Far Cry 6 Benchmark Test & Performance Review 56

Far Cry 6 Benchmark Test & Performance Review

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Introduction

Far Cry 6 is here! Since Ubisoft took over complete control of the franchise from its creator Crytek, Far Cry has had a familiar, recurring theme. You, the protagonist, find yourself in a dystopian land ruled by a dictator or a warlord and have to fight your way out to survive; only the land is drop-dead gorgeous, with innocent people leading a hopeless struggle against a tyrannical regime.

Far Cry 2 put us in a failed Sub-Saharan African state. Far Cry 3 took us to a Caribbean island state run by a pirate/drug-lord. Far Cry 4 took us to the Himalayan kingdom run by a self-proclaimed God figure, and very intelligently, Far Cry 5 showed us the poorest badlands of the United States, where religious nut-cases with guns have taken over. Through all this, the most glaring omission by the developers had been Latin America, which had been a heartland of corrupt dictatorships, and a battleground for proxy-warfare during the cold war.



Modeled roughly around what is today's Cuba, Yara is a Latin American paradise of an island nation filled with natural splendour, bountiful resources, and people who just want to get by, but it is ruled by a tinpot "El Presidente" dictator who keeps his people in abject poverty to rule absolutely. He is grooming his son, a child, to follow in his footsteps. You play as a guerrilla fighter of a rag-tag militia that's out to topple the regime and liberate Yara. The LatAm dictatorship, guerrilla movement, and "Viva La Revolution" all add up to a caricatured portrayal of dictatorships in that part of the world, which is probably why Ubisoft has been avoiding that particular geography until now.

As for the game itself, it's the cookie-cutter open-world sandbox FPS experience you've grown to love about Far Cry. You liberate points on a map, complete elaborate missions at your leisure to further your faction's goal, drive vehicles, craft weapons and supplies, and just explore the richly detailed world of the game and its many secrets and side quests.

Based on the latest version of the Dunia engine, Far Cry 6 leverages DirectX 12 and is known to use a multitude of contemporary features, including ray tracing and performance updates such as FidelityFX Super Resolution (FSR). It can be heavily taxing on your machine. In this article, we show you just how the game fares with popular graphics hardware.

Screenshots

All screenshots were taken at the highest settings with ray tracing disabled. The gallery can be navigated with the cursor keys.

Graphics Settings

  • The first settings screen deals with the usual monitor-related settings
  • The game supports "windowed," "borderless fullscreen," and "fullscreen."
  • Not much else to mention here
  • These are the options we're looking for
  • The overall graphics quality can be set to Low, Medium, High or Ultra
  • The HD Textures pack is a separate 35 GB download we had enabled for all our testing
  • Anti-aliasing options are Off, SMAA, and TAA
  • You can disable motion blur and camera shakes and other effects that might be too distracting
  • On this page, you can also enable ray tracing. Far Cry 6 support ray traced reflections and ray traced shadows. They can be toggled separately.
  • At the bottom of the page, you can enable FidelityFX CAS (sharpening). This setting is separate from the FSR options on the next page and lets you add sharpening even without FSR enabled. If you enable FSR Ultra Quality (which has its own sharpening pass), enabling this option will not oversharpen the image—it'll still be a single sharpening pass.
  • On the third settings page, we get some options that would have kind of made sense on the first (monitors) page.
  • V-Sync can be disabled completely. There is no hidden FPS cap, but the game is very susceptible to being CPU limited
  • You may set a separate FPS limit with values between 30 and 144 FPS
  • Field of View can be set from 60 to 120 degrees. I found 90 to be a good value, up from the default of 75
  • Adaptive Resolution lets you set an FPS target, 30 or 60. If the game drops below this framerate, it will automatically lower the render resolution
  • Resolution Scale does the same, but in a static way that gives you full control over the scaling factor. The range is 0.5 to 2.0, so supersampling is possible
  • Last but not least, Far Cry 6 supports AMD's FidelityFX Super Resolution technology. When enabled, you can select between Ultra Quality, Quality, Quality, Performance, Balanced, and Performance.
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Apr 25th, 2024 19:51 EDT change timezone

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