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AMD PlayStation 4 GPU

Graphics Processor
Liverpool
Cores
1152
TMUs
72
ROPs
32
Memory Size
8 GB
Memory Type
GDDR5
Bus Width
256 bit
The PlayStation 4 GPU was a graphics card by AMD, launched in November 2013. Built on the 28 nm process, and based on the Liverpool graphics processor, in its CXD90026G variant, the card supports DirectX 11.1*. The Liverpool graphics processor is a large chip with a die area of 348 mm². It features 1152 shading units, 72 texture mapping units and 32 ROPs. AMD has placed 8,192 MB GDDR5 memory on the card, which are connected using a 256-bit memory interface. The GPU is operating at a frequency of 800 MHz, memory is running at 1375 MHz.
Being a igp card, the AMD PlayStation 4 GPU does not require any additional power connector, its power draw is rated at 75 W maximum. This device has no display connectivity, as it is not designed to have monitors connected to it.

Graphics Processor

GPU Name
Liverpool
GPU Variant
CXD90026G
Architecture
GCN 2.0
Foundry
TSMC
Process Size
28 nm
Transistors
unknown
Die Size
348 mm²

Graphics Card

Release Date
Nov 24th, 2013
Generation
Console GPU
(Sony)
Production
End-of-life
Bus Interface
IGP

Relative Performance

7%
GeForce 210
8%
GeForce 9400 GT
10%
Radeon HD 4550
13%
Radeon HD 5450
15%
Radeon HD 6450
16%
GeForce GT 520
20%
GeForce GT 220
26%
GeForce GT 430
27%
Radeon HD 5570
29%
Radeon HD 4670
31%
GeForce GT 440
31%
GeForce GT 240
36%
GeForce 9600 GT
38%
Radeon HD 5670
41%
GeForce GT 640
42%
GeForce 9800 GT
44%
Radeon HD 6670
45%
Radeon HD 4830
48%
Radeon HD 4770
51%
Radeon HD 4850
52%
GeForce GTS 250
54%
GeForce GTS 450
56%
Radeon HD 5750
64%
Radeon HD 7750
64%
Radeon HD 5770
65%
GeForce GTX 260
66%
Radeon HD 4870
66%
Radeon Vega 8
67%
GeForce GTX 550 Ti
67%
GeForce GTX 650
71%
Radeon HD 5830
75%
Radeon HD 6790
76%
Radeon HD 4890
79%
GeForce GTX 460
80%
Radeon RX Vega 11
81%
GeForce GT 1030
81%
GeForce GTX 275
82%
Radeon HD 7770 GHz Edition
82%
GeForce GTX 280
83%
GeForce GTX 465
87%
Radeon HD 6850
89%
GeForce GTX 285
95%
Radeon HD 5850
97%
GeForce GTX 650 Ti
97%
Radeon HD 7790
100%
PlayStation 4 GPU
101%
Radeon RX 550
102%
GeForce GTX 470
105%
Radeon HD 6870
112%
Radeon HD 5870
116%
GeForce GTX 560 Ti
116%
Radeon HD 4870 X2
119%
GeForce GTX 750 Ti
119%
Radeon HD 6950
123%
GeForce GTX 295
125%
GeForce GTX 650 Ti Boost
126%
Radeon HD 7850
128%
GeForce GTX 480
134%
Radeon HD 6970
136%
Radeon R7 265
139%
Radeon R7 370
139%
Radeon RX 560
139%
GeForce GTX 660
140%
GeForce GTX 570
151%
GeForce GTX 950
152%
Radeon HD 7870 GHz Edition
156%
Radeon R9 270X
158%
GeForce GTX 660 Ti
158%
GeForce GTX 580
160%
GeForce GTX 1050
160%
Radeon HD 7950
163%
Radeon RX 460
163%
Radeon HD 5970
168%
GeForce GTX 760
180%
GeForce GTX 670
185%
GeForce GTX 960
190%
Radeon R9 380
191%
Radeon R9 285
193%
Radeon HD 7970
195%
GeForce GTX 680
199%
GeForce GTX 1050 Ti
205%
GeForce GTX 770
209%
Radeon HD 6990
214%
Radeon R9 280X
217%
GeForce GTX 590
218%
Radeon HD 7970 GHz Edition
241%
GeForce GTX 780
250%
GeForce GTX 1650
265%
Radeon RX 470
269%
Radeon R9 290
287%
Radeon R9 390
288%
Radeon R9 290X
292%
GeForce GTX 970
296%
GeForce GTX TITAN
299%
Radeon RX 570
300%
GeForce GTX 780 Ti
304%
Radeon R9 390X
306%
Radeon HD 7990
307%
Radeon RX 480
310%
GeForce GTX 690
326%
Radeon RX 580
333%
GeForce GTX 980
337%
GeForce GTX 1060 6 GB
337%
Radeon R9 FURY
339%
Radeon RX 590
371%
Radeon R9 295X2
378%
Radeon R9 FURY X
384%
GeForce GTX 980 Ti
413%
GeForce GTX TITAN X
433%
GeForce GTX 1660 Ti
435%
GeForce GTX 1070
454%
Radeon RX Vega 56
493%
GeForce GTX 1070 Ti
506%
Radeon RX Vega 64
506%
GeForce RTX 2060
518%
GeForce GTX 1080
595%
GeForce RTX 2070
595%
Radeon VII
624%
TITAN X Pascal
640%
GeForce GTX 1080 Ti
691%
GeForce RTX 2080
800%
GeForce RTX 2080 Ti
Based on TPU review data: "Performance Summary" at 1920x1080
Performance estimated based on architecture, shader count and clocks.

Clock Speeds

GPU Clock
800 MHz
Memory Clock
1375 MHz
5500 MHz effective

Memory

Memory Size
8 GB
Memory Type
GDDR5
Memory Bus
256 bit
Bandwidth
176.0 GB/s

Render Config

Shading Units
1152
TMUs
72
ROPs
32
Compute Units
18

Theoretical Performance

Pixel Rate
25.60 GPixel/s
Texture Rate
57.60 GTexel/s
FP32 (float) performance
1.843 TFLOPS

Board Design

Slot Width
IGP
TDP
75 W
Outputs
No outputs
Power Connectors
None

Graphics Features

DirectX
11.1*
OpenGL
4.6
OpenCL
1.2
Vulkan
1.1
Shader Model
5.1

Liverpool GPU Notes

*Supports DirectX 11.1+ Features with PSSL
Architecture Codename: Sea Islands
Codename: Starsha (Thebe-J)
CLRX Version: GCN 1.1