Forspoken: FSR 2.1 vs. DLSS Comparison Review 25

Forspoken: FSR 2.1 vs. DLSS Comparison Review

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Introduction

Forspoken is out now on PC, with plenty of additional visual enhancements over its PlayStation 5 release, such as higher quality ray traced shadows, ray traced ambient occlusion, full support for ultra-wide screens, and this version on PC is the first game with support for DirectStorage. Forspoken also has support for NVIDIA's DLSS Super Resolution (DLSS 2.5), and AMD's FidelityFX Super Resolution 2.1 (FSR 2.1) from day one. In order to run this game at maximum graphics settings and reasonable framerates at native resolution, quite a powerful GPU is required, which is why upscaling solutions are so important. But depending on the game, there are subtle differences in the implementation of NVIDIA's DLSS Super Resolution (DLSS 2.5), and AMD's FidelityFX Super Resolution 2.1 (FSR 2.1), so we are keen to have a look at these temporal upscalers in this game.



Below, you will find comparison screenshots at 4K, 1440p, 1080p, and in different DLSS and FSR 2.1 quality modes. For those who want to see how DLSS and FSR 2.1 perform in motion, watch our side-by-side comparison video. The video can help uncover issues like shimmering or temporal instability, which are not visible in the screenshots.

All tests were made using a GeForce RTX 4080 GPU at Ultra High graphics settings with ray tracing enabled; motion blur and depth of field were disabled for better image viewing. DLSS was manually updated to version 2.5.1 by swapping the DLL file.

Screenshots




Side-by-Side Comparison Video


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Nov 13th, 2026 21:36 CST change timezone

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