Metro Exodus Benchmark Performance, RTX & DLSS 156

Metro Exodus Benchmark Performance, RTX & DLSS

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Introduction

Metro Exodus is the latest, and probable series finale to the Metro 2033 franchise, which is an adaptation of a novel by Dmitry Glukhovsky. This richly story-driven first-person shooter is set in post-apocalyptic Russia, where survivors of a nuclear war have taken shelter in the extensive Moscow underground and battle increasing attacks from malevolent mutant predators and enemy factions.

The storyline of "Exodus" picks up from the "Redemption" episode of "Last Light" set two years later in the year 2036. You play as our protagonist Artyom, who is now 23-years old and flees the icy Moscow Metro on a journey due East along the Trans-Siberian Railroad, alongside the Spartan Rangers. The first part of the story is in finding a functional railway locomotive near the Ural Mountains, which can haul a train of survivors Eastbound in search of a new life.



Speaking of engines, pulling the game is 4A Engine, which is demonstrating just how modular and scalable it is. "Metro Exodus" takes advantage of DirectX 12 and is only the second title to implement DXR and NVIDIA RTX technology. Unlike Battlefield V, Exodus leverages RTX for lighting and shadows, not just reflections. This is particularly interesting in dark rooms with light creeping through. That's not all as Exodus also includes support for DLSS (Deep-learning Supersampling), one of the killer image quality features of the GeForce RTX 20-series, which works to improve performance without sacrificing too much quality. 4A Games has made sure you are richly rewarded for faster hardware.

We put the game through a selection of graphics cards across all price-points, including special tests for RTX and DLSS.

Screenshots

The screenshots on this page show Metro Exodus at Ultra settings with RTX off. Refer to the next page for RTX graphics comparisons.

Graphics Settings

  • Surprisingly, the game doesn't let you pick between full-screen, windowed, or maximized window. Rather, the game always runs in full screen mode at your current desktop resolution, and the "Resolution" setting here controls the rendering resolution. This causes some issues when your desktop is set to 1080p on a 4K monitor—Metro will only run in 1080p even if 4K is selected in its settings.
  • Quality can be set to "Low", "Medium", "High", "Ultra" and "Extreme"
  • V-Sync can be turned off completely. There is no hidden FPS cap. In our build of Metro, when you alt-tab out of the game and return to it, the game will limit itself to 60 FPS until it is restarted.
  • Motion blur is always enabled; the options are "low", "normal", and "high". "Off" is not available, which is super annoying.
  • Raytracing and DLSS have been grouped under "NVIDIA RTX". If you enable the "NVIDIA RTX" option, the game will automatically enable DLSS and Ray-tracing "High". This can be a bit confusing, which is why I recommend you do not touch this option and adjust the "Ray Tracing" and "DLSS" options separately.
  • Raytracing can be set to "Off", "High" and "Ultra". I guess this is to avoid words like "low" and "medium" in conjunction with RTX.
  • DLSS can be enabled or disabled, separately from ray-tracing. DLSS is available based on the GPU, resolution, and raytracing setting. To enable DLSS at 4K, you need a RTX 2070 or better, and raytracing can be on or off. For DLSS at 1440p, you must have raytracing enabled and an RTX 2060. At 1080p, DLSS can only be enabled on the RTX 2060 and RTX 2070 when raytracing is enabled. No idea why NVIDIA chose to limit it that way.
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