines with multiple monitors has been fixed.

An intermittent application crash or driver timeout observed when playing "Marvel's Spider-Man 2" with ray tracing enabled on Radeon RX 9060 XT has been fixed. An application crash observed when first launching "The Last of Us Part I" on RX 9060 XT has been fixed. Lower than expected performance when playing "Warhammer 40,000: Darktide" on RX 9070 series GPUs has been fixed. Grab the drivers from the link below.

DOWNLOAD: AMD Software Adrenalin 25.6.2 Beta

PlayStation & Naughty Dog Present The Last of Us Limited Edition DualSense Wireless Controller

Commemorate The Last of Us franchise with a brand-new controller; here's a first look at the DualSense wireless controller—The Last of Us Limited Edition. Created in close collaboration with the creative team at Naughty Dog, this striking design features glossy trophy icons printed across the surface that call back to key moments, characters, and events from The Last of Us Part I and The Last of Us Part II.

To share more about the controller's design and inspiration, here's Head of Studio and Head of Creative Neil Druckmann and Graphic Designer Megan Mehran from Naughty Dog: "We were excited by the chance to memorialize The Last of Us franchise in a controller that fans and our own team would love. We wanted to ensure that both installments of The Last of Us are represented, via trophy icons printed in black gloss across the controller body. Among the trophies, three particular images will immediately stand out for TLOU fans: The firefly, moth, and wolf. Players will recognize the Fireflies' iconic spray-painted logo that originated in Part I, while the moth and wolf represent the intertwining lives and duality between Ellie and Abby in Part II."

The Last of Us Part I Updated with Support for FSR 3.1

The Last of Us Part I (PC version) was updated to version 1.1.4 last Friday—at the time, patch notes revealed that Iron Galaxy Studios/Nixxes Software had added support for AMD FidelityFX Super Resolution (FSR) 3.1 Super Resolution and FSR 3.1 Frame Generation. Several popular first-party PlayStation titles received similar updates mid-way through last year, so industry watchdogs have questioned the timing of this latest upgrade—up until late last week, The Last of Us Part I was ticking along with support for FSR 3.0 (super resolution and frame generation).

Naturally, Team Red is in the process of preparing FSR 4.0 for an upcoming product launch—now delayed, due to the engineering team requiring: "extra time to optimize the software stack for maximum performance and enable more titles." AMD's latest graphics technology was showcased at CES earlier this month, alongside their new (RDNA 4) Radeon RX 9070 XT and 9070 (non-XT) graphics cards. According to Team Red, it is relatively easy to go from version 3.1 up to 4.0. The Last of Us Part I's development team (for PC platforms) could have everything ready to go in a couple of weeks, and be prepared well in advance for the game's sequel (due in April).

Intel Releases Arc GPU Graphics Drivers 101.6077 Beta

Today Intel released its latest Arc GPU graphics drivers, with version 101.6077 beta hitting our servers. This latest version brings game-ready support for titles like Dead Rising Deluxe Remaster, Final Fantasy XVI, Frostpunk 2, and God of War Ragnarok. Besides adding support for latest titles, the 101.6077 beta drivers also fixed issues like corruption on certain reflective surfaces during gameplay of The Last of Us Part I (DX12), and corrupted lines on certain textures during gameplay of Age of Empires IV (DX12). Interestingly, few issues persist like Diablo IV (DX12) intermittently crashing while toggling Ray Tracing settings during gameplay, and Doom Eternal (VK) exhibiting intermittent flickering corruption in the game menu and during gameplay. Few more notes are included in the changelog and known issues, which can be seen below.

DOWNLOAD: Intel Arc GPU Graphics Drivers 101.6077 Beta.

The Last of Us Part I Gets AMD FSR 3 Support

Naughty Dog, developer of "The Last of Us Part I" released a small patch for the Windows PC version of the game, which adds official support for FidelityFX Super Resolution 3 (FSR 3). This includes support for both FSR 3 Frame Generation, and FSR 3 Super Resolution. Today's update takes the count of games that officially support FSR 3 up to 19. There are unofficial ways to mod most popular games to support AMD's latest upscaling tech, thanks to the algorithm being freely available through AMD's GPUOpen platform.

The Last of Us Part I Gets New v1.0.5.1 Patch

Naughty Dog and Iron Galaxy have released the v1.0.5.1 Patch for the PC version of The Last of Us Part 1, bringing general and AMD GPU stability improvements, and fixing issues seen with all Intel Arc GPUs.

According to the rather short release notes, the newest update brings general stability improvements, fixes crashes on boot that were seen on all Intel Arc GPUs, as well as brings stability improvements for some AMD GPUs during an extended playthrough. Naughty Dog was keen to note that they are still closely watching for reports to support future improvements and patches, as well as actively optimizing, working on game stability, and implementing additional fixes that will be included in future updates.

The Last of Us Part 1 Update v1.0.5 Improves CPU Performance

Naughty Dog and Iron Galaxy have released a fresh update for the PC version of The Last of Us Part I, Update v1.0.5. This is the ninth update for the PC version of the game, and it brings further performance improvements, reduced shader building times, and improves texture fidelity on low and medium presets.

According to the release notes, the newest update further reduces shader building times, but, more importantly, includes optimized code to improve global CPU performance, which has been plaguing the game since the launch. Naughty Dog was keen to note that the newest patch triggers a full shader rebuild and that you need to have the most up-to-date version of the graphics driver, especially since the latest AMD Software: Adrenalin Edition v23.4.3 includes a fix for "longer than expected shader compilation time" in The Last of Us Part I.

MSI announces new PC game bundle with The Last of Us Part I

MSI, a leading global PC gaming hardware brand, is excited to announce a new offer that bundles The Last of Us Part I on PC with selected new MSI gaming monitor purchases. MSI's new QD-OLED gaming monitors can achieve pixel-dimming level control to produce pure black scenes without any backlight, enabling gamers to clearly see every detail even in the dark and enjoy a fantastic gaming experience, thanks to the MSI QD-OLED panel's new Quantum Dot technology.

MEG 342C QD-OLED
  • Innovative tech - QD-OLED panel
The blue self-emitting layer meets pioneering Quantum Dot layer for great color conversion and a deeper black level of display. See the game clearly even though you are in the dark.
  • High resolution with fastest response time
3440x1440 displaying more details due to the UWQHD resolution, at 175 Hz high refresh rate and fastest 0.1 ms response time.

The Last of Us Part I Patch Released to Address Crashes and Shader Compilation Issues

Naughty Dog has released its first v1.0.1.5 patch for the PC version of The Last of Us Part I, which fixes several performance issues that plagued PC users since the launch. The PC port of game leaves much to be desired, with a lot of reported crashes, optimization issues, and general gameplay issues, which led to a rather low rating on Steam.

Naughty Dog has already released an official statement over at Twitter, acknowledging issues and scrambling to fix them. "The Last of Us Part I PC players: we've heard your concerns, and our team is actively investigating multiple issues you've reported. We will continue to update you, but our team is prioritizing updates and will address issues in upcoming patches."

Update: The Last of Us Part I v1.0.1.6 Patch has been released on Steam, fixing several other issues. You can check out the full release notes below.
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