News Posts matching "VR"

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Raja Hires Larrabee Architect Tom Forsyth to Help With Intel GPU

A few months ago we reported that Raja Koduri has left AMD to work at Intel on their new discrete GPU project. Looks like he's building a strong team, with the most recent addition being Tom Forsyth who is the father of Larrabee, which was Intel's first attempt at making an x86-based graphics processor. While Larrabee did not achieve its goal and is considered a failure by many, it brought some interesting improvements to the world, for example AVX512, and is now sold under the Xeon Phi brand.

Tom, who has previously worked at Oculus, Valve, and 3DLabs posted on Twitter that he's joining Intel in Raja's group, but he's "Not entirely sure what he'll be working on just yet." At Oculus and Valve he worked on Virtual Reality projects, for example he wrote big chunks of the Team Fortress 2 VR support for the Oculus Rift. Taking a look at Tom's papers suggests that he might join the Intel team as lead for VR-related projects, as that's without a doubt one of Raja's favorite topics to talk about.

Qualcomm Reveals Snapdragon XR1 Platform for AR and VR

Qualcomm Technologies, Inc., a subsidiary of Qualcomm Incorporated, debuted the Qualcomm Snapdragon XR1 Platform, the world's first dedicated Extended Reality (XR) platform during a launch event leading up to the Augmented World Expo (AWE). XR1 is a next-generation platform offering mainstream users high-quality XR experiences while enabling OEMs to develop mainstream devices. The XR1 platform also has special optimizations for Augmented Reality (AR) experiences with Artificial Intelligence (AI) capabilities offering better interactivity, power consumption and thermal efficiency. Qualcomm Technologies also announced that Original Equipment Manufacturers (OEMs) Meta, VIVE, Vuzix and Picoare already developing on the first dedicated XR1 platform.

"As technology evolves and consumer demand grows, we envision XR devices playing a wider variety of roles in consumers' and workers' daily lives," said Alex Katouzian, senior vice president and general manager, Mobile Business Unit, Qualcomm Technologies, Inc. "By integrating powerful visuals, high-fidelity audio, and rich interactive experiences, XR1 will help create a new era of high-quality, mainstream XR devices for consumers."

3D Headphone Startup Shut Its Doors After Raising $3.2 Million in Crowdfunding

In the business world, companies fail all the time, and startups are no exception either. Ossic is the latest startup to make the headlines after announcing over the weekend that the company is shutting its door. The audio startup had successfully raised $3.2 million through Indiegogo and Kickstarter campaigns to produce their high-end "3D sound" Ossic X headphones. The headphones, which costed between $199 to $299, incorporated special head-tracking technology to deliver surround sound in VR environments. Apparently, they were also capable of determining the shape of the user's ears and customize the sound profile to match the user.

Ossic had received over 22,000 pre-orders over the company's life. Unfortunately, the company only managed to produce 250 pairs of their Ossic X headphones and delivered around a dozen of them to Kickstarters. As the well has run dry, Ossic has no other alternative but to cease operations. Kickstarter backers are extremely angry - and with right as they will not receive their headphones or refunds. A Facebook group with over 2,500 members threaten to pursue a class action lawsuit against the company.

Oculus Go VR Headset Now Available Starting at $199

Facebook has announced that their Oculus Go portable VR headset is now available in 23 different countries at oculus.com, Amazon, Best Buy, and Newegg. The headset features a cordless design which means that it doesn't need to be connected to a PC or smartphone to function. Powered by a Qualcomm Snapdragon 821 processor, the Oculus Go boasts a fast-switch LCD display with a 2560 x 1440 WQHD resolution and a pixel density of 538 ppi. The headset is designed to be worn by consumers with or without glasses. However, consumers can purchase compatible VirtuClear prescription lenses and insert them directly into the Oculus Go. The headset also comes with built-in spatial audio and an integrated microphone for communication. The unit is shipped with over 1000 VR games, social applications, and 360° experiences for users to experience. The Oculus Go starts at $199 USD for the 32 GB model and $249 USD for the 64 GB model.

