News Posts matching "VR"

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Lenovo Announces the Explorer Windows Mixed Reality Headset

Lenovo's take on the Windows Mixed Reality platform, which we covered a few days ago as featuring Steam VR support and a still-in-its-infancy Halo VR experience, has just been named. The Explorer MR will set you back $349 for just the headset, or $449 for the headset plus a pair of 6-DoF (Degrees of Freedom) controllers.

Lenovo didn't say how much the Explorer HMD weighs, but the usual "comfortable and lightweight," and "finely tuned for perfect balance" have been mentioned. A flip-flop visor allows you to quickly remove the dual 1440x1440 displays from your face, should you need an emergency look at the real world around you. The Lenovo Explorer features inside-out spatial tracking, just like the other Windows MR devices, with two front-mounted cameras handling environment tracking. Trackable space on the Explorer should be around 3.5 x 3.5 meters, likely constrained by the fact that the HMD is tethered via USB and HDMI (tethering that is par-of-the-course for this VR generation.) Specs still haven't been finalized, but pricing is, so we shouldn't look to any substantial differences between the announced and final specifications.

Source: Tom's Hardware

HTC Vive Reduces Price By $200

HTC Vive today announced a $200 price reduction for Vive, making the best VR system more accessible to the mass market, across the globe. Starting today, Vive will be available for $599. All Vive purchases come with a free trial to Viveport Subscription, where consumers can choose up to 5 titles per month to experience, and copies of many of the most popular pieces of VR content today, including Google's Tilt Brush, Everest VR, and Richie's Plank Experience.

"Our goal at Vive has always been to offer the best and most advanced VR system and drive mass market adoption for VR across the globe," said Cher Wang, Chairwoman, HTC. "We're continuing to deliver on that commitment with this new price for Vive, making VR more accessible to a broader audience and driving the entire VR industry forward. Vive's game-changing technology, best-in-class content and unmatched global partners are fulfilling the promise of VR like never before. With highly anticipated titles, and the upcoming launch of Vive Tracker, there has never been a better time to embrace Vive, and enjoy the most immersive VR experience available."

GIGABYTE Intros Aorus AC300W Mid-tower Case with VR-Link Connectivity

GIGABYTE today introduced the Aorus AC300W, an ATX mid-tower chassis designed for gaming PC builds, which lets you take advantage of the VR-Link feature of some of the recent Aorus-branded graphics cards. The case features a front-panel HDMI 2.0 port, which internally plugs into the VR-Link HDMI port of your Aorus graphics card. The front-panel also features a type-C USB 3.1 port, and two other USB 3.1 type-A ports; besides HDA front-panel audio jacks. The AC300W is made mostly of steel and ABS plastic, with a brushed aluminium-finish front panel, and an acrylic side-panel window. It is studded with RGB LEDs along two front-panel design accents, an Aorus logo, and a second Aorus logo on the bottom compartment cover, visible through the window. These LEDs plug in directly to the RGB LED headers of your motherboard, and can be controlled using GIGABYTE RGB Fusion software.

Under the hood, the AC300W has a horizontal dual-compartment layout which is all the rage, these days. The top compartment holds a standard ATX motherboard with add-on cards as long as 400 mm, and CPU coolers as tall as 170 mm. The bottom compartment holds a PSU up to 180 mm in length, and two 3.5-inch/2.5-inch drive bays. Three additional 2.5-inch drives can be mounted behind the motherboard tray. While the case has 7 expansion slot bays, two additional slots are designed such that you can mount your graphics card vertically, using a PCIe riser (not included). You can mount either three 120 mm or two 140 mm fans along the front panel, two 140 mm fans along the top panel, and a 140 mm fan along the rear panel. The front fan mounts include a detachable dust filter. The company didn't mention pricing.

ASUS Announces ROG Zenith Extreme, ROG Strix X399-E, Prime X399-A X399 Mobos

There are two kinds of desktop CPU platforms. The mainstream tier runs from two cores up to eight, and it's great for gaming and general use. Its high-end sibling takes everything up a level with more cores, more memory channels, and more bandwidth for graphics and storage. A considerable upgrade in every regard, this high-end desktop platform appeals to power users, content creators, and prosumers who want to blur the line between desktop and workstation. AMD's Threadripper CPU is the latest addition to the desktop's heavyweight division, and it walks into the ring with an entourage of SocketTR4 motherboards in tow. This guide explains the ASUS and ROG family to help you pick the best X399 motherboard for your high-end desktop or gaming PC.

