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Steam Deck "Engineering Sample No. 34" Sold on Ebay for $2000 - Reportedly an AMD "Picasso" APU-powered Prototype

Not too long ago, Storm City Retro's Ebay store listed an unusual Steam Deck model—the original asking price was $2999.99, although potential buyers were allowed to bid with "best offers." The sales page was titled: "Early Valve Engineering 34 Prototype Steam Deck 256 GB, Tested, Please Read!" Gary_the_mememachine—a member of the Steam Deck subreddit—reported an eventual successful transaction, on April 8. The seller—a "primarily online" Kirkland, Washington-based retro video specialist—managed to attract a buyer; who apparently bagged "Engineering Sample No. 34" for a cool two thousand bucks. Given the presence of a sticker that states "not for resale," Valve is likely not enthused by the appearance of pre-commercial phase hardware via second hand channels. The company's Bellevue HQ is located not too far away from Storm City Retro's placement; both being in the Greater Seattle (Pacific NW) area. Kotaku reached out to its contacts at Valve, but a spokesperson has not provided a comment regarding the alleged leak of an AMD "Picasso" APU-powered engineering sample.

Handheld gaming device experts have analyzed saved screenshots and photos; prototype number 34 seems to of February 2020 vintage. It was compared to various "officially revealed" prototype units—as seen in an informative infographic. An exact match was not found in this compilation, but it is obvious that No. 34 differs greatly—externally and internally—when lined up against final retail models. In 2022, Pierre-Loup Griffais—one of the architects of SteamOS—provided some insight about a similar looking proto device: "the best part is that they (mostly) all still boot, serving as an exciting reminder of how far things have come since. This one has a Picasso APU, at about half of the GPU power of the final Deck. The flatter ergo was an interesting experiment and taught us a ton about comfort." The Steam Deck LCD model launched back in early 2022, with a custom 7 nm AMD Ryzen "Aerith" APU onboard—utilizing Zen 2 + processor cores and RDNA 2 graphics architecture. An OLED refresh arrived over a year later with a die shrink; now 6 nm. Team Red had kindly prepared a more efficient Ryzen "Sephiroth" mobile processor design.

GeForce NOW Library Grows Again - with KRAFTON's inZOI, Atomfall & More...

A new resident is moving into the cloud—KRAFTON's inZOI joins the 2,000+ games in the GeForce NOW cloud gaming library. Plus, members can get ready for an exclusive sneak peek as the Sunderfolk First Look Demo comes to the cloud. The demo is exclusively available for players on GeForce NOW until April 7, including Performance and Ultimate members as well as free users. And explore the world of Atomfall—part of 12 games joining the cloud this week.

Cloud of Possibilities
In inZOI—a groundbreaking life simulation game by Krafton that pushes the genre's boundaries—take on the role of an intern at AR COMPANY, managing virtual beings called "Zois" in a simulated city. The game features over 400 mental elements influencing Zois' behaviors. Experience the game's dynamic weather system, open-world environments inspired by real locations and cinematic cut scenes for key life events—and even create in-game objects. inZOI lets players craft unique stories and live out their dreams in a meticulously designed virtual world. Dive into the world of Zois without the need for high-end hardware. Members can manage their virtual homes, customize characters and explore the game's dynamic environments from various devices, streaming its detailed graphics and complex simulations with ease.

SteamOS Runs on ASUS ROG Ally, Complete Ecosystem Support Coming Soon

We are inching closer to Valve releasing an official, unmodified version of SteamOS for third-party handhelds and PCs, a significant push to broaden its gaming ecosystem beyond the Steam Deck. While the final build remains pending, tech reviewer The Phawx recently showcased an unofficial SteamOS 3.8 installation on the ASUS ROG Ally (2023), offering a glimpse into its current capabilities—and limitations. Running on Ally's Ryzen Z1 Extreme chip, SteamOS already delivers solid performance in titles like Batman: Arkham Knight (73.3 FPS) and Horizon Zero Dawn (55.9 FPS) at 720p. However, challenges persist: hardware-specific features like Ally's VRR (Variable Refresh Rate) work, but its TDP controls and dedicated buttons remain non-functional. In Cyberpunk 2077, the Steam Deck narrowly outperformed the Ally (47.8 vs. 45.8 FPS), a result attributed to Valve's bespoke optimizations for its own hardware. The lack of TDP adjustment also led to inefficiencies, with some games defaulting to 20 W power draws.

