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Nexon's Embark Studios Announces ARC Raiders Will Launch Worldwide on October 30, 2025

NEXON Co., Ltd. (Nexon), a global leader in online games, announced that ARC Raiders, a highly anticipated new game from the company's Stockholm-based Embark Studios, will be released globally on PC and consoles on October 30, 2025. ARC Raiders is a multiplayer extraction adventure that lets players carve their own path and write their own story, in an expansive PvPvE sandbox. Players take on the role of Raiders - rogue gunslingers who navigate a crumbling world filled with towering ARC machines, rival Raiders, and the ever-present threat of ambush.

With high-tension combat and an expansive world filled with mystery and opportunity, players scavenge the lethal surface and build their home in the underground neighborhood of Speranza. In both solo and squad play, where up to three players can join forces, each run becomes a balance of risk and reward. The release date was announced at the Summer Game Fest live show in Los Angeles, with a brand-new trailer, which gives players a glimpse into the chaos, camaraderie, and enemies that await them this fall.

HUNGER PvPvE RPG Details Unveiled by Good Fun Corporation

War has ravaged Europe - but something far worse now grips the continent. A Bacterium of unknown origin has twisted the land, leaving behind only ruin, fear, and something far more sinister. In this PvPvE first person extraction RPG, players will scavenge a decaying world, face unspeakable horrors, and outlast rival survivors in desperate, high-risk expeditions where every step could be your last…

At its core, this is a deep, first-person RPG - one where your story unfolds through the high-stakes loop of a multiplayer extraction shooter. Progress from level 1 to 100 by completing quests, surviving Expeditions, and mastering a robust skill system that evolves with your choices. The extraction loop isn't just a gameplay feature - it's how you grow stronger, build your reputation, and gain access to advanced weapons, rare gear, bags, armor, cosmetics, ingredients, and other vital resources. Every Expedition shapes your path forward.

ARC Raiders Tech Test 2 Coming to PC & Consoles on April 30

Raiders! On Wednesday, April 30th, we're kicking off the ARC Raiders Tech Test 2, where invited playtesters on Steam, Epic Games Store, and consoles will be able to experience the deadly exploits of the Rust Belt, for five full days. This will be our largest test of ARC Raiders to date, for the first time also including players on PlayStation 5, Xbox Series X|S, and the Epic Games Store. The purpose of the test is to see how the game performs in a live environment across all launch platforms and gather key insights and feedback from players like you. This time around, you're free to share or stream gameplay capture and tell the world of your experience in ARC Raiders—in other words, the playtest is not confidential.

So, what can I expect?
For those who may need a refresher: ARC Raiders is a multiplayer extraction adventure, set in a lethal future earth, where little remains of the world we know today. On the surface, threats are everywhere: ARC machines loom high in the skies and lurk in the shadowy corners of abandoned spaceports and run-down warehouses. You'll encounter everything from roaming rollbots to multi-legged behemoths, and the choice will be yours—team up to defeat them, or risk combat with your fellow Raiders if you'd rather keep the spoils for yourself. While the line between friend and foe is razor thin on the surface, in Speranza, you'll find refuge. The Traders there are ready to supply you with quests and gear. You can also craft equipment in your Raider Den, such as advanced weapon mods or unique gadgets. With every level gained on the surface, you can invest your experience into a branching skill tree.

Bungie Devs Go In-depth into Marathon's Gameplay Systems - Closed Alpha Test Starts April 23

Over the past weekend we shared the first look at Marathon's gameplay in our livestream from Bungie headquarters, and now we're here to recap the highlights! In the Gameplay Reveal Showcase, we sat down with game director Joe Ziegler, franchise art director Joseph Cross, senior design lead Lars Bakken, gameplay director Andrew Witts, and senior social media manager Andy Salisbury to chat about everything from favorite Runners to gunplay to expanding the Marathon legacy. Want to see the full show? Check out the VOD below. It has all of the videos you'll see here, plus a bunch of extra details and fun moments with the team.