Leap Motion Announces North Star - Open-Source VR Headset With 100º FOV

Leap Motion today announced their North Star project, an open-source approach to a VR headset that comes with some very impressive specs. For now, it's still in the prototype phase; but Leap Motion are pinning high hopes on the overall concept to come to fruition into a competitive market. The 100º degree FOV (Field of View) is already impressive, but alongside it come some more respectable features, such as resolution (1,600 x 1,440 per eye) and an extremely high refresh rate - set at 150 Hz. It wont be easy to power those specifications with current hardware and graphics technology.

But that's not all, and really couldn't be - this is Leap Motion we're talking about. The company's real move here is to integrate their motion technology with the VR headset, improving current technologies by a margin. Even better: Leap motion says a headset with the above specifications could likely be produced at scale for only $100 (though of course, the big question here is at what scale one would need to go to actually achieve that manufacturing price-point).

Skyrim VR Now Available on SteamVR for $59.99

We're pleased to announce that Bethesda Game Studios' critically-acclaimed The Elder Scrolls V: Skyrim is expanding its frontier and is now available on PC through SteamVR. The release includes the complete legendary open-world core game as well as its official add-ons - Dawnguard, Hearthfire and Dragonborn - all in one package for PC users.

After a successful launch onto PlayStation VR, PC players can now experience the genre-defining epic fantasy masterpiece on SteamVR on all supported devices. Skyrim VR reimagines battling cursed Draugr, exploring rugged mountainsides and hunting fearsome, ancient dragons to be more immersive than ever before. Aided by made-for-VR control schemes allowing players to move, hack and slash at foes, and cast powerful magic with real-life movements, adventurers now have the control to explore the world of Skyrim any way they choose.

TPCAST Introduces Business Edition Wireless VR Adapter

TPCAST, the leader in wireless Virtual Reality (VR) and the first-to-market with a wireless VR solution for Head-Mounted Display (HMD), today announces the launch of its Business Edition (BE) Wireless VR Adapter for the North America market. The first version will be supporting the HTC Vive HMD and support for additional HMDs will be released during Q3 2018. The TPCAST BE Wireless Adapter simultaneously supports two to four users, while preserving the HTC Vive's high video quality and maintaining the latency under 2ms. The BE adapter is targeted to support multi-user VR activities across a variety of verticals including medical, automotive, real estate, training and other multi user VR applications. The product will be sold by TPCAST directly and will also be available through TPCAST's channel partners in Q2 2018.

The TPCAST Consumer Edition (CE) Wireless Adapter is the only PC VR Wireless Solution available in the market today and has been shipping in North America since November 2017. TPCAST technology is a breakthrough in the VR field, creating a wireless connection between the PC and the VR headset, providing VR users a unique, truly immersive experience. The TPCAST adapter attaches to the HTC Vive headset, replacing the need for the Vive's clunky umbilical cord. The TPCAST adapter has enhanced the VR user experience, providing consumers and enterprise users the freedom to walk, jump, and spin without worrying about the cable.

HTC Vive Announces Price of Vive Pro HMD at $799 and Reduces Vive Price to $499

HTC Vive today announced that the HTC Vive Pro Head Mounted Display (HMD) will be available for $799 with global pre-orders starting now. The company also announced a $100 price reduction for the current Vive full kit, bringing it down to $499 across the globe. All Vive Pro HMDs purchased by June 3rd, which will begin shipping on April 5th, will come with a free six-month trial to Viveport Subscription, where consumers can choose up to 5 titles per month from the more than 400 titles available.

"With the Vive Pro we are delivering the best quality display and visual experience to the most discerning VR enthusiasts. Our goal has always been to offer the most premium VR platform available and to drive adoption for VR," said Daniel O'Brien, HTC Vive General Manager, US. "By lowering the price of the current Vive, we are making VR more accessible while expanding the potential market for developers. Whether you're a VR enthusiast or new to the platform, there's never been a better time to join the most complete VR platform available."