Valve's upcoming "Powered by SteamOS" branding initiative aims to standardize third-party integrations, requiring partners to use official system images and launch directly into SteamOS. Early collaborations, like Lenovo's CES-announced Legion Go S, also contribute to this goal. Meanwhile, updates like SteamOS 3.6.19 have expanded support for devices such as the ROG Ally and third-party controllers, suggesting broader compatibility ahead. Valve's expansion could position SteamOS as a rival to Windows in the portable PC space, leveraging its gaming-first interface and growing developer support. While The Phawx's demo has shown SteamOS's potential, Valve's official release—expected to resolve current hardware quirks—will determine its viability for partners. As competition heats up, SteamOS's success may hinge on balancing open accessibility with the tailored optimizations that made the Steam Deck a hit. Further software tweaks will bring ecosystem stability and improved performance, and we expect Valve's partners to join and develop better integration with SteamOS, too.

Assassin's Creed Shadows Gets Steam Deck Verified Rating Ahead of Launch, Graphics Settings Locked Until Later Update

On more than one occasion, Assassin's Creed Shadows developer, Ubisoft, has assured gamers that the upcoming Assassin's Creed title set in feudal Japan would be playable on the Steam Deck and, by extension, desktop Linux, via Valve's Proton. Ubisoft, however, was seemingly convinced that Shadows would not get the official Steam Deck Verified rating in time for release. In mid-February 2025, Ubisoft confirmed via a Steam Community post that the Steam Deck did not meet the minimum hardware requirements necessary for a smooth gameplay experience, but today, Ubisoft announced that Assassin's Creed Shadows will be Steam Deck Verified on launch day.

This comes after Ubisoft also announced that Assassin's Creed Shadows will also support day-one Steam Achievements, as opposed to other Assassin's Creed games, which only got Steam Achievements later on. According to the post announcing the Steam Deck Verified status, Ubisoft's development team had to put significant work into optimizing Assassin's Creed Shadows to get it to run properly on the Steam Deck. Perhaps somewhat frustratingly, it seems as though Ubisoft is forcing Steam Deck players into a pre-determined set of graphics settings, with no ability to tweak them at launch on the Steam Deck. There will apparently be multiple upscalers from which players can choose, although Ubisoft did not specify what the options would be.

GameSir "Steam Deck Controller" is Just a Prototype, CEO States that Valve is Not Officially Involved

A mysterious GameSir wireless gaming controller appeared online late last year, courtesy of video footage uploaded by an unidentified tester. The presence of a Steam logo on the leaked device's central "home/guide" button sent speculation activities into overdrive. The so-called GameSir "Steam Deck Controller" was linked back to a teased Xbox-licensed G7 Pro wireless controller—both designs seem to share a white/gray aesthetic and control layout. At CES 2025, TechPowerUp staffers were fortunate enough to experience hands-on time with GameSir's upcoming Xbox-branded flagship model. Curious visitors did not spot any sign of Steam/Valve-related products at the company's Las Vegas booth. Game Tech Talk—a YouTube channel that covers the latest in handheld gadgets—managed to conduct an interview with Betta; GameSir's CEO. Their virtual discussion was uploaded two (or so) days ago; the 28-minute video explores current and forthcoming products.

When asked about the unannounced "G7 Pro Valve Edition" (aka unofficial Steam Deck Controller), Betta admitted that he was behind last year's leak. This guerilla marketing tactic produced a lot of reactions and feedback from the hardcore gaming controller community; all taken onboard by the young entrepreneur. Betta said that his personal prototype was "hacked together" in order to provide proof of concept to Valve, although he states that GameSir only has a loose relationship with the House of Half-Life. The G7 Pro controller served as a basic foundation for the Steam-oriented variant—with added motion controller capabilities, capacitive stick technology, independently addressable back buttons, and integration into Valve's operating "ecosystem." The fledgling project awaits an official signing-off—with agreements over licensing, branding, software support, etc.—but a firm connection between the two parties is not yet established. Apparently, there were brief interactions during January's CES event. Betta believes that: "people at Valve are pretty hard to reach." GameSir leadership is "figuring out" a plan; they hope to form a direct connection to Valve HQ in the near future.