All of our X399 boards share core DNA that includes one-touch overclocking, refined cooling control, and improved RGB lighting. Yet they each have their own distinct flavor as well. The ROG Zenith Extreme brings Threadripper into the world of premium dream PCs with provisions for custom liquid cooling and 10G networking. With the Strix X399-E Gaming, hardcore gamers can build stylish rigs with power to spare for high-quality streaming. And then there's the Prime X399-A and its well-rounded foundation channeling the professional side of the platform's prodigious power. Which X399 motherboard should you buy for your build? Let's find out.

ASUS ROG STRIX AMD Vega 64 Announced - Early September Availability

The first custom AIB partner graphics card that we have a chance to look at is none other than ASUS' ROG Strix. AS usual, everything about this particular offering from ASUS screams customization - from the purpose-built PCB and power delivery, to the oversized, triple-slot cooling design with three fans, and premium backplate design for better heat dissipation; all of these should greatly improve temps over Vega's reference design with better acoustics, at the same time. As with almost all AIB partner offerings, there will be two offerings based on this model, differing only in regards to out-of-box clock speeds.

ASUS' latest DirectCU III cooling system makes an appearance, combining Super Alloy Power II components and their Auto Extreme manufacturing technology. Max contact GPU technology makes its way here, as does FanConnect II, which provides hybrid-controlled fan headers and a comprehensive set of tuning options with GPU Tweak II to optimize system cooling and performance even further. As with most ASUS ROG products nowadays, the ROG Strix Vega 64 graphics card will feature support for ASUS AURA RGB LED. Display outputs include 2x HDMI (for VR systems), 2x DisplayPort and 1x DVI. No pricing was announced at time of writing, though you should count on this offering being near the top pricing bracket between AIB cards.

Source: WCCFTech

Oculus Rift, Touch VR on Sale: Grab Yours While it Lasts

One of the hottest pieces of tech in the last few years, Oculus' Rift and Touch VR add-on, have entered a sale of sorts, which bring the pricing on these pieces of kit down to more humane, tenable values. If you are living over in the Great Britain side of the pond, you can grab your Rift+ Oculus Touch VR kit for a reasonable (for the tech) £399, for a limited time only. Scan.uk has you covered. On the other side of the pond (that means you, US), you can grab the same kit for an even more reasonable $399 (Newegg pricing at time of writing.)

These deals are being touted as limited to supply, and of a short duration. So if you think the hardware is at a point you're comfortable with, and that the platform and software ecosystem have matured enough for you to take the plunge, now might be the best time in a while to do so.

Sources: Reddit, Newegg, Scan

GIGABYTE Intros Aorus GeForce GTX 1080 Ti WaterForce Xtreme

GIGABYTE, which had two variants of its flagship GeForce GTX 1080 Ti graphics card, the air-cooled Aorus GTX 1080 Ti Xtreme Edition, and the WaterForce WB Xtreme Edition, that comes with a factory-fitted full-coverage water-block; introduced a third variant, the WaterForce Xtreme Edition. Unlike the WaterForce WB Xtreme Edition, which you plumb to your own water-cooling loop, this card comes with a self-contained AIO liquid-cooling loop. The cooling solution consists of an pump-block base which makes contact with the GPU and a base-plate that draws heat from the VRM and memory; and a 120 mm radiator with an included 120 mm fan. The cooler-shroud features some groovy acrylic windows, and RGB LED lighting controlled by GIGABYTE RGB Fusion software.

The card is based on the same exact PCB as its two other siblings, with the same clock speeds of 1607 MHz core, 1721 MHz GPU Boost, and 11.2 GHz (GDDR5X-effective) memory out of the box, against NVIDIA-reference clocks of 1480 MHz core, 1582 MHz GPU Boost, and 11.00 GHz memory. The software-enabled "OC mode" runs the card at 1632 MHz core, 1746 MHz GPU Boost, and 11.44 GHz memory. The card draws power from a pair of 8-pin PCIe power connectors. Display outputs include three DisplayPort 1.4, three HDMI ports (two on the rear panel, one internal HDMI port for VR headsets); and a dual-link DVI connector. The company didn't reveal pricing.

Valve to Launch "Knuckles" VR Controllers; Include Individual Finger Tracking

Even though current VR controllers already do a competent job of tracking our movements in the 3D world, there is always room to improve (and VR has much, much room to improve.) AS such, valve is looking to improve the way we can interact with the VR worlds we are offered. And one of those ways is by improving gesture and hand recognition in these worlds. If ever something seemed to be designed to allow you to taunt your opponent, Valve's "Knuckles" controller is it.