HaptX Ready to Introduce Haptic Feedback VR Gloves to the Market This Year

One thing that's missing in VR today (among all the other things that still require a couple or more generations to be fully developed) is actual physical interaction with the VR world. The world can be fully convincing from a graphical perspective - and that's hard enough to do already with VR's graphical processing requirements - but your mind being fooled solely by your visual senses can only go so far. Arguably, physical sensations as they relate to VR will be one of the next development steps towards a full-fledged, believable VR experience. HaptX has taken that challenge, and has developed their first generation VR glove to try and make that physical contact with VR worlds a reality.

Microsoft Shares What to Expect From Mixed Reality in 2018

In a LinkedIn blog post, Microsoft Technical Fellow Alex Kipman shared the company's vision for its Mixed Reality ecosystem for this 2018 year. The vision stands on a three-pronged stance: MR +AI, AR + VR, and Immersive Communication. The first is likely the more exciting of the bunch: marrying MR environments and apps with the power of the cloud to render extensive AI workloads. This starts with the inclusion of AI-processing capabilities intro the next version of Microsoft's HoloLens and its HPU (Holographic Processing Unit). With a strong internet connection, this local processing will be joined by Microsoft's cloud AI processing glut to marry the virtual and physical worlds in an increasingly inseparable mix, allowing for the virtual to perfectly overlap the physical.

The second stance on this Microsoft approach is the marriage of the AR + VR environments in a single product, which both allows for virtual overlays in the physical world, and a comprehensive solution for VR-specific workloads that the same AR headset can propel you to - essentially building a HoloLens + VR headset solution. Finally, Immersive Communication is one of the other applications where Microsoft sees extreme potential in this MR world we're about to enter: where the instant messaging and video chats of the world are superseded by an actual VR solution that places people next to their desired public, be it their loved ones or, frighteningly, their boss, from the comfort of their home or another location they see fit. A focus on actual presence can be brought equally to people separated by an inch or a thousand miles.

Visbit Launches First 8K 3D VR Player for the HTC Vive Focus

At HTC VIVE Spring Product Show event in Shenzhen, China, virtual reality (VR) technology company Visbit launched Visbit 8K VR Player, the industry's first foveated rendering-based 8K 360° 3D video player, on the Viveport content store of the Vive Focus, the ready-to-ship premium standalone VR headset made by Vive. With this launch, for the first time the pipeline to deliver high-end VR video experience is completed. VR users can now enjoy premium quality 8K 360° 3D VR videos without being tethered. This is an important user experience upgade for the VR industry.

Applying Visbit's View-Optimized Viewing (VVOS) technology, Visbit 8K VR Player is capable of playing up to 8K stereoscopic 360° VR videos at both stream-to-play and download-to-play modes. It also features spatial audio support and video encryption to protect IPs. Starting today, Visbit's 8K VR Player is now one of the top featured apps in Viveport store, and available for free to download for a limited period. In the coming months, Visbit 8K VR Player will also gradually support other standalone and mobile VR headsets.

Dell Partners with Meta to Sell Meta 2 Augmented Reality Development Kit

Dell today announced it will be the first authorized reseller of the Meta 2 Augmented Reality Development Kit, equipping commercial companies with the tools needed to more easily innovate and adopt new AR technology applications that can advance their business. In partnership with Meta, Dell aims to make AR more accessible for business deployment, particularly in healthcare, manufacturing and construction, by providing tools for creating immersive experiences unique to the needs of those industries.

Dell is the only technology provider with an end to end ecosystem to consume, create and power VR and AR. The new offering with Meta stems from Dell's VR/AR Technology Partner Program, which brings together other innovators in VR and AR to test and collaborate on the best technology solutions for varying applications and experiences. This program allows Dell to help current and potential customers to better navigate the new and rapidly evolving VR/AR ecosystem, by working with partners to verify and certify the best software and hardware solutions for VR and AR applications - bringing standardization where it is needed most.

Intel Now Shipping Their RealSense D400 Depth Cameras

Today, Intel began shipping two new Intel RealSense D400 Depth Cameras from the next-generation Intel RealSense D400 product family: the D415 and D435, adding 3D capabilities to any prototype development or end user-ready device or machine.