Steam Breaks its Own Record: 40 Million Concurrent Users Online

Valve's Steam platform has achieved a historic milestone. On Sunday, March 3, 2025, SteamDB reported a record-breaking 40,270,997 concurrent users online—marking the first time the service has surpassed 40 million simultaneous logins. This eclipses the previous peak of 39 million set just three months prior in December 2024, during the holiday season when gamers typically spend most resources on gaming. To showcase Steam's exponential growth over the past decade, in 2015, the platform's concurrent user count hovered below 9 million. Steam's influence extends far beyond daily engagement. According to PCGamer, the platform now boasts over 220 million monthly active users, a significant jump from its confirmed 132 million monthly users in 2021.

Steam's dominance is attributed to its vast game library and accessibility. In 2006, only 70 titles were released on the platform. By 2024, that figure skyrocketed to 18,920 games, catering to diverse player preferences. As a free service compatible with Windows, macOS, Linux, and mobile devices (via a 2012 app launch), Steam has become a ubiquitous hub for gamers. Its success is further fueled by seasonal sales, community features, and seamless updates, fostering loyalty among its user base. Valve even banned games that force users to watch ads, suggesting that game developers need a new monetization method instead of annoying ads. This latest record reflects broader trends in gaming, including increased global connectivity and the rise of PC gaming as a mainstream hobby. With Valve continuing to innovate—through hardware ventures like the Steam Deck and software enhancements—the platform's cultural and commercial footprint shows no signs of slowing.

Valve "Deckard" VR Headset Touted to Launch Around Late 2025, with Speculative $1200 Price Point

A Valve-designed next-gen VR headset is a compelling prospect, but not many details have emerged online since the company's (2022) teasing of new developments. Press outlets noticed a September 2023 registration of a mysterious device in South Korea; following this discovery, many anticipated a steady flow of leaks. Relative silence ensued; brewing speculation that Valve Corporation had shelved another top secret project. Fast-forward to the present day; Gabe Follower—a self-confessed Valve/Half Life 3 tipster—believes that all systems are go for a codenamed "Deckard" VR headset. The amusingly-named leaker (referencing Gabe Newell) claims to have an inside track: "several people have confirmed that Valve is aiming to release new standalone, wireless VR headset (codename Deckard) by the end of 2025. The current price for the full bundle is set to be $1200. Including some "in-house" games (or demos) that are already done. Valve want to give the user the best possible experience without cutting any costs."

The "Index" was Valve's first attempt at cornering the VR gaming market, but the buying public (back in 2019) largely favored rival models. A long-gestating follow-up would need to really "hit it out of the park," when placed against a new generation of competing hardware. Valve's alleged Blade Runner-themed device, was linked to a set of previously leaked VR controllers; codenamed "Roy." Additionally, Gabe Follower reckons that Valve is prepared to make financial sacrifices, in order to establish a foothold within an extremely competitive market: "even at the current price, it will be sold at a loss. A few months ago, we saw leaked models of controllers—Roy—in the SteamVR update. It will be using the same SteamOS from Steam Deck, but adapted for virtual reality. One of the core features is the ability to play flat-screen games that are already playable on Steam Deck, but in VR on a big screen without a PC. The first behind closed doors presentations could start soon."

Valve Now Bans Steam Games That Force Players to Watch Ads

Valve has updated its Steam platform policies to prevent mobile-style advertising practices from infiltrating the PC gaming market. The new guidelines, recently added to the Steam Terms of Service, explicitly ban any game that requires players to watch or interact with advertisements to progress. Under the revised rules, developers must eliminate any ad systems that force players to engage with promotional content as a prerequisite for gameplay. Games that rely on mandatory ads for rewards or advancement will not be permitted on Steam. While cross-promotional partnerships and product placements remain acceptable, the forced ad model is no longer supported. Mobile games often burden players with unwanted commercial interruptions. Developers are now encouraged to pursue alternative monetization strategies, such as single-purchase models, optional microtransactions, or downloadable content packages.

"If your game's revenue relies on advertising on other platforms, you will need to find a new monetization model in order to release on Steam."—states Valve pricing guide. In addition to banning forced advertisements, Valve has introduced a new feature for early-access titles. This functionality displays the time elapsed since the last update, offering players greater transparency regarding game development progress. By drawing a clear line against aggressive in-game advertising, Valve is fighting smartphone-style ads that force players into watching unwanted content. Valve's commitment to ecosystem quality ensures that Steam remains a trusted platform for gamers seeking pure gaming and ad-free experiences. Other platforms are likely to follow suit.