Through the use of a new "CapSense" tech, which basically adds capacitive fields to the grip of the wand controller, games will be able to know whether you're fully gripping the controller or not. These sensors, which for now need to be calibrated on a per-user basis, can "detect the state of the user's hands", meaning, they're able to track the degree to which your fingers are curled or sticking out. Valve has used a technologically impressive solution for those cases where you might drop your controller for eagerness of showing your fingers to your enemies: an adjustable strap on both controllers that tightens around your hands. Valve has started to ship the Knuckles controllers out to developers, but there's no word yet on when consumer versions of the device might be available.
After the break: bonus taunts.

HTC to Expand Vive to Various Price Points, Updating Original Vive Headset

IN a bid to increase attractiveness in the VR ecosystem (particularly its own VR ecosystem), HTC is seemingly working on expanding its VR headset lineup beyond just the Vive headset, with other options spaced out at different price points. Lower price points are all but guaranteed, since HTC sees - and expects to continue seeing - the Vive as the top of the line VR headset in the market. Marc Metis, Global Head of Vive X at HTC Vive, told TechRadar that the company will "(...) also always try to address other market segments as well [beyond the high end] (...) Expect new offerings from us over time. We're an entrepreneurial company. Don't view us as static. We'll only enter a segment when we can offer the most immersive and considered experience. "

Mr. Metis also said that there are always innovations being applied to the current Vive inside their labs, as they try to keep up with technological advancement for what their Vive successor might be, saying that HTC will " (...) continue to evolve the current Vive with innovations." Certainly an improved Vive VR headset is great news, as technology progresses and matures, allowing for higher specs in the same power envelope. However, better than improving image resolution further, perhaps the focus should be on usability and the untethering of the VR experience, which seems to be one of the more immersion breaking faults in current-gen VR. The addition of different products at different price-points is also a result of technological development and manufacturing improvements. Perhaps before seeing new, lower performing products hitting the market, we'll see a new Vive 2 headset, displacing the current Vive to a lower price-point. That certainly would make more sense (in theory) than developing a whole new VR headset.

Source: Techradar

Bethesda's E3 Press Conference: Dishonored, Wolfenstein, Fallout 4 VR, and more

At Bethesda's E3 press conference, the company revealed a slew of new games that it had kept relatively well hidden until now. First up (and you'll forgive me for the not so random order of coverage for these), there's the upcoming Dishonored stand-alone expansion (it's been a while since we've seen one of those, uh?). Dishonored: Death of the Outsider, whose title should send your mind reeling if you know something about Dishonored lore, will follow Billie Lurk (which you might recognize from Dishonored 2) as she attempts to bring death to the Outsider on Daud's behest. She now has what seems like bionic implements in the shape of an arm and an eye, and interestingly, what would be the Outsiders' powers seem to have been substituted by a tech-based approach. Dishonored: Death of the Outsider drops on September 15th this year.

Another game showcased by the company is Wolfenstein II: The New Colossus, which once again follows B.J. Blazkowicz; this time, after the events in Wolfenstein: The New Order. Take the fight back to the Nazi regime once again, with Wolfenstein's signature graphics language and gameplay. The games' graphics have been (naturally) upgraded, and in particular the particle effects seem to have been pumped up significantly. The game drops on October 27th this year. You might even encounter another grammar Nazi in the game. Who knows...

macOS High Sierra Delivers Advanced Technologies for Storage, Video & Graphics

Apple today previewed macOS High Sierra, the latest version of the world's most advanced desktop operating system, delivering new core storage, video and graphics technologies that pave the way for future innovation on the Mac. macOS High Sierra offers an all-new file system, support for High-Efficiency Video Coding (HEVC) and an update to Metal, Apple's advanced graphics technology that powers everything from machine learning to virtual reality content creation. macOS High Sierra also includes a number of refinements to the apps Mac users enjoy every day, including Photos, Safari and Mail.

"macOS High Sierra delivers important forward-looking technologies and new opportunities for developers wanting to tap into the power of machine learning and create immersive VR content on the Mac," said Craig Federighi, Apple's senior vice president of Software Engineering. "The core technology innovations in macOS High Sierra, combined with our advances in hardware, will continue to push the Mac forward in exciting new ways."