Ideal for makers and educators as well as hardware prototyping and software development, the new depth cameras come in a ready-to-use, USB-powered form factor that pair with a D400 depth module, a turnkey optical depth solution, and the new Intel RealSense vision processor D4 for processing complex depth data in real time. Supported by the Intel RealSense SDK 2.0 - available for the first time as a cross-platform, open source SDK - the cameras can also be used both indoors and outdoors and in any lighting environment.

Blade Runner: Revelations - A VR Noir Adventure

If you quite enjoyed the original Blade Runner, even after 35 years of its release (like this editor) and enjoyed Blade Runner 2049 even more (also like this editor), then you're likely interested, at some level, in the upcoming VR adventure. Blade Runner: Revelations is a VR video game that's being developed by Seismic Games and Alcon Media Group, and has an expected release date of mid 2018.

The story is set right after the original Blade Runner, and its events lead up to the Blade Runner 2049 narrative. Gamers will take on the role of Harper - an experienced blade runner that aims to keep 2023 Los Angeles safe. Caught within a twisted replicant plot, players will be tasked with searching for evidence to piece together the truth in some events. Gameplay features include access to a flying spinner, unique weaponry and the Esper image reconstruction technology. And contrary to most VR games, Blade Runner: Revelations features a free-movement design, though it's not a full liberty one, much like the real world's.

TPCAST Announces Their Next-Generation TPCAST 2.0 Technology

TPCAST, the Wireless VR Solutions leader, announces its Next-Generation Wireless VR Technologies, TPCAST ​​2.0, which utilize the new generation ultra-low latency codec technology and an upgraded TPCAST ​​real-time data control protocol. These combined technologies pave the way to allow TPCAST to continue to deliver high video quality, low latency, and real-time data transmission. The introduction of these new technologies, supporting short, mid and long-range distances and covering multiple VR deployment ranges, strategically places TPCAST in the forefront of the future evolution of the Wireless VR Market.

The TPCAST 2.0 technology includes three main features. The first element is the ultra-low latency codec, capable of compressing VR content on a 50:1 ratio which significantly reduces the bandwidth required for video data transmission while bounding the latency to 1ms. This easy-to-use, stable, and ultra-low latency codec enables TPCAST's product family to deliver consistently high-quality real-time video transmission. The second feature of the TPCAST 2.0 technology is its scalability making it easy to adapt to any headset including 3k, 4k, and 8k video resolution HMDs in the market. The third feature is the capability to preserve the user experience compared to a wired connection. TPCAST's proprietary technology, and accumulated VR knowledge base, gained by its long-term leading position in the Wireless VR space, enables TPCAST's products to deliver a stable and commercial-grade VR experience.

3dRudder Announces the New and Improved 'BlackHawk' Foot Motion Controller

3dRudder, an innovative technology company, leader in delivering solutions to virtual reality motion issues, announces today the 3dRudder Blackhawk, a new foot motion controller for PC Gaming and VR, to be honored with a 'CES Innovation Award' in the "Computer Accessories" product category and presented for the first time at CES 2018 in Las Vegas.

The 3dRudder Blackhawk represents the next evolution in the product line and offers a newly redesigned device providing added functionalities. It fully really takes the space limitations out of the room-scale VR experience. Users control their motion intuitively with their feet while sitting, leaving the hands free to grab hand controllers and maximize the immersion while playing games.

TwoEyes Tech Shows Off Their 3D 360-Degree VR Camera

TwoEyes Tech is a startup that has developed a binocular 360-degree field-of-view VR camera that captures images using two pairs of fisheye lenses arranged 65 millimeters apart, just like the eyes of a human, thus allowing for a more comfortable VR experience. TwoEyes Tech, a member company of the K-ICT Born2Global Centre, made sure that the VR images it produces mirrors human eyesight by taking the standard distance between human eyes into consideration when capturing the images. As a result, the images show a three-dimensional representation of the world as people see it. In only one filming session, the VR camera captures 360-degree 3D video that can be viewed on VR headsets, smartphones, computer monitors, and 3D TVs. The videos, in full HD, 3D, and red-cyan mode, can be converted from and into 180-degree and 360-degree content, meaning that a single recording can be converted into six different types of content.