Valve RDNA 4-based Steam Console Rumors Arise, Only To Get Shot Down

Extas1s is a prominent name in the rumor arena, who has provided trustworthy information in the past. Joining hands with HandleDeck, the duo recently made an interesting claim of Valve secretly working on a Steam Console of sorts, or perhaps some sort of eGPU for the Steam Deck. To back up their claims, the duo cited the fact that Valve is putting quite a lot of effort into drivers for AMD's soon-to-be released Radeon RX 9070 GPUs, and since those are desktop-only parts, a stationary console that will allow Valve to lock horns with Sony and Microsoft is likely in the works.

However, it appears that the duo may have rushed to a conclusion instead of considering the facts on the table. GamingOnLinux, who was quick to respond to the claims made by HandleDeck and Extas1s, stated that Valve working on AMD drivers for future hardware is nothing out of the ordinary, adding that Valve invests in a "lot of different areas for Linux", and not just the areas that concern their own products, which is absolutely true. This time around, the speculations arose when a Valve developer commented that Mesa drivers support for RDNA 4 cards should be good enough.

New Steam Deck Mod Claims to Improve FPS With AMD FSR 3

A new Steam Deck mod is here, and the performance improvements that it brings to the table appear to be quite promising, thanks to the magic of frame generation. The gaming handheld is not exactly the most performant in terms of raw GPU performance, so technologies such as AMD's FSR 3 undoubtedly improve the gaming experience on the Deck by quite a substantial degree. Dubbed Decky Framegen, the plugin utilizes AMD FSR 3 to generate frames without having to go about rendering them, thereby increasing FPS quite a lot.

As of right now, this plugin allows gamers to employ frame generation in unsupported games such as Final Fantasy XVI, Witcher 3, Hogwarts Legacy, and a few others. Deck Wizard's detailed video reveals that the plugin does quite a good job, allowing for playable framerates in several titles. However, the games which are unable to manage 30 FPS are unlikely to benefit much, owing to the issues surrounding input lag. Moreover, a few graphical glitches here and there are also to be expected, which is something that many purists might not entirely be willing to deal with. Considering that Valve recently shot rumors of an AMD Ryzen Z2-powered Steam Deck 2 being in the works, there is no denying that those holding out for hardware improvements, still have a fair amount of waiting to do.

RADV Open-Source Radeon RDNA 4 Driver Deemed "Good Enough"

Mid-week, a member of Valve's Linux graphics driver team updated the Mesa 25.0 documentation with an insightful note—in which, Samuel Pitoiset (lead developer of the RADV open-source driver) shared an early observation regarding AMD's upcoming RDNA 4 generation. The software engineer and his colleagues are busy getting everything finalized prior to an impending Mesa 25.0 feature freeze. Wednesday's patch notes reveal the outlook for "GFX12 on RADV"—Pitoiset seemed satisfied about "initial support expectations—he reckoned that it: "should be good enough, but it's missing two features (cooperative matrix and video decode/encode), compared to GFX11 (RDNA 3) because lack of time. DCC is still under active development, but it might be possible to finish it during the RC period."

According to Phoronix's expert opinion, the two missing features are not complete "show-stoppers" for potential buyers of first wave RDNA 4 GPUs. The site's editor-in-chief—Michael Larabel—posits that the "vast majority of those wanting to buy the Radeon RX 9070 graphics cards (when they launch in March)" will not be discouraged by the inceptive absence of RADV Vulkan Video and VK_KHR_cooperative_matrix. He added some post-publication clarification regarding the RADV patch notes: "this is only about Vulkan Video, not VA-API video acceleration... It seems some readers are taking this to mean VA-API support for the new VCN block isn't ready for RDNA 4. It's just the RADV Vulkan Video support that isn't complete." Mesa 25.0 is expected to reach a stable release stage by the end of February—just ahead of Team Red's next-gen desktop GPU launch. Late last week, an AMD official divulged that their team would be: "taking a little extra time to optimize the software stack for maximum performance" on Radeon RX 9070 XT and Radeon RX 9070 (non-XT) graphics cards.

