Pragmata Performance Benchmark Review - 30+ GPUs Tested 128

Pragmata Performance Benchmark Review - 30+ GPUs Tested

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Conclusion

Pragmata is Capcom's new sci-fi action-adventure IP—a welcome additional in a time that's so dominated by sequels and remakes. Set on a hostile lunar research station, the game follows astronaut Hugh and android companion Diana as they fight their way past rogue AI machines to escape back to Earth. It's a good game with a solid story that keeps you engaged throughout. The gunplay takes a bit of getting used to, but the dual-character mechanics—switching between Hugh's firearms and Diana's hacking abilities—add interesting tactical depth. There are decent options for character development, strategy, loadout.

Graphics
Pragmata is built on Capcom's RE Engine—the same technology behind Resident Evil Requiem and Monster Hunter Wilds. The space station setting plays to the engine's strengths: the environments are detailed and atmospheric, with impressive lighting across metallic corridors, glass surfaces, and open lunar vistas. Character models look excellent, benefiting from the RE Engine's strand-based hair rendering system for realistic individual hair simulation. The overall presentation is clean and polished, as you'd expect from a Capcom title on this engine. One significant issue is the built-in TAA, which is very poor—the image flickers noticeably even when standing still, especially on thin lines and high-contrast edges, even at native resolution. Using DLSS with DLAA or Quality mode produces a dramatically more stable image, making an upscaler basically mandatory. Even FSR 3 at Balanced looks better than native TAA at 100% resolution. Textures are of good quality and high-res most of the time. While environmental geometry is just "good," the details on characters are excellent and can match what we've seen in Unreal Engine 5 games.

Shader Stutter and Accessibility
There is no noticeable shader compilation stutter during gameplay, on startup there's a 30-second "compiling shaders" screen, subsequent game starts skip that, unless you've changed graphics hardware or updated the GPU drivers. The game offers two difficulty levels, but you cannot change difficulty mid-game, which feels stuck in 2020—another case of an Asian developer insisting players experience the game exactly as envisioned rather than letting them choose how to have fun. I also found it distracting that loading a savegame will always put you back at the central hub, where you can fast-travel to specific locations in the levels that you unlock progressively. The field of view can be adjusted to three settings, I found the default alright, but slightly prefer the "far" option. No options for color blindness or to skip cutscenes, but you can disable motion blur and lens distortion/depth of field.

Upscaling, Frame Generation & Ray Tracing
Upscaling support includes NVIDIA DLSS and AMD FSR—but no Intel XeSS. Frame generation is available as a separate toggle, supporting both AMD and NVIDIA. Ray tracing and path tracing are controlled by separate on/off toggles, too. DLSS Ray Reconstruction is supported, but locked behind Path Tracing, so enabling PT will automatically enable RR, and you can't disable RR without disabling PT, and disabling PT will disable RR with no option to use it with standard ray tracing alone. NVIDIA Reflex Low Latency is available as a separate option. Ray tracing definitely adds some visual quality, mostly in better reflections, and since the performance hit is relatively small, enabling RT is worth it.

Path Tracing
Path tracing is the highlight of Pragmata's rendering options and is exclusive to NVIDIA RTX GPUs—it's completely grayed out on AMD. Visually, it's significantly different from standard ray tracing—lighting looks better in most scenes, and it's worth enabling if you have the performance headroom. That said, the path-traced surfaces have the typical "RTX mirror spam" look: reflections are too glossy and too sharp, making everything look overly polished. The performance hit from path tracing is high, but very manageable with upscaling and frame generation enabled, making it a realistic option for everyday play rather than just a tech demo checkbox. At 1080p, the RTX 5060 Ti 8 GB manages 71 FPS with path tracing and DLSS Quality, without even enabling Frame Generation. At 1440p, the RTX 5070 Ti and faster stay above 60 FPS. At 4K, path tracing is extremely demanding—only the RTX 5090 clears 60 FPS.

A strange anomaly: the RTX 5060 Ti 16 GB is dramatically slower than the 8 GB model with path tracing—53 vs. 71 FPS at 1080p (-25%), 35 vs. 48 FPS at 1440p (-27%), and 18 vs. 25 FPS at 4K (-28%). This 16 GB penalty also appears in the rasterization and standard RT benchmarks for both the RTX 5060 Ti and RTX 4060 Ti, though the gap is smaller there (3–10%). The AMD RX 9060 XT is largely unaffected. The cause is unclear—it could be a driver bug, a game-side VRAM allocation issue, or some interaction specific to NVIDIA's larger-VRAM SKUs.

Hardware Requirements
Hardware requirements are very reasonable for a modern title built on the RE Engine and MUCH better than what we've recently seen, especially on Unreal Engine 5. At 1080p with max settings, virtually every card tested clears 60 FPS—even the RTX 3060 (71 FPS), RX 7600 (81 FPS), and Arc B580 (81 FPS) have no trouble. Only the Arc A770 (37 FPS) falls far short—and it gets worse with ray tracing, where the A770 crashes when loading into the game at two of three resolutions. At 1440p, you'll need at least an RTX 4060 Ti, RX 7700 XT or faster. 4K60 is still in reach for a lot of cards—you'll want an RTX 4070 Ti, RTX 5070, RX 7900 XT, or faster. Close but not quite there: RTX 3080 (55 FPS), RX 7900 GRE (54 FPS), RTX 4070 (52 FPS), and RX 7800 XT (52 FPS). AMD cards perform particularly well across the board—the RX 9070 XT, RX 7800 XT, and RX 7900 series all run above their typical expected FPS rates in this title.

The combination of strong base performance and a small ray tracing performance hit makes enabling RT a good default choice for most gamers with modern GPUs. At 1080p and 1440p, cards that were comfortably above 60 FPS without RT generally stay above 60 FPS with it enabled. Even at 4K with RT, cards like the RX 9070, RTX 5070 Ti and RTX 4080 achieve more than 60 FPS—and that's without upscaling or frame generation. There's really no reason to leave RT off in this title unless you're on a very low-end card. Path tracing is a bigger ask—it's NVIDIA-exclusive and needs at least an RTX 5070 Ti or RTX 4090 for 60 FPS at 1440p, but combined with DLSS and frame generation it is definitely a viable option on those cards, and it does look mighty good.

Settings scaling is good in Pragmata. Dropping from Quality to Balanced gains you about +29%, and going all the way down to Minimum nets +73%—plenty of headroom if you need more FPS. If you have performance to spare, turn on ray tracing, which comes with a relatively small performance hit compared to rasterization. Path tracing is a much bigger commitment at around -75%, but that can be offset with DLSS upscaling and frame generation.

VRAM
VRAM usage is very manageable. At Minimum settings, usage sits around 7 GB across all resolutions. At Maximum settings, it ranges from 11 GB at 900p to 12 GB at 4K. Enabling ray tracing adds about 1–2 GB on top, bringing 4K RT to 14 GB. Path tracing is significantly more demanding on VRAM—4K with path tracing uses 17 GB, and adding 4x frame generation pushes it to 18 GB, which means you'll need an RTX 5070 Ti or better to avoid running out of VRAM at 4K with path tracing. For standard play without PT, 8 GB cards will handle up to 1440p at Maximum settings comfortably, while 12 GB provides headroom for 4K with RT.
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Nov 14th, 2026 23:25 PST change timezone

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