AMD Announces Radeon Pro 500 Series for iMac

AMD unveiled the high-performance, power-efficient Radeon Pro 500 series graphics, fueling beyond-UHD creativity in All-In-One computing. Available in the updated 21.5- and 27-inch iMac, Radeon Pro 500 series graphics enable extraordinary computing experiences, including stunning gaming, immersive VR on select models, and fluid content creation with exceptional performance and support for GPU acceleration across a range of creative applications on the Mac platform, such as Adobe Premiere Pro, After Effects, and Photoshop and the Foundry Nuke, Mari and Modo. Moreover, Radeon Pro 500 series provides accelerated performance for the Radeon ProRender photorealistic ray-tracing rendering technology which is enabled for Autodesk Maya, and Maxon's Cinema 4D.

Radeon Pro 500 series graphics harness up to 5.5 TFLOPS of performance, unleashing the creativity of artists, designers, photographers, filmmakers, visualizers and engineers, and aspiring creative types across high-resolution canvases in the most popular creative applications, powering through the most demanding games, and bringing fantastic worlds to life in VR. The Radeon Pro 500 series makes use of the critically-acclaimed "Polaris" GPU architecture, delivering the perfect balance of performance and operating efficiency that makes them ideal for All-In-Ones.

VR is Dead? UK Firm "Improbable" Raises $500m

Improbable, which was founded five years ago by Herman Narula and Rob Whitehead, has achieved a Softbank (the company that purchased ARM backing in a funding round that values the business at more than $1bn. >Despite this cash injection, it looks like Improbable will stay independent to work on their purported aim: to build large-scale virtual worlds and simulations. These could be leveraged by games developers, or some other, non-gaming investments and applications, such as transport systems modelling, virtual couch-travelling, and military applications.

Founder Herman Narula said that Improbable's vision "is to create completely new realities, massive virtual worlds that can change the way we live and work and can impact the way we understand some of the hardest problems." The company believes it has developed revolutionary technology with its Spatial OS operating system, which it has recently opened up to other developers. A Google partnership to put its system on the search giant's cloud, thus allowing small developers to create massive simulations without much infrastructure of their own, means real business for this company, and the backing of one of tech's giants lends credence to their ambitions. Let's see where this leads, but it seems that tales of VR's death were greatly exaggerated. You can discuss these finding here, on our very own TPU Virtual Reality Club.

Source: BBC News, Improbable, Thanks @ dorsetknob!

Microsoft to Launch First-Party Titles for Its Mixed Reality HMDs?

Microsoft has been slowly building up its mixed reality endeavor, by baking in support for the platform in its latest Windows 10 updates, as well as the recent announcements of actual HMDs from hardware partners like HP and Acer. Acer's solution, their Mixed Reality HMD, will ship to developers and customers with a $400 price-tag for both the headset and a pair of 6 DoF controllers, which easily remind users of HTC's Vive and Oculus's Rift controllers. Microsoft's implementation, however, makes away with the Rift's and Vive's ouside-in trackers, only needing to be within "sight" of the sensors on the front of the HMD to which they're connected, thus making them truly world-scale (if at the expense of some sweet swordplay moves, but I digress.)

Valve and Pixvana bring Quality VR Video Content to Steam

Pixvana, makers of the cloud-based 360 video creation studio SPIN, today announced a partnership with Valve to integrate their software services into the greater Steam platform. A beta version of the SPIN software will now let users directly publish 360 video content directly to the Steam Store, which will allow Steam VR enabled headset users to browse a new huge library of high quality (up to 12k according to Pixvana) 360-degree video content.

NVIDIA Showcases Multi-User VR Concept at GTC

At GTC (GPU Technology Conference) today, NVIDIA has gone on to show how much VR is in the company's cards for future expansion. After giving us a ray-tracing solution for gaming audio with their VRWorks Audio SDK, and a VR stitching solution via their 360 Video SDK, NVIDIA has now showcased a system capable of running what could be defined as a "local VR party". I would like to point out, however, that such a system may find itself of much more use to businesses, education, and the military segments than local LAN parties, though I wouldn't mind embracing the skin of a VR-driven Darth Vader.

NVIDIA's proof-of-concept system can drive four different VR headsets. It makes use of four of the company's Quadro P6000 GPUs running four virtual machines on a PC server, which are paired with four HTC Vive Business Edition headsets and HTC's Lightroom tracking system. The system appears to be tiny for such a powerful configuration, though having a system powered by four video-cards shouldn't come as a surprise to anyone at this point in time - even if such an approach is now bordering on virtual impracticality for most consumers. NVIDIA is offering a look at the design guide technical document for such a system, though, which can prove an interesting read, right here.