Comcast Introduces Nation's First Ultra-Low Lag Xfinity Internet Experience With Meta, NVIDIA, and Valve

Comcast is introducing the first customers in the world to a pioneering new, ultra-low lag connectivity experience when they use interactive applications like gaming, videoconferencing, and virtual reality. With the launch, Xfinity Internet latency will be dramatically reduced to faster than the blink of an eye, currently when using FaceTime on iPhone, iPad, Mac, Apple TV, and Apple Vision Pro, apps on Meta's mixed reality headsets that will support this technology, NVIDIA's GeForce NOW, many games on Valve's Steam games platform, and in the future on other applications that choose to leverage this open standard technology.

"Our connectivity is the key to unlocking a world of entertainment, sports, news and information and we're constantly pushing the limits of network innovation to create an experience that exceeds the expanding demands of our customers," said Emily Waldorf, Senior Vice President, Consumer Products, Comcast Connectivity and Platforms. "Modern applications are real-time and interactive and require more than just fast speeds. Xfinity Internet's lower lag times will be a differentiator for Comcast."

SteamOS expands beyond Steam Deck

With Lenovo's announcement at CES 2025 of the Lenovo Legion Go S, we are pleased to share that their "Powered by SteamOS" model is the first handheld officially licensed to ship with Valve's SteamOS. We built this operating system to provide a seamless user experience optimized for gaming, while retaining access to the power and flexibility of a PC. SteamOS is the same operating system we run on Steam Deck, and the team is making updates to ensure it fully supports the Lenovo Legion Go S and provides the same seamless experience customers expect.

In addition, the same work that we are doing to support the Lenovo Legion Go S will improve compatibility with other handhelds. Ahead of Legion Go S shipping, we will be shipping a beta of SteamOS which should improve the experience on other handhelds, and users can download and test this themselves. And of course we'll continue adding support and improving the experience with future releases.

Black Myth: Wukong Sweeps 2024 Steam Awards As Narrative Gaming Makes Strong Showing Overall

Every year, Valve holds The Steam Game Awards, a community-driven initiative to recognize the best games that were launched in that year. Valve has just released the results for the 2024 Steam Game Awards, which are determined by community vote—as opposed to events like The Game Awards, which feature a jury selection—and split into individual categories. This year, though, the overall winner for Game of the Year was Black Myth Wukong, which beat out other finalists: Warhammer 40,000: Space Marine 2, S.T.A.L.K.E.R. 2, Balatro, and Helldivers 2 for top spot. Game of the Year wasn't Wukong's only victory, either, with the game also taking home the "Outstanding Story-Rich Game Award," which seems logical given its overall victory, and the cleverly named "Best Game You Suck At Award," which is meant to highlight the best difficult game of the year. In this category, Black Myth Wukong was up against Dragon Ball Z Sparkling Zero, The Finals, Ghost of Tsushima, and Tekken 8, which is again a very diverse mix of games and genres, so it's somewhat interesting to see a narrative-driven game like Wukong come out ahead here.

The rest of the Steam Game Awards 2024 was less of a one-man show, with Metro Awakening VR taking Best VR Game of the Year, Elden Ring nabbing the Labor of Love Award, and God of War Ragnarök taking the Best Game on Steam Deck Award. Helldivers 2 won Better with Friends, while Silent Hill 2 took home the Outstanding Visual Style Award, Liar's Bar won Most Innovative Gameplay, Red Dead Redemption won Best Soundtrack Award, and Farming Simulator 25 was crowned with the Sit Back and Relax award, beating out the likes or Webfishing, House Flipper 2, and Tiny Glade. One of the more surprising "minor" awards winners here is God of War Ragnarök taking home Best Game on Steam Deck, since you often hear in discourse around the Steam Deck that it's not suitable for AAA gaming, and God of War is only two years old at the time of writing, meaning it is still very demanding, with an NVIDIA GTX 1060 6 GB quoted as the minimum recommended GPU to play the game.

Upcoming Lenovo Legion Go Handhelds Teased to Launch on January 7 Along With Surprise Valve Walk-on

It is no surprise that Lenovo is cooking up the next-generation of Legion Go consoles for launch next month. We have reported on a plethora of leaks surrounding both the affordable Legion Go S, and the Legion Go 2 handheld gaming consoles. Finally, it appears that there is some concrete information regarding their launch - Lenovo, in an email to The Verge, has confirmed new Legion handhelds are dropping next month. But that's not all - according to The Verge, the launch event will have a surprise guest.