Moreover, filming with the camera is quite easy. When held horizontally, the camera records in binocular mode; when held vertically, it records in monocular mode. The recordings it produces can be viewed immediately on a smartphone or uploaded to social media.

DeepCool Launches Baronkase Liquid Case with Pre-installed AIO Liquid CPU Cooler

BARONKASE LIQUID is an all-metal Micro-ATX body that supports ATX motherboards with a solid metal handle at the top making it an ideal solution for a portable VR-ready PC. It features the Captain 120EX AIO liquid cooling system incorporating a specially designed flow indicator which makes the flow rate of the coolant clearly visible. It supports a full sized ATX mainboard, which is achieved by allowing the PSU to be mounted at the top of the case towards the front and bringing power to the PSU with an extension cable provided. Full length graphics cards can also be fitted by removing a name plate on the back panel. The integrated RGB lighting system allows simultaneous color changing of different parts of the system including flow indicator, water block, SSD shroud and LED strip. One illuminated 2.5" drive bay is vertically oriented so it can be clearly seen through the side window.

New Pico Neo VR Headset Features 6DoF Head and Controller Tracking

At a press conference held in their global headquarters in Beijing, Pico officially revealed the Pico Neo as the world's first mass-produced standalone VR device with six degrees of freedom (6DoF) for both head and controllers. In addition, the company also revealed its expanded B2B VR Enterprise Solutions Program and first details of the Pico Zense, an all-new sub-brand with its first set of Time of Flight (TOF) depth sensor solutions and camera modules.

PICO NEO: THE WORLD'S FIRST MASS-PRODUCED VR STANDALONE WITH 6DoF HEAD TRACKING AND 6DoF CONTROLLER TRACKING
The Pico Neo is Pico's latest generation of standalone VR headset. It features the Qualcomm Snapdragon 835 Mobile VR Platform, adopts all-in-one ID design, uses lighter and more breathable cloth material, and is equipped with 3K high definition display, high-speed 4GB RAM, 64GB UFS2.0 ROM, supporting 256 GB expanded storage.

TENZR VR Wrist-Band to Get First Demostration at CES 2018

Vancouver-based startup BioInteractive Technologies Inc. has developed TENZR: the only accurate, hands-free, camera-free, wrist-worn gesture recognition controller for VR AR. For the last three years the company has focused on developing an easy to use, comfortable, accurate, and reliable gesture recognition wearable that will help replace current mobile VR AR controllers. This innovative product will provide a more immersive experience to users by freeing the hand from holding bulky button-based controllers. TENZR's new design is aimed at developers and early adopters that are interested in building and interfacing with systems that have Bluetooth connectivity. Its new design is comfortable, easy to use, and has a similar form factor to Fitbit Charge.

Interactive Roto VR Chair to Start Rolling Out in February 2018

Elliott Myers and the team behind the Roto VR chair are pleased to announce that developer kits of their ground-breaking interactive Roto VR Chair - Roto VR, are rolling off the production line and beginning to ship to development studios worldwide. Roto VR will begin shipping to consumers in February, 2018.

"The team have been working around the clock to get Roto VR final and shipment ready" commented Elliott Myers, CEO and creator of Roto VR "We've taken our time to ensure a top quality final product and I'm thrilled to confirm that units are beginning to ship, we will move to full production and all consumer orders will be fulfilled in early 2018. We're super hyped because we know Roto VR will usher in a new era of unparalleled 360 VR immersion - and it's affordable."

Fallout 4 VR is Out for the HTC Vive

We're pleased to announce that Fallout 4, the legendary post-apocalyptic adventure from Bethesda Game Studios and winner of more than 200 'Best Of' awards, is available now worldwide in virtual reality on the HTC VIVE. Fallout 4 VR is a true, full-length open-world game, offering an unparalleled amount of VR content for players, including the complete core game with all-new combat, crafting, and building systems fully re-imagined for virtual reality.