Source: NVIDIA Blogs

VESA Forms Working Group Towards XR Standards

The Video Electronics Standards Association (VESA) has recently announced plans to form a special working group within its ecosystem, whose mission will be to develop standards for XR (eXtended Reality) products and development. XR envelops both VR (Virtual Reality) and AR (Augmented Reality), and VESA has apparently had enough of differing vendor implementations. According to VESA, "the lack of standardization is causing compatibility issues between products from different vendors, as well as increasing the complexity and cost of development, ownership and replacement. Lack of compatibility can also create confusion for end users and impede broader acceptance of AR/VR products."

Considering the XR market's value is expected to hit roughly $162 billion dollars by 2020, we can certainly see how "compatibility issues" and "lower acceptance of AR/VR products" could affect what is looking to be an extremely lucrative market. Let's just gloss over the fact (slightly paradoxical, actually) that we're now looking at two different XR standards groups, VESA's newly-announced initiative, and Khrono's OpenXR.

Oculus Shuts Down Its VR-driven Story Studio - The Empire Falters

VR is one of the most important buzzwords in tech, not only for current development, but also for what studios and tech insiders deem to be our entertainment future. Oculus, which paved the way for VR with its Rift headset concept (before being snagged by Facebook), is one of the biggest, most recognizable players in this space. Now, after a series of hurdles such as the Oculus-ZeniMax sonata, which saw the former facing payments of $500 million, and Oculus' founder Palmer Luckey abandoning the company, a house of cards is crumbling. Namely, Oculus' VR-driven Story Studio.

Latest Unity Engine's Beta Supports NVIDIA VR Works

While the Unity Engine isn't one used for cutting-edge triple-A releases, its workflow is considered by many to be one of the most scalable and platform-adaptable there is. The engine can be scaled all the way from 2D, text-based mobile games all the way towards 3D, VR presentations, which makes it a popular choice - particularly, to Indie studios. A slight sideline here as NVYVE Studio's P.A.M.E.L.A. is powered by Unity, and I have high hopes for that one piece of 3D interactivity.

According to Nvidia, adding VRWorks to titles created with the Unity Engine will now be significantly easier thanks to the recently released Unity 2017.1.0 Beta 2. Unity now doubles down as one of the most popular game engines for VR development (SuperHot VR was powered by it, for example), with Nvidia also stating that the Unity Engine is an important tool for other interactive experiences such as film, medical, tourism, design, education, and training, as well, proving the engine's versatility. As to VRWorks, it functions much like GameWorks: it's a suite of developer tools, APIs, libraries, and engines that are now available as a plugin in the Unity 2017.1.b2 update. Nvidia said that this provides developers an easy path to taking advantage of the SDK in their games and VR experiences. Namely, Unity Engine now includes plugins for Nvidia VRWorks technologies such as Multi-Res Shading, Lens Matched Shading, Single Pass Stereo, and VR SLI, and you can download the latest Beta version of the engine right from NVIDIA.

Source: Tom's Hardware, NVIDIA

NVIDIA to Give Away Three VR Games with GeForce GTX + Oculus Bundle

NVIDIA is giving away three VR games with bundles of Oculus Rift VR headset, Oculus Touch controller, and qualifying GeForce GTX graphics cards. Game codes to three of the hottest VR titles, "The Unspoken," "SUPERHOT VR," and "Wilson's Heart" will be given away for free when you buy bundles of the Rift VR headset, Touch controller, with GeForce GTX 1060, GTX 1070, GTX 1080, or GTX 1080 Ti graphics cards. The bundles will be sold exclusively through Amazon and Newegg.

On the special promotion pages of these stores, you can match an Oculus Rift headset and Touch controller with an applicable GeForce GTX graphics card of your choice. A typical GeForce GTX 1060 6 GB + Oculus Rift + Touch controller bundle is priced around US $850, a GTX 1070 based bundle around $980, a GTX 1080 based bundle around $1,090, and a GTX 1080 Ti based bundle around $1,300.

AMD Announces New Radeon Pro Duo - Polaris x2

Today AMD (NASDAQ: AMD) announced the world's first dual-GPU graphics card designed for professionals: the Polaris-architecture-based Radeon Pro Duo. Built on the capabilities of the Radeon Pro WX 7100, the Radeon Pro Duo professional graphics card is designed to excel at media and entertainment, broadcast, and design and manufacturing workflows, delivering outstanding performance and superior flexibility that today's creative professionals demand.