Our readers who have been keeping tabs on the Legion Go 2 rumor cycle will recall that we recently reported on a leaked image of the upcoming Legion Go S which had an interesting detail - the handheld features a dedicated button for Steam. Now, of course, we're completely in the dark regarding what that button's presence entails. It is entirely possible that the button is simply for opening the Steam app, or, it could indicate that the Legion Go 2 might run SteamOS - we simply don't know yet.

Asahi Linux Gets Fedora 41 Remix with New Desktop Environment Options and AAA Windows Gaming For Mac Silicon

In October, we reported that Asahi Linux had made some pretty substantial progress in getting Linux working on Apple Silicon, with a custom GPU driver counting itself as the first OpenGL 3.0 compliant graphics driver for Apple Silicon. Now, according to a recent Fedora Magazine post, Asahi Linux now has a Fedora 41 Remix. The Fedora Asahi 41 Remix is still based on that same Asahi version from October 10, but it incorporates the myriad advancements from Fedora 41 and an improved Vulkan 1.4-conformant driver.

By default, Fedora Asahi Remix 41 ships with Plasma 6.2, although a GNOME 47 version is also available. However, despite using a Wayland-first dekstop environment as its default, Fedora Asahi 41 Remix will still be X11-first, for compatibility reasons. The Asahi team plans on getting Wayland working eventually, but there are technical hurdles to overcome before that is possible. Fedora Asahi Remix also ships by default with the improved DNF 5 package manager and the massively improved GIMP 3.0 image editor pre-installed as part of Plasma 6.2. Having a Fedora Remix for Asahi also provides a familiar experience for gamers on Apple Silicon Macs to get Windows games up and running via a mix of tools like Valve's Proton dxvk, FEX emulator, and vk3d-proton—check out our previous coverage of Asahi to find out more about which games are currently working. There are still a handful of hiccups when it comes to running Linux on Apple Silicon, including hardware incompatibilities, like a lack of Thunderbolt, microphone, Touch ID, and USB-C Display support.

Refurbished Steam Deck OLED Joins Original Valve Handheld With $130 Lower Price vs New

Refurbished Steam Decks have been a more affordable way to get into the handheld gaming PC space for a while now, but Valve just announced that it has now added the OLED version of the Steam Deck to its official refurbished device line-up. Now, you can get your hands on a Steam Deck OLED for as little as $439 for the 512 GB variant or $519 for the 1 TB version—a healthy $110 and $130 cheaper compared to new units, respectively.

Valve claims the refurbished Steam Deck units—generally customer returns—are functionally identical to new stock units, and it says that there is a strict inspection and testing process for all returned Steam Decks that go into the refurbished program. The only material difference between factory new and refurbished units are "cosmetic defects to be small blemishes or scratches (on the plastic casing, not the screen) generally caused from normal handling of the unit," and these will obviously vary from device to device. In case anything goes wrong, Valve offers the same warranty and support for the refurbished units as it does for its factory new Steam Decks. Unfortunately, the refurbished Steam Deck OLEDs are only available in Canada, the EU, the UK, and the US. Other regions are stuck with regular MSRP Steam Decks or third-party refurbished or used handheld consoles.

Valve Prepares for SteamOS Expansion, Issues Guidelines for "Powered by SteamOS" Branding

Valve's headquarters is cooking something big, as the company has unveiled new branding guidelines for "Powered by SteamOS" as it prepares to expand SteamOS support for third-party handhelds and PCs. The branding guidelines include various cases. First in line is for games, which can carry a "Steam" logotype, showing that the game is available and runs on Steam. Next up is the "Steam Included" logo, which officially certifies that a hardware product comes with the Steam client pre-installed. To display this logo, manufacturers must comply with Valve's Steam Client Distribution Agreement and integrate the Steam client in its approved form—either as a bootloader or fully compiled software. What we are most interested in is the "Powered by SteamOS" logo, which certifies that a hardware device runs SteamOS as its primary operating system and launches directly into SteamOS when powered on, requiring hardware manufacturers and partners to use the official Steam system image either provided directly by Valve or developed in close partnership with Valve.

