Kingdom Come Deliverance II Performance Benchmark Review - 35 GPUs Tested 61

Kingdom Come Deliverance II Performance Benchmark Review - 35 GPUs Tested

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Introduction

"Kingdom Come: Deliverance II," the long-awaited sequel, brings back the medieval intrigue and realism that captivated players in the original. Building on its predecessor's success, this highly anticipated game expands its vast, historically rich world, placing players once again in the boots of Henry as he navigates a realm of political conflict, brutal combat, and deep personal quests.

With an enhanced open world, refined swordplay, and an even greater emphasis on player choice, the game delivers an immersive medieval experience like never before. Players can enjoy breathtaking visuals, customizable settings, and support for upscalers and improved quality settings vs console, bringing the 15th century to life in stunning detail.



Kingdom Come: Deliverance II is developed by Warhorse Studios, the team behind the original game, known for its commitment to historical accuracy and deep role-playing mechanics. Powered by an upgraded version of CryEngine, the sequel delivers great visuals, realistic melee combat, and a richly detailed medieval world. The PC version offers support for upscalers like NVIDIA DLSS and AMD FSR, but there is no support for ray tracing or frame generation.

This review will evaluate the performance of KCD 2 across a wide range of contemporary graphics cards, compare image quality settings, and analyze the game's VRAM usage to provide insight into the hardware requirements needed for an optimal experience.

Screenshots

All screenshots were taken at the Ultra settings profile. The gallery can be navigated with the cursor keys.

Graphics Settings

  • The Window mode options are "Window" and "Fullscreen," which really is borderless, there is no exclusive fullscreen option
  • The image quality settings available are "Low," "Medium," "High," "Ultra" and "Experimental"
  • The Show FPS option enables a basic FPS counter in the top left of the screen
  • V-Sync can be disabled completely, there is no hidden FPS cap
  • When V-Sync is enabled, the FPS limit can be set to 30 or 60 FPS
  • The FOV setting defaults to 95°, the range is 75 to 110. I found 95° a little bit too narrow, 100 is better for me
  • FSR and DLSS are supported, but not Intel XeSS
  • There is no support for Frame Generation
  • Your can disable motion blur and depth of field effects
  • Advanced settings lets you switch the antialiasing between "off," "SMAA 1x," "SMAA1 TX" and "SMAA2 TX"
  • In addition to that there's a good range of options for textures, light and shadow and geometry
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Aug 1st, 2025 15:49 CDT change timezone

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