As the sole survivor of Vault 111, players enter a world destroyed by nuclear war and must rebuild the Wasteland and determine the fate of its residents. Within the massive world, players can interact with hundreds of locations, characters, and quests, all while collecting, upgrading, and building thousands of items in the most advanced crafting system ever. In addition, an all-new graphics and lighting engine brings the Wasteland to life like never before. From the blasted forests of the Commonwealth to the ruins of Boston, every location is packed with dynamic detail.

AMD Radeon Pro Adrenalin Edition 17.12.1 Drivers Detailed

AMD today unveiled its big annual driver releases for its consumer-graphics Radeon line, and the professional-graphics Radeon Pro and FirePro lines. The BAR (big annual release) for the latter is titled AMD Radeon Pro Adrenalin Edition 17.12.1 WHQL, and introduces a slew of new features that add value to the company's FirePro and Radeon Pro graphics cards. Since its 2016 BAR (Radeon Pro Crimson ReLive), the company's regular driver updates for enterprises achieved a predictable cadence of the 2nd Wednesday of the 2nd month of each quarter, capped off with a big annual release in December, besides prioritized 24x7 support. This, AMD claims, has been well received by its customers.

With the Radeon Pro Adrenalin Edition, AMD is expanding its software in four key directions - Pro Render, Pro Settings, New Driver Options, and Virtualization. It also chronicles driver releases over 2017 have gradually increased performance levels by up to 16 percent compared to last year's big annual release. AMD expanded the feature-set of ProRender, its in-house and highly modular 3D rendering engine for CAD designers and 3D artists, including its support for Maxon Cinema 4D; interactive viewport de-noising for Blender; a new Game Engine Importer extension that can import geometry and materials in real-time from SolidWorks to Unreal Engine; accelerating VR ports of popular games and professional 3D scenes; and a set of additional features such as PBR Shader for Blender. The drivers also add macOS support for Maya and Blender, which will be implemented "soon," along with support for 2018 releases of 3DSMax and Maya.

HTC Vive Focus VR Headset Pre-order to Open On December 12 in China

HTC Corporation, a pioneer in innovative, smart mobile and virtual reality (VR) technologies, today announced that its highly-anticipated premium standalone VR headset for the China market, the VIVE FOCUS, will be available for pre-order at 12:00 a.m. on December 12th (Beijing time) in most of China's major online stores (i.e. Vive.com, JD.com, Tmall.com) and offline sales channels (i.e. Gome, Suning). Initial customer deliveries are expected in January 2018.

"Two years ago, we delivered the first room-scale PC VR solution to the world; today, we're extremely excited to be, once again, the first to bring 6DoF 'world-scale' VR experiences in the form of the VIVE Focus to the VR market," said Alvin Wang Graylin, China Regional President of VIVE, HTC. "The combination of advanced capabilities, usability and comfort in an affordable package is unmatched in the current market. This signals the beginning of VR's entry into the mass consumer space in 2018."

Shuttle's SZ270R9 Gaming and VR Cube Comes with Overclocking on Demand Function

Shuttle Computer Group, Inc., one of the world's leading designers of small form computers, announces a new and powerful cube-sized computer, its SZ270R9, designed for advanced home and portable gaming, along with virtual reality applications. Unlike other PCs, once set, users can overclock with the Turbo button for the quickest, most realistic action. In spite of its small size, it has an impressive expansion capability and storage capacity. With lots of interior space, the SZ270R9 supports large-format dual-slot graphics cards; users can install up to four 2.5" or 3.5" hard drives and two m.2 bays. It also supports Intel's new Optane Memory to improve data processing and system speed.

"This is the ultimate gaming PC, power packed with an external design that looks like you're ready for battle," said Robert Garcia, channel manager, Shuttle Computer Group. "And when you press the overclock button, watch out! You'll be the winner for sure."
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