The "Steam Compatible" logo certifies that a third-party input peripheral has been reviewed by Valve and meets their established compatibility criteria for use with Steam on PCs, with manufacturers receiving licensing rights after Valve's verification of the device's implementation. Finally, the "Steam Play Here" logo identifies brick-and-mortar establishments with access to Steam games through the Steam PC Café Server, including commercial PC cafés, university computer labs, libraries, and trade shows, allowing these locations to promote their Steam gaming capabilities through window displays and interior signage, with all participating venues required to operate under the official Steam PC Café system guidelines.

Windows 11 Grows in November Steam Survey Results As Linux Coasts at 2% and English Overtakes Chinese

Steam's monthly hardware and software surveys provide a decent picture of what hardware and software gamers rely on to play their favorite games—at least those on Valve's game platform. Since the launch of Windows 11, it has been a somewhat reliable way to track the adoption of the new Windows version, and, as the official cut-off for Windows 10 support draws near, one would expect Windows 11 to pick up steam, especially among gamers, where Windows is the dominant OS. The results of the November Steam Survey are in, and while not much has changed on the hardware front, it seems like Microsoft is indeed wearing gamers down when it comes to Windows 11 adoption. Despite seeing a decent uptick in Windows 11 installations, the overall Windows market share dropped, even if almost imperceptibly, while Linux and macOS both saw a slight uptick in adoption among Steam gamers. As expected, Windows remained the dominant platform for gamers, but Windows 11, specifically, saw growth of 4.18%, while Windows 10 lost 4.15%, which is almost an exact 1:1 match, indicating that gamers are largely staying on Windows when they finally decide to move on from Windows 10. Overall, Windows lost 0.05% market share, compared to Linux, which gained 0.03% and macOS, which grew by 0.02%.

Valve's SteamOS Holo was the most popular Linux version in the survey, but it, too, slid by 0.28%. Of course, the hardware split for Linux is representative of the software side of things, which is to say: It's mostly just Steam Decks. As expected, most of the video cards and CPUs in the Linux results were AMD GPUs, with well over 36% of the sampled Linux gamers using AMD GPUs, even disregarding the obvious bias introduced by the AMD-powered Steam Deck hardware. The most popular NVIDIA GPU on Linux systems running Steam is currently the GeForce RTX 3060, at a mere 1.46% of the market share. Meanwhile, on Windows side, 5.03% of gamers are using the GTX 3060, with the next most popular GPU being the NVIDIA GeForce RTX 4060 Laptop GPU, at 4.92%.

Rumor: Ubisoft Wants Valve To Disable Steam Player Count API Fuelling SteamDB

Steam is highly valued by many gamers, not only for being a fairly inexpensive, easy way to buy and manage games, but also because it provides statistics on player count and play times, via tools like SteamDB, which are a neat way for gamers to see how the community is participating in games before buying them. According to a post on the FandomPulse Substack, however, Ubisoft has taken issue with Valve's player statistics.

The Substack post quotes Ubisoft insiders who claim that the game developer and "other companies" want Valve to disable or restrict the APIs used by tools like SteamDB and Steam Charts as a direct response to the disappointing performance of Star Wars Outlaws. This news also comes ahead of the early 2025 launch of Assassin's Creed Shadows, which has already caused significant apprehension as a result of game previews. The claims also mention that Ubisoft seeks to control the narrative of its games and potentially present a rosier image to its investors. If Ubisoft has its way, the gaming industry would lose even more transparency, since tools like SteamDB are often used by game journalists to evaluate the popularity and commercial success of games.

Khronos Group Launches Slang Initiative, Hosting Open Source Compiler Contributed by NVIDIA

The Khronos Group, an open consortium of industry leaders in interoperability standards, has announced the launch of the new Slang Initiative. This initiative will oversee and advance the open-source Slang shading language and compiler, building on 15 years of research, development, and deployment experience. Supported by NVIDIA since 2017, Slang has been widely adopted in production projects across the industry.

Slang empowers real-time graphics developers with innovative features that complement existing shading languages, including modular code development, portable deployment to multiple target APIs, and neural computation in graphics shaders. Hosting under multi-company governance at Khronos will enable and foster industry-wide collaboration to drive Slang's continued evolution.

NVIDIA DLSS 3 Comes to More Games This Week

More than 600 games and applications feature RTX technologies, and each week new games integrating NVIDIA DLSS, NVIDIA Reflex and advanced ray-traced effects are released or announced, delivering the definitive PC experience for GeForce RTX players. This week, Industry Giant 4.0, Microsoft Flight Simulator 2024 and S.T.A.L.K.E.R. 2: Heart of Chornobyl all launch with day-one DLSS 3 support, LEGO Horizon Adventures is out now with DLSS 3, and Proton users can now use DLSS 3 Frame Generation on Linux to accelerate performance in Proton-compatible games.

