Saturday, June 14th 2025
AMD Releases Adrenalin 25.6.2 Beta Drivers
AMD late Friday released the latest version of AMD Software Adrenalin drivers. Version 25.6.2 Beta comes with optimization for "The Alters" and "FBC: Firebreak." It also adds FSR 4 support for "The Alters," "Delta Force," "Dragonkin: The Banished," and "RoadCraft." The drivers fix a handful new issues. To begin with an issue that causes Oculus Rift S HMD to put out a green tint on Radeon RX 7000 series GPUs has been fixed. Stuttering and lower than expected performance noticed when using alt+tab to switch windows and streaming with Discord on machines with multiple monitors has been fixed.
An intermittent application crash or driver timeout observed when playing "Marvel's Spider-Man 2" with ray tracing enabled on Radeon RX 9060 XT has been fixed. An application crash observed when first launching "The Last of Us Part I" on RX 9060 XT has been fixed. Lower than expected performance when playing "Warhammer 40,000: Darktide" on RX 9070 series GPUs has been fixed. Grab the drivers from the link below.
DOWNLOAD: AMD Software Adrenalin 25.6.2 BetaNew Game Support
An intermittent application crash or driver timeout observed when playing "Marvel's Spider-Man 2" with ray tracing enabled on Radeon RX 9060 XT has been fixed. An application crash observed when first launching "The Last of Us Part I" on RX 9060 XT has been fixed. Lower than expected performance when playing "Warhammer 40,000: Darktide" on RX 9070 series GPUs has been fixed. Grab the drivers from the link below.
DOWNLOAD: AMD Software Adrenalin 25.6.2 BetaNew Game Support
- The Alters
- FBC: Firebreak
- The Alters
- Delta Force
- Dragonkin: The Banished
- RoadCraft
- Oculus Rift S may display with a green tint on AMD Radeon RX 7000 series GPUs.
- Stutter and lower than expected performance may be observed when using alt-tab and streaming to Discord with multiple monitors.
- Intermittent application crash or driver timeout may be observed while playing Marvel's Spider-Man 2 with Ray Tracing enabled on Radeon RX 9060 XT.
- Intermittent application crash may be observed when first launching The Last of Us Part I on Radeon RX 9060 XT graphics products.
- Lower than expected performance may be observed while playing Warhammer 40,000: Darktide on Radeon RX 9070 series graphics products.
- Texture flickering or corruption may appear while playing The Elder Scrolls IV: Oblivion Remastered with AMD FidelityFX Super Resolution enabled on Radeon RX 9070 XT. Users experiencing this issue are recommended to disable AMD FidelityFX Super Resolution as a temporary workaround.
- Stutter may be observed while playing games with some VR headsets at 80 Hz or 90 Hz refresh rate on some AMD Radeon Graphics Products such as the Radeon RX 7000 series. Users experiencing this issue are recommended to change the refresh rate as a temporary workaround.
- Intermittent system or application crash may be observed while playing Cyberpunk 2077 on some AMD Radeon Graphics Products such as the Radeon RX 7000 series and Radeon RX 9000 series.
- Intermittent application crash or driver timeout may be observed while playing Monster Hunter Wilds with Radeon Anti-Lag and Instant Replay enabled.
- Stutter may be observed while playing Call of Duty : Warzone Season 03 'Verdansk' map on some AMD Graphics Products.
- Stutter and lower than expected performance may be observed while playing 4K resolution YouTube videos in Chrome. Users experiencing this issue are recommended to play videos in full screen as a temporary workaround.
- Intermittent application crash may be observed while playing FBC: Firebreak on some AMD Ryzen AI 300 series and some AMD Ryzen 7000 series APU products.
- 25.6.1 WHQL (June 5th, 2025)


16 Comments on AMD Releases Adrenalin 25.6.2 Beta Drivers
For decades, GPU manufacturers provided a driver for their GPUs operating within a given API. In turn, the developer wrote a game using the functions of a given API. This worked well and for a long time.
Today? It's an anomaly that a GPU manufacturer has to do the work for game developers and write patch code for every single AAA game that is released on the market for their own money.
Developing GPUs by constantly adding separate execution units responsible only for single functions, constantly increasing GPU complexity + greed of game producers who save man-hours and ignore optimization problems.
And here we have a pathology in which expensive commercial AAA games have performance and stability problems until GPU manufacturers write appropriate patch code for the next one of a thousand games for their own money.
I hope that something will happen on the GPU and GPU software market that will end this pathology. Maybe we need to hit rock bottom first to bounce back? Because we have now entered the era of UE5 and normalizing the pathology of pretty graphics obtained at low developer cost and at the cost of terrible optimization.
Something in this space must change and will change.
You pay for hardware and software devs. Nothing is free..
I remember when Nvidia drivers were like 100mb.. Getting pretty close to 1GB now. And GPU's from both camps are hella pricey. Wonder why..
What might break this "pathology" is the stagnation of hardware, as we're approaching the limits of silicon and chips can only become larger and more expensive. Meanwhile, software holds far greater potential than all the remaining silicon-based hardware advancements likely to emerge in the next few years.
Less user interface nonsense in w11 pro. A user interface in the gnu userspace.
Less optimisations for CP2077 and other stuff. More working on old bugs for existing hardware.
AMD should fix first the BUG report button. Maybe it is totally broken. Or they do not bother at all reading those issues.
All those windows 10 and 11 pro user interface issues could be solved when the user interface would be made open source in gpl. There is nothing to loose for amd to open source the user interface in the first place for windows. Kinda annoying to see still the same issues years after years with the user interface, power consumption, fan curve, fan behaviour, game profile behaviour, w11 pro gui behaviour and such.
And yes they do cheat a bit to make commonly benchmarked games run faster.
That's why drivers are huge now. The actual core files that light the screen up aren't that large (they're still larger than 10 years ago) but they're under 100mb. It's everything else they put into the package that makes things huge.
drivers.amd.com/relnotes/catalyst_68_release_notes.html
Also was dropping frames on YouTube. Hmmm, not good