NVIDIA DLAA Anti-Aliasing Review - DLSS at Native Resolution 67

NVIDIA DLAA Anti-Aliasing Review - DLSS at Native Resolution

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Introduction

NVIDIA DLAA (Deep Learning Anti-Aliasing) is a new AI-based anti-aliasing mode for users who have spare GPU headroom and want higher levels of image quality. DLAA uses the same technology developed for DLSS (Deep Learning Super Sampling), but works on a native resolution image to maximize image quality instead of boosting performance. The Elder Scrolls Online is the first game to support NVIDIA DLAA. This game also supports NVIDIA DLSS (Deep Learning Super Sampling) and classic TAA (Temporal Anti-Aliasing), so we are keen to have a look at the DLAA, DLSS, and TAA implementations in this game.



Below, you will find comparison screenshots at 4K, 1440p, 1080p in different DLSS quality modes, and also DLAA and TAA. For those who want to see how DLAA, DLSS, and TAA perform in motion, watch our side-by-side comparison video.

All tests were made using a GeForce RTX 3080 GPU at Maximum graphics settings; motion blur and depth of field were disabled. DLSS in this game shipped with version 2.2.16.

Screenshots




Side by Side Comparison Video


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May 10th, 2024 19:43 EDT change timezone

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