UP FIRST... Important dates and our first playtest
The Marathon Closed Alpha Test runs from April 23 to May 4, and Marathon launches on September 23, 2025. Wishlist on Steam to keep up with the latest news. Want to sign up for your chance to join the first playtest? Join the official Discord and follow the steps in the server to sign up. We'll be inviting players at the start of the playtest and throughout the playtest, so keep an eye on your inbox. The Closed Alpha Test will be available to players who are 18+ and located in North America. It'll be a fairly small playtest as we test our technical capabilities and gather important feedback before bigger tests. We know there are lots of you who won't be able to get in (yet), and we see you. Please hold tight! We'll be there soon

Bungie Schedules "Marathon Gameplay Reveal Showcase" - Airing on April 12

The time has come—we're getting ready to share the first look at Marathon in this week's Gameplay Reveal Showcase! Join us on Saturday, April 12 @ 10AM PT from Bungie HQ, where we'll be revealing gameplay for the first time along with a few other surprises. Game director Joe Ziegler, franchise art director Joseph Cross, senior design lead Lars Bakken, gameplay director Andrew Witts, and senior social media manager Andy Salisbury will be sitting down to chat about everything we're sharing, and we'll be doing live Q+A from Twitch chat throughout the show.

Puzzles, decryption, and hacks
Over the last few days, the community has been sluething their way through encrypted puzzles and messages intercepted by the resistance group, MIDA. We'd like to recognize the collaborative hacking efforts of you all here today. Curious what's been happening behind closed signals? Here's the quick recap of what transpired across multiple days, social platforms, and websites.

NVIDIA & IQVIA Build Specialized Agentic AI for Life Science & Healthcare Applications

IQVIA, the world's leading provider of clinical research services, commercial insights and healthcare intelligence, is working with NVIDIA to build custom foundation models and agentic AI workflows that can accelerate research, clinical development and access to new treatments. AI applications trained on the organization's vast healthcare-specific information and guided by its deep domain expertise will help the industry boost the efficiency of clinical trials and optimize planning for the launch of therapies and medical devices—ultimately improving patient outcomes.

Operating in over 100 countries, IQVIA has built the largest global healthcare network and is uniquely connected to the ecosystem with the most comprehensive and granular set of information, analytics and technologies in the industry. Announced today at the J.P. Morgan Conference in San Francisco, IQVIA's collection of models, AI agents and reference workflows will be developed with the NVIDIA AI Foundry platform for building custom models, allowing IQVIA's thousands of pharmaceutical, biotech and medical device customers to benefit from NVIDIA's agentic AI capabilities and IQVIA's technologies, life sciences information and expertise.

NVIDIA NIM Microservices and AI Blueprints Usher in New Era of Local AI

Over the past year, generative AI has transformed the way people live, work and play, enhancing everything from writing and content creation to gaming, learning and productivity. PC enthusiasts and developers are leading the charge in pushing the boundaries of this groundbreaking technology. Countless times, industry-defining technological breakthroughs have been invented in one place—a garage. This week marks the start of the RTX AI Garage series, which will offer routine content for developers and enthusiasts looking to learn more about NVIDIA NIM microservices and AI Blueprints, and how to build AI agents, creative workflow, digital human, productivity apps and more on AI PCs. Welcome to the RTX AI Garage.

This first installment spotlights announcements made earlier this week at CES, including new AI foundation models available on NVIDIA RTX AI PCs that take digital humans, content creation, productivity and development to the next level. These models—offered as NVIDIA NIM microservices—are powered by new GeForce RTX 50 Series GPUs. Built on the NVIDIA Blackwell architecture, RTX 50 Series GPUs deliver up to 3,352 trillion AI operations per second of performance, 32 GB of VRAM and feature FP4 compute, doubling AI inference performance and enabling generative AI to run locally with a smaller memory footprint.

Bungie Resurrects Marathon - Reimagined as a PvP Extraction Shooter

Today we showed Bungie fans worldwide a glimpse of our future at the PlayStation Showcase, in the forms of two major game announcements. First up, we officially announced Marathon to the world! This is the first completely new project from Bungie in more than a decade. Marathon is a sci-fi PvP extraction shooter where players will embody cybernetic mercenaries known as Runners. Exploring a lost colony on the mysterious planet of Tau Ceti IV, Runners - working solo or as part of three-person crews - will fight for survival, for riches, and for fame.

We're incredibly excited to announce the game and to share our vision for the future. We know that you are curious to know more, and we will have much to say in the future. For now, know that Marathon is currently in development on PlayStation 5, Xbox Series X|S, and PC, featuring cross save and cross play. Check out the Marathon site to learn more about the game and follow Marathon on social media (Twitter, Facebook, YouTube) to stay up to date. Below, don't miss a Q&A with Marathon General Manager Scott Taylor and Game Director Christopher Barrett, where they discuss debuting Marathon to the world.
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