Assassin's Creed Black Flag Resynced Performance Benchmark Review - 35 GPUs Tested 33

Assassin's Creed Black Flag Resynced Performance Benchmark Review - 35 GPUs Tested

Preset Performance & Image Quality »

Graphics Settings

  • Display Mode offers "Borderless" and "Windowed"—there is no dedicated exclusive fullscreen mode.
  • A Field of View slider is available (default 100%), along with a monitor selector, an Aspect Ratio selector (ultra-wide 21:9 is supported) and an Image Calibration submenu.
  • I found the default FOV fine, and usually I prefer a wider FOV than most game defaults.
  • V-Sync can be fully disabled. An optional FPS Limit is available, with a Frame Rate Target adjustable from 20 FPS to 360 FPS.
  • Dynamic Resolution is supported, with configurable minimum and maximum resolution scaling. There is also a fixed Resolution Scale—with TAA it can be pushed above 100%, up to 200% for supersampling.
  • Upscaler Type options are TAA, NVIDIA DLSS, AMD FSR and Intel XeSS. Upscaler Quality ranges from a Native AA (DLAA-style) mode down through Quality, Balanced and Performance.
  • Frame Generation is supported for all three vendors (DLSS, FSR and XeSS). The Generated Frames multiplier goes up to 6x with DLSS Multi Frame Generation and up to 4x with XeSS Multi Frame Generation.
  • DLSS preset bug: DLSS Performance correctly uses the latest DLSS 4.5 preset (Preset K), but the DLAA/Native, Quality and Balanced modes fall back to Preset E (DLSS 3). This looks like a bug in the higher-quality modes rather than intended behavior.
  • XeSS naming quirk: the in-game "Quality" step is actually XeSS "Ultra Quality," so it lands at the same performance level as FSR Quality—Ubisoft named the XeSS steps as if Intel's XeSS 1.3 renaming had never happened.
  • Sharpen Strength is adjustable (default 50%).
  • Post-Effects can be toggled individually—Motion Blur, Camera Effects and Chromatic Aberration can all be disabled.
  • At the top of the "Scalability" section are ray tracing Mode ("Off," "Standard" or "Extended") and the Overall Preset, which offers ten (!) levels—Ultra High, Very High, High, Medium, Low, Very Low, Ultra Low, plus Handheld High, Handheld Medium and Handheld Low (in this review I'll sometimes just write "Ultra," when I mean the game's "Ultra High").
  • RT Mode "Standard" enables ray-traced global illumination (RTGI); "Extended" adds ray-traced reflections on top.
  • Every quality setting can also be tuned individually, grouped into ray tracing (ray tracing Quality, BVH Quality), Characters (Character Quality, Hair Strands), Effects (Post Effects, Particles, Water), Textures, Geometry (Loading Distance, Geometry Quality, Micropolygon), Lighting (Screen Space Effects, Light Source Quality, Shadow Quality), Volumetric Effects (Cloud, Fog) and Terrain (Quality, Scatter Density, Deformation, Terrain Texture).
  • ray tracing Quality controls the density and number of rays/bounces, while BVH Quality controls the geometric detail of the Bounding Volume Hierarchy used to accelerate ray tracing—you can't really "see" it in-game, but it affects RT accuracy, performance and memory usage.
  • Even at the "Ultra High" preset not everything is maxed out—several settings (ray tracing Quality, BVH Quality, Water, Micropolygon, Fog and Terrain Quality) sit at "Very High," and Post Effects, Screen Space Effects, Deformation and Terrain Texture Quality at "High"—so there is still some headroom above the preset.

Test System

Test System - GPU 2025.2
Processor:AMD Ryzen 7 9800X3D
Zen 5, 5.2 GHz, 8 cores/16 threads
Motherboard:MSI X870E Carbon Wi-Fi
BIOS 7E49v1A3
Resizable BAR:Enabled on all supported cards
(NVIDIA, AMD & Intel)
Memory:Thermaltake TOUGHRAM XG
2× 16 GB DDR5 6200 MT 28-36-36-76 UCLK 1:1
Cooling:Arctic Liquid Freezer III
280 mm AIO
Thermal Paste:Arctic MX-6
Storage:4 TB M.2 NVMe SSD
Power Supply:Seasonic Focus GX 1000 W
ATX 3.0 / 16-pin 12VHPWR
Case:darkFlash DY470
Operating System:Windows 11 Professional 64-bit 25H2
VBS enabled (Windows 11 default)
Drivers: NVIDIA: 610.74 WHQL
AMD: 26.6.4 WHQL
Intel: 101.8861 WHQL
Benchmark scores in other reviews are only comparable when this exact same configuration is used.

  • All cards used for comparison are Founders Edition/reference design. If a reference card does not exist, we use the closest model to ensure default clocks and power limit.
  • We tested the public Steam version of the game (not the press pre-release build used by most reviewers), this means we included the Day-1 patch (version 1.0.2).
  • We used a typical open world location for our testing, not the in-game benchmark available from the settings menu.
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