S.T.A.L.K.E.R. 2: Heart of Chornobyl Launches November 20th with DLSS 3 & Reflex
GSC Game World's S.T.A.L.K.E.R. 2: Heart of Chornobyl is a brand-new entry in the legendary series, enjoyed by millions of players worldwide. The unique combination of first-person shooter, immersive sim, and horror is back. With unprecedented scale, advanced graphics, freedom of choices, and the thickest atmosphere of a deadly adventure, it's going to be the ultimate S.T.A.L.K.E.R. experience.

Xbox Handheld Confirmed To Join Mobile Gaming Fray — Don't Hold Your Breath, Though

Microsoft has long been rumored to be working on a gaming handheld to compete with the likes of Valve's Steam Deck and the ASUS ROG Ally and Lenovo Legion Go, but all we've had to go on until now is unfounded rumors and leaks. Now, Phil Spencer, head of Microsoft Gaming, has confirmed that the software giant is actively working on a Steam Deck challenger, although details are scant, and the timeline is unclear at best.

In a recent interview with Bloomberg, Spencer confirmed that Microsoft is working on an Xbox handheld, although he was very careful to not overpromise or provide any firm release dates, going so far as to confirm that an Xbox handheld is still years away from release. Spencer reiterated in the review that Microsoft was still looking to grow its presence in the gaming industry, which is one of the company's motivations for getting into the gaming handheld market, in the first place. He also confirmed that Microsoft will be pursuing further mergers and acquisitions in the future as part of its gaming push—a move that might not be looked upon favorably by many gamers and regulatory bodies.
Ayaneo has been making Windows gaming handhelds for years.

Steam Adds Built-In Game Recording in Massive Win for Steam Deck, Linux Gamers

After spending some time testing the feature in the Steam Beta client, Valve has finally made native recording via the Steam game overlay public in the mainline Steam client. In the latest Steam client update, which landed on November 5, game recording finally went live for all versions of Steam. While the new feature is undoubtedly helpful for gamers on all platforms, it's particularly useful for Linux and Steam Deck gamers, who have, until now, had to rely on myriad third-party software, which can be a hassle to set up and present additional overhead that may cause issues in games.

Similar to the likes of NVIDIA's GeForce Experience (soon to be replaced by the NVIDIA App) and AMD's Adrenaline Software, Steam offers a number of different options to record entire sessions or just short gameplay clips. Unsurprisingly, Steam game recording works with the Steam Deck (and thus many other Linux distributions), but perhaps not as expected is that it also works with non-Steam games that allow the Steam overlay to work. Valve also put some thought into the technical side of things, with optimizations to minimize CPU usage and rely on NVIDIA and AMD GPU video encoding wherever possible. This should minimize any performance impacts and increase power efficiency where applicable—as in the case of gaming handhelds. Valve does note that non-AMD and -NVIDIA GPUs may see significant performance impacts, which is not great news for Intel Xe owners.

AMD Falling Behind: Radeon dGPUs Absent from Steam's Top 20

As we entered November, Valve just finished processing data for October in its monthly update of Steam Hardware and Software Survey, showcasing trend changes in the largest gaming community. And according to October data, AMD's discrete GPUs are not exactly in the best place. In the top 20 most commonly used GPUs, not a single discrete SKU was based on AMD. All of them included NVIDIA as their primary GPU choice. However, there is some change to AMD's entries, as the Radeon RX 580, which used to be the most popular AMD GPU, just got bested by the Radeon RX 6600 as the most common choice for AMD gamers. The AMD Radeon RX 6600 now holds 0.98% of the GPU market.

NVIDIA's situation paints a different picture, as the top 20 spots are all occupied by NVIDIA-powered gamers. The GeForce RTX 3060 remains the most popular GPU at 7.46% of the GPU market, but the number two spot is now held by the GeForce RTX 4060 Laptop GPU at 5.61%. This is an interesting change since this NVIDIA GPU was in third place, right behind the regular GeForce RTX 4060 for desktops. However, laptop gamers are in abundance, and they are showing their strength, placing the desktop GeForce RTX 4060 in third place, recording 5.25% usage.
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