Lords of the Fallen Performance Benchmark Review - 30 GPUs Tested 37

Lords of the Fallen Performance Benchmark Review - 30 GPUs Tested

(37 Comments) »

Introduction

Lords of the Fallen is an action role-playing game developed by Hexworks and published by CI Games. Set in the dark fantasy world of Mournstead, players assume the role of a Dark Crusader on a mission to prevent the resurrection of the evil god, Adyr. Lords of the Fallen introduces a distinctive gameplay mechanic where players seamlessly shift between two realms, Axiom and Umbral, using a special lamp, offering not only a novel approach to exploration but also a second chance at survival: upon dying in Axiom, players are transported to Umbral, where they must navigate the eerie realm until reaching a specific point to return, providing a fresh perspective on the traditional Soulslike experience.


Lords of the Fallen harnesses the power of Unreal Engine 5, integrating cutting-edge technologies like Lumen and Nanite to enhance its visual and gameplay experience. These advancements ensure that players are immersed in a world of unparalleled realism and detail. Additionally, the game employs DirectX 12 as its graphics API exclusively. To improve FPS rates you may enable NVIDIA DLSS, DLSS 3 Frame Generation or AMD Radeon FSR 2.

This benchmark review will evaluate the performance of Lords of the Fallen on a wide selection of modern graphics cards, show image quality comparisons and look at what's required in terms of VRAM usage.

Screenshots

All screenshots were taken at "Ultra" settings, with upscalers disabled. The gallery can be navigated with the cursor keys.

Graphics Settings

  • Lords of the Fallen supports Windowed, borderless and fullscreen
  • Resolution scale can be set between 30% and 100%
  • V-Sync can be turned off. If the option is disabled for you, check if DLSS Frame Generation is enabled. If it is, switch on DLSS Upscaling, which enables the FG switch, turn off FG, now you can disable V-Sync. Don't forget to turn off DLSS Upscaling, once you're done.
  • The FPS limit can be selected between "Unlimited," 30, 60, 90, 120, 144 FPS
  • Both NVIDIA DLSS and AMD FSR upscaling are supported. DLAA is supported, too.
  • While there is support for NVIDIA Frame Generation, there is no support for AMD FSR 3 Frame Generation
  • There's four quality presets "Ultra," "High," "Medium" and "Low"
  • Motion Blur and Depth of Field can be disabled, also other effects
  • According to the tooltip description, setting "Reflection quality" to "High" and above will "use more accurate ray tracing methods to solve reflections, but can reduce performance." This sounds like it uses hardware ray tracing?
  • Same thing with "Global illumination quality:" "Settings of High and above use more accurate ray tracing methods to solve lighting, but can reduce performance"
  • There's no mentions of "ray tracing" in the other settings descriptions
  • Besides that there's many options to improve performance and fine-tune everything
  • Clicking "Auto-detect" will hang the game for around 10 seconds, there is no indication that it's doing something. Actually it's doing some kind of benchmark in the background that will try to recommend some settings for you.
Our Patreon Silver Supporters can read articles in single-page format.
Discuss(37 Comments)
May 10th, 2024 15:32 EDT change timezone

New Forum Posts

Popular Reviews

Controversial News Posts