The Radeon Pro Duo is equipped with 32GB of ultra-fast GDDR5 memory to handle larger data sets, more intricate 3D models, higher resolution videos, and complex assemblies with ease. Operating at a max power of 250W, the Radeon Pro Duo harnesses a total of 72 compute units (4608 stream processors) for a combined performance of up to 11.45 TFLOPS of single-precision compute performance on one board, and twice the geometry throughput of the Radeon Pro WX 7100. The Radeon Pro Duo enables professionals to work up to four 4K monitors at 60Hz, drive the latest 8K single monitor display at 30Hz using a single cable, or drive an 8K display at 60Hz using a dual cable solution.

ASUS VR-Ready VivoPC X Now Available

ASUS today announced the availability of the VivoPC X, an elegant and compact desktop PC designed for immersive virtual reality (VR) experiences. The VivoPC X is powered by a 7th Generation Intel Core processor with NVIDIA GeForce GTX 10 series graphics, and is fully compatible with the latest VR headsets. Its compact 5-liter chassis can be placed anywhere in the home, and has extensive connectivity features including four USB 3.1 Gen 1 and two USB 2.0 ports for VR peripherals and controllers. The VivoPC X is designed for general consumers who are looking for a VR-ready PC that meets the hardware demands of VR tasks and entertainment.

From April 25 to June 13, users can purchase the Oculus Rift + Touch and ASUS VivoPC X Bundle at select resellers. ASUS, Oculus, and NVIDIA have partnered to bring you a complete package with everything needed to experience an immersive VR experience right out-of-box: an Oculus-Ready Desktop PC, Oculus Headset, and Touch Controller at a discounted price. In addition, users will receive 4 of the latest VR titles for free: Insomniac Games' The Unspoken, Superhot VR, Twisted Pixel's Wilson's Heart, and Oculus' VR Sports Challenge.

GIGABYTE Announces the Aorus Radeon RX 500 Series Graphics Cards

GIGABYTE, the world's leading gaming hardware manufacturer, expands its AORUS graphics card portfolio with the announcement of the AORUS Radeon RX 580 and RX 570 lineup. Powered by the third-generation Polaris architecture, the new AORUS graphics cards provide excellent power switching and thermal efficiency thanks to the GPU Gauntlet Sorting technology. Combining faster clock speeds with the highly-acclaimed WINDFORCE cooling solution and customizable RGB illumination, the AORUS RX 500 Series graphics cards together deliver outstanding performance on both gaming and style to gamers seeking a significant upgrade at a great value.

The AORUS RX 580 XTR is the top-of-the-line model that boasts the WINDFORCE 2X cooling system, featuring dual 100mm fans paired with 4 composite copper heat pipes which directly touch the GPU to keep the card cool under load. Excessive heat from GPU can also be dissipated through the back side with the advanced copper back plate. The airflow is enhanced by the unique blade fan with an alternate spinning mechanism for minimal turbulence. The fans are also semi-passive for keeping the operation silent along with a Fan Stop indicator. The card is backed by a 6+2 power phase design for greater overclocking capability and reliability, reinforcing higher, stable boost clocks at heavy load.

MSI Expands AM4 Motherboard Lineup with New Models

MSI, world leading in motherboard design, launches five new ATX GAMING motherboards based on the AMD AM4 X370 and B350 chipset. These new GAMING models are positioned in the Performance GAMING segment, a series all about Gaming In style. Its new flagship is the X370 GAMING PRO CARBON AC with Mystic Light RGB, to fully customize its looks, but now also available with Intel WIFI AC. The new X370 and B350 GAMING motherboards all support the upcoming AMD RYZEN Series processors and 7th Gen A-series / Athlon Processors and are ready to fully utilize performance on AM4 with the exclusive MSI A-XMP feature, maximizing DDR4 speed & stability.

AMD Acquires Wireless Virtual Reality IP from Nitero

AMD today announced it has acquired intellectual property (IP) and key engineering talent from Nitero, a pioneer in millimeter wave solutions capable of enabling future generations of wireless Virtual Reality (VR) and Augmented Reality (AR) headsets. The acquisition provides AMD with a broader portfolio of IP capable of enabling VR headset and solution providers with key technology required to create more immersive computing experiences.

"Unwieldly headset cables remain a significant barrier to drive widespread adoption of VR," said Mark Papermaster, AMD chief technology officer and senior vice president. "Our newly acquired wireless VR technology is focused on solving this challenge, and is another example of AMD making long-term technology investments to develop high-performance computing and graphics technologies that can create more immersive computing